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With one super gastrogen circuit, the chasis perks,and faster recharge(or maybe even without it) you can just. Starve. And die. Like every few days. And recharge all your vital circuits in a day. With no drawback. I honestly love this, but if I had to suggesta nerf, have the circuits lose some durability on death? I dont really want that, but it would be reasonable.

  • Like 6
  • Sad 1
20 minutes ago, Swiyss said:

Wow I didn't even thought of that. Goes to show you how broken characters get with these skill trees. You don't even have to survive anymore.

Few of the skill trees already give you a new easy ways to revive: Wendy and her new stone structure, Wortox and his soul balloon, Winona and her goggles + flower.

As for the nerf for the chassis. I would much rather be unable to revive on the dropped chassis on death or have a bigger penalty when reviving with the dropped chassis.

  • Like 1
44 minutes ago, Narreator said:

I honestly love this, but if I had to suggesta nerf, have the circuits lose some durability on death?

I feel like that would be fair because if you die normally (as in you turn into a skeleton instead of leaving a backup) you also lose durability. I do have a question however if you die normally and your circuits lose durability does it take into account the skilltree perk? 

  • Like 3

This honestly sounds pretty funny.

It's not like it's hard to get food, but like... Well, I just love silly things like this? I don't think people will realistically use this much, but it's very cool that it's possible to do it.

  • Like 2
8 hours ago, Narreator said:

you can just. Starve. And die

You'll lose energy when you're starving, so it's not possible to starve and die and leave backup behind(cause it demands full charge). But you can let enemies kill you before you starving, and yes it is possible. You will revive with 67 hunger and if you use 2 stomach circuit you'll finally get 180 hunger(with alpha tinkering perks)  and don't need to eat in 9 days.

So the only problem is which enemy is convenient enough to carry, I recommends Anenemy, it deals 60 damage per minute, just take 2 or 3 Anenemies and a shovel, plant them 1 minute before you starving(about 10 hunger left), kill yourself with them and revive. 

BTW do you mind if I make this a video and post it on Bilibili( a Chinese video website), I'll attach the screenshot of this post at the beginning of the video.

  • Like 7

Easiest fix is make it so charge drains from hunger damage. Then also make it so reviving via chassis doesn't restore hunger. Maybe leave you at 15 hunger max.

Okay turns out WX does lose power when starving. I felt it was the case but I never starved at them so I never encountered it myself.

Edited by -Nick-
11 hours ago, Narreator said:

With one super gastrogen circuit, the chasis perks,and faster recharge(or maybe even without it) you can just. Starve. And die. Like every few days. And recharge all your vital circuits in a day. With no drawback. I honestly love this, but if I had to suggesta nerf, have the circuits lose some durability on death? I dont really want that, but it would be reasonable.

What...?
WX loses power when starving, that's been a feature since the rework. And also they already loose circuit durability on death. Both of these have been here.
image.png.7ac2fb33be203114f6bfb90d6c9af1a0.png

  • Like 6
  • Potato Cup 1
Posted (edited)

Ah, I should have made myself clearer. You do need to die from other ssources, as hhhhddh (great username) mentioned above.  And if you revive using your dropped chasis, you dont lose durability. Thats what I meant. Its a very funny way to survive.

Edited by Narreator
  • Haha 1
27 minutes ago, Narreator said:

Ah, I should have made myself clearer. You do need to die from other ssources, as hhhhddh (great username) mentioned above.  And if you revive using your dropped chasis, you dont lose durability. Thats what I meant. Its a very funny way to survive.

... That's not surviving... 

  • Like 2
  • Haha 1
7 hours ago, AliceShiki said:

This honestly sounds pretty funny.

It's not like it's hard to get food, but like... Well, I just love silly things like this? I don't think people will realistically use this much, but it's very cool that it's possible to do it.

Honestly it's underrated extremely so. Yes food isn't hard to get but getting food and storing it is a process and that eats up far more time than you realize because it's a process that you mostly stop thinking about.

2 hours ago, reddocc said:

Nooo Klei please I beg you don't nerf gastro circuits now that people are catching up pleaseeeeee

if it has to be I hope they do diminishing returns similar to speed circuits. or else we end up in a situation where health circuits are giving 5% damage reduction and you are less incentivized to have different circuits. feels bad for anyone that just wants to have 1 hp circuit. if it was 15/10/5 you would be incentivized to skip the 5% and slot something else in.(maybe 30% was too much which is why they cut the half in half) Now I am just incentivized to skip the 2 skills

Spoiler

to put it simply using one of the lowest base cases and 1 hp circuit for 250hp.

  • deerclops doing 75 damage a hit will kill you in 3.3 hits.
  • at 5% you will take 73 damage dying at 3.47 hits
  • at 15% it will do 66 killing you in 3.7 hits.
  • no matter what you will die in 4 hits.
  • this is even less noticeable with smaller numbers after armor mitigation and other bosses that hit harder

 

Edited by Soul7k
  • Like 1
6 hours ago, reddocc said:

Nooo Klei please I beg you don't nerf gastro circuits now that people are catching up pleaseeeeee

I don’t think you have too much to worry about, because if Klei devs would play their own game they would have caught and fixed this much sooner, but it’s clear at least from my point of view that they don’t care to.

On 3/25/2026 at 5:46 PM, Narreator said:

With one super gastrogen circuit, the chasis perks,and faster recharge(or maybe even without it) you can just. Starve. And die. Like every few days. And recharge all your vital circuits in a day. With no drawback. I honestly love this, but if I had to suggesta nerf, have the circuits lose some durability on death? I dont really want that, but it would be reasonable.

You can literally strap on some beard hair and boards to get infinite revives

28 minutes ago, FluffyBun said:

You can literally strap on some beard hair and boards to get infinite revives

That's Wilson supremacy.

Beard hair is hard to farm, except for Wilson and Maxwell, honestly I would make it Wilson's specific structure. Even if he invented it, he still shares his knowledge (sharing is caring).

And I hopped that he would have something in his skill tree that upgrades the meat effigy.

  • Like 1

Gastrogain is powerful enough that I wouldn't even recommend dying over starvation. I've been playing solo for about 45 days with a super-gastrogain circuit and to stay full I haven't needed anything beyond what I find on the ground and the occasional meat from a boss. It's definitely the longest I've gone without making a crock pot.

Wow, this thread is full of ppl doing theoretical thought instead of really testing if this really works lmaoooo.

You will lost your charge while starving, then how come you leave a chassis after dying if you are not at full charge.

Edited by WendyHater9000

huh... Eat a stew or a few meatballs... or die... 

Tough call...

 It's fitting Wx would be the most "fuel-efficient" survivor but I will say that the benefits of just one super-gastro leave you pretty comfortable to focus on other stuff. It's nice that Wx is the most modular of all the characters being able to choose exactly how you wish to approach things, obviously people will do things that seem silly because of the fact they are able to. We are literally witnessing what happens when you give the player options, some will pick what they like, some will pick silly things and some will fixate on the thing they think is best.

Your max hp, hunger or sanity can go as high as you like, but you must sacrifice the other stats being lower if you wish to play this way and its by design.

Now dying without the perk to turn your body into a chassis, would have an effect on your circuits and damage them, but as for with the perk, not a clue. Death should be punishing in some sense but you probably shouldn't get off scott-free. I'll have to look into it when I got time, but I imagine when fighting certain enemies or bosses, it could be rough. A giant for example that is capable of trampling, fuel weaver, celestial champion or death near a rook or ancient guardian, could ultimately smash your chassis body and negate your ability to rez and I think that's great. Punishments for mistakes should exist in a survival game.    

Edited by ZeRoboButler
On 3/25/2026 at 2:46 AM, Narreator said:

With one super gastrogen circuit, the chasis perks,and faster recharge(or maybe even without it) you can just. Starve. And die. Like every few days. And recharge all your vital circuits in a day. With no drawback. I honestly love this, but if I had to suggesta nerf, have the circuits lose some durability on death? I dont really want that, but it would be reasonable.

Actually, I've tested this, and this doesn't work as well as you'd think.
When WX starves, they lose Charges. Slowly, but it still happens.

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