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When taking playing Wx-78 you can have the basic experience with the circuits or you can choose to upgrade your circuits further with the associated tinkering perks. 

At this the this moment, the stat circuits give...

  • damage reduction with the health circuits
  • Reduced effect from negative sanity auras and increase effect of dapperness with the sanity circuits
  • Reduced hunger drain with the hunger circuits
  • A over shield from the bean booster circuit

pretty simple but effective, as for the Beta circuits...

  • The speed circuits seem to make it so you are less effected by slowing effects, allowing Wx to move heavy objects faster and to dash through Bee-queen honey and spider silk unimpeded (so good)
  • chorus box acts like a one man band
  • the thermal and refrigerant make you immune to being frozen and fire damage respectively
  • Electrification circuit builds up charge and produces a AoE blast of electricity that will all 3 equipped does 300 damage on a wet target.
  • The illumination circuit becomes a flash light for some reason... one would think this would be how the super version works considering it's smaller, but meh.
  • As for the spatilizer and the range booster I have not the foggiest idea what these do... so some input from those who do would be appreciated.

But the big one I want to draw attention to today is the Optoelectronic Circuit's buff from the skill, the buff we got is...

A different filter? I will be completely honest, why is this the perk? Should a visual change like this just a be a part of the settings for the same reason that some one doesn't like the flashing of lightning but instead wants it more dim? 

The really tough part of this for me is, I don't really know what this should do other wise but a filter change just feels off for some reason. I am not really asking for it to make it so Wx and shoot lasers from his head... although... No no, it should be something based off utility. all the beta circuits are based on a utility and the alphas are based on stats, so I would assume that the Gammas may be more active abilities. 

What could the night vison circuit give beyond less eye strain... oh, well there is an idea (I just thought of it as I was typing lol) It could have the effect of leaving Wx unburdened by the sand storm and the moon storm, perhaps even the miasma too.

Thoughts would be welcome and appreciated!      

  • Like 16
  • Thanks 1
39 minutes ago, ZeRoboButler said:

A different filter? I will be completely honest, why is this the perk? Should a visual change like this just a be a part of the settings for the same reason that some one doesn't like the flashing of lightning but instead wants it more dim? 

I never noticed the new filter, because I used a mod to remove some filters(they make me sick), I agree that this is a waste of skill point if used only for this circuit and the buff should be changed to something else than just a filter.

  • Like 5
1 hour ago, ZeRoboButler said:

What could the night vison circuit give beyond less eye strain... oh, well there is an idea (I just thought of it as I was typing lol) It could have the effect of leaving Wx unburdened by the sand storm and the moon storm, perhaps even the miasma too.

Really good idea, considering that circuit cost 4 charges.

At this moment I’m just using the one charge light circuit with some op ahah mod, but if it can prevent those annoying effects, I might considering changing it to Opto circuit

3 hours ago, ZeRoboButler said:

the thermal and refrigerant make you immune to being frozen and fire damage respectively

It’s actually 50% reduction, only immune when having two.

3 hours ago, ZeRoboButler said:

A different filter? I will be completely honest, why is this the perk? Should a visual change like this just a be a part of the settings for the same reason that some one doesn't like the flashing of lightning but instead wants it more dim? 

Yeah it’s really bad. This should just be an accessibility setting. Making this a skill is weird…

I like the moggle vision so it’s just a downgrade for me… I don’t want to have to mod the vision back somehow like how people used to mod it out…

Id rather it just gain no special effects at all if they can’t think of anything else. Just seems like a useless change.

Also the new one notch light circuit completly powercreeps it unless you use zoom plus so what’s the point?

3 hours ago, ZeRoboButler said:

What could the night vison circuit give beyond less eye strain... oh, well there is an idea (I just thought of it as I was typing lol) It could have the effect of leaving Wx unburdened by the sand storm and the moon storm, perhaps even the miasma too.

Oh yeah and here is the perfect solution for Klei to add.

Instead of less eye strain (this should be a setting not a skill), this would be perfect. 

Edited by Jakepeng99
  • Like 2
4 hours ago, ZeRoboButler said:

What could the night vison circuit give beyond less eye strain... oh, well there is an idea (I just thought of it as I was typing lol) It could have the effect of leaving Wx unburdened by the sand storm and the moon storm, perhaps even the miasma too.

absolutely the BEST idea, klei must add this  

  • Like 6

On the topic of balance changes, the illumination circuit just got hard nerfed. Without the beta 2 skill it gives a miniscule amount of light

Kinda hoped that the big one would give the normal light radius around you, and the advanced one would take less space, but turn into an annoying flashlight, but nope. Both work the same, both are useless without the beta upgrade

  • Like 5
1 hour ago, Random Guy000 said:

On the topic of balance changes, the illumination circuit just got hard nerfed. Without the beta 2 skill it gives a miniscule amount of light

Kinda hoped that the big one would give the normal light radius around you, and the advanced one would take less space, but turn into an annoying flashlight, but nope. Both work the same, both are useless without the beta upgrade

its really nice that what little discussion is happening in this beta compared to other skill tree betas is about nerfs and that is pretty much mostly what has happened/been entertained since the initial patch

Edited by Soul7k
  • Like 1
21 hours ago, Soul7k said:

its really nice that what little discussion is happening in this beta compared to other skill tree betas is about nerfs and that is pretty much mostly what has happened/been entertained since the initial patch

Yeah them taking keeping their focus on one character really made a high quality rough draft and aside from a few tweaks it was mostly perfect. Ironically after a few tweaks like these are done I'd say the updates pretty much ready to go live already without feeling like it's been rushed which is impressive. 

  • Like 3
On 3/25/2026 at 9:18 AM, ZeRoboButler said:

 

  • As for the spatilizer and the range booster I have not the foggiest idea what these do... so some input from those who do would be appreciated.

well from vids i seens the spatilizer basically turns a inventory slot to hold unlimited amount of an item per circuit (dunno if it gets the beta perk buff) and the Range booster circuit increases field of view (good for consoles who cant use mods)  and from i read by others on the forum it also increases the scan radius from Jimmy (could be from the Beta perk buff) 

 

this is from what i seen in vids and read about here and who knows what changes may happen the further the beta is and for other who know more please correct me if im wrong. (im guessing i might be on some stuff)

Edited by BurningLance
On 3/25/2026 at 9:18 AM, ZeRoboButler said:

It could have the effect of leaving Wx unburdened by the sand storm and the moon storm, perhaps even the miasma too.

This is a good suggestion but if I might add my own, I think it would be neat if the upgraded optoelectric circuit would grant WX-78 soil nutrient vision, like that of the Premier Gardeneer hat. Just figured it'd be a fitting perk for a circuit based on mole-vision.

  • Like 2
On 3/25/2026 at 5:18 AM, ZeRoboButler said:

A different filter? I will be completely honest, why is this the perk? Should a visual change like this just a be a part of the settings for the same reason that some one doesn't like the flashing of lightning but instead wants it more dim? 

The game has been in need of some accessibility settings for a while (and its own "Accessibility" tab in the settings menu) for the following:

  • Sanity (mainly during the day during winter, it can get pretty bad).
  • Enlightenment (in general).
  • Summer bloom effect (applied only during the day, scales with world temperature, and gets pretty bad during the peak of summer).
  • Pretty much any unique strong (or strongly contrasting) effect like Mole Vision, Nightberry, etc.
  • A bit more unrelated but, camera shake being an on/off toggle without a way to have it on but toned down is also a problem. I made a mod script for myself to lower it so I can get feedback from the game (giant rumbling from being nearby, boat damage/collisions, etc), but without giving me motion sickness with some of the most egregious ones. This should really be a vanilla setting.

Some of these are things that people have been asking for a while, mainly due to eye strain. Some people turn them off entirely with mods, but consoles don't get to do that though.

So yeah, I agree that rather than making the circuit get a different night vision filter, that should be a setting and the circuit upgrade should be something else instead. Like this:

On 3/25/2026 at 5:18 AM, ZeRoboButler said:

It could have the effect of leaving Wx unburdened by the sand storm and the moon storm, perhaps even the miasma too.

It'd be a fitting vision-related upgrade for it.

Edited by hoxi
  • Like 5
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On 3/27/2026 at 9:24 AM, Bronzebot said:

This is a good suggestion but if I might add my own, I think it would be neat if the upgraded optoelectric circuit would grant WX-78 soil nutrient vision, like that of the Premier Gardeneer hat. Just figured it'd be a fitting perk for a circuit based on mole-vision.

Thats also a cool idea. Both have purple glass so yeah.

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