Bronzebot

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About Bronzebot

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  1. Recently I tested out Wortox in a solo world (never really played as him thoroughly before) and by around day 8 -10 I got a Krampus sack from the first spawned Krampus in that world. Later, around the last days of winter I went sailing to map out the nearby waters and well... ...not only had I randomly based close to the hermit island, but also 3 waterlogged biomes, 2 salt biomes and a group of seaweeds.
  2. Since the WX-78 rework, Wickerbottom's book "The End is Nigh" (hereafter will be abbreviated as "tein") has fallen somewhat out of favor for a number of reasons, namely: * WX-78 now gains charge naturally over time for free, a full charge takes 9 minutes (1 in-game day & 1 minute) * Because tein summons 17 bolts of lightning for each of its 5 uses and WX-78's maximum charge now only requires 6, 11 bolts are "wasted" and needlessly drains WX-78's sanity (unless that is something they want) * Winona's G.E.M.erator can charge WX-78 using any gem for a nearly full charge without the need of a shadow manipulator or insulating clothing for Wickerbottom * Winona's Nitre Generator can charge WX-78 at the cost 2 nitre for each charge. Since the nitre generator starts with a full charge when built and drops a nitre & tape when destroyed, WX-78 can drain the generator while Winona hammers & rebuilds it to halve the nitre cost from 12 to 6 for a full charge * Even though tein can be used to charge multiple WX-78 at once, the lightning bolts will be unpredictable and might leave one of the robot's electrical thirst unquenched On the contrary, tein still has some benefits over other methods: * Tein will guarantee the full charge of a single WX-78. If they want to drop sanity, then this is a welcome side effect * Technically, WX-78 can equip insulating clothing mid-lightning once their charge meter is filled to avoid further loss of sanity * 1 Red gem for 85 bolts of lightning is pretty economical when compared to the G.E.M.erator * Maxwell can read Tein in place of Wickerbottom With the rework, WX-78 also gained the ability to tap electricity from charged lightning rods (albeit not lightning conductors for sails). Even though a single lightning rod can catch every bolt of lightning summoned from tein, WX-78 can only ever gain 1 charge from a lightning rod. A charged rod will hold its charge for around 22 minutes (2 & 3/4 days). This left me wondering if it would be possible to capitalize on tein by building a lightning rod array to catch as many separate lightning bolts as possible (at a reasonable resource cost). [TEST#1] I initially built a compact array of 16 lightning rods in a 4x4 square, standing in the middle when reading tein. I chose to use 16 rods, even though each use of tein summons 17 bolts since they are bound to strike at least one of the rods multiple times. There's also more room for more simple symmetrical designs using 16 rather than 17. Building more rods will, naturally, be more expensive. Of course, one could cover their screen with rods and likely catch every separate bolt, but I was looking for a more viable option. (16 rods = 64 gold nuggets and 48 rocks). After the first test, lightning only struck 9 out of 16 rods, which wasn't ideal. However, I noticed something peculiar about the lightning strikes that I had never realized before. Unlike what I had stated in the beginning of this post in underlined text, the lightning strikes from tein were actually predictable (at least when it comes to lightning rods). They were "wandering" around the array of rods in a counter-clockwise motion. [TEST#2] Using what I had learned from the previous test, I decided to try a circular array without any rods in the middle (several times). A few points of interest from this result: * The bolts always moved in the same direction and never went back on themselves * The bolts would in most cases get into a rhythm of striking every other rod, leaving roughly half of the rods charged/uncharged * The bolts would always start south-west of the player and make 2 perfect laps around the rods by the end of the 17th bolt [TEST#3] In an attempt to solve the problem of "every other rod struck", I came up with the idea of taking every other rod from the circle and making another smaller internal circle; 2 circles of 8 rods each. I hypothesize that since the game always seems to prioritize making 2 laps around the rods, each lap will consist of half of the 17 strikes: 8.5 strikes per lap, or rather, 8 strikes in one lap, 9 in the other. This could be put into the following perspective: the first lap guarantees 8 or 9 charged rods, the second lap has a 50% chance of striking each of every remaining uncharged rod. In this third and final test, only 1 rod was left uncharged in my luckiest attempt. Granted, it still falls down to a dice roll as I have had the worst, albeit rare, outcome be 6 uncharged rods even in this layout, but this is still undoubtedly the most successful iteration I have yet to come up with. In conclusion, this has been an analysis and experiment with the goal of making as much use of tein as possible in its current state. I am fully aware that all of this is a very niche and whimsical take on a single game mechanic that may well become outdated by the time Wickerbottom's rework arrives. My hope is that this research of mine might enlighten and inspire those with chests full of gold to make creations of their own. Thanks for reading!
  3. As it currently stands since the start of the WX-78 beta, near-permanent nightvision without occupying any inventory slots is achievable not only within the first day of spawning in a new world, but also at an extremely low cost. Personally, I think changing the recipe from requiring a single mole to actual moggles wouldn't make the circuit itself less valuable in terms of its own function, but simply move it further down the progression of the game. I also believe the change of recipe would make other circuits more desirable in the early game, and further incentivize the Illumination Circuit, especially for those who play solo.
  4. Actually, it does have an effect. The Refrigerant Circuit makes WX-78 emit a "cold breath", similar to that seen during winter
  5. While playing around with the new circuit system introduced in WX-78's upcoming refresh, I found a pretty interesting phenomenon regarding the Refrigerant Circuit. Well, I'll let you see for yourselves... Desktop 2022.04.15 - 19.15.03.06_Trim.mp4
  6. Here's 2 bugs I've found relating to dumbbells while testing the beta branch: Dumbbell lifting interruption * This bug was found in the beta branch but might be in the main version as well * Easier to reproduce in the beta, but still somewhat randomly occurring If Wolfgang's might meter lands on a transition threshold (25 or 75 mightiness) from lifting dumbbells while the meter ticks down a point naturally, the lifting session can be interrupted by a form downgrade. This is easier to reproduce in the beta, since all dumbbells (except stone) now give 5 mightiness per lift, so going from 0 to 25 is quite likely to get this result. As mentioned, this reaction seem to occur at random while testing, about 50% of times testing lifting would be interrupted. Note: I've read the patch note mentioning the animation transition during combat getting a fix soon, just thought I'd mention this in case it persists after that fix. Lifting hands-free * This bug can be reproduced both in the beta and the main version * Easy to reproduce in both versions If the dumbbell being lifted is removed from the hand slot by picking it up with the cursor while Wolfgang is changing form, the dumbbell and Wolfgang's arm will disappear from the lifting animation. Wolfgang will still gain might from the lifting, the dumbbell will still consume durability wherever it is in the inventory, even if it is put in a chest. Another item can be placed in the hand slot while the lifting animation is going on. Dumbells.mp4
  7. UPDATE: After some more experimenting I discovered that Icons/portraits sometimes won't de-select when enabling another icon/portrait, leading to multiple icons/portraits being active at once & not updating properly. This occurance is somewhat tricky to replicate and seem to have happened to me spontaneously. The issue is now resolved for me but devs might want to look into it further, hope this information helps anyone else with this problem!
  8. I recently wanted to change around my survivor profile by enabling various profile portraits and icons , but now for some odd reason the profile icon won't show for me or other players while playing on public servers. When on a public server, my icon is set to the default grey icon and it is bugging me quite a bit. This is what I've tried & noticed so far: * I've restarted my PC, verified integrity of game files and even reinstalled the game (No mods used) * When in the profile curio, the game remembers my selected icon & portrait * When hosting a solo world, the game shows my icon & portrait as intended * When playing on a dedicated public server, my portrait is updated and showing as intended, but the icon won't show for me or other players * I also tried unraveling my currently equipped icon and re-weaving it, but to no avail __________ I've really no idea what might be causing this and other people I've played with don't want to change their icons in fear of this bug happening to them, so I can't tell if this has happened to others or if just I'm a victim of circumstance...
  9. This may or may not be an intended feature, but the skin for Woodie's Winter Warden Boots can only be found under the "legs" tab, rather than the "feet" tab. This breaks the consistency of the "legs" tab only containing skins with legwear combined with footwear or only legwear, as the skin itself doesn't feature any legwear. A simple fix for this would be to relocate the skin to the "feet" tab, in order to restore the previous consistency.
  10. No problem. Yes, Wagstaff will be available to regular DS owners and Wheeler to Hamlet owners, once the games leaves early access. (very soon, that is!)
  11. Wagstaff & Wheeler are currently only available through a beta branch called "Interiors Beta", instructions on accessing this branch can be found here:
  12. As the title suggests, when you put a snakeskin jacket made in a hamlet world on a shelf in a player house, it will retexture into the shipwrecked variant. Taking the jacket from the shelf reverts the textures back. I used no mods for this and I'm guessing this only occurs for those who happen to own both the SW and HAM DLCs. I've yet to try if this also would happen to the snakeskin hat, but I assume it might.
  13. Wagstaff states "Quite and interesting geometric shape." when examining a stalagmite, when it (pressumably) should be "Quite an interesting geometric shape.".
  14. I had something similar happen to me a few years back, I think this link had the solution: http://support.kleientertainment.com/customer/portal/articles/1245947-my-game-s-graphics-are-blurry