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I was testing WX and I noticed that If I have Alpha Circuits Tinkering II with one Super-Gastrogain Circuit installed my hunger reduces by 37,5 points after I skip one in game day - half the the normal rate of 75 hunger points drained per day - which effectively means that any food I eat is now worth x2 the hunger drain time that it used to - a meatball's 62,5 hunger becomes effectively 125 hunger points. The thing is, this is just a single circuit. Since alpha circuits now have their own board—plus one extra slot from the skill tree for each circuit board—I can install additional alpha circuits alongside it and what I noticed after checking the other alpha circuits effects is that all Super circuits have high percentage reductions. The build am looking foward to use is really balanced stat wise (Super Hardy circuit + Super Gastrogain circuit + Beanbooster):
image.png.3025bfa9076ffba0c88f159c1b91e9f3.png
This would result in 250 HP, 50 shield, 200 Hunger, 200 Sanity, -50% hunger drain, -50% sanity lost from auras, +2 sanity per minute, -20% damage taken, 0,333 HP per second (the shield recharges at 0,5 per second) and some other effect. The part that worries me are the percentage reductions because percentage reductions are a really strong mechanic to have this high for single circuits that already have other effects. Isn't -50% hunger drain, -50% insanity aura resistance and -20% damage taken too much for single circuits? I worry that instead of having to run a build in which I stack 2 or more of the same alpha circuit to not have to care about one or two of my stats, meaning I had to make a choice in what I value the most or what I want to experiment with, I could just install one of each and rarely have to care about my stats Because the percentage reductions given in each single piece of circuit is already too high. 

My suggestion would be to reduce  the percentages to 25% or 33% stat drain reduction for the sanity/hunger circuits and to 10% or 15% the damage resistance of the hp circuit. As an example, 33% hunger drain reduction would already make food be effectively worth +50% the hunger points/time, which is already a strong effect, and I could stack 2 or more if I want to make a build in which I really don't want to have to care about hunger. 

Edited by Picklesaurus
  • Like 8

I agree.

I don’t have anything new to say. Alpha circuits having their own slots was a huge enough buff that they don’t need these further buffs.

44 minutes ago, Picklesaurus said:

the percentages to 25% or 33%

I’d say 25%

The bee queen circuit should be nerfed a little as well

  • Like 1

  No, I think after the damage resistance on the Super Hardy Circuit was cut in half, the alpha circuits are already well-balanced. You have to measure a character's stats against others, and character stats in the game are no longer that conservative these days. The most obvious example is attack power—one of the most valuable stats in the game—and Wolfgang can easily hit an absurd 2.6x damage multiplier right at the start of the game.

  So why be so strict with WX's hunger and sanity drain reductions, which are secondary stats that he has to give up circuit slots to get?

Edited by Sofy Happy
  • Like 7
  • Spooky 1

  Also, we need to recognize that not all stats have the same value weight.Among core stats, health is far more valuable than hunger or sanity.And functional stats are even more valuable than basic core stats.
  Given the same number of circuit slots, old WX would almost never pick hunger or sanity circuits. He would even skip health circuits in favor of functional ones.The situation is a bit better now, but the logic remains the same.
  If the extra bonuses from hunger and sanity circuits aren’t substantial enough, players will still ignore them in the alpha slot to prioritize health and Beanbooster circuits.Even now, hunger and sanity circuits are still underpowered — health is just that important.

Edited by Sofy Happy
  • Like 6

Introduce rules linking electricity consumption to fuel (food). When you use more circuits, you will feel hungry faster. If you consume 150 hungry per day, you will find that the importance of the related circuits increases (at least I have never used this circuit that cannot provide combat ability) When you use very few circuits, you won't be affected by it. When you have enough circuits, you won't care about how much food is consumed

Posted (edited)
5 hours ago, Sofy Happy said:

So why be so strict with WX's hunger and sanity drain reductions, which are secondary stats that he has to give up circuit slots to get?

The current percentage reduction is better than DOUBLING the amount of hunger/sanity WX gains, I say better because if it doubled the amount you would still have the same maximum hunger/sanity to fill up, the current percentage reduction on the other hand is the same as Doubling the amount of hunger/sanity WX gains and doubling his maximum hunger/sanity, meaning that by installing a single hunger/sanity circuit what is effectively happening is that my hunger/sanity gain is DOUBLED and my maximum hunger/sanity is effectively 400 and not the 200 that appears on the HUD.

 

3 hours ago, Sofy Happy said:

Given the same number of circuit slots, old WX would almost never pick hunger or sanity circuits. He would even skip health circuits in favor of functional ones.The situation is a bit better now, but the logic remains the same.

Saying that the situation is a bit better now is an understatement, it is much much better. 
Old WX had 125|150 of each stat and he never picked Hunger, Sanity or HP because their circuits occupied the same slots that could go for movement speed or light/night vision(charlie imunity) circuits, which were obviously preferred.
New WX has 100 of each stat and he has a circuit board specifically for Hunger, Sanity or HP circuits to go in. Each one is tempting to be used in the alpha board because they not only raise your stats over the annoyance that is 100 but also because they offer other things like HP regen, Sanity regen, Shield based on max health, damage reduction,hunger/sanity drain reduction, etc... the thing is that the current hunger/sanity reduction is too high because it is effectively doubling the amount of food/sanity WX gains and effectively quadrupling his maximum hunger/sanity from 100 to 400 for a single circuit. 

All I'm reasonably asking is for the resulting effects of those circuits reduction to effectively result in +50% hunger/sanity gain with 300 maximum hunger/sanity - which would already be an extremely strong effect for 2 slot circuits, instead of the current absurd effective +100% hunger/sanity gain with 400 maximum hunger/sanity. Such high reductions by the Super-Gastrogain Circuit and the Beanbooster kills alpha circuits build diversity to me since one of each circuit is already so much stat drain reduction that stacking 2 becomes so overkill that it would be extremely silly to do, unless im trully memeing.

Edited by Picklesaurus
  • Like 2
6 hours ago, Sofy Happy said:

  No, I think after the damage resistance on the Super Hardy Circuit was cut in half, the alpha circuits are already well-balanced. You have to measure a character's stats against others, and character stats in the game are no longer that conservative these days. The most obvious example is attack power—one of the most valuable stats in the game—and Wolfgang can easily hit an absurd 2.6x damage multiplier right at the start of the game.

  So why be so strict with WX's hunger and sanity drain reductions, which are secondary stats that he has to give up circuit slots to get?

He doesnt need to give any slots up because the introduction of alpha circuits.

Right now thry are still really overtuned. Just having one circuit half their drain wnd more. They are not secondary stats at all, the game is more than just combat (also, the sainity circuit ends up making you not lose sainity)

Test these in game like i have and many others and dont just go off theory.

WX barely loses sainity from like 10 nightmare ramparts which is around a 5000 sainity a minute drain.

Hunger circuits can make you never need to eat with just a few. With all 3 you dont need to eat for 60 days.

8 minutes ago, Jakepeng99 said:

He doesnt need to give any slots up because the introduction of alpha circuits.

Right now thry are still really overtuned. Just having one circuit half their drain wnd more. They are not secondary stats at all, the game is more than just combat (also, the sainity circuit ends up making you not lose sainity)

Test these in game like i have and many others and dont just go off theory.

WX barely loses sainity from like 10 nightmare ramparts which is around a 5000 sainity a minute drain.

Hunger circuits can make you never need to eat with just a few. With all 3 you dont need to eat for 60 days.

How about reducing Alpha/Beta/Gamma tinkering skills were each reduced to a single skill (removing tinkering II), and replacing those with Beta and Gamma slot upgrades instead—like in the suggestion I wrote below?

Just now, rabbit1324 said:

How about reducing Alpha/Beta/Gamma tinkering skills were each reduced to a single skill (removing tinkering II), and replacing those with Beta and Gamma slot upgrades instead—like in the suggestion I wrote below?

Im not sure exactly what you mean but yeah.

Assuming that means they would be basically halved. 

Idk why they made the circuits that enhance the most important stats also be the best circuits to upgrade with the skill?

Having nearly 600HP is already insanely good, hell even 300 is amazing, so why give it as good of an upgrade as damage reduction? IMO it should have gotten the weakest upgrade of the three.

On 3/22/2026 at 9:15 PM, Sofy Happy said:

The most obvious example is attack power—one of the most valuable stats in the game—and Wolfgang can easily hit an absurd 2.6x damage multiplier right at the start of the game.

Are you being intentionally disingenuous with this by leaving out all of the caveats surrounding it so you can pretend like being invincible for free isn't overpowered?

  • Like 1
2 hours ago, Picklesaurus said:

I agree, I don’t understand why they overnerfed the damage reduction to 5%, 10% was perfect, this change to 5% killed the fantasy of the circuit to me. 😞

can't say I am crazy about it, but at least it makes your armor last a little longer. probably. i guess?

On 3/23/2026 at 4:36 AM, whiteking said:

Introduce rules linking electricity consumption to fuel (food). When you use more circuits, you will feel hungry faster. If you consume 150 hungry per day, you will find that the importance of the related circuits increases (at least I have never used this circuit that cannot provide combat ability) When you use very few circuits, you won't be affected by it. When you have enough circuits, you won't care about how much food is consumed

Instead it should be you lose hunger faster while your charge not maxed out.

  • Like 2
2 hours ago, Soul7k said:

can't say I am crazy about it, but at least it makes your armor last a little longer. probably. i guess?

I'm not 100% sure how the circuits' defence works, but if it works like garlic spice/wigfrid resistance, then it goes after armor. if it works like those, it also protects from all sorts of damage, though, which is nice.

  • Like 2

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