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Don’t get me wrong, I think a biome themed around managing temperature is a cool idea. However, I recently experienced the post-rifts fumarole biome for the first time and man…

I don’t want to turn this into one of those “this update sucks!!! Klei sucks!!! I hate you!!! Grahhhh!!!” posts, but I gotta be honest watching ripple run around as I dealt with geothermites was not particularly fun.

In practice, managing temperature is not remotely fun, as even with the shadow miasma, it’s unclear where is hot and where isn’t. There were times where I’d have nothing on-screen, no fumaroles or geothermites or anything, and I’d still be taking heat damage and my temp wouldn’t go down at all. I think next time I’m going to visit this biome I’m just going to skip over this and bring a ton of ice or smth, which is a real shame because that completely invalidates the challenge and half of the biome’s gimmick.

The geothermites are also a real pain. Again, an enemy that makes you take temperature damage is a cool idea, but these guys are such a slog to fight. They suffer from the same issue as the furamoles themselves; there is no indicator for where is dangerously hot. When they release their hot gasses, you have no idea how far the heat zone extends or how long it’ll be there. If these guys moved faster, running away and luring them out after they use their heat attack could work, but they move so slowly and it’s so unclear where the heat range ends so this isn’t worth doing. Also, them shielding themselves akin to rock lobsters is really annoying. I get the idea; the guys stall for time so you take more heat damage. It’s pretty clever, but it’s also sooooo obnoxious. It doesn’t matter the game, nobody likes getting stalled against. It’s just not fun.

Ok with those out of the way now I can talk about what this post is titled after. Don’t get me wrong, it has a cool design, and I enjoy more puzzle-y encounters, so I think trying to lure ripple into the rocks so it takes damage is a cool idea. I would’ve loved to have seen this idea in-game though!! In actuality, you can’t lure ripple around, and you just kinda have to hope it runs into one of the rocks. I’ve seen some ppl suggest you could get rid of as much miasma as you can and try to use the geothermites to spawn more near rocks, but actually trying this is not fun at all and a real easy way to overheat. Even if this could technically work I just don’t want to do it. It’s really annoying because they drop soooo much dreadstone and pure horror!! I really wish engaging with these systems and luring it around with the miasma was fun so I could get all that dreadstone but it’s just not worth the headache.

And I haven’t even gotten to the worst part. If the rift cycle progresses, the big guy just… disappear! Poof! Gone! This happened to me my first time trying to engage with ripple, and when I did I honestly just gave up and went back to base. I am flabbergasted that this made it into the finished game. It feels like a bug and it feels unfinished but here it is in the main build of the game.

But that’s the thing, apparently the mega blight is actually unfinished! There’s unused code that both allows weapons to pierce the dreadstone shell and also makes ripple run away from lunar entities. This really begs the question, why was this released in such an unfinished state? At least with something like the current sanctum and the moonstorms and atrium before cc and fw were added, those parts of the game were still playable. The sanctum puzzles work and even if they don’t lead to much rn they’re neat! Meanwhile, there are zero fun ways to interact with the mega blight. You have to hope and pray that they run into a boulder, hope and pray that the invisible heat the fumaroles emit doesn’t warm you up from a mile away, hope and pray that the geothermites stop shielding themselves and wasting so much of your time, and you have to hope and pray that ripple doesn’t just randomly disappear because the rift cycle progressed on the complete opposite side of the map.

And even if there are plans to make the mega blight not as annoying to deal with, how do we know they’ll actually get implemented? Frostjaw has been out for 2 years now and none of his unimplemented features got implemented. Lunar rifts have been out for 2 and a half years, and brightshades are still the only thrall they can choose from. Considering  all the other lunar rift content is unrelated to the thrall cycle im pretty sure the idea just got scrapped. It’s been 5 years and the archive’s sealed portal still does nothing! I don’t want to be pessimistic, and I assume klei does and hopefully will give ripple some more love, but this wouldn’t be the first time something was left unfinished in this game. “Oh they’ll fix it later!” is not an excuse!!

And before someone inevitably mentions the brightshade staff, yes I’m aware it shreds ripple, but I haven’t opened the lunar rift in this world yet!

Edited by goblinball
  • Like 2

I’ve found the fumarole biome is actually very manageable with a mooncaller and a thermal stone. You don’t even need to actively cool the thermal if you wanted to, since the biome itself gives enough materials to recraft one if needed. When I’m just passing through to gather newly-generated boulder trees, recrafting works in a pinch

Geothermites also melt quickly to rift weapons even while burrowed, so once you’re geared they’re not much of a threat.

Where I really agree with you is the Mega Blight. It looks like a puzzle boss, but in practice you’re mostly hoping Ripple randomly cooperates. The disappearing act when the rift cycle progresses especially feels rough, and I’m still not convinced whether it’s meant to be a proper encounter or just an opportunistic dreadstone piñata. I'm sure you can optimize "farming" them by carefully placing boulder seeds and using geothermites to your advantage, but I'm not sure if this is their purpose. 

Personally, I don’t mind it because I treat it as a bonus source of dread and pure horror rather than something I’m meant to kill, and I do think it’s a very cool-looking miniboss. But I won’t disagree that, as it stands, the implementation of the ripple feels slightly unfinished and unclear in intent.

megabligh.jpg

Edited by Midow
  • Like 1

To explain the heating... its because this is our first actual instance of a temperate biome!
There is no specific thing making you over heat, its the entire biome. Which is cool! Or... hot, rather. I like actually having places I need to specifically prep to enter.

Otherwise Ripple was never intended to be a proper fight, as I'm seeing a lot of people mistaking it for one. Its mostly just world building right now, an opportunity for loot.
I'd love more ways to properly interact with it, being luring it or making it flee into things, though.

  • Like 7
  • Sanity 2

Temp is manageable and is in lign with the game being a survival game so it's not an issue. I like the boss's loots and the boulderboughs. My main issue is it is almost rng to get him to hit one. we should have a way to produce miasma ourselves and lure the boss to a boulderbough. also never encountered the boss disappearing because we have rifts always set to "always on" XD

Edited by BB Marioni

Geothermites die very quickly to ripple so I lure them to get hit. Hitting them with a torch works well as a distraction too.

 

Someone on reddit gave me the idea to use iceboxes and thermal stones. Now I have an icebox at the area where i farm boulderboughs with a pillar to prevent earthquakes. These things give so many gems. I also keep another at the atrium tentapillar if it spawns in the biome as well. 

  • Like 1

Ripple always spawns in a really obvious area. You can replant some boulderbough seeds here before it spawns. Best place is near the edges where it would have to exit that area, around fumaroles.

Plant 12 or so in different spots, and when rifts open they will be in miasma for megablight to run into.

This works ok, you're still at the mercy of Ripple AI. It also only works once or twice before all the fumaroles are broken. You could try luring geothermites as replacements, but this seems incredibly tedious.

This is a temporary solution. Mostly, I  am just hoping the developers finish their plans for Ripple. Running away from lunar stuff would work great.

  • Like 1
9 hours ago, -Variant said:

There is no specific thing making you over heat, its the entire biome. Which is cool! Or... hot, rather. I like actually having places I need to specifically prep to enter.

I’ve personally been enjoying this quite a bit. It gives me heavy use for chilled amulets and ironically enough the umbralla itself. The amulet is great for passive cooling in the biome, and combos well with the umbralla to keep your temperature down while still having your hands free. If you carry a stack of gold nuggets/blue gems, it’s pretty easy to comfortably sustain your temperature.

The only problem I have with this method is the fumaroles absurd heat effect will override the chilled amulets, but will still respect insulation provided by the umbralla, so I usually just equip it if I’m moving through a dense area of them. 

  • Like 1
16 minutes ago, -Variant said:

To explain the heating... its because this is our first actual instance of a temperate biome!
There is no specific thing making you over heat, its the entire biome. Which is cool! Or... hot, rather. I like actually having places I need to specifically prep to enter.

Ooooooooh that makes sense. I was never expecting we’d get regional temperatures in dst, that’s really cool they finally implemented this! In that case, part of me does wish that there was some indication that merely being in the biome warmed you up, maybe smth like the fog in graveyards. However, the scorched ferns and lightbulbs already do a good job of demonstrating that this is a hot biome, so this could’ve just been me being stupid (and not knowing this was even possible but mostly me being stupid).

 

22 minutes ago, -Variant said:

Otherwise Ripple was never intended to be a proper fight, as I'm seeing a lot of people mistaking it for one. Its mostly just world building right now, an opportunity for loot.
I'd love more ways to properly interact with it, being luring it or making it flee into things, though.

No yeah, I actively tried to stop myself from using the word “fight” and instead using ones like “interact” or “engage” in my post. I’m aware it’s meant to be more of a puzzle than a fight and I think that’s really cool. In fact, I play a lot of puzzle games in general so this is right up my alley! I just wish that there was more to the puzzle than sitting there waiting for ripple to cooperate. I think the currently unused code that makes it flee from lunar things seems like a great start and I can’t wait for that to get implemented.

  • Like 1
12 hours ago, Maxil20 said:

I’ve personally been enjoying this quite a bit. It gives me heavy use for chilled amulets and ironically enough the umbralla itself. The amulet is great for passive cooling in the biome, and combos well with the umbralla to keep your temperature down while still having your hands free. If you carry a stack of gold nuggets/blue gems, it’s pretty easy to comfortably sustain your temperature.

The only problem I have with this method is the fumaroles absurd heat effect will override the chilled amulets, but will still respect insulation provided by the umbralla, so I usually just equip it if I’m moving through a dense area of them. 

What is the umbralla for? For when it acid rains?

2 hours ago, BB Marioni said:

ohhhh right forgot about that? does the insulation work while deployed?

It doesn’t, it only provides the bonus while it’s held. I don’t personally mind doing that since there isn’t a huge worry about holding a cane in the biome, but I can see how it’s a bit cumbersome.

  • Like 1

I just use a fridge and maybe a single endothermic fire pit for light in the area I replant all my boulderboughs in. Then I make thermal stones, as you get all the materials needed in giant amounts.

Sometimes I use a mooncaller for getting new seeds across the biome, if I have it.

I tried more elaborate setups, but it really did not seem to add much.

 

10 hours ago, Maxil20 said:

It doesn’t, it only provides the bonus while it’s held. I don’t personally mind doing that since there isn’t a huge worry about holding a cane in the biome, but I can see how it’s a bit cumbersome.

I see, thanks. We tried using crystal-eyezer once XD

On 1/13/2026 at 7:20 AM, -Variant said:

To explain the heating... its because this is our first actual instance of a temperate biome!
There is no specific thing making you over heat, its the entire biome. Which is cool! Or... hot, rather. I like actually having places I need to specifically prep to enter.

Otherwise Ripple was never intended to be a proper fight, as I'm seeing a lot of people mistaking it for one. Its mostly just world building right now, an opportunity for loot.
I'd love more ways to properly interact with it, being luring it or making it flee into things, though.

Its was better when it was the fumaroles making yeat

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