Developer JarrettM Posted January 12 Developer Share Posted January 12 Fixes All versions Fixed falling liquid drops being deleted after the game loads. Fixed Duplicants freezing when trying to relocate a critter stuck inside a door. Deconstructing a Mess Table while a Duplicant is eating at it will no longer crash the game. Fixed issue causing Duplicants to sometimes eat on the floor instead of at a table if a table has been disabled. Fixed incorrect navigator pathfinding prioritization. Reverted the fix “Attempt to prevent baby critters growing up getting stuck in a tile if the adult is larger than the baby (e.g. Jawbo).” as it was causing some unexpected sideffects. Fixed a bug which allowed the Printerceptor Story Trait to get stuck in a bad state if the main building was disabled. Fixed crash that could occur if the Printerceptor was demolished or destroyed before activation. Printerceptor Menu UI now scales with Graphic Options Screen UI Scale setting. Spaced Out! Fixed a bug where rockets with a drillcone would sometimes fail to complete roundtrip flights if they had run out of diamond. Prehistoric Planet Pack Fixed Ovagro related crash. View full update 12 1 Link to comment https://forums.kleientertainment.com/forums/topic/169488-game-update-706793/ Share on other sites More sharing options...
Gurgel Posted January 12 Share Posted January 12 (edited) Thanks! I expect that the pathfinding prio is the "dupe freezes in place" problem. Edit: Looks fixed to me. Excellent! Edited January 13 by Gurgel Link to comment https://forums.kleientertainment.com/forums/topic/169488-game-update-706793/#findComment-1848525 Share on other sites More sharing options...
Quyzbuk Posted January 12 Share Posted January 12 Who are these people demolishing or destroying the Printerceptor BEFORE activation and why are they doing it? 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169488-game-update-706793/#findComment-1848529 Share on other sites More sharing options...
Tigin Posted January 12 Share Posted January 12 19 minutes ago, Quyzbuk said: Who are these people demolishing or destroying the Printerceptor BEFORE activation and why are they doing it? It has a fun side effect of eating your first 500 data banks. I've seen it mostly from people who try to be proactive and disable the printerceptor before finding the toilet to avoid this. Link to comment https://forums.kleientertainment.com/forums/topic/169488-game-update-706793/#findComment-1848530 Share on other sites More sharing options...
Gurgel Posted January 12 Share Posted January 12 11 minutes ago, Tigin said: It has a fun side effect of eating your first 500 data banks. I've seen it mostly from people who try to be proactive and disable the printerceptor before finding the toilet to avoid this. Funny how this sounds like total gibberish if you do not know what happens in Oni! I have found the toilet though and I never had any serious trouble with data banks. Link to comment https://forums.kleientertainment.com/forums/topic/169488-game-update-706793/#findComment-1848531 Share on other sites More sharing options...
Quyzbuk Posted January 12 Share Posted January 12 29 minutes ago, Tigin said: It has a fun side effect of eating your first 500 data banks. I've seen it mostly from people who try to be proactive and disable the printerceptor before finding the toilet to avoid this. Yeah but still, before activation? Like they couldn't even be bothered to use it once to claim a free decor item and something special for their colony first? Link to comment https://forums.kleientertainment.com/forums/topic/169488-game-update-706793/#findComment-1848533 Share on other sites More sharing options...
Tigin Posted January 12 Share Posted January 12 2 hours ago, JarrettM said: Fixes All versions Fixed falling liquid drops being deleted after the game loads. Terminology-wise, it seems liquid drops refer to falling liquids that exist on the C# side as visual particles (i.e. from buildings like liquid vents, and do not immediately participate in the sim). I'm curious what's the terminology then for referring to falling liquids that participate in the sim? Link to comment https://forums.kleientertainment.com/forums/topic/169488-game-update-706793/#findComment-1848534 Share on other sites More sharing options...
Quyzbuk Posted January 12 Share Posted January 12 Also before I go and check myself, are dupes still refusing to use medicine on the Spaced Out branch if you mail it to another colony through the teleporter? Link to comment https://forums.kleientertainment.com/forums/topic/169488-game-update-706793/#findComment-1848536 Share on other sites More sharing options...
WizardOfFrobozz Posted January 12 Share Posted January 12 2 hours ago, JarrettM said: Fixes Spaced Out! Fixed a bug where rockets with a drillcone would sometimes fail to complete roundtrip flights if they had run out of diamond. Does this fix need a new world to be generated to be in effect? I submitted the original bug report on this, and it's STILL happening with my rockets. Save file attached; I have 3 rockets sitting idle out at the POI's and I sent them there after I installed this update. Link to comment https://forums.kleientertainment.com/forums/topic/169488-game-update-706793/#findComment-1848539 Share on other sites More sharing options...
Developer DanielB Posted January 13 Developer Share Posted January 13 2 hours ago, WizardOfFrobozz said: Does this fix need a new world to be generated to be in effect? I submitted the original bug report on this, and it's STILL happening with my rockets. Save file attached; I have 3 rockets sitting idle out at the POI's and I sent them there after I installed this update. Hi, Sorry it seems that we identified more than one issue that was causing this bug and the claimed fix only solved one of them. We are investigating further. thanks for reporting, your bug post will be re-open to keep you updated. 3 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169488-game-update-706793/#findComment-1848546 Share on other sites More sharing options...
trashcanhands Posted January 15 Share Posted January 15 What was the Ovagro bug that was fixed? I made a mod that suppresses crashes, one being ovagro vines' nullreference when trying to grow. Just wondering if I can remove this crash from my mod. Link to comment https://forums.kleientertainment.com/forums/topic/169488-game-update-706793/#findComment-1848760 Share on other sites More sharing options...
qingyf Posted January 16 Share Posted January 16 On 1/13/2026 at 6:42 AM, WizardOfFrobozz said: 这个修正是否需要生成一个新世界才能生效?我提交了最初的bug报告,但我的火箭弹依然出现这个问题。已附存档文件;我在POI处有3枚火箭闲置着,安装这个更新后我把它们送过去了。 +1 Link to comment https://forums.kleientertainment.com/forums/topic/169488-game-update-706793/#findComment-1848872 Share on other sites More sharing options...
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