Cheggf Posted December 27, 2025 Share Posted December 27, 2025 2 hours ago, Pig and beefalo said: First of all, I have never said that cooking is unimportant. You are distorting the facts. I am emphasizing that the attributes of the ingredients are so high that the cost-effectiveness of eating them is higher than some cooking methods. Moreover, drying racks are not as rare as you said. Materials are everywhere. If you are just wandering around, they are indeed very "expensive" for you. Secondly, I know that pig people are basic creatures. I don't mention them just because they don't have such a high cost-performance ratio, so I don't need to keep an eye on them all the time. Besides, their meat can also be placed on the clothes drying rack. Thirdly, let me stress it again. It's not difficult to obtain a large amount of fish meat, but I have no obligation to explain the method to you. If you are really interested, you can search for it yourself. Finally, if you want, you can get more Crock Pot and pig people. Meatballs and Meaty Stew will be enough for you. At least you won't starve. At this point I don't think you're being serious. Obviously if you go out of your way to put in way more effort to get way higher quality food then that food is going to be way better than the worse food, and it's going to be less useful in the crockpot. Link to comment https://forums.kleientertainment.com/forums/topic/169269-it-is-suggested-to-weaken-the-various-attributes-of-food-raw-materials/page/2/#findComment-1847294 Share on other sites More sharing options...
Pig and beefalo Posted December 27, 2025 Author Share Posted December 27, 2025 (edited) 1 hour ago, Cheggf said: At this point I don't think you're being serious. Obviously if you go out of your way to put in way more effort to get way higher quality food then that food is going to be way better than the worse food, and it's going to be less useful in the crockpot. First of all, if you want to cook in a pot, you definitely need ingredients. No matter how you collect them or what, the dishes can't grow out of the cooking pot. You can't deny that. Secondly, ingredients are not always scarce. Some ingredients have excellent properties and are easy to obtain. If it's just to fill your stomach, there's no need to "With great effort". Do you have to "With great effort" to crack stones fruits? Meat products and kelp, after simple processing on the clothes drying rack, have excellent properties. Therefore, I would say that the properties of the ingredients are close to or even exceed those of some dishes. Finally, you don't need to worry about whether I'm making some ingredients that seem "high-end" to you. In "Don't Starve", everyone can find their own way to fill their stomachs. If your goal is not to explore the world and you think everything is a matter of "With great effort", I advise you to eat some simple dishes for peace of mind, or set all food sources to large quantities This is sure to meet your needs. Edited December 27, 2025 by Pig and beefalo Link to comment https://forums.kleientertainment.com/forums/topic/169269-it-is-suggested-to-weaken-the-various-attributes-of-food-raw-materials/page/2/#findComment-1847296 Share on other sites More sharing options...
Bumber64 Posted December 27, 2025 Share Posted December 27, 2025 5 hours ago, Pig and beefalo said: Secondly, you can imagine what would happen if Wolfgang were equipped with marble armor and baked potatoes. When is Wolfgang ever the standard in a balance discussion? Link to comment https://forums.kleientertainment.com/forums/topic/169269-it-is-suggested-to-weaken-the-various-attributes-of-food-raw-materials/page/2/#findComment-1847301 Share on other sites More sharing options...
Pig and beefalo Posted December 27, 2025 Author Share Posted December 27, 2025 10 minutes ago, Bumber64 said: When is Wolfgang ever the standard in a balance discussion? This is just an extreme example to help you understand the problem more clearly. The same applies to other roles. Link to comment https://forums.kleientertainment.com/forums/topic/169269-it-is-suggested-to-weaken-the-various-attributes-of-food-raw-materials/page/2/#findComment-1847302 Share on other sites More sharing options...
Bumber64 Posted December 27, 2025 Share Posted December 27, 2025 (edited) 1 hour ago, Pig and beefalo said: This is just an extreme example to help you understand the problem more clearly. The same applies to other roles. It doesn't really, because Wolfgang's damage mult and un-slowed marble armor are doing all of the heavy lifting (pun intended). He could be eating pierogi or applying poultices for all it matters, because he's taking 5% damage and dealing 200%. (Wigfrid, Wormwood, Warly, and Wanda straight-up can't potato. Wortox shouldn't.) If Wolfgang halfheartedly kites, he can just use jellybeans and skip other healing items. That's how busted cheap, durable 95% armor is without the drawback. Edited December 27, 2025 by Bumber64 Link to comment https://forums.kleientertainment.com/forums/topic/169269-it-is-suggested-to-weaken-the-various-attributes-of-food-raw-materials/page/2/#findComment-1847304 Share on other sites More sharing options...
AliceShiki Posted December 27, 2025 Share Posted December 27, 2025 10 hours ago, Pig and beefalo said: And you said no company would do this. I want you to go to Terraria and take a look at their difficulty Settings. I don't need to. Just look at Don't Starve Together and see how many options you have for customizing your experience already. There are a lot. But none of that matters for a new player. Those options are there for experienced players, not new ones. Link to comment https://forums.kleientertainment.com/forums/topic/169269-it-is-suggested-to-weaken-the-various-attributes-of-food-raw-materials/page/2/#findComment-1847308 Share on other sites More sharing options...
Pig and beefalo Posted December 27, 2025 Author Share Posted December 27, 2025 (edited) 3 hours ago, Bumber64 said: It doesn't really, because Wolfgang's damage mult and un-slowed marble armor are doing all of the heavy lifting (pun intended). He could be eating pierogi or applying poultices for all it matters, because he's taking 5% damage and dealing 200%. (Wigfrid, Wormwood, Warly, and Wanda straight-up can't potato. Wortox shouldn't.) If Wolfgang halfheartedly kites, he can just use jellybeans and skip other healing items. That's how busted cheap, durable 95% armor is without the drawback. First of all, I'm not discussing how to reduce the consumption of supplies. That would be off the topic. I'm giving this example merely to illustrate that when food restores health points and is combined with armor, it greatly increases the tolerance rate and reduces the necessity of flying kites. Secondly, a set of baked potatoes is obviously cheaper to Healing Salve and uses a much smaller pre-shake. This is not only true for Wolfgang, but for all the characters. You can't deny this. Finally, since you advocate using "Jellybeans" to restore health points rather than food supplements, my suggestion is just right for you. My idea is to turn them into something similar to "Jellybeans", and you have no reason to refuse. 9 minutes ago, AliceShiki said: I don't need to. Just look at Don't Starve Together and see how many options you have for customizing your experience already. There are a lot. But none of that matters for a new player. Those options are there for experienced players, not new ones. So the "Journey" mode of Terraria and the "Easy" preset of Don't Starve are also prepared for experienced players? Or do you represent the vast number of new players and force them to play the default or even more difficult Settings? Edited December 27, 2025 by Pig and beefalo Link to comment https://forums.kleientertainment.com/forums/topic/169269-it-is-suggested-to-weaken-the-various-attributes-of-food-raw-materials/page/2/#findComment-1847309 Share on other sites More sharing options...
AliceShiki Posted December 27, 2025 Share Posted December 27, 2025 24 minutes ago, Pig and beefalo said: So the "Journey" mode of Terraria and the "Easy" preset of Don't Starve are also prepared for experienced players? Or do you represent the vast number of new players and force them to play the default or even more difficult Settings? You should probably learn the name of the stuff you're talking about first, tbh. As for Relaxed Mode, which is what I think you are referring to, why would you assume anyone starts with Relaxed and not with the default Survival Mode? Relaxed is there for people who played Survival, liked the idea, but want something more casual, so they go for Relaxed then. It's not something people would automatically choose when starting the game, because it's not the default. Why would they start with the easier mode in a brand new game they never experienced? That's not a logical assumption to make. I don't represent anyone, I'm just telling you common sense knowledge that anyone with any basic level of game design understanding can tell you. There is a reason why defaults exist, it's because people are expected to start with the default experience, and they usually do. Link to comment https://forums.kleientertainment.com/forums/topic/169269-it-is-suggested-to-weaken-the-various-attributes-of-food-raw-materials/page/2/#findComment-1847312 Share on other sites More sharing options...
Pig and beefalo Posted December 27, 2025 Author Share Posted December 27, 2025 (edited) 31 minutes ago, AliceShiki said: You should probably learn the name of the stuff you're talking about first, tbh. As for Relaxed Mode, which is what I think you are referring to, why would you assume anyone starts with Relaxed and not with the default Survival Mode? Relaxed is there for people who played Survival, liked the idea, but want something more casual, so they go for Relaxed then. It's not something people would automatically choose when starting the game, because it's not the default. Why would they start with the easier mode in a brand new game they never experienced? That's not a logical assumption to make. I don't represent anyone, I'm just telling you common sense knowledge that anyone with any basic level of game design understanding can tell you. There is a reason why defaults exist, it's because people are expected to start with the default experience, and they usually do. Then it makes no sense to talk about this. After all, neither you nor I are new players, and we can't decide what they will do, whether to choose the "default" or other Settings. The decision lies in their hands. Just like your idea is based on your personal speculation rather than so-called "common sense". If everyone had to play the game based on what is called "common sense", there would be no need to add so many setting options to this game.Everyone is playing the "default" world, It's enough to "find something to eat before it gets dark". Why keep improving? But the objective fact is that this game has a "relaxed" mode, and it is not hidden but very obvious. People who are not familiar with this game can completely take advantage of this familiar game. This is an undeniable fact Edited December 27, 2025 by Pig and beefalo Link to comment https://forums.kleientertainment.com/forums/topic/169269-it-is-suggested-to-weaken-the-various-attributes-of-food-raw-materials/page/2/#findComment-1847314 Share on other sites More sharing options...
AliceShiki Posted December 27, 2025 Share Posted December 27, 2025 41 minutes ago, Pig and beefalo said: Then it makes no sense to talk about this. After all, neither you nor I are new players, and we can't decide what they will do, whether to choose the "default" or other Settings. The decision lies in their hands. Just like your idea is based on your personal speculation rather than so-called "common sense". If everyone had to play the game based on what is called "common sense", there would be no need to add so many setting options to this game.Everyone is playing the "default" world, It's enough to "find something to eat before it gets dark". Why keep improving? But the objective fact is that this game has a "relaxed" mode, and it is not hidden but very obvious. People who are not familiar with this game can completely take advantage of this familiar game. This is an undeniable fact Just because you don't understand basic game design logic, that doesn't make it any less true. What you call personal speculation is stuff that people actually research and put time deciding to maximize player retention. It's not by chance that Survival is the center option and the first one selected when you are going to start a new world. It's not by chance that Wilson is the first character in the character list. Those things are designed that way on purpose. It's to tailor the new player experience to fit in with the devs' vision of what a new player should go through. Because new players will rarely go through the settings and choose stuff when they don't know much, and will instead just start with the default experience. ... Which is why changes to base game that actively harm the new player experience are basically never happening. Stuff that makes the base game harder are reserved for late-game or for options in the setting for a reason, to not harm the new player experience, since that harms player retention. Link to comment https://forums.kleientertainment.com/forums/topic/169269-it-is-suggested-to-weaken-the-various-attributes-of-food-raw-materials/page/2/#findComment-1847315 Share on other sites More sharing options...
Pig and beefalo Posted December 27, 2025 Author Share Posted December 27, 2025 1 hour ago, AliceShiki said: Just because you don't understand basic game design logic, that doesn't make it any less true. What you call personal speculation is stuff that people actually research and put time deciding to maximize player retention. It's not by chance that Survival is the center option and the first one selected when you are going to start a new world. It's not by chance that Wilson is the first character in the character list. Those things are designed that way on purpose. It's to tailor the new player experience to fit in with the devs' vision of what a new player should go through. Because new players will rarely go through the settings and choose stuff when they don't know much, and will instead just start with the default experience. ... Which is why changes to base game that actively harm the new player experience are basically never happening. Stuff that makes the base game harder are reserved for late-game or for options in the setting for a reason, to not harm the new player experience, since that harms player retention. If you tell me the basic logic of the game, why don't we take a look back at its origin? This game has been famous for its "uncompromising" attitude from the very beginning. There are no tutorials, only Maxwell's teasing words. Players need to go through continuous deaths to gradually get familiar with the game process. At the same time, the save file will be directly deleted after death. This reminds players to operate carefully in this perilous world, and this is also the charm of this game. With the update of the version, survival attributes such as temperature, rain, and the freshness of food have been added. These elements run through the entire game process rather than merely increasing the difficulty in the later stages. If a game does not require challenges, klei does not need to add these Settings to enhance the sense of survival immersion. The current version of "Don't Starve Together" has made significant compromises and concessions compared to its earlier versions. More survivation-friendly setting options have made this game lose its "hardcore" label, lowering the game's threshold to attract more players. This is understandable, after all, it involves interests, and klei also needs to pay its employees' salaries. So I didn't put forward overly difficult requirements for changes. Most of my previous suggestions were also aimed at making this game more reasonable in terms of game logic. Back to my topic, I'm merely recommending the "Relaxed" setting to players who like this game style but don't like overly difficult ones. This setting is placed in a very prominent position for players to choose from. If players have tried the "Default" setting and find it unsuitable, they can also opt for the "Relaxed" setting. The "Hunger is not Fatal" option itself means that players don't have to worry about food issues. The question I raised has also been around for a long time. Even if players don't choose the "Relaxed" setting but insist on the "default" one, with the resources of the current "default" world, even if all the ingredient attributes are weakened tenfold, they won't starve so easily. At the same time, I didn't ask to weaken the cooking attributes, which doesn't mean making all players "unable to move forward". This is also what I hope for. It's not just for the early players, but to make the game more balanced throughout the entire process, allowing players to rely more on cooking rather than direct eating. This not only conforms to the logic of the game, but also makes other game props regain the exploration and attention of players. If players prefer games without difficulty, they should not have chosen "Don't starve" from the very beginning. This is "survival", not "playing house". Link to comment https://forums.kleientertainment.com/forums/topic/169269-it-is-suggested-to-weaken-the-various-attributes-of-food-raw-materials/page/2/#findComment-1847322 Share on other sites More sharing options...
Bumber64 Posted December 27, 2025 Share Posted December 27, 2025 (edited) 8 hours ago, Pig and beefalo said: Secondly, a set of baked potatoes is obviously cheaper to Healing Salve and uses a much smaller pre-shake. This is not only true for Wolfgang, but for all the characters. You can't deny this. Potato and toma root seed chances are each 13.2% in autumn. (For healing stats you could go with either, but you need both to balance the farm nutrients.) Then you've got a mandatory waiting period unless you're Wickerbottom (you found time to craft the books, right?), because you've got to grow the plants for more seeds. It's like you assumed potatoes just grew on berry bushes. They're only cheaper after initial setup. You can have salves / poultices / flutter strips earlier, and they're not going to lose 2/3rds of their healing in 5 days, or all of it in 8. But you ignored the more viable option... By the time you've got your farm set up, the casual pierogi enjoyer has long since set up their bird cage and cooked their stack using some spiders and red mushrooms (or kelp) they found lying around. The healing of which is equivalent to two stacks of potatoes and will stay fresh twice as long. Maybe blue caps are easier, but of course their downside needs to be managed. (Using cactus means 1/4 stack effectiveness vs pierogi.) Typically used by ruins rushers planning to fight shadows anyway. Edited December 27, 2025 by Bumber64 Link to comment https://forums.kleientertainment.com/forums/topic/169269-it-is-suggested-to-weaken-the-various-attributes-of-food-raw-materials/page/2/#findComment-1847338 Share on other sites More sharing options...
Pig and beefalo Posted December 28, 2025 Author Share Posted December 28, 2025 (edited) 3 hours ago, Bumber64 said: Potato and toma root seed chances are each 13.2% in autumn. (For healing stats you could go with either, but you need root seed chances are each 13.2% in autumn. (For healing stats you could go with either, but you need both to balance the farm nutrients.) Then you've got a mandatory waiting period unless you're Wickerbottom (you found time to craft the books, right?), because you've got to grow the plants for more seeds. It's like you assumed potatoes just grew on berry bushes. They're only cheaper after initial setup. You can have salves / poultices / flutter strips earlier, and they're not going to lose 2/3rds of their healing in 5 days, or all of it in 8. But you ignored the more viable option... By the time you've got your farm set up, the casual pierogi enjoyer has long since set up their bird cage and cooked their stack using some spiders and red mushrooms (or kelp) they found lying around. The healing of which is equivalent to cooked their stack using some spiders and red mushrooms (or kelp) they found lying around. The healing of which is equivalent to two stacks of potatoes and will stay fresh twice as long. Maybe blue caps are easier, but of course their downside needs to be managed. (Using cactus means 1/4 stack effectiveness vs pierogi.) Typically used by ruins rushers planning to fight shadows anyway. to fight shadows anyway. First of all, the "Healing Salve" requires you to collect "spider glands", which have a 25% drop rate. Meanwhile, spiders need a certain amount of time to regenerate after being killed. If you want to obtain them in bulk, I think the difficulty will be much higher than harvesting a large amount of potatoes at the same time like farming, because this is a basically risk-free and cheap way. And if you don't need huge crops, you can do other things after planting the seeds. When you harvest, you will most likely still get extra seeds. Yes, they don't grow from the berry bushes, but seeds are everywhere, and you are likely to see them earlier than spiders. if you don't want to farm, on what basis do you get these? At least the potatoes won't chase and bite you like spiders. Of course, you'll still tell me there's a "boss" like the "Lord of the Fruit Flies", but in terms of numerical values and overall difficulty, this guy is about the same as a “Treeguard", and it only refreshers once every twenty days. Secondly, if it were a few "Healing Salve", of course I could obtain them quickly in the early stage. But since you have quoted me, you should be able to see that I said the "pre-shake" of potatoes is much smaller. This is a mechanism of "Don't starve", vegetarian < meat < therapeutic items. So I need to ignore potatoes that can restore both my satiety and health at the same time. And do you have to go and collect ashes and stones specifically to make this thing? Is this the "more feasible" option you mentioned? And what kind of boss would make you fight for five days? Thirdly, you mentioned "Pierogi". Yes, this is a great way to restore health points. It has a long shelf life and can restore more health points. However, if you want to produce this kind of food stably, you have to collect vegetables and meat products, which may not be much more convenient. And you gave this example. This indicates that restoring life through food has indeed become a choice for more people. When you have a lot of "Pierogi", will you still remember the "Healing Salve"? Finally, blue mushrooms do have both advantages and disadvantages. However, blue mushrooms and green mushrooms are actually complementary. Moreover, no one necessarily requires you to use them when fighting against the "Ancient Fuelweaver". At least, I usually prepare other foods. After all, not everyone likes to clear the game quickly. Edited December 28, 2025 by Pig and beefalo Link to comment https://forums.kleientertainment.com/forums/topic/169269-it-is-suggested-to-weaken-the-various-attributes-of-food-raw-materials/page/2/#findComment-1847341 Share on other sites More sharing options...
asdsaax Posted December 28, 2025 Share Posted December 28, 2025 I don't think current state of food is bad at all In DST a lot of things feel excessive when playing alone because that game was made with clumsy multiplayer experience in mind and I don't like your suggestions because they would make the game more difficult than necessary the game is already rough on players that play it without guides so giving them generous margin for error is essential Does the game have a meta? Yeah There are items that feel redunant once you master everything? Yup but they still serve as options for less efficient players that are learning through classic DS survival experience? Absolutely Are crockpot dishes inefficient? Not really, it's matter of active maintenance vs situational longevity for exploration in my experience 3 Link to comment https://forums.kleientertainment.com/forums/topic/169269-it-is-suggested-to-weaken-the-various-attributes-of-food-raw-materials/page/2/#findComment-1847344 Share on other sites More sharing options...
Pig and beefalo Posted December 28, 2025 Author Share Posted December 28, 2025 (edited) 21 minutes ago, asdsaax said: I don't think current state of food is bad at all In DST a lot of things feel excessive when playing alone because that game was made with clumsy multiplayer experience in mind and I don't like your suggestions because they would make the game more difficult than necessary the game is already rough on players that play it without guides so giving them generous margin for error is essential Does the game have a meta? Yeah There are items that feel redunant once you master everything? Yup but they still serve as options for less efficient players that are learning through classic DS survival experience? Absolutely Are crockpot dishes inefficient? Not really, it's matter of active maintenance vs situational longevity for exploration in my experience First of all, I haven't said that the food nowadays is bad. On the contrary, it's a bit too good. Secondly, this won't make the game more difficult. Many people still eat meatballs, which has no impact on them. Thirdly, this game is already very friendly. Whether it's the world options or the ubiquitous food, this is still the "default" mode. Of course, I don't oppose providing new players with a more comfortable experience. The "relaxed" mode was born precisely for this purpose, and it's already quite obvious to players. Finally, I never said that cooking is "inefficient". On the contrary, I truly hope that everyone can pay more attention to cooking. From beginning to end, I have only been emphasizing the imbalance between the properties of the ingredients and their acquisition, This leads to the fact that in some cases, eating the ingredients directly is better than putting them in the pot. If you are interested, you can read my previous explanations. Edited December 28, 2025 by Pig and beefalo Link to comment https://forums.kleientertainment.com/forums/topic/169269-it-is-suggested-to-weaken-the-various-attributes-of-food-raw-materials/page/2/#findComment-1847345 Share on other sites More sharing options...
Tranoze Posted December 28, 2025 Share Posted December 28, 2025 33 minutes ago, Pig and beefalo said: to the fact that in some cases, eating the ingredients directly is better than putting them in the pot. Which is entirely the point of cooking minigame. You have to learn to know which you should use for crocpot and which you shouldn't. Remove this mechanic and crocpot would just be no brain, no skill - just throw in any ingridient and you always got benenfit. Link to comment https://forums.kleientertainment.com/forums/topic/169269-it-is-suggested-to-weaken-the-various-attributes-of-food-raw-materials/page/2/#findComment-1847347 Share on other sites More sharing options...
asdsaax Posted December 28, 2025 Share Posted December 28, 2025 (edited) 1 hour ago, Pig and beefalo said: First of all, I haven't said that the food nowadays is bad. On the contrary, it's a bit too good. Â On 12/25/2025 at 10:35 AM, Pig and beefalo said: In recent years, updates have added a lot of ingredients and dishes to the game, which is a very good quality of life update. However, there is a problem: the attributes of ingredients are getting closer and closer to or even surpassing those of dishes, including restoring health and sanity. Moreover, obtaining ingredients is much more convenient and faster than getting dishes. The game is almost turning into "Don't overeat". I think this situation should be changed. For now, I have two ideas: First, reduce the various attributes of the ingredients to balance the difficulty of obtaining them. The advantage of doing so is that it makes the cooking more effective. Second, transform the health recovery brought by food from an instant recovery to a slow increase, similar to Jellybeans. The advantage of doing so is that it makes items like Healing Salve more useful and creates a more survival atmosphere I think that statement contradicts the claim of your original post, where you said that ingredients are so good they make crockpot dishes seem impractical. Which is true to some extend, because living off dried kelp and rock avocados is totally viable for passive players that want to do safe tasks in the overworld and then I challenged your following suggestions in simple terms, but I will elaborate: 1. Nerf ingredients so cooking is more efficient -But in favor of what? People who want to explore will cook crockpot dishes because they need their longevity, for ingredients expire quickly and in context of players who are playing it safe, it will just force them to cook which is inconvenient 2. Rework healing mechanics of crockpot dishes That change would impact only the beginners, because as experienced player I know how to anticipate damage at best it would make the gameplay slower in general due to having to get the salves and waiting for the "safe health state" and that's why your suggestions only impact beginners/passive players and serve inconvenience for the sake of inconvenience in my opinion Just to clarify: I'm refering to your original post only because that's the best place to represent the debatable core, details and context of your suggestion and further conversations in the thread are prone to misunderstandings Edited December 28, 2025 by asdsaax Link to comment https://forums.kleientertainment.com/forums/topic/169269-it-is-suggested-to-weaken-the-various-attributes-of-food-raw-materials/page/2/#findComment-1847349 Share on other sites More sharing options...
Pig and beefalo Posted December 28, 2025 Author Share Posted December 28, 2025 (edited) 1 hour ago, Tranoze said: Which is entirely the point of cooking minigame. You have to learn to know which you should use for crocpot and which you shouldn't. Remove this mechanic and crocpot would just be no brain, no skill - just throw in any ingridient and you always got benenfit. First of all, since you also agree with cooking rather than eating the ingredients directly, it shows that you also agree with my suggestion. Secondly, it is normal to gain benefits from cooking for most of the time. Essentially, this is a kind of "synthesis and transformation", just like making equipment and props. Thirdly, cooking doesn't always yield good results. For instance, with one piece of meat and three twigs, you can make a Wet Goop. 53 minutes ago, asdsaax said:  I think that statement contradicts the claim of your original post, where you said that ingredients are so good they make crockpot dishes seem impractical. Which is true to some extend, because living off dried kelp and rock avocados is totally viable for passive players that want to do safe tasks in the overworld and then I challenged your following suggestions in simple terms, but I will elaborate: 1. Nerf ingredients so cooking is more efficient -But in favor of what? People who want to explore will cook crockpot dishes because they need their longevity, for ingredients expire quickly and in context of players who are playing it safe, it will just force them to cook which is inconvenient 2. Rework healing mechanics of crockpot dishes That change would impact only the beginners, because as experienced player I know how to anticipate damage at best it would make the gameplay slower in general due to having to get the salves and waiting for the "safe health state" and that's why your suggestions only impact beginners/passive players and serve inconvenience for the sake of inconvenience in my opinion Just to clarify: I'm refering to your original post only because that's the best place to represent the debatable core, details and context of your suggestion and further conversations in the thread are prone to misunderstandings First of all, this is not contradictory. I have never said that cooking is "impractical". You are distorting my meaning. I am emphasizing the imbalance between the attributes of some ingredients and their acquisition. At the same time, their attributes are close to certain dishes. As for the attributes of ingredients and their acquisition, only if you have a little understanding of the game will you know that the examples I give are all objectively existing data. Secondly, you also know that some players tend to prefer eating ingredients rather than cooking. Doesn't that better illustrate my point? They are convenient, cheap, readily available, and have decent attributes. Is there anything wrong with that? The purpose of my suggestion is to make everyone pay more attention to cooking rather than directly eating ingredients. This is in line with both game logic and real-world logic. From a game logic perspective, "cooking" is a more advanced form of "synthesis", thereby obtaining food with better attributes. From a real-world logic perspective, would you directly eat raw ingredients when having meals every day in reality? In my personal opinion, there are two reasonable situations where a player often eats ingredients directly instead of cooking. One is that there is really nothing left to eat and they have no choice but to consume ingredients to survive. This is usually a situation that new players encounter. I have already given quite reasonable suggestions, and they can completely not worry about food. It's not me but you who force them to struggle for survival. The second type is extremely lazy, so lazy that they don't want to think at all. They just want to fill their stomachs with stone fruits and pumpkins. And nowadays, the simple sources of ingredients are fueling this kind of thinking. Obviously, you are also their supporter. Thirdly, allowing food to slowly restore health does not mean eliminating all the instant recovery methods in this game. Instead, it prompts players to refocus on the ointment, a reasonable item for treatment, and to think more about moving when facing other creatures rather than "holding down f". This idea does not come out of thin air but is based on real-world thinking. After all, no one will be instantly restored to full health by eating a few potatoes when on the verge of death. Instead, they need treatment or a gradual recovery over time. To sum up, all your doubts about me are merely because you haven't properly understood my suggestions and haven't browsed through my various explanations, but are just refuting for the sake of refuting. Edited December 28, 2025 by Pig and beefalo Link to comment https://forums.kleientertainment.com/forums/topic/169269-it-is-suggested-to-weaken-the-various-attributes-of-food-raw-materials/page/2/#findComment-1847351 Share on other sites More sharing options...
Bumber64 Posted December 28, 2025 Share Posted December 28, 2025 (edited) 3 hours ago, Pig and beefalo said: First of all, the "Healing Salve" requires you to collect "spider glands", which have a 25% drop rate. You're still hung up on salves, but I didn't even bring them up originally. I said poultices, which are reeds and honey. Honey's extremely easy to obtain. Reeds got easier with monkey tails, but you could always get them day 1 in swamp. 3 hours ago, Pig and beefalo said: And if you don't need huge crops, you can do other things after planting the seeds. When you harvest, you will most likely still get extra seeds. Yes, they don't grow from the berry bushes, but seeds are everywhere, and you are likely to see them earlier than spiders. Non-huge drops 0-2 seeds. If you attempt this on your first round, you're going to be waiting a long time for that stack of potatoes. Later you'll have an abundance, but that's true of food in general. Prestihatitator requires silk, as well as many other items. It's just a fact that you're going to be fighting spiders. Actually farming them is more of a Wendy/Webber thing (though Wolfgang's damage multiplier doesn't hurt). 3 hours ago, Pig and beefalo said: But since you have quoted me, you should be able to see that I said the "pre-shake" of potatoes is much smaller. TBH, I have no clue what that term means. I assumed from context that it meant less work up front, but clearly the potatoes aren't readily available day 1. If it's not about initial investment, then dragonpie or any number of other options are better. 3 hours ago, Pig and beefalo said: Thirdly, you mentioned "Pierogi". Yes, this is a great way to restore health points. It has a long shelf life and can restore more health points. However, if you want to produce this kind of food stably, you have to collect vegetables and meat products, which may not be much more convenient. And you gave this example. This indicates that restoring life through food has indeed become a choice for more people. When you have a lot of "Pierogi", will you still remember the "Healing Salve"? The vegetable requirement is very low. I'm not sure you can say that raw foods are too powerful while simultaneously claiming these ingredients are inconvenient. People have previously wanted certain cookpot dishes to be nerfed, which tells me raw ingredients can't be that OP. It's more that medical items plain suck. They're a bad choice for anyone but Wormwood and Warly. --- 31 minutes ago, Pig and beefalo said: Secondly, you also know that some players tend to prefer eating ingredients rather than cooking. Doesn't that better illustrate my point? They are convenient, cheap, readily available, and have decent attributes. Is there anything wrong with that? The purpose of my suggestion is to make everyone pay more attention to cooking rather than directly eating ingredients. That would illustrate your point if your point was that there are pros and cons to each, that the usage depends on the playstyle and situation, and that the system doesn't really need changing because both are viable options. Instead, your point seems to be that players are eating ingredients, and it should be discouraged somehow. Edited December 28, 2025 by Bumber64 1 Link to comment https://forums.kleientertainment.com/forums/topic/169269-it-is-suggested-to-weaken-the-various-attributes-of-food-raw-materials/page/2/#findComment-1847353 Share on other sites More sharing options...
asdsaax Posted December 28, 2025 Share Posted December 28, 2025 (edited) 47 minutes ago, Pig and beefalo said: Secondly, you also know that some players tend to prefer eating ingredients rather than cooking. Doesn't that better illustrate my point? They are convenient, cheap, readily available, and have decent attributes. Is there anything wrong with that? The purpose of my suggestion is to make everyone pay more attention to cooking rather than directly eating ingredients. To sum up, all your doubts about me are merely because you haven't properly understood my suggestions and haven't browsed through my various explanations, but are just refuting for the sake of refuting. No, I'm in favor of both cooking and ingredient eating as valid and situational strategies which is against your point because there's no good reason to nerf ingredients as independent food source It doesn't improve the game or player experience, just would make it tedious due to having to operate crockpots everytime I need to maintain my stats and that's why I disagree Edited December 28, 2025 by asdsaax Had to correct my answer and the quotation 1 Link to comment https://forums.kleientertainment.com/forums/topic/169269-it-is-suggested-to-weaken-the-various-attributes-of-food-raw-materials/page/2/#findComment-1847354 Share on other sites More sharing options...
Tranoze Posted December 28, 2025 Share Posted December 28, 2025 24 minutes ago, Pig and beefalo said: Â it shows that you also agree with my suggestion. There should be penalty for people who cook meatball with 3 baked potatoes and 1 meat. That why im against this suggestion. Link to comment https://forums.kleientertainment.com/forums/topic/169269-it-is-suggested-to-weaken-the-various-attributes-of-food-raw-materials/page/2/#findComment-1847355 Share on other sites More sharing options...
Pig and beefalo Posted December 28, 2025 Author Share Posted December 28, 2025 (edited) 42 minutes ago, Bumber64 said: You're still hung up on salves, but I didn't even bring them up originally. I said poultices, which are reeds and honey. Honey's extremely easy to obtain. Reeds got easier with monkey tails, but you could always get them day 1 in swamp. 're still hung up on salves, but I didn't even bring them up originally. I said poultices, which are reeds and honey. Honey's extremely easy to obtain. Reeds got easier with monkey tails, but you could always get them day 1 in swamp. Non-huge drops 0-2 seeds. If you attempt this on your first round, you're going to be waiting a long time for that stack of potatoes. -2 seeds. If you attempt this on your first round, you're going to be waiting a long time for that stack of potatoes. Prestihatitator requires silk, as well as many other items. It's just a fact that you're going to be fighting them. Actually farming spiders is more of a Wendy/Webber thing (though Wolfgang's damage multiplier doesn't hurt). spiders is more of a Wendy/Webber thing (though Wolfgang's damage multiplier doesn't hurt). TBH, I have no clue what that term means. I assumed from context that it meant less work up front, but clearly the potatoes aren't readily available day 1. , I have no clue what that term means. I assumed from context that it meant less work up front, but clearly the potatoes aren't readily available day 1. The vegetable requirement is very low. I'm not sure you can say that raw foods are too powerful while simultaneously claiming these ingredients are inconvenient. People have previously wanted certain cookpot dishes to be nerfed, which tells me raw ingredients can't be that OP. is very low. I'm not sure you can say that raw foods are too powerful while simultaneously claiming these ingredients are inconvenient. People have previously wanted certain cookpot dishes to be nerfed, which tells me raw ingredients can't be that OP. is very low. I'm not sure you can say that raw foods are too powerful while simultaneously claiming these ingredients are inconvenient. People have previously wanted certain cookpot dishes to be nerfed, which tells me raw ingredients can't be that OP. cookpot dishes to be nerfed, which tells me raw ingredients can't be that OP. It's more that medical items plain suck. They're a bad choice for anyone but Wormwood and Warly. First, you brought up the example that honey is easy to obtain, which supports my point of view. Second, on the one hand, you advocate that you can get the ointment on the first day and compare it with the property of potatoes in restoring health points, while on the other hand, you belittle the ointment. This is self-contradictory. Do you hope to get a supplement that perfectly meets any of your requirements on the first day? Does the growth of reeds not require time? Thirdly, I am focusing on long-term planning and development rather than short-sightedness. Meanwhile, if you want to obtain a large amount of vegetables at an extremely fast speed, it is not difficult. The materials of "applied horticulture" are not very precious and they can be recycled. Fourth, perhaps I didn't explain the meaning of that word clearly. Let me explain it. The general idea is the time you can't move when using them. Finally, I didn't say that these ingredients were inconvenient. Compared with the ingredients I mentioned, it might not be more convenient. The reasons have also been listed. It's your misunderstanding. 27 minutes ago, Tranoze said: There should be penalty for people who cook meatball with 3 baked potatoes and 1 meat. That why im against this suggestion. for people who cook meatball with 3 baked potatoes and 1 meat. That why im against this suggestion. How ridiculous it is to think that stewing meat with potatoes will be punished! But is it just right to get a reward for stewing branches with Dragon fruit? 36 minutes ago, asdsaax said: No, I'm in favor of both cooking and ingredient eating as valid and situational strategies which is against your point There is no conflict. Even after the attributes of the ingredients are weakened, People can still use them to cook or eat them directly. Moreover, the person who put forward this view is not you. You merely borrowed someone else's perspective to express your own opinion. Edited December 28, 2025 by Pig and beefalo Link to comment https://forums.kleientertainment.com/forums/topic/169269-it-is-suggested-to-weaken-the-various-attributes-of-food-raw-materials/page/2/#findComment-1847356 Share on other sites More sharing options...
Bumber64 Posted December 28, 2025 Share Posted December 28, 2025 (edited) 35 minutes ago, Pig and beefalo said: First, you brought up the example that honey is easy to obtain, which supports my point of view. Honey heals 3 health. I'm not sure what your point is, because eating honey is a terrible way to heal, and honey poultice certainly isn't a raw ingredient. 35 minutes ago, Pig and beefalo said: Second, on the one hand, you advocate that you can get the ointment on the first day and compare it with the property of potatoes in restoring health points, while on the other hand, you belittle the ointment. This is self-contradictory. Do you hope to get a supplement that perfectly meets any of your requirements on the first day? Does the growth of reeds not require time? The one thing medical items have going for them is that they don't spoil. Once you get a farm or bundling wraps, there's no reason not to use food. You can get them before potatoes; doesn't mean you should bother. The thing is, potatoes aren't the best food. They're a lazy option that spoils faster, heals less, and won't fit in the polar bin once you get it. 35 minutes ago, Pig and beefalo said: Thirdly, I am focusing on long-term planning and development rather than short-sightedness. Meanwhile, if you want to obtain a large amount of vegetables at an extremely fast speed, it is not difficult. The materials of "applied horticulture" are not very precious and they can be recycled. Fourth, perhaps I didn't explain the meaning of that word clearly. Let me explain it. The general idea is the time you can't move when using them. Finally, I didn't say that these ingredients were inconvenient. Compared with the ingredients I mentioned, it might not be more convenient. The reasons have also been listed. It's your misunderstanding. You've danced around with raw ingredients versus medical items, but haven't done anything to support an actual argument that raw ingredients need to be nerfed versus items players actually use. Some ingredients are competitive with cookpot dishes sometimes, but none of them actually excel at anything except preventing non-Warlys from starving. Edited December 28, 2025 by Bumber64 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169269-it-is-suggested-to-weaken-the-various-attributes-of-food-raw-materials/page/2/#findComment-1847359 Share on other sites More sharing options...
asdsaax Posted December 28, 2025 Share Posted December 28, 2025 12 minutes ago, Pig and beefalo said: There is no conflict. Even after the attributes of the ingredients are weakened, they can still meet your requirements. I think you are pushing for nerfing ingredients so they are not viable as independent food in favor of using crockpot at all times but I think that idea is bad, because having to use crockpot everytime you want to maintain your stats would add up -in time spent waiting for food -in clicks used to refill the kitchen -in botheration of having to return to your base, living on a timer and having to bulk cook and that would be painful long-term for 100 days+ worlds (or Wurt gaming in general in my experience) sometimes people just want to chop trees till their stack of rock avocado runs out instead of going through refilling your bearger can and that's perfectly valid 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169269-it-is-suggested-to-weaken-the-various-attributes-of-food-raw-materials/page/2/#findComment-1847360 Share on other sites More sharing options...
Pig and beefalo Posted December 28, 2025 Author Share Posted December 28, 2025 (edited) 1 hour ago, asdsaax said: No, I'm in favor of both cooking and ingredient eating as valid and situational strategies which is against your point because there's no good reason to nerf ingredients as independent food source It doesn't improve the game or player experience, just would make it tedious due to having to operate crockpots everytime I need to maintain my stats and that's why I disagree First of all, it is commendable that you can quickly identify your own mistakes and correct them. At least you won't misuse your viewpoints. Secondly, I think the reason for weakening these ingredients is quite sufficient. It's because you haven't read it carefully. I'm already very tired of explaining it over and over again in different words. You can read it yourself. Finally, an update to a game doesn't always have to bring a good experience, but rather a more logical one. How can you directly judge it as "boring" without having experienced challenges, or are you the second type of player I mentioned who often eat ingredients but dislike cooking? Â 14 minutes ago, Bumber64 said: Honey heals 3 health. I'm not sure what your point is, because eating honey is a terrible way to heal, and honey poultice certainly isn't a raw ingredient. The one thing medical items have going for them is that they don't spoil. Once you get a farm or bundling wraps, there's no reason not to use food. You can get them before potatoes; doesn't mean you should bother. The thing is, potatoes aren't the best food. They're a lazy option that spoils faster, heals less, and won't fit in the polar bin once you get it. You've danced around with raw ingredients versus medical items, but haven't done anything to support an actual argument that raw ingredients need to be nerfed versus items players actually use. Some ingredients are competitive with cookpot dishes sometimes, but none of them actually excel at anything except preventing non-Warlys from starving. I'm too lazy to reply to your useless and boring rebuttals anymore. If you could have read my previous explanations, you wouldn't have asked some thoughtless questions. I'm really exhausted from answering questions like "The weakening of food attributes makes people more troubled." What I want to say is that there are various ways to obtain food, and the acquisition of ingredients is cheap and abundant. Some people plan to ask me to give examples to prove how to obtain a large amount of ingredients. I have no obligation to do so. You can do your own research. If you want to eat the ingredients directly, then go for it. If you think collecting the ingredients is too tiring, then set all the food to the maximum in the world Settings. If you want to play at the "default" difficulty but don't want to add a little reasonable challenge to this game, sorry, I have nothing to say. You can use the "console" to solve all the problems directly. As I mentioned before, when I allowed the Polar Bearger Bin to hold ingredients, a large number of people questioned me for all kinds of funny reasons, and I answered them one by one. Now I propose to weaken the ingredients to balance the acquisition while encouraging players to cook, be cautious during battles, and pay attention to other recovery items. However, a bunch of people are questioning me with all kinds of funny reasons. Many of the people in these two posts are from the same group. If you don't agree with making the game more comfortable or more challenging, I think, apart from the suggestions you put forward yourself, There is no suggestion that can satisfy you. If that's the case, then what's the point of discussing? Just do as these people mean. Why waste time and effort? Do as you please. I'm tired and annoyed. From now on, no matter what questions anyone has, I won't reply anymore. I've said everything I should. I've decided to let myself off the hook and make life a bit easier, so as not to get stuck in this quagmire. Edited December 28, 2025 by Pig and beefalo 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169269-it-is-suggested-to-weaken-the-various-attributes-of-food-raw-materials/page/2/#findComment-1847361 Share on other sites More sharing options...
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