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Klaus' loot pool is notorious for disappointing players by oftentimes giving them items that are near useless, turning the boss fight that happened into a waste of time.

I personally do not fight Klaus these days due to the very questionably random nature of the drops as well as the staleness of the fight. I think it would be great if the drops could be improved to be useful more often.

More specifically, I think that these items need to get removed from the loot pool:

  • Shroom skin
  • Mushroom hat blueprints
  • Mush lamp and glow cap blueprints
  • Lavae egg
  • Spider hat
  • Tallbird egg
  • Trident blueprint

I also think that these items should spawn in a higher quantity than 1 (or just removed if not):

  • Goose feather: 10
  • Desert stone: 10
  • Steel wool: 5

And that these items should always spawn together, due to being near useless on their own:

  • Lazy deserter blueprint + desert stone
  • Scaled furnace blueprint + scale
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That's the fun part of Klaus though. The fight is optional, and the reward is a gamble. Also, tallbird egg in the loot acts as a way to prevent tallbird extinction. 
I fight Klaus for the most important reward, 4 bundle paper. Also gambling for the 10% Krampus sack is always worthwhile.

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Klaus acts as a way for players who don’t want to fight the bigger raid bosses to get their loot which is a nice feature because mushlights are so very nice and having to fight toadstool for them can be a daunting task for newer players or more casual players 

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please for the love of god just make the loot stash drop more than 1 goose feather, its genuinely the most obnoxious thing ever when your klaus loot is a single useless feather that you wont be able to use for almost a full season. you cant even dupe it with green gem items because theres nothing that can be crafted for 1 goose feather.

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44 minutes ago, Baark0 said:

please for the love of god just make the loot stash drop more than 1 goose feather, its genuinely the most obnoxious thing ever when your klaus loot is a single useless feather that you wont be able to use for almost a full season. you cant even dupe it with green gem items because theres nothing that can be crafted for 1 goose feather.

technically there is, you can make rain ritual with a amulet with one feather

I don't think most stuff needs to be removed from the loot pool, but I can't fathom how getting a single goose feather or desert stone feels rewarding. Just bump it up to around 3 maybe. 

Also, in its current state, the Spiderhat should just go. Spider Queen is only a mini-boss and in the late/mid game players will have more Spiderhats than they'll know what to do with. We might as well get living logs if Spider-Queen is considered a viable boss for the pool, and they'd honestly be more useful. Honestly, this might just be a symptom of spiders being easy to farm and the Spiderhat just being one of many options.

I also just think items like Steel Wool, Larvae Eggs, etc, just need more uses and crafting recipes. They have a lot of potential but you either don't need more than a set amount, like for a War Saddle, or there's just not a significant use provided. There's also a discussion of if blueprints should even be in the loot stash since they have zero purpose after getting them once. 

Edited by benfroyobro9381
On 11/19/2025 at 11:00 PM, Edible Coal said:

technically there is, you can make rain ritual with a amulet with one feather

Once I was playing Wickerbottom and got the 1 goose feather drop from my first Klaus kill in the world and it meant I could make the practical rain rituals book before spring which was nice.

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Sometimes you get both the shroom skin and the lamp bp together, which lets you immediately craft the lamp before Toad. It saves time and it can be convenient, specially for a boat.

Also I’m pretty sure Wurt players love getting the strident trident BP from Klaus, ahead of crab king.

 

On 11/19/2025 at 10:06 PM, Jakepeng99 said:

I agree with this if it was llwer amounts, but not the rest.

This

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