Frosty_Mentos Posted October 7, 2025 Share Posted October 7, 2025 Glass cutter is so cheap now and so good that it forces other weapons needing buffs lol. I like this. Thule club does feel like it lacks love regardless. While at it, make cat-o-three tails into an upgrade from a tenticle spike. I think it deserves some love. Fencing sword should be a danger reduced slow hitting item for lagging players imo. Less DPS but bigger damage to compensate for harder kiting. In general we COULD should a weapon rebalance or reimagining. Klei mentioned about them wanting the regular items being still useful but they're giving us lack of reason to why. 3 Link to comment https://forums.kleientertainment.com/forums/topic/168314-thulecite-club-could-use-a-buff/page/2/#findComment-1838980 Share on other sites More sharing options...
Koomin Posted October 7, 2025 Share Posted October 7, 2025 4 hours ago, Frosty_Mentos said: Glass cutter is so cheap now and so good that it forces other weapons needing buffs lol... This is the main problem with "nerfs aren't fun" and "only buffs". It just ends up with some of the buffs accidentally being too big, and then there needs to be another round of buffs to make everything match the new over buffed thing, over and over until the content is a joke. Buffs for the terrible items would be good, yea, but we also need nerfs along with them. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/168314-thulecite-club-could-use-a-buff/page/2/#findComment-1838995 Share on other sites More sharing options...
Hungry French Posted October 7, 2025 Share Posted October 7, 2025 7 hours ago, AliceShiki said: И, честно говоря... я не думаю, что отсутствие разнообразия является реальной проблемой для оружия до появления рейфов. У вас достаточно вариантов оружия, из которых можно выбирать в зависимости от вашего стиля игры и того, насколько хорошо вы играете, поэтому мне кажется немного странным выступать за ослабление лучшего оружия. Например... «Хэм Бэт», «Копьё», «Шипы щупалец», «Резак для стекла», «Тулецитовая дубинка», «Тёмный меч» и «Утренняя звезда» — все они, на мой взгляд, служат определённой цели. Мне кажется, что это вполне пригодное для использования оружие, поэтому я бы сказал, что проблема в основном заключается в плохом оружии, а не в хорошем. Hambat - is a super strong weapon. Cheap and incredibly durable. Spear - is useless. You can craft the alchemy engine on the same day' like a scientific machine. And there is no way to fix this except by making crafting more difficult. Like the 6 gears in the alchemy engine. Tentacle spike - is a not bad weapon. My only complaint is that you basically get it for free ( merm and spiders ) , and its natural extraction is less profitable than a ham bat. And tentacles are not renewable and going to caves for the sake of giant tentacles giving medium weapons... Well, so-so.. Glass cutter - is the best weapon. It can often be obtained in the first days... Glass is a resource without a price. It's like flint, there's always plenty of it, and there's no need to spend it. Low durability doesn't change anything. It deals the same amount of damage as a spear and spice, but more per second. Thulecite bat - at first glance, it seems like a cool one‚ acceleration‚ durability‚ damage with shadow tentacles... But it is too expensive and makes you run to the same place. You can do just Glass Cutter and Shadow Sword‚ and against some bosses, they have higher damage. Shadow Sword - It's like a glass cutter, but it's more expensive and takes away your sanity. But overall, it's a 2nd tier weapon. Morning Star - It's just a situational weapon. It's literally useless outside of rain. It's not bad against some of the constantly wet mobs, but there are also stone mobs in the game. And it's quite expensive. Ironically, there is an electric spear in the game that belongs to Wigfrid, but it is not actually electric because its damage does not decrease on stone creatures. Link to comment https://forums.kleientertainment.com/forums/topic/168314-thulecite-club-could-use-a-buff/page/2/#findComment-1839006 Share on other sites More sharing options...
Frosty_Mentos Posted October 7, 2025 Share Posted October 7, 2025 3 hours ago, Koomin said: This is the main problem with "nerfs aren't fun" and "only buffs". It just ends up with some of the buffs accidentally being too big, and then there needs to be another round of buffs to make everything match the new over buffed thing, over and over until the content is a joke. Buffs for the terrible items would be good, yea, but we also need nerfs along with them. I can only assume when people say buffs they think it's damage that needs buffing. When I think of buffs I see that utility and durability should be increased. When you're arguing against something you gotta have an argument what exactly you don't want buffed about those items, otherwise I dunno what you're replying to there. Like the case with thule club, it's in a weird place where it can be strong but it feels not justified enough to be crafted. Like any ancient crafts, it's a weapon that costs too many living logs in general. My idea would be that they should make that green amulets should make it cost 1 living log only when crafting at the station. It would justify it's all buffs while staying afloat with lategame weapons. Link to comment https://forums.kleientertainment.com/forums/topic/168314-thulecite-club-could-use-a-buff/page/2/#findComment-1839007 Share on other sites More sharing options...
Cruvimaster Posted October 7, 2025 Share Posted October 7, 2025 Ham Bat in the past. Ham Bat in the present. Ham Bat forever. It's quite strange to hear people talk about nerfing classic weapons that are inferior to the incredible Ham Bat. 2 Link to comment https://forums.kleientertainment.com/forums/topic/168314-thulecite-club-could-use-a-buff/page/2/#findComment-1839011 Share on other sites More sharing options...
Hungry French Posted October 7, 2025 Share Posted October 7, 2025 17 minutes ago, Cruvimaster said: Ham Bat in the past. Ham Bat in the present. Ham Bat forever. It's quite strange to hear people talk about nerfing classic weapons that are inferior to the incredible Ham Bat. Nerf Hambat 55 minutes ago, Frosty_Mentos said: Я бы предложил сделать так, чтобы зелёные амулеты стоили 1 живое бревно только при создании на станции. Это бы оправдало все их преимущества и позволило бы использовать их в качестве оружия на поздних этапах игры. No one will craft it anyway. 8 hours ago, Frosty_Mentos said: Стеклорез сейчас настолько дешёвый и настолько хороший, что заставляет другие виды оружия нуждаться в улучшениях, лол. Instead of improving all the other weapons, you could just weaken them. 8 hours ago, Frosty_Mentos said: In general we COULD should a weapon rebalance or reimagining. Klei mentioned about them wanting the regular items being still useful but they're giving us lack of reason to why. I'm dreaming about Klei using the Fire Dart. 8 hours ago, Frosty_Mentos said: А пока превратите «кошачьи хвосты» в улучшенную версию «щупалец». Думаю, они заслуживают внимания. По-моему, фехтовальный меч должен быть предметом с пониженной опасностью и медленным нанесением урона для отстающих игроков. Меньше урона в секунду, но больше урона в целом, чтобы компенсировать более сложный кайтинг. Tail o' Three Cats can be given 34 damage. 51 ? No. Although it is very expensive, it should be a tool rather than a weapon. Fencing Spear - give it 51 damage, so that it can kill small mobs with 2 hits. This weapon doesn't make kiting particularly difficult. You can cancel the attack animation. In DS, any weapon attacked at the speed of whips... Link to comment https://forums.kleientertainment.com/forums/topic/168314-thulecite-club-could-use-a-buff/page/2/#findComment-1839013 Share on other sites More sharing options...
Maxil20 Posted October 7, 2025 Share Posted October 7, 2025 12 hours ago, Frosty_Mentos said: Glass cutter is so cheap now and so good that it forces other weapons needing buffs lol. I think its important to note that before the update that using the glass cutter was so rare I barely saw other people talk about it unless they were fighting the fuelweaver. It’s a good weapon now, yes, but not so much so that using any other weapon is silly. You can still get by pretty comfortably with the other pre rift weapons. The only difference is you have another toy to play with in the sandbox of weapons you can use. Regarding the club, I would personally want the durability to be raised because of it’s forced nature of being a station bound weapon. Needing to go all the way to the ruins to craft clubs is a lot to ask for, especially if you plan to use it frequently. I don’t think the ancient items need changes to be prototypable compared to the glass items (at least not pre rift) since their durability usually matches the use cases you want to use them on, with the only real outlier for me being how fast you can go through clubs with even casual use, and being station bound doesn’t justify the low durability compared to other options you can make on the spot. 6 Link to comment https://forums.kleientertainment.com/forums/topic/168314-thulecite-club-could-use-a-buff/page/2/#findComment-1839051 Share on other sites More sharing options...
SilverSpoon Posted October 7, 2025 Share Posted October 7, 2025 52 minutes ago, Maxil20 said: Regarding the club, I would personally want the durability to be raised because of it’s forced nature of being a station bound weapon. Needing to go all the way to the ruins to craft clubs is a lot to ask for, especially if you plan to use it frequently. I don’t think the ancient items need changes to be prototypable compared to the glass items (at least not pre rift) since their durability usually matches the use cases you want to use them on, with the only real outlier for me being how fast you can go through clubs with even casual use, and being station bound doesn’t justify the low durability compared to other options you can make on the spot. Wouldn't it be bad to make to be cheaper and prototypable it like Glass Cutter? Link to comment https://forums.kleientertainment.com/forums/topic/168314-thulecite-club-could-use-a-buff/page/2/#findComment-1839055 Share on other sites More sharing options...
Maxil20 Posted October 7, 2025 Share Posted October 7, 2025 39 minutes ago, SilverSpoon said: Wouldn't it be bad to make to be cheaper and prototypable it like Glass Cutter? Seems your translation might have misinterpreted my response? For the record, I don’t mind the club and other ancient items being station bound if the durability justifies the exclusivity to being station bound in a pre rift context. The only one whose durability doesn’t feel like it pulls it’s weight is the club with how fast you can burn through 200 uses, and I feel just giving it a durability boost would be enough to keep it in class with the crown/suit. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/168314-thulecite-club-could-use-a-buff/page/2/#findComment-1839060 Share on other sites More sharing options...
oregu Posted October 7, 2025 Share Posted October 7, 2025 (edited) On 10/5/2025 at 8:00 AM, Catuna_ said: The thulecite club costs 3 living logs, 4 thulecite and 4 nightmare fuel, can only be crafted in the ruins where the player will seek out crucial items that overlap in materials (Staves, amulets and crown) which already strikes a big problem as it ends up being your lowest priority item compared to the items mentioned earlier. The second big problem with this item, is that Dark swords also cost a living log, and do not require thulecite, and are prototypeable... For the cost of one thulecite club, the player can make three dark swords. This translates to the thulecite club giving you 11900 damage per weapon (excluding tentacles) vs the dark swords' 20400 damage. This is a 8500 damage difference, if the Thulecite club were to close the gap it would need to spawn 125 tentacles out of its 200 uses which is statistically impossible. If it were to spawn 40 tentacles (for the 20% chance I'm aware that's not how odds work) it would be at 14620 damage, a 5780 damage deficit from 3 dark swords. The 10% speed boost is sweet but not major considering that AG is likely to give you a lazy explorer (25% speed boost) and that you aren't moving while attacking meaning that if you have any other speed boost item you can just swap to it for kiting or walking etc etc. Thelucite clubs are still more economical to get in some situations, I'd say. If you use a construction amulet to craft them (which I say you always could use one to craft items involving living logs) they are more efficient than dark swords. Clubs do have more of a use early game as well, because they provide a speed boost before everyone has a walking cane, so perhaps you could say they are more multiplayer-orientated. I think it's OK that they don't have more late-game use because they wouldn't ever be able to close the gap between hambat and planar weapons anyway. I'd say its usefulness moreso highlights the issue of walking canes being either easy or hard to get world-to-world; Thelucite clubs are a lot more powerful in single Mactusk worlds. There's also the issue of hambat being more strong. I think the majority of the time people prefer hambat over dark sword/cutter/thelucite club because of the convinience and cheapness. Hambats/Football helmets have also had an indirect buff because you may no longer want to make them infinitely anymore due the existence of planar weapons. A big pig farm is not essential anymore in a world that's long term and working off what's most convinient. Acquiring living logs is not so much of an issue at all if you are Wormwood (due to ancient chests containing bat bats) or Woodie. but keep in mind you can also dupe living logs by conning and deconning if you really wanted (you can use a telelocator focus to get two living logs, but this luxury is only if you're planning to kill AFW because of having to build a manip). Though, duping living logs/thelucite from clubs is only wise to do in a run where you get a lot of green gems (like 5+) or if speed boosts are higher in demand. If you want to get into the nitty-gritty though, beefalo makes speed boosts less of a point of contention because they are practically a free speed boost, but some simply prefer to not play with them. 2 living logs, 2 thelucite, and 2 nightmare fuel for club seems like a good enough deal for me, as I don't use thelucite otherwise (except for pick/axe) and I typically value nightmare fuel more. It has a lot more uses than living logs and nightmare fuel saves time. What comes to mind is the ancient amulets Clubs can also take less time to make (especially if you are rushing them) because farming additional nightmare fuel could take significantly more time than mining thelucite/nightmare fuel statues that's already in the world (as nightmare creatures spawning,monkey hut density, and nmf drops are completely random). Especially in a world with a big ruins, you are really better off making thelucite clubs if you are trying to be resourceful and consistent. It is more world-generation-based unfortunately, but they do have their uses. Edited October 7, 2025 by oregu Link to comment https://forums.kleientertainment.com/forums/topic/168314-thulecite-club-could-use-a-buff/page/2/#findComment-1839061 Share on other sites More sharing options...
Hungry French Posted October 7, 2025 Share Posted October 7, 2025 1 hour ago, Maxil20 said: Вы по-прежнему можете вполне комфортно обходиться другим оружием, существовавшим до разлома. Someone may be comfortable with a fist. But that doesn't make one significantly worse than the other. Glass cutters were good before that. It's just that the shadow sword and the meat bat were too good in boss rush. People are just too lazy to swim to the moon island and make 20 Night Sword clones. 1 hour ago, SilverSpoon said: Wouldn't it be bad to make to be cheaper and prototypable it like Glass Cutter? At this rate, there won't be any items in the game without prototypable. The game is increasingly turning from survival to base building... All that remains is to change the "bad mechanics" so that all resources and bosses can be killed at the base. After all, people are too lazy to run to the ruins or swim to the moon island to do good things Link to comment https://forums.kleientertainment.com/forums/topic/168314-thulecite-club-could-use-a-buff/page/2/#findComment-1839066 Share on other sites More sharing options...
Maxil20 Posted October 7, 2025 Share Posted October 7, 2025 19 minutes ago, Hungry French said: Glass cutters were good before that. I wouldn’t call it a bad weapon, but I also wouldn’t call it good back then. It suffered a lot in conventional combat, especially with needing to slot in several glass cutters for things like bosses or heavy combat. The issue is compounded in the caves when you couldn’t craft more of them, and you needed to cart a ton of cutters from the surface to an area like the ruins, which is super cumbersome in terms of inventory space. There’s a large difference in taking 10 slots of glass cutters compared to the materials to make 10 dark swords taking up 3 slots of inventory space. 4 Link to comment https://forums.kleientertainment.com/forums/topic/168314-thulecite-club-could-use-a-buff/page/2/#findComment-1839069 Share on other sites More sharing options...
Hungry French Posted October 7, 2025 Share Posted October 7, 2025 (edited) 59 minutes ago, Maxil20 said: Разница в том, что для изготовления 10 тёмных мечей требуется 3 слота в инвентаре, а для 10 стеклорезов — 10 слотов. One part of the problem is the rebalancing of creature HP. Chess pieces could be killed with Glass Cutter in the amount of 17 creatures with the old HP. And now you can't even kill 6... Maybe weapons should be more expensive in general, but significantly stronger, but it should be more difficult to obtain them. The exception is the spear, as it is the weakest and earliest real weapon. The most advantageous option for going to the ruins is Ham Bat. The others are simply very expensive and can end up at an unnecessary moment... Edited October 7, 2025 by Hungry French 1 Link to comment https://forums.kleientertainment.com/forums/topic/168314-thulecite-club-could-use-a-buff/page/2/#findComment-1839078 Share on other sites More sharing options...
viblym Posted October 7, 2025 Share Posted October 7, 2025 3 hours ago, oregu said: Thelucite clubs are still more economical to get in some situations, I'd say. If you use a construction amulet to craft them (which I say you always could use one to craft items involving living logs) they are more efficient than dark swords. Clubs do have more of a use early game as well, because they provide a speed boost before everyone has a walking cane, so perhaps you could say they are more multiplayer-orientated. I think it's OK that they don't have more late-game use because they wouldn't ever be able to close the gap between hambat and planar weapons anyway. I'd say its usefulness moreso highlights the issue of walking canes being either easy or hard to get world-to-world; Thelucite clubs are a lot more powerful in single Mactusk worlds. There's also the issue of hambat being more strong. I think the majority of the time people prefer hambat over dark sword/cutter/thelucite club because of the convinience and cheapness. Hambats/Football helmets have also had an indirect buff because you may no longer want to make them infinitely anymore due the existence of planar weapons. A big pig farm is not essential anymore in a world that's long term and working off what's most convinient. Even with a construction amulet they cost 2 living logs to craft, on top of the thulecite they take. You'd also be using a construction amulet to do so, which... really does not sound cheaper in any capacity to just making a dark sword. Especially since dark swords are prototypable and thulecite clubs can only be crafted in the ruins. I don't know why the conversation shifted to talking about ham bats when this was meant to discuss the balance of Thulecite Clubs as compared to Dark Swords, as they have some level of equivalence to each other. I don't think mentioning the ham bat, and how some players prefer to only utilize the ham bat as their weapon up to rifts as a reason to not address the thulecite club is a bit redundant. Why change or introduce any weapons if the ham bat exists? The point of the conversation is to buff the thulecite club in the first place, so it shouldn't matter if the ham bat is "stronger", besides all of that, the real edge the ham bat has over other weapons is its durability mechanic- which again, is why the thulecite club's durability is being asked to be raised. 1 Link to comment https://forums.kleientertainment.com/forums/topic/168314-thulecite-club-could-use-a-buff/page/2/#findComment-1839094 Share on other sites More sharing options...
Catuna_ Posted October 7, 2025 Author Share Posted October 7, 2025 3 hours ago, oregu said: If you use a construction amulet to craft them (which I say you always could use one to craft items involving living logs) they are more efficient than dark swords. Not really...? You're spending green gems vs living logs in the long run. That's not very economical. 3 hours ago, oregu said: Clubs do have more of a use early game as well, because they provide a speed boost before everyone has a walking cane, so perhaps you could say they are more multiplayer-orientated. I think it's OK that they don't have more late-game use because they wouldn't ever be able to close the gap between hambat and planar weapons anyway. I don't follow your logic? If it's only good for a weak speed boost extremely early (pre winter) IF you're in multiplayer and IF you dont like taming beefalo and IF you arent playing with a Woodie then surely the ruins item should be buffed to compete with a tier 2 science item...? Besides, in an early game setting the thulecite club is way too expensive and I think that it's just much more sane to prioritize literally any other craft? A 10% speed boost isn't worth it... Running at 6.6 vs 6 is barely noticeable. You can just stick with a mag for speed or get a beefalo. 4 hours ago, oregu said: I'd say its usefulness moreso highlights the issue of walking canes being either easy or hard to get world-to-world; Thelucite clubs are a lot more powerful in single Mactusk worlds. ...The worlds that players are just incentivized to regen? I don't think that this is much of an argument. Also, I don't know why you're insisting that a 10% speed boost is its designed niche. It's supposed to be a powerful weapon, this is evident by the fact that it does a lot of damage. It's just too expensive for how much durability you get. 4 hours ago, oregu said: Acquiring living logs is not so much of an issue at all if you are Wormwood (due to ancient chests containing bat bats) or Woodie. but keep in mind you can also dupe living logs by conning and deconning if you really wanted (you can use a telelocator focus to get two living logs, but this luxury is only if you're planning to kill AFW because of having to build a manip). Though, duping living logs/thelucite from clubs is only wise to do in a run where you get a lot of green gems (like 5+) or if speed boosts are higher in demand. If you want to get into the nitty-gritty though, beefalo makes speed boosts less of a point of contention because they are practically a free speed boost, but some simply prefer to not play with them. 2 living logs, 2 thelucite, and 2 nightmare fuel for club seems like a good enough deal for me, as I don't use thelucite otherwise (except for pick/axe) and I typically value nightmare fuel more. It has a lot more uses than living logs and nightmare fuel saves time. What comes to mind is the ancient amulets If you're deconning to make thulecite clubs you're doing mental gymnastics just to use the item. The point of the post is that it is not worth it compared to other weapons, I don't understand what point we're making here. 4 hours ago, oregu said: Clubs can also take less time to make (especially if you are rushing them) because farming additional nightmare fuel could take significantly more time than mining thelucite/nightmare fuel statues that's already in the world (as nightmare creatures spawning,monkey hut density, and nmf drops are completely random). Especially in a world with a big ruins, you are really better off making thelucite clubs if you are trying to be resourceful and consistent. It is more world-generation-based unfortunately, but they do have their uses. First of all... What? Second of all, Are we ignoring that dark swords are prototypable and can be crafted anywhere vs thulecite clubs requiring a ruins visit...? (Awesome profile picture BTW) 2 Link to comment https://forums.kleientertainment.com/forums/topic/168314-thulecite-club-could-use-a-buff/page/2/#findComment-1839095 Share on other sites More sharing options...
Hungry French Posted October 7, 2025 Share Posted October 7, 2025 16 minutes ago, Catuna_ said: Also, I don't know why you're insisting that a 10% speed boost is its designed niche. This acceleration is needed as literally the first and only weapon that gives the player running speed. It was only after the attack animation cancellation in DST that players learned to pick up the cane... This can be fixed only if the cane doesn't work immediately, but after a few seconds of holding it... Just like Wonkey Link to comment https://forums.kleientertainment.com/forums/topic/168314-thulecite-club-could-use-a-buff/page/2/#findComment-1839096 Share on other sites More sharing options...
oregu Posted October 7, 2025 Share Posted October 7, 2025 (edited) 59 minutes ago, Catuna_ said: Not really...? You're spending green gems vs living logs in the long run. That's not very economical. What else are you using green gems for realistically though? I fail to find a better use for them most the time that isn't duping some overly-scarce resource. 59 minutes ago, Catuna_ said: I don't follow your logic? If it's only good for a weak speed boost extremely early (pre winter) IF you're in multiplayer and IF you dont like taming beefalo and IF you arent playing with a Woodie then surely the ruins item should be buffed to compete with a tier 2 science item...? Besides, in an early game setting the thulecite club is way too expensive and I think that it's just much more sane to prioritize literally any other craft? All those "ifs" still happen quite often. I'm not saying it couldn't be buffed. I agree to buffing most items to put them on an even playing field. That's why I started off with saying most weapons are not that balanced and hambats are way better than all of them. A lot of items need buffed for them to be viable in general. I think individually buffing a certain item just because one item has been buffed is an inefficient way to balance them all, and you need to take the context of getting a lot of that certain resources into account rather how generally expensive an item is. It's going to take forever if you call to buff each item one at a time instead of addressing the imbalance of items inbulk. In essence, all I'm trying to saying its better than a dark sword in some situations. I get trying to compare the weapons, but in certain situations, the comparison falls flat when you account for the methods of getting those resources. I think it's better to use the argument that thelucite clubs are harder to make and maintain and leave it at that. Dark swords are obviously better when the world has: A small ruins/low monkey hut density, no woodie with a cane carving skill, a triple mactusk, etc. It's more situational. Making all the weapons you need at a run all at once is not a bad thing, so only being able to craft the clubs at ruins, which you visit 1-3 times in a run isn't a bad thing. 59 minutes ago, Catuna_ said: The worlds that players are just incentivized to regen? I don't think that this is much of an argument. It's not an argument for thelucite clubs at all, you're right. I thought it would be fair to mention counterarguments. 59 minutes ago, Catuna_ said: Besides, in an early game setting the thulecite club is way too expensive and I think that it's just much more sane to prioritize literally any other craft? A 10% speed boost isn't worth it... Running at 6.6 vs 6 is barely noticeable. You can just stick with a mag for speed or get a beefalo. I don't think its expensive except for the living logs. All the resources to make thelucite clubs are otherwise in the ruins itself. Also I completely forgot about Woodie's carved stick giving 15% and the club having 10% speed boost. This is yet another reason why the speed boost isn't that useful at all and it's only a small advantage of not having to rely on beefalos or woodie's stick for an earlygame speed boost. What I was trying to do was put more reasons on why the speed boost is niche and has little use. 59 minutes ago, Catuna_ said: It's supposed to be a powerful weapon, this is evident by the fact that it does a lot of damage. It's just too expensive for how much durability you get. It was seen as powerful at the time it was made. The ham bat was buffed from 40 something to 59.5 damage because it was no longer edible. I doubt devs knew what they were doing when it came to balancing weapons. A lot of stuff needs to be recontextualized because of skills trees and the developing meta because you brought up a point of "world that players are incentivized to regen" and the aforementioned Woodie skilltree. Though, resetting for triple mactusk biome has been a concept for a long time. I'm trying to say the thelucite clubs weakness is part of a web of bigger issues. 59 minutes ago, Catuna_ said: If you're deconning to make thulecite clubs you're doing mental gymnastics just to use the item. The point of the post is that it is not worth it compared to other weapons, I don't understand what point we're making here. Like I said earlier, what else are you using the green gems for? If you consider using a duping method mental gymnastics then I suppose it is. 59 minutes ago, Catuna_ said: First of all... What? Second of all, Are we ignoring that dark swords are prototypable and can be crafted anywhere vs thulecite clubs requiring a ruins visit...? I would say being able to make dark swords anytime is negligible if you are only going to make a limited amount of them. If you need to make a weapon for a friend on the fly, sure, then it's probably useful. But you can also give them a club as well if you think to carry a third. They both use a similar amount of inventory slots in most situations. On most trips away from base you dont need more than 4 dark swords or 2 thelucite clubs worth of durability, very generally speaking (it's hard to say an exact number, but thats the number of weapon durability I'd say I use on average). 59 minutes ago, Catuna_ said: (Awesome profile picture BTW) Thank ye, I like yours too. I already told you that though. Edited October 7, 2025 by oregu Link to comment https://forums.kleientertainment.com/forums/topic/168314-thulecite-club-could-use-a-buff/page/2/#findComment-1839098 Share on other sites More sharing options...
Bumber64 Posted October 8, 2025 Share Posted October 8, 2025 (edited) I don't have any experience with this item, but I think if it's non-prototypeable it needs higher durability. The number of living logs it costs is moot when you can't craft it on demand anyway. One of the major benefits of dark sword is that you can fit the ingredients for 8 swords in 2 slots. It would need 400 durability to sit in those two slots if it did the same damage. IDK the average damage you're likely to do with it over its lifetime (i.e., in practical gameplay with mobs moving), but the durability should probably fall somewhere between 300-400 when you account for that and having to go out of your way to craft it. Is the club even a shadow item for Wanda purposes? That's going to affect things. It has its own synergy with Wendy, but you need to obtain cursed vexation. Edited October 8, 2025 by Bumber64 1 Link to comment https://forums.kleientertainment.com/forums/topic/168314-thulecite-club-could-use-a-buff/page/2/#findComment-1839134 Share on other sites More sharing options...
AliceShiki Posted October 8, 2025 Share Posted October 8, 2025 On 10/7/2025 at 6:37 AM, Hungry French said: Spear - is useless. You can craft the alchemy engine on the same day' like a scientific machine. And there is no way to fix this except by making crafting more difficult. Like the 6 gears in the alchemy engine. I have no idea what you're on about here. It's the cheapest weapon for day to day use, and the simplest to make with the simplest requirements. It's the perfect newbie weapon, and it can still be valuable to veterans depending on playstyle. On 10/7/2025 at 6:37 AM, Hungry French said: Tentacle spike - is a not bad weapon. My only complaint is that you basically get it for free ( merm and spiders ) , and its natural extraction is less profitable than a ham bat. And tentacles are not renewable and going to caves for the sake of giant tentacles giving medium weapons... Well, so-so.. I don't disagree that it's a bad weapon long-term, but it's a free Spear Upgrade, which can be helpful to plenty of people, even if it's on Limited Quantities. 2 Link to comment https://forums.kleientertainment.com/forums/topic/168314-thulecite-club-could-use-a-buff/page/2/#findComment-1839173 Share on other sites More sharing options...
Frashaw27 Posted October 8, 2025 Share Posted October 8, 2025 20 hours ago, Hungry French said: This acceleration is needed as literally the first and only weapon that gives the player running speed. It was only after the attack animation cancellation in DST that players learned to pick up the cane... This can be fixed only if the cane doesn't work immediately, but after a few seconds of holding it... Just like Wonkey What the hell are you on about? The cane was always useful in combat, probably even more because of the tighter windows that DSA has. Swapping to the cane isn't some unique thing only came about in DST. Even when considering the club's speed movement, it still isn't amounting to much because there is still other equipment that can increase speed and various characters now have built in speed bonuses. The club is nice, but even when I am primarily using them for a fight, I am still swapping to a cane. It's just not impactful enough to warrant it. 4 Link to comment https://forums.kleientertainment.com/forums/topic/168314-thulecite-club-could-use-a-buff/page/2/#findComment-1839184 Share on other sites More sharing options...
Hungry French Posted October 8, 2025 Share Posted October 8, 2025 1 hour ago, AliceShiki said: Я понятия не имею, о чём вы говорите. Это самое дешёвое оружие для повседневного использования, и его проще всего сделать, так как для этого нужны самые простые материалы. Это идеальное оружие для новичков, но оно может быть полезно и для опытных игроков в зависимости от стиля игры. Being a weapon for beginners is bad. Is someone using it? Most of the time, I NEVER see him on streams. Because the style of play that presupposes its presence is not effective. 1 hour ago, AliceShiki said: Я не спорю с тем, что в долгосрочной перспективе это плохое оружие, но это бесплатное улучшение копья, которое может быть полезно многим, даже если оно доступно в ограниченном количестве. The improved spear is the Fencing spear, but alas it is too weak. And killing tentacles is like killing a non-raid boss for a very long time due to the inconvenience of kiting. Well, it is also almost never used by experienced players. It's strong with mods, but not without them. 43 minutes ago, Frashaw27 said: What the hell are you on about? The cane was always useful in combat, probably even more because of the tighter windows that DSA has. Swapping to the cane isn't some unique thing only came about in DST. Even when considering the club's speed movement, it still isn't amounting to much because there is still other equipment that can increase speed and various characters now have built in speed bonuses. The club is nice, but even when I am primarily using them for a fight, I am still swapping to a cane. It's just not impactful enough to warrant it. Well, that's pretty bad. You gain running speed in battle even without losing an armor slot... It's not cool. You can easily fight without doing endless swipe. Link to comment https://forums.kleientertainment.com/forums/topic/168314-thulecite-club-could-use-a-buff/page/2/#findComment-1839188 Share on other sites More sharing options...
AliceShiki Posted October 9, 2025 Share Posted October 9, 2025 8 hours ago, Hungry French said: Being a weapon for beginners is bad. Is someone using it? Most of the time, I NEVER see him on streams. Because the style of play that presupposes its presence is not effective. No? Being a weapon for beginners is good. Great even. It's probably the most important weapon in the whole game, in fact. Why are you bringing streamers into the conversation anyways? That's so random. The playstyle that uses Spear is something that isn't rushing ruins, or quicky gaining access to Glass Cutter, or using a bunch of Dark Swords... It's not that complicated to see why it would be useful in that case. Sure, Ham Bat will be better in a boss fight, but the Spear will be more convenient to have around when you wanna get rid of a random spider den or when you wanna kill a hound wave. 8 hours ago, Hungry French said: The improved spear is the Fencing spear, but alas it is too weak. And killing tentacles is like killing a non-raid boss for a very long time due to the inconvenience of kiting. Nobody disagreed that the Fencing Sword is garbage. It's a worse spear with bigger costs for some reason. As for killing tentacles... Just use Log Suit and hold F? They don't really last long. I don't get this comment. Giant Tentacles in the caves are more annoying though. 1 Link to comment https://forums.kleientertainment.com/forums/topic/168314-thulecite-club-could-use-a-buff/page/2/#findComment-1839232 Share on other sites More sharing options...
Hungry French Posted October 9, 2025 Share Posted October 9, 2025 5 hours ago, AliceShiki said: Нет? Быть оружием для новичков — это хорошо. Даже отлично. На самом деле это, пожалуй, самое важное оружие во всей игре. Зачем вообще упоминать стримеров? Это так неожиданно. Стиль игры, в котором используется копьё, не предполагает стремительного прохождения руин, быстрого получения доступа к стеклорезу или использования множества тёмных мечей... Нетрудно понять, почему оно может быть полезно в таком случае. Конечно, Хэм Бэт будет лучше смотреться в бою с боссом, но копьё будет удобнее, когда вам нужно избавиться от случайного паучьего логова или когда вы хотите уничтожить стаю гончих. Beginners don't stay beginners for long. And then the weapons are so-so. Not to mention the guides. 5 hours ago, AliceShiki said: Что касается уничтожения щупалец... Просто используйте костюм Лога и удерживайте клавишу F? Они долго не держатся. Я не понимаю, о чём вы. Tentacles are literally the creatures with the highest damage per second. They are the last mob that can be tanked. And almost all bosses are not that dangerous either. And what are you tanking for? A chance at a mediocre weapon? Link to comment https://forums.kleientertainment.com/forums/topic/168314-thulecite-club-could-use-a-buff/page/2/#findComment-1839251 Share on other sites More sharing options...
AliceShiki Posted October 10, 2025 Share Posted October 10, 2025 17 hours ago, Hungry French said: And what are you tanking for? Getting rid of an annoyance that gets in the way of getting Reeds. Or if a friend died to a tentacle, killing the tentacle makes it easier for them to recover their stuff. 17 hours ago, Hungry French said: Beginners don't stay beginners for long. Uhn... That depends on your definition of Beginner. Spear can be used for a long long time overall. Its shelf life is huge... So I don't think this argument applies here. And even if it did, new player experience should usually be one of the top priorities for any game, so it doesn't change anything about how important the weapon is. 17 hours ago, Hungry French said: Tentacles are literally the creatures with the highest damage per second They still die pretty quickly, and armor cuts dmg by 80%, so unless your armor breaks or you get swarmed, no normal mob should deal any meaningful amount of dmg to you while wearing armor regardless. It's just too much damage reduction. Link to comment https://forums.kleientertainment.com/forums/topic/168314-thulecite-club-could-use-a-buff/page/2/#findComment-1839544 Share on other sites More sharing options...
IAmAFurrz Posted October 10, 2025 Share Posted October 10, 2025 On 10/7/2025 at 2:37 AM, AliceShiki said: I dunno if it's a good idea to assume everyone is actually good at inventory management and regularly switching weapons during fights to kite with extra speed... Never mind also being good at getting this kind of item super early in the run. even if you take that out of the equation the club's advantages arent much, compared to other options like hambat which is dirtcheap and can be made on command for bosses or something, or darkswords/glass cutters for accessibility. not to mention, glass cutters do 85 to any shadow without lunar affinity on characters so its better there as well (not to mention the tentacles never hit the shadows either) so its mediocre where it is made anyway. its roles are also strange, as a makeshift worse cane, you wouldnt want to fight with it, which contrasts with its role as a weapon. you can always choose not to use it as a weapon and save it for something irregularly used but if you dont rush ruins, you have the cane, if you DO rush it then youd have to have this awful cane in your inventory with low durability. you can use it for basic pigs or bunnymen, small fights that dont last long but you can also use the pick/axe which has 800 durability, 42.5dmg and is a tool that you'd want to make anyway since youre using a gold pick in the ruins prior to crafting one anyway, plus it lasts 5 times longer with slightly lower damage (not like thulecite club's tentacles will hit moving pigs anyway, and they dont matter on spiders). for bosses if i wanted a weapon i can use a hambat which is also slightly lower cost but infinite durability, and dirtcheap as mentioned before the topic of the post isnt to just consider the 'hard' task of inventory management and item switching to kite (not that its hard if youve played the game at all), but to compare it to its alternatives and show how it is lacking 1 Link to comment https://forums.kleientertainment.com/forums/topic/168314-thulecite-club-could-use-a-buff/page/2/#findComment-1839568 Share on other sites More sharing options...
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