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10 minutes ago, Bumber64 said:

They don't care about this for tree chopping purposes, though. Their brain tells them not to do the activity at all when the world is night or caves. (They've even got a special level of panic for caves at night, where they can't even detect if they're standing in light anymore.)

So the entire strategy was just made up, then. That's really funny.

I was wondering how it would have even worked if the pigs could interact with the trees underground. I assumed they'd die to the aoe damage of the boulders falling, very quickly.

A bit off topic, but has anyone figured out where the 'RuinedGuarden' biome is for the sake of boulderbough's loot?

Wiki says it's ancient guardian's arena, but I've been planting there and I'm getting glowberries in loot, which shouldn't be in that loottable and probably means it still uses the generic ruins loottable.  

You can't expect me to keep going back into ruins just to chop and mine those trees all the time.

I prefer them to be used to renew fossils, personally speaking. I'd get gem trees to do this job better, because of the gem guarantee overall.

Unless you're that crazy to go into ruins just to get fragments and some handful of gems, I won't judge. I tried to want to do so, but that's a hassle. Even getting fossils from them I was like 'I ain't coming down here every 15 days just to do this'

53 minutes ago, Dingle said:

So the entire strategy was just made up, then. That's really funny.

I was wondering how it would have even worked if the pigs could interact with the trees underground. I assumed they'd die to the aoe damage of the boulders falling, very quickly.

Nothing stopping Wurt or Maxwell from doing equivalent.

54 minutes ago, Bumber64 said:

Nothing stopping Wurt or Maxwell from doing equivalent.

I've been wondering how easy or hard it is for Maxwell.

I don't know if anyone's actually tested it. I assume the trees kill the servants a lot, but not sure how much of a nightmare fuel drain that is.

37 minutes ago, Dingle said:

I've been wondering how easy or hard it is for Maxwell.

I don't know if anyone's actually tested it. I assume the trees kill the servants a lot, but not sure how much of a nightmare fuel drain that is.

IIRC, a servant can only chop one boulderbough before getting one-shot by the falling boulder.

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Tbh I see no problem with this, it evens the playing field for different characters and playstyles.

A combat oriented player doesn't need them since just murdering AF and clearing ruins is faster. I play as Wortox and growing 3 batches of 10 boulderboughs was enough for me to get bored enough to think "why don't I just go kill AF and reset ruins instead." I'm sure it is even easier for dedicated fighters like Wolfgang or Wigfrid.

Meanwhile a player with a non combat focused character or just someone who doesn't like fighting might not enjoy resetting/clearing ruins. Or maybe they build/decorate the ruins and don't want to deal with frequent resets. Now they only need to kill AF once during their save to activate rifts and just farm boulderboughs from that point onwards.

Besides, it's not like thulecite or gems are super valuable nowadays unless you are duping materials for base building and decorating, in which case it affects gameplay balance in no way. I only reset ruins once and I already sit on top of 2.5 stacks of thulecite and 4+ of each ruin gems, and I didn't even fully clear military biomes. If you have means of going insane you can kill daywalker on your way out of ruins, gaining access to dreadstone armor which substitutes thulecite for any fight that doesn't have heavy sanity drain aura, and I haven't used thulecite clubs ever since glass cutters became prototypeable (a pity, their skins are rad).

Also, the 'boulderbough vs Surprising Seeds' fits the whole 'shadow vs lunar' asymmetry perfectly. Just like with AF vs CC/Gloomerang vs Howlitzer/Ink blights vs bright shades, one option is faster but less straightforward and more involved, while the other one is more convenient, easy to use but takes more time and grinding to set up.

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8 hours ago, Dingle said:

I've been wondering how easy or hard it is for Maxwell.

I don't know if anyone's actually tested it. I assume the trees kill the servants a lot, but not sure how much of a nightmare fuel drain that is.

Trees one shot servants, so you can spam the book if you want.

But honestly you can just learn to chop and dodge and it is faster with skill.

If you go to thermal biome then gather seed to ruin, it's not called ruin rush but ruin run.

Imagine wasting 3 days on gathering boulderbough seed while you can just get enough loot from ruin for enabling rift.

The boulderbough seed is for new players that aren't able to kill FW or CC in first year or end game when you need to mass farm gems.

Boulderbough is much more incovenient compare to gem tree

Edited by kevindaze
11 hours ago, Bumber64 said:

They don't care about this for tree chopping purposes, though. Their brain tells them not to do the activity at all when the world is night or caves. (They've even got a special level of panic for caves at night, where they can't even detect if they're standing in light anymore.)

Nice. Thanks for the info! Last time I built a Pig House in the cave in DST must have been over five years ago. Things might have changed after all the updates. I'll give it another spin next time I play. :DD

Edited by Captain_Rage
1 hour ago, kevindaze said:

If you go to thermal biome then gather seed to ruin, it's not called ruin rush but ruin run.

Imagine wasting 3 days on gathering boulderbough seed while you can just get enough loot from ruin for enabling rift.

The boulderbough seed is for new players that aren't able to kill FW or CC in first year or end game when you need to mass farm gems.

Boulderbough is much more incovenient compare to gem tree

It's mostly if you find the biome on the way.

If you do it is definitely worth delaying your ruins rush for a day or two, especially if more players explore caves. Grabbing 10-20 seeds doesn't take much time.

It's not something I recommend going out your way to find the fumarole biome, it is sometimes quite hidden.

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10 hours ago, loopuleasa said:

Trees one shot servants, so you can spam the book if you want.

But honestly you can just learn to chop and dodge and it is faster with skill.

As far as I know you can't dodge the flat ones, even with speed boosts. What do you do early game, just tank it?

20 hours ago, Sinistrem said:

A bit off topic, but has anyone figured out where the 'RuinedGuarden' biome is for the sake of boulderbough's loot?

Wiki says it's ancient guardian's arena, but I've been planting there and I'm getting glowberries in loot, which shouldn't be in that loottable and probably means it still uses the generic ruins loottable.  

As far as I understand, the entirety of the caves has a natural glowberry chance.

Like any tree you plant in the caves has a small % chance for glowberries.

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57 minutes ago, Radicaljoe said:

As far as I understand, the entirety of the caves has a natural glowberry chance.

Like any tree you plant in the caves has a small % chance for glowberries.

It does, the chance goes up a little over time. By day 120 it seems like maybe 2% or something like that.

This is my guess from farming the trees, I haven't looked at the code.

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3 hours ago, Radicaljoe said:

As far as I understand, the entirety of the caves has a natural glowberry chance.

Like any tree you plant in the caves has a small % chance for glowberries.

 

2 hours ago, Dingle said:

It does, the chance goes up a little over time. By day 120 it seems like maybe 2% or something like that.

This is my guess from farming the trees, I haven't looked at the code.

Yeah, you guys are right. Post rift fumarole biome shouldn't have berries in its loottable but you still get them. Thanks for info. 

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