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On 9/19/2025 at 8:24 PM, Jakepeng99 said:

Only bad thing is the affinities.

Boring “ability tied to riff gear. Useless pre riff”

So it's not a bad thing. It's just a limitation. By adequate standards, AFW and C Champ skills should not be saved on different servers.

1 hour ago, Hungry French said:

So it's not a bad thing. It's just a limitation. By adequate standards, AFW and C Champ skills should not be saved on different servers.

Its pretty far from standard. It's the only one I know of that is completely useless until after you beat cc or afw. Also the only one that's tied to existing post rift gear. It's not transformative of the item, the effects feel like they could apply to anything. Not only is it tied to specific gear, it only applies on soul hop. The weapon is kind of handy for soul farming, but the hat is trash. if you're already soul hopping for the helmet, just dodge the hit.

It's by design a perk that is useless most of the time. That's bad design.

16 minutes ago, Hollow soul 3 said:

Its pretty far from standard. It's the only one I know of that is completely useless until after you beat cc or afw. Also the only one that's tied to existing post rift gear

Wolfgang planar dmg perks, wormwood brightshade armor/sword skills, wigfrid 5 planar defense, wurt lunar affinity stuff, wendy first 2 lunar perks, wig lunar song, walter affinity ammo perks (anything but pure horror shots is just unavailable), winona right branch gemerator skills - they either serve no purpose pre rift or unavailable which makes them useless.

26 minutes ago, Hollow soul 3 said:

The weapon is kind of handy for soul farming, but the hat is trash. if you're already soul hopping for the helmet, just dodge the hit.

I have to disagree with this. Lunar swindler with double echo saves you both souls and armor durability (spent 6% on both warbot and scion battles). Plus it lets you deal extra dmg and gives extra window for mistakes. And you can use any other hat with breastplate to have hat functions, 80% dr, 10 planar def and double dodge. Same about body slot items.

You probably would mention bone armor but a) it has some disadvantages (blocks only one hit (with i frames tho) and not 2 with some period like klaus swipes; drains nfuel and needs you to spend 1 inv slot on it); b) it would be better to give ribs to your squad mates (if you got them).

1 hour ago, Hollow soul 3 said:

The weapon is kind of handy for soul farming, but the hat is trash. if you're already soul hopping for the helmet, just dodge the hit.

I actually thought the opposite for a long time. Swindler with the brightshade armor is great with the cc crown. And its very flexible, because you can switch to the brightshade helm when you don't want to use the crown or don't want to drop your backpack.

I didn't like the reaper as I think the dps may be overrated. The teleport time really cuts into that. And I hated how the reaper makes the cowl pretty mandatory.

I'm liking the reaper affinity more now, when I go Neutral with Piercing 2. It really does make soul farming fast.

When I'm Nice, I still prefer lunar swindler with Decoy because Nice can keep the cc crown going with souls, so I'm not completely dependent on sanity food for that.

However, I do really hate how inflexible the Reaper affinity is. Can't even use the Maul with it. My ideal would be that it was like Winona's tree, where the shadow side could be used earlier game. Maybe it could work with dark swords.

25 minutes ago, Tigris Nano said:

Wolfgang planar dmg perks, wormwood brightshade armor/sword skills, wigfrid 5 planar defense, wurt lunar affinity stuff, wendy first 2 lunar perks, wig lunar song, walter affinity ammo perks (anything but pure horror shots is just unavailable), winona right branch gemerator skills - they either serve no purpose pre rift or unavailable which makes them useless.

I have to disagree with this. Lunar swindler with double echo saves you both souls and armor durability (spent 6% on both warbot and scion battles). Plus it lets you deal extra dmg and gives extra window for mistakes. And you can use any other hat with breastplate to have hat functions, 80% dr, 10 planar def and double dodge. Same about body slot items.

You probably would mention bone armor but a) it has some disadvantages (blocks only one hit (with i frames tho) and not 2 with some period like klaus swipes; drains nfuel and needs you to spend 1 inv slot on it); b) it would be better to give ribs to your squad mates (if you got them).

sure, those guys also have multiple end game skills. All of wortox's affinity is limited to post rift.

Saving souls post rift would be pretty underwhelming, but it doesn't really do that. It uses a soul hop charges to avoid damage and avoid lowering damage to armor.

You get the same result from just using the soul hop.

I wasn't planning on mentioning the bone armor, but it's not creatively different. Every 5 seconds is a little better too. I'm never low on nightmare fuel post rift, and wortox's inventory is pretty ignorable when you can just teleport to 40 chests. For Klaus just teleport. Over that, post rift Klaus is a joke.

8 minutes ago, Dingle said:

I actually thought the opposite for a long time. Swindler with the brightshade armor is great with the cc crown. And its very flexible, because you can switch to the brightshade helm when you don't want to use the crown or don't want to drop your backpack.

I didn't like the reaper as I think the dps may be overrated. The teleport time really cuts into that. And I hated how the reaper makes the cowl pretty mandatory.

I'm liking the reaper affinity more now, when I go Neutral with Piercing 2. It really does make soul farming fast.

When I'm Nice, I still prefer lunar swindler with Decoy because Nice can keep the cc crown going with souls, so I'm not completely dependent on sanity food for that.

However, I do really hate how inflexible the Reaper affinity is. Can't even use the Maul with it. My ideal would be that it was like Winona's tree, where the shadow side could be used earlier game. Maybe it could work with dark swords.

It's double damage is pretty limited. It only feels worth while when you're already teleporting to avoid a hit. It's highest utility is definitely soul farming. 

For an affinity skills, you would think it would at least power up his new weapon tool. They're both a wasted opportunity to me.

  • Like 3
38 minutes ago, Hollow soul 3 said:

Saving souls post rift would be pretty underwhelming, but it doesn't really do that.

It does save souls during boss fights when you or lag messes things up (unless boss lands only one hit and you block it with bone armor) because you dont lose any health and dont need to use souls for healing.

38 minutes ago, Hollow soul 3 said:

You get the same result from just using the soul hop.

3 soul hops will result in much lower dps than 1 soul hop and 2 hit absorbtion. 

38 minutes ago, Hollow soul 3 said:

Every 5 seconds is a little better too.

Its only better for situations where you get hit many times at once (like splumonkeys or spiders). For other cases one hit triggers armor and you dont have any benefits for whole 5 seconds. While swindler gives you one more dodge and standart armor bonuses plus ability to use hats like cc crown without risking and taking some ungodly or even instagib dmg.

38 minutes ago, Hollow soul 3 said:

For Klaus just teleport

As I said before teleports just cut your dps and you still have change to mess up with timing. Its not just about klaus, about other bosses as well.

Edited by Tigris Nano
27 minutes ago, Tigris Nano said:

It does save souls during boss fights when you or lag messes things up (unless boss lands only one hit and you block it with bone armor) because you dont lose any health and dont need to use souls for healing.

I'll concede that point to you, day lag exists. Even still, as a soul saver, I would ask how much value that really provides. End game, you can have enough souls to make walking optional. Healing through a fight barely puts a dent in the total available souls. You can turn an entire lobby into "just hold f" characters. Saving souls is mostly valuable in the early game.

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3 soul hops will result in much lower dps than 1 soul hop and 2 hit absorbtion. 

A little bit, I would have to load up a save to do the math. I think you can do one or two attacks in the time it takes to teleport. I would be curious over how many seconds you save over the course of a boss fight. I bet it's more damage than you would typically get from the shadow buff. His DPS isn't really his selling point vs his already massive longevity in a fight.

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Its only better for situations where you get hit many times at once (like splumonkeys). For other cases one hit triggers armor and you dont have any benefits for whole 5 seconds. While swindler gives you one more dodge and standart armor bonuses plus ability to use hats like cc crown without risking and taking some ungodly or even instagib dmg.

 if you teleport first and don't let the timer run out. I feel like the limiter is enough to make it not great in these situations. In most situations, taking a step back with the teleport helps more vs running into a pile of shredders with 2 free hits.

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As I said before teleports just cut your dps and you still have change to mess up with timing. Its not just about klaus, about other bosses as well.

It can, but you have the heals. It's worth practicing till you can make it consistent.

1 hour ago, Hollow soul 3 said:

Even still, as a soul saver, I would ask how much value that really provides.

For example, if scion just hits you twice (unlucky dash/stomp and you fail teleporting) while you wear void cowl and bone armor you will take 60+ dmg. Thats 3 souls minimum. While with swindler you can activate echo even with failing teleport and still absord those 2 hits. Add to that no durability loss and ability to keep dealing dmg without interrupting to heal.

1 hour ago, Hollow soul 3 said:

Saving souls is mostly valuable in the early game.

You can get 4 jars in first 10 days and fill them with killer bee souls (or just knab bees) so I disagree with that. For me warbot/scion fight is where it matters most because you cant just hop off and refill in minute or two (never ran out of souls tho but had few close calls and friend losing all of them few times).

1 hour ago, Hollow soul 3 said:

if you teleport first and don't let the timer run out. I feel like the limiter is enough to make it not great in these situations.

Echo duration skill makes it long enough to get hit and activate second echo in most cases.

1 hour ago, Hollow soul 3 said:

It can, but you have the heals. It's worth practicing till you can make it consistent.

Or you can just absorb all hits and deal dmg instead of wasting time on more telepoofing, healing and repairing armor in case you mess up. And practice doesnt save from isp pranks sadly.

Also I have to admit bone armor could be combined with lunar swindler for even further invulnerability.

I admit I don't have much stake in the matter of Wortox's skill tree, I've hardly ever played him. And I've not touched the game itself in months at this point. 

 

But what I can say is that I disagree with you for the sole reason that there was exactly 1 thing I wanted to see out of Wortox's skill tree, which was atleast a single perk that lets Wortox get more souls based on a creature's max HP. That way you aren't forced to slaughter dozens, if not hundreds of bees every few hours just to keep topped up. 

 

Also others have already said that his alignment perks are stinky due to them being dependent on specific gear and by extension completely useless pre-rift. But I personally still think it would have been fun and entirely in-character if Wortox's alignment choices where between the Forge and the Gorge instead of the moon or shadows like everyone else. He's the one "survivor" that's not trapped and doesn't have to play by the rules if he doesn't want to. Why do you not do anything with that?

  • Like 1
8 minutes ago, Tigris Nano said:

For example, if scion just hits you twice (unlucky dash/stomp and you fail teleporting) while you wear void cowl and bone armor you will take 60+ dmg. Thats 3 souls minimum. While with swindler you can activate echo even with failing teleport and still absord those 2 hits. Add to that no durability loss and ability to keep dealing dmg without interrupting to heal.

Yeah, that's definitely not ideal if it happens frequently. If you're bringing 12 jars, you can recover from that almost 200 times. The repair kits are going to be your limiter there. You can also bring his balloons for a fast full heal. I like to drop off items before big fights too. If you litter the area with butterflies during the fight, you can also turn on auto heals. 

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You can get 4 jars in first 10 days and fill them with killer bee souls (or just knab bees) so I disagree with that. For me warbot/scion fight is where it matters most because you cant just hop off and refill in minute or two (never ran out of souls tho but had few close calls and friend losing all of them few times).

Sure, but you can still bring a bunch of extra souls to that fight with butterflies and lightbugs.

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Echo duration skill makes it long enough to get hit and activate second echo in most cases.

It might just be my luck in multiplayer, but I've felt like I had to move into the attacks to keep it going. With the extra soul hop, running out on the first feels like a waste. You can teleport to keep it going, but then you're just dodging attacks that already missed you. With 4+ players, you can just stay near the group to get hits, but in 2 and 3 player games the fights can go all over the place. 

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Or you can just absorb all hits and deal dmg instead of wasting time on more telepoofing, healing and repairing armor in case you mess up. And practice doesnt save from isp pranks sadly.

Also I have to admit bone armor could be combined with lunar swindler for even further invulnerability.

 do you get a lot of lag in other games? I might be repeating old news, but those spider nests are a huge culprit. I ended up clearing them all, and placing a dozen down in an old rock biome. Keeping items in organized chests help a lot too, along with a burn pile for excessive feathers, stingers, rot, etc. It won't fix morning lag, but that's pretty predictable at least. It made a pretty noticable difference to me. Kick webbers for best results. 

Stacking the two does sound like a great optimization, it's just my opinion that he's pretty much invincible really early in.

7 hours ago, Hollow soul 3 said:

do you get a lot of lag in other games?

Yes I do. Not a lot but when it happens its really annoying. And somewhere around 8pm (local time) isp just does some brief reboot (literally few seconds) which is enough to drop connection with dst server.

I feel Wortox's SkillTree is one of the best. A big highlight and direction of the "Lifted Spirits" line being how I would prefer them to add onto something.

Instead of things like "Soul Echo lasts longer" and "Soul Echo last longer again", its instead: "20% movement during soul echo", "soul echo is longer", "additional soul echo" and finally "soul hopping map efficeincy".

It's not just a Soul Echo 20% longer -> 40% longer -> 80% longer, it's instead things that add onto the Soul Echo to make it better, but in a dynamic way that can be used for other applications.

Having Soul Echo move faster can be used in combat, or to flee a fight better, or just covering the map more. It's honestly how I hope they occasionally revisit other Skill Trees to be more in line with this approach.

I can't imagine why anyone would like the Wortox tree. All the skills are just an enhancement of an already extremely powerful character.
The Soul Jar mechanic is conceptually cool, but the implementation... Couldn't they have come up with something better than the Shadow Sword +?


I don't know, most of the skills in the tree are just buffs or substitutes.
The Wortox tree is one of the most unremarkable.
In fact, it's more like a hidden buff for Wortox. I don't understand why you get 15 skills right from the start.
This goes against the concept of survival = experience. 

What is the feature and necessity of skills in the game ? They do not carry any value as to simplify the gameplay in 90% of skills. And they simplify it where I personally would not want to.

On 9/27/2025 at 2:53 AM, Tigris Nano said:

Yes I do. Not a lot but when it happens its really annoying. And somewhere around 8pm (local time) isp just does some brief reboot (literally few seconds) which is enough to drop connection with dst server.

Gotcha. So it's not going to be perfect. Are you on a wired connection? I've struggled on wifi before, especially on here. Externality, limiting your connected devices will help. If you're on Xbox, disabling the capture settings makes a small difference. Discord can make things crawl, and phone wifi makes a difference.

In game, pick up everything you can. Stacks of items are easier on the ol' gal. In addition, sorting your chests will limit the stacks, easing the burden further. Old tools and clothes go to the furnace once their Outdated. Bundle wrap food so the it doesn't have to update the decay on as many objects. Space things out more so that there's less objects on screen. That teleport comes in handy then. and commit war crimes against the spiders. Take down the nests everywhere. If we leave one, it can turn into a queen and spread more. Limiting them all to one area will make it way more manageable.

The cave is loaded separately, moles spread out will help after earthquakes, but they also cause lag. It's worth spreading them out and letting them burrow before afw.

Servers with 5 or 6 players can be rough too.

It's a pretty constant battle, but clean teleporting makes a huge difference. 

I feel like automaticly teleporting to dodge a hit if you have a soul echo would be fine if it's the only affinity skills on the lunar side. It's strong, but not stronger than optimal gameplay. 

20 hours ago, Hungry French said:

Bro, in other games, lags don't exist at all compared to DST.

Is severe lag the typical experience? I always blamed my connection or device over the game, but it takes more management than any of the I'm game systems. For me, food, sanity, and health are free compared to making the game work.

  • Like 1
53 minutes ago, Hollow soul 3 said:

Is severe lag the typical experience? I always blamed my connection or device over the game, but it takes more management than any of the I'm game systems. For me, food, sanity, and health are free compared to making the game work.

I certainly don't have a powerful computer. (Why should I have it for a game drawn on paper in 2016). But why should I experience IMPOSSIBLE cave suspensions without mods? 200 ping is a good ping compared to that. Other players who can play heavy AAA games have a delay in the game and it is noticeable. But why should I buy the RXT 5090 for the sake of an almost comfortable game...

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