gaymime Posted September 18, 2025 Share Posted September 18, 2025 (edited) 40 minutes ago, adminaaassh said: Even more, in the bug report section, Jason argued that Wortox was originally a single-player character, so it made sense for souls to drop in Don’t Starve. But that’s completely wrong—Wortox doesn’t even exist in single-player Don’t Starve. Is this really the level of understanding a lead designer should have of his own game? wortox was originally designed to be in ds two years before dst existed. he debuted in dst but he has files in the original game. Edited September 18, 2025 by gaymime something is wrong with the link Link to comment https://forums.kleientertainment.com/forums/topic/168025-request-to-restore-the-floating-statue-mechanism/page/2/#findComment-1836234 Share on other sites More sharing options...
adminaaassh Posted September 18, 2025 Share Posted September 18, 2025 7 minutes ago, gaymime said: wortox was originally designed to be in ds two years before dst existed. he debuted in dst but he has files in the original game. Thank you for your reply. I have deleted that section of text. 1 Link to comment https://forums.kleientertainment.com/forums/topic/168025-request-to-restore-the-floating-statue-mechanism/page/2/#findComment-1836235 Share on other sites More sharing options...
Bumber64 Posted September 18, 2025 Share Posted September 18, 2025 2 hours ago, Sofy Happy said: However, I was truly astonished to learn that the development team had limited awareness of the long-standing applications of the floating statue mechanic. This incident made me realize that the forum community's discussion of deep game mechanics may be far less extensive than in my community. I searched for a tutorial using Google and YouTube. Couldn't find a single one. All relevant results are about a certain mod. 1 Link to comment https://forums.kleientertainment.com/forums/topic/168025-request-to-restore-the-floating-statue-mechanism/page/2/#findComment-1836237 Share on other sites More sharing options...
Jakepeng99 Posted September 18, 2025 Share Posted September 18, 2025 Low key just get the Minecraft mod if you want it this bad. 5 Link to comment https://forums.kleientertainment.com/forums/topic/168025-request-to-restore-the-floating-statue-mechanism/page/2/#findComment-1836238 Share on other sites More sharing options...
Sofy Happy Posted September 18, 2025 Author Share Posted September 18, 2025 1 minute ago, Bumber64 said: I searched for a tutorial using Google and YouTube. Couldn't find a single one. All relevant results are about a certain mod. You may try searching within my Chinese community—these resources are likely difficult to locate using English keywords. If you read my post carefully, you’ll notice I’ve already included a link to a relevant tutorial video there. 1 Link to comment https://forums.kleientertainment.com/forums/topic/168025-request-to-restore-the-floating-statue-mechanism/page/2/#findComment-1836239 Share on other sites More sharing options...
Edible Coal Posted September 18, 2025 Share Posted September 18, 2025 they should hire you, so every time when they want to fix a bug, they would have to bow down and ask you if they are allow to fix this bug 2 2 Link to comment https://forums.kleientertainment.com/forums/topic/168025-request-to-restore-the-floating-statue-mechanism/page/2/#findComment-1836248 Share on other sites More sharing options...
SilverSpoon Posted September 18, 2025 Share Posted September 18, 2025 (edited) 2 hours ago, adminaaassh said: They could have rolled things back. Do you think I’m insulting them? I’m only stating the facts. They haven’t really observed what kinds of players exist, and the so-called “preservation of 3D building” is simply because they don’t want to roll things back. What they actually fixed were only extreme cases, caused by extreme players, under extreme conditions—and there were extremely simple ways to address them, which I’ve already demonstrated. To put it simply, the issues they fixed weren’t even one-tenth as dangerous as a malicious player just walking in with a torch and burning down your whole base. This was totally my poor wording, I'm sorry. Asking for a rollback is not an insult. I believe the developers’ dealing in this case was 100% appropriate, but if you disagree, I have no objection to you asking for further improvements. What I meant by “ insulting the developers” is the unmistakably insulting remarks scattered throughout your other statements. Even in post what I'm replying, bringing up issues completely unrelated to this matter, picking at Jason’s past mistakes, and emphasizing how little the developers supposedly understand the game. I’d like to stop doing that. In particular, calling out and condemnation one of the developers by name in front of everyone is taken as a very serious condemnation in some cultures. Please just STOP this. 2 hours ago, adminaaassh said: If you want to insult me, I would completely accept it and wouldn’t be angry at all, because I truly appreciate that you spoke up for me before. I also deeply appreciate you debating with all kinds of strange people in the forum, because that really takes both courage and patience. Honestly, arguing with people who lack logic and cannot put themselves in others’ shoes is a waste of time. That’s why I respect you from the bottom of my heart. I respect you, because you once spoke up for my post. But I think you still have too good an impression of the developers. They always manage to add some strange and frustrating thing into what could otherwise be a good loaf of bread. They have a pile of legacy issues that remain unresolved. When players raise problems, instead of adjusting their design choices, they rush to release patches—patch after patch—without addressing the root causes. For example, the massive destruction caused by Depths Worms was, and still is, a huge threat to underground bases. I’m glad and honored that you appreciate me. Well, it is really hard lately, I still have hope and love for the developers. When the developers and Jason are put under excessively harsh blame, it hurts me too. And also, they for you and your speaking up, decided and take effort to keep 3D building, even with the official release just two days away. I’m never asking you to spoil the developers or defend them no matter what, but I want you keep to treat them nicely. Edited September 18, 2025 by SilverSpoon 3 Link to comment https://forums.kleientertainment.com/forums/topic/168025-request-to-restore-the-floating-statue-mechanism/page/2/#findComment-1836264 Share on other sites More sharing options...
Cassielu Posted September 18, 2025 Share Posted September 18, 2025 (edited) 14 hours ago, V2C said: We asked around and were super surprised that none of us have ever seen these before! That's the worst part of the whole thing. Developers really don't watch the community content. Edited September 18, 2025 by Cassielu 3 2 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/168025-request-to-restore-the-floating-statue-mechanism/page/2/#findComment-1836275 Share on other sites More sharing options...
Lovens Posted September 18, 2025 Share Posted September 18, 2025 2 hours ago, Bumber64 said: I searched for a tutorial using Google and YouTube. Couldn't find a single one. All relevant results are about a certain mod. What key words did you use? I just typed "DST how to build on Z axis" and this video came up as a result immediately: I saw a lot of other videos which weren't explicitly teaching this technique alone (hence they didn't have it in the video title) but were teaching it in order to use it for boss cheesing or build crazy efficient resource farms. Here's an impressive one that utilizes this 3d building technique for a multilayer-oriented Krampus sack farm: 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/168025-request-to-restore-the-floating-statue-mechanism/page/2/#findComment-1836277 Share on other sites More sharing options...
Uedo Posted September 18, 2025 Share Posted September 18, 2025 (edited) 3 hours ago, Cassielu said: That's the worst part of the whole thing. Developers really don't watch the community content. Yeah for sure - it's only been used for 6 years, posted on this forum a lot, youtube, bilibili. I'm surprised too, considering it was raised as a bug a few times too, 'we've never seen this before' is wild considering the bug tracker posts have been archived haha Edited September 18, 2025 by Uedo 1 Link to comment https://forums.kleientertainment.com/forums/topic/168025-request-to-restore-the-floating-statue-mechanism/page/2/#findComment-1836285 Share on other sites More sharing options...
Mike23Ua Posted September 18, 2025 Share Posted September 18, 2025 I’m just going to be honest about it, Klei Devs are far far more generous & kind hearted about this then I have seen other development companies be in the past. Most developers would literally tell you “It’s their game, they designed it the way that they wanted it to be played & they will make the necessary changes & adjustments to continue to provide you with the experience they intended for you to play as needed.” I’ve literally seen other game forums with developers leaving post like “If you don’t like the changes we have made, feel free to go play something else.” Yet that’s NOT Klei, not only are they trying to Preserve your Unintended gameplay, but their also going the extra step by giving you additional commands to continue playing in your unintended way. Meanwhile: I’ve been temporarily banned from GTA Online just for getting my character wedged between a floating ramp down at the docks that did nothing else but hilariously slingshot you across the map with rag doll physics. You really should stop throwing Insults at these devs who took the time out of their (probably super busy) schedule's to go the extra mile for you. 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/168025-request-to-restore-the-floating-statue-mechanism/page/2/#findComment-1836356 Share on other sites More sharing options...
adminaaassh Posted September 18, 2025 Share Posted September 18, 2025 (edited) 9 hours ago, SilverSpoon said: This was totally my poor wording, I'm sorry. Asking for a rollback is not an insult. I believe the developers’ dealing in this case was 100% appropriate, but if you disagree, I have no objection to you asking for further improvements. What I meant by “ insulting the developers” is the unmistakably insulting remarks scattered throughout your other statements. Even in post what I'm replying, bringing up issues completely unrelated to this matter, picking at Jason’s past mistakes, and emphasizing how little the developers supposedly understand the game. I’d like to stop doing that. In particular, calling out and condemnation one of the developers by name in front of everyone is taken as a very serious condemnation in some cultures. Please just STOP this. I think you misunderstood me. I’m not just talking about some past developer—I’m trying to say that disappointment doesn’t build up in a single day. If you closely analyze some of the developers’ actions—their designs, how they react when those designs spark public debate, and the solutions they offer in response to feedback—you can judge their behavioral logic and their main ways of handling things. Look at past controversies and how they ended, and you can piece together a complete picture of the developers, then form a basic judgment about their behavior. Personally, I think the result is negative, which is why I’m so disappointed in them. I don’t deny that their recent updates show progress, but there are still many issues. Their improvement is mainly in update design, while their logic and order for handling problems raised by feedback are the same as before. From the developers’ livestreams and prior replies, we can also see their level of understanding of the game. Frankly, it seems like they usually play with developer mode on; I don’t think they’ve actually played through the short-run experience—the core loop for the game’s main audience—going from one boss to all bosses. This isn’t an insult; it’s a deduction based on their past words and actions. For example, when a design problem appears, their core focus isn’t the problem itself but the next update. Their release dates are fixed. As for public opinion, they rely on the heat fading with time. If they truly intend to fix things, maybe it’ll be three to four years later—by then people may have forgotten what others raised. But the anger accumulates in some players’ hearts, and that’s how a vicious cycle forms. "Of course, I’ve thought of a solution. In fact, all the developers need to do is talk a bit more. When public debate arises, they could simply say, ‘We’ve noticed this issue and are discussing it internally, but we have work tasks scheduled, so the fix may only come in the next update or even the one after that.’ I think people would understand. Their lack of understanding of the community could also be addressed by creating ways to invite dedicated players, bloggers, or wiki authors to provide efficient, high-quality feedback. Simply put, they really talk too little with players, while too many strange voices dominate the forums—they need a round of high-quality filtering. Of course, I’m not trying to brag. I’m just an ordinary player, and most of my game knowledge comes from people who have played this game deeply. I hope the developers will reach out to people who are truly influential and technically skilled to gather their opinions and feedback. When bugs appear, I hope they can raise the issue and engage in open, enthusiastic discussions to judge whether these things benefit the game. Honestly, the content developers add in updates is often too little and sometimes not very interesting. That’s why some players take joy in exploring the game mechanics—even if it’s sometimes seen as exploiting a bug, I think as long as it benefits the game, it’s fine to keep it."** We know that developers are under pressure with fixed update schedules, which is why their responses to feedback are often not very timely. Many item designs, for example, remain only as textures in the files without being implemented right away, and are only added later. But just a little more dialogue and communication would be enough to resolve these issues. This is actually a solution I suggested in some of my earlier posts. Edited September 18, 2025 by adminaaassh 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/168025-request-to-restore-the-floating-statue-mechanism/page/2/#findComment-1836380 Share on other sites More sharing options...
Well-met Posted September 18, 2025 Share Posted September 18, 2025 i think an ordinary player would be thankful that the devs personally accomodate them and even come up with a special console command all for your little self 1 4 Link to comment https://forums.kleientertainment.com/forums/topic/168025-request-to-restore-the-floating-statue-mechanism/page/2/#findComment-1836385 Share on other sites More sharing options...
adminaaassh Posted September 18, 2025 Share Posted September 18, 2025 Of course, I’ve noticed all of this, and I respect their effort and hard work. But patching things in this way doesn’t address the root problem. This has also been their consistent approach—when issues arise, they try to resolve them in simple ways without fully considering the consequences. They also tend to think more from a developer’s perspective rather than a player’s. I see all of these as serious problems." "Complex problems rarely have simple solutions. They require considering many factors and deep, balanced thinking and design to reach a near-perfect level. Sometimes you need to brainstorm widely; other times you need to ask for other people’s opinions. I believe developers could get many excellent solutions simply by asking players—whether on the forums or in their official groups." But in reality, when public debate or dissatisfaction with the developers’ design arises, there is often no response from the developers at all. For example, in the case of the fire issue in the general discussion, honestly, when I saw some people saying things that were illogical and completely lacking empathy, I felt nothing but anger. I had no desire to argue with them, because I knew there was no way I could convince them. That’s also why the majority of people remain silent—because it’s not worth it, and it’s meaningless Link to comment https://forums.kleientertainment.com/forums/topic/168025-request-to-restore-the-floating-statue-mechanism/page/2/#findComment-1836387 Share on other sites More sharing options...
Mike23Ua Posted September 18, 2025 Share Posted September 18, 2025 2 hours ago, Well-met said: i think an ordinary player would be thankful that the devs personally accomodate them and even come up with a special console command all for your little self I mean it goes beyond more than that and I KNOW you all think I’m the residential forums crazy guy that no one listens to but Klei literally added a command prompt so the player can opt to make things float above ground in an unintended way, (but now it’s actually intended?) You have any idea how many mod creators are going to have an absolute field day with this??? 1 Link to comment https://forums.kleientertainment.com/forums/topic/168025-request-to-restore-the-floating-statue-mechanism/page/2/#findComment-1836413 Share on other sites More sharing options...
Popian Posted September 19, 2025 Share Posted September 19, 2025 (edited) 15 hours ago, adminaaassh said: even with v2c reminding him twice in a row, he still managed to summon the Ancient Fuelweaver on the surface. This is not an accurate interpretation. The context is that he wanted to demo the shadow affinity, but the account did not have the AFW requirement unlocked yet. Here's a transcription: Quote Jason: Can I just spawn the Ancient Fuelweaver here? *looks right towards Vito* I don't think you can. Vito: Uhm.. *looks to upper right* Jason: I think it dies. *turns back* Vito: I think it might just die right away. Jason: Yeah.. Vito: ..but you know what, if you're quick *chuckles* it might still work. Jason: *mumbles* ..called that uhh.. daten.. no.. that.. stalker? Offscreen (Jan?): Ruins I think? Vito: Stalker atrium. Jason: Atrium. He's not completely oblivious, and I do not find it to be a situation that he ought to be familiar with if there are other ways to achieve the same result. What I find unusual is that there is a person in your circle that is spiteful enough to watch entire streams to catalogue any semblance of someone slipping up to support the narrative that he is incompetent and arrogant. It's not even for protection from something like abuse, just straight up defamation. Edited September 19, 2025 by Popian 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/168025-request-to-restore-the-floating-statue-mechanism/page/2/#findComment-1836428 Share on other sites More sharing options...
Lovens Posted September 19, 2025 Share Posted September 19, 2025 4 hours ago, adminaaassh said: I think you misunderstood me. I’m not just talking about some past developer—I’m trying to say that disappointment doesn’t build up in a single day. If you closely analyze some of the developers’ actions—their designs, how they react when those designs spark public debate, and the solutions they offer in response to feedback—you can judge their behavioral logic and their main ways of handling things. Look at past controversies and how they ended, and you can piece together a complete picture of the developers, then form a basic judgment about their behavior. Personally, I think the result is negative, which is why I’m so disappointed in them. I don’t deny that their recent updates show progress, but there are still many issues. Their improvement is mainly in update design, while their logic and order for handling problems raised by feedback are the same as before. From the developers’ livestreams and prior replies, we can also see their level of understanding of the game. Frankly, it seems like they usually play with developer mode on; I don’t think they’ve actually played through the short-run experience—the core loop for the game’s main audience—going from one boss to all bosses. This isn’t an insult; it’s a deduction based on their past words and actions. For example, when a design problem appears, their core focus isn’t the problem itself but the next update. Their release dates are fixed. As for public opinion, they rely on the heat fading with time. If they truly intend to fix things, maybe it’ll be three to four years later—by then people may have forgotten what others raised. But the anger accumulates in some players’ hearts, and that’s how a vicious cycle forms. "Of course, I’ve thought of a solution. In fact, all the developers need to do is talk a bit more. When public debate arises, they could simply say, ‘We’ve noticed this issue and are discussing it internally, but we have work tasks scheduled, so the fix may only come in the next update or even the one after that.’ I think people would understand. Their lack of understanding of the community could also be addressed by creating ways to invite dedicated players, bloggers, or wiki authors to provide efficient, high-quality feedback. Simply put, they really talk too little with players, while too many strange voices dominate the forums—they need a round of high-quality filtering. Of course, I’m not trying to brag. I’m just an ordinary player, and most of my game knowledge comes from people who have played this game deeply. I hope the developers will reach out to people who are truly influential and technically skilled to gather their opinions and feedback. When bugs appear, I hope they can raise the issue and engage in open, enthusiastic discussions to judge whether these things benefit the game. Honestly, the content developers add in updates is often too little and sometimes not very interesting. That’s why some players take joy in exploring the game mechanics—even if it’s sometimes seen as exploiting a bug, I think as long as it benefits the game, it’s fine to keep it."** We know that developers are under pressure with fixed update schedules, which is why their responses to feedback are often not very timely. Many item designs, for example, remain only as textures in the files without being implemented right away, and are only added later. But just a little more dialogue and communication would be enough to resolve these issues. This is actually a solution I suggested in some of my earlier posts. So true. I'm still bitter af about Pearl's island destruction and moon gleams setting plant mobs on fire nonsense. No amount of new updates, skins and new content is going to change my disappointment over the battles that I lost trying to defend bits of gameplay I once loved. I'm still avoiding Lunar Arc finale like plague because I don't want to move Pearl and have her island forever ruined in my current world. And I don't even have an option to evict stupid Wagstaff from her island. For the 3d building technique devs at least acknowledged how important it is to the players and said they will look into doing something to preserve it. For the moon gleams controversy they straight up ignored a 13+ page discussion about it and many other related posts, and they never said anything regarding Pearl's island genocide either. They just don't care and nothing will change my mind about it unless I see a response from them and any actions aimed to fix the ruined enjoyment in those two aspects of the game. 3 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/168025-request-to-restore-the-floating-statue-mechanism/page/2/#findComment-1836431 Share on other sites More sharing options...
Bumber64 Posted September 19, 2025 Share Posted September 19, 2025 (edited) 13 hours ago, Lovens said: What key words did you use? I just typed "DST how to build on Z axis" and this video came up as a result immediately Something like "don't starve 3D building glitch", and some variations including "statue" or "tutorial". (It's technically the Y axis, but I guess the search term works.) The results still only seem to show how to do it using commands. I think you'd have to be engaged in the Chinese community to be aware that this is something that can be done on any random server by using burnt end tables. Edited September 19, 2025 by Bumber64 Link to comment https://forums.kleientertainment.com/forums/topic/168025-request-to-restore-the-floating-statue-mechanism/page/2/#findComment-1836441 Share on other sites More sharing options...
yyyyyyyyyyyyyyy Posted September 19, 2025 Share Posted September 19, 2025 5 hours ago, Well-met said: i think an ordinary player would be thankful that the devs personally accomodate them and even come up with a special console command all for your little self Would an "ordinary player" like you insult others, call them poison, giant baby? I told you to read the guidelines yesterday but I would break them myself now. As I can no longer stand someone like you keep saying what "ordinary players" should be like. Suggestions, bug reports, even criticisms are meant to make this game better. But what about you? What is your purpose? Why do you keep insulting those who want to make DST better? Yes some of them may do it indignantly, and that is the reason why you label them and directly attack a type of players? Have you ever realized your poisonousness is beyond the barrier of language? You are the saddest giant baby here, trying to get forum attention by showing your obsession with Klei and devs. If administrators punish me for my words above, I will accept it as I deserve it. And you? Have you ever felt uneasy when you pretend to be an ordinary player in the forum? 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/168025-request-to-restore-the-floating-statue-mechanism/page/2/#findComment-1836451 Share on other sites More sharing options...
Lovens Posted September 19, 2025 Share Posted September 19, 2025 9 hours ago, Bumber64 said: Something like "don't starve 3D building glitch", and some variations including "statue" or "tutorial". (It's technically the Y axis, but I guess the search term works.) The results still only seem to show how to do it using commands. I think you'd have to be engaged in the Chinese community to be aware that this is something that can be done on any random server by using burnt end tables. The second video I linked doesn't use commands, but I agree it's a bit tougher to find unless you know about it. I think unlike Chinese community, US and EU players used this technique a lot more often to gain gameplay advantage than just for decor, therefore were hesitant to share it, afraid that it will be patched. 1 Link to comment https://forums.kleientertainment.com/forums/topic/168025-request-to-restore-the-floating-statue-mechanism/page/2/#findComment-1836497 Share on other sites More sharing options...
gaymime Posted September 19, 2025 Share Posted September 19, 2025 23 hours ago, Lovens said: What key words did you use? I just typed "DST how to build on Z axis" and this video came up as a result immediately: I saw a lot of other videos which weren't explicitly teaching this technique alone (hence they didn't have it in the video title) but were teaching it in order to use it for boss cheesing or build crazy efficient resource farms. Here's an impressive one that utilizes this 3d building technique for a multilayer-oriented Krampus sack farm: i remember when that orangE video came out! i also remember when someone in one of his servers made a house with a set of stairs and was working on a roof 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/168025-request-to-restore-the-floating-statue-mechanism/page/2/#findComment-1836502 Share on other sites More sharing options...
Uedo Posted September 20, 2025 Share Posted September 20, 2025 (edited) On 9/19/2025 at 2:39 AM, Bumber64 said: (It's technically the Y axis, but I guess the search term works.) It's not. It's firmly the Z axis. It's understandable, cause depending on how it's described to you it'll SOUND like it's describing the Y axis - it's not though, it's Z. Well I stand corrected, just had a little peep into how things are handled - You're right, it IS the Y axis. I didn't think it was the same as Unity for some reason. Interesting to know On 9/19/2025 at 12:28 PM, Lovens said: The second video I linked doesn't use commands, but I agree it's a bit tougher to find unless you know about it. I think unlike Chinese community, US and EU players used this technique a lot more often to gain gameplay advantage than just for decor, therefore were hesitant to share it, afraid that it will be patched. That's the exact reason Lovens - It appeared on the forums a few times though, I think each time it was presented on here by the chinese community Edited September 20, 2025 by Uedo Link to comment https://forums.kleientertainment.com/forums/topic/168025-request-to-restore-the-floating-statue-mechanism/page/2/#findComment-1836709 Share on other sites More sharing options...
Beetrice Posted October 1, 2025 Share Posted October 1, 2025 On 9/18/2025 at 4:30 AM, adminaaassh said: If you want to insult me, I would completely accept it and wouldn’t be angry at all, because I truly appreciate that you spoke up for me before. I also deeply appreciate you debating with all kinds of strange people in the forum, because that really takes both courage and patience. Honestly, arguing with people who lack logic and cannot put themselves in others’ shoes is a waste of time. That’s why I respect you from the bottom of my heart. They could have rolled things back. Do you think I’m insulting them? I’m only stating the facts. They haven’t really observed what kinds of players exist, and the so-called “preservation of 3D building” is simply because they don’t want to roll things back. What they actually fixed were only extreme cases, caused by extreme players, under extreme conditions—and there were extremely simple ways to address them, which I’ve already demonstrated. To put it simply, the issues they fixed weren’t even one-tenth as dangerous as a malicious player just walking in with a torch and burning down your whole base. And do you really think it’s only about 3D building? Other related mechanics have also been affected. I respect you, because you once spoke up for my post. But I think you still have too good an impression of the developers. They always manage to add some strange and frustrating thing into what could otherwise be a good loaf of bread. They have a pile of legacy issues that remain unresolved. When players raise problems, instead of adjusting their design choices, they rush to release patches—patch after patch—without addressing the root causes. For example, the massive destruction caused by Depths Worms was, and still is, a huge threat to underground bases. I used to, like you, hold expectations for the developers. But in the end, all they did was churn out new items while never fixing the flaws in older designs. Do you know? They even insulted players directly through in-game dialogue: “Can’t always get what you want. Some never do.” That line belongs to Wendy. Back when her skill tree was heavily criticized, this line—which is triggered only under the very specific condition of checking the Picnic Casket without clicking it—was discovered by Chinese players almost immediately. But nobody bothered to raise it in the forum because they already believed the developers were beyond hope. They had given up, resigned to the developers repeatedly ruining the game. (Of course, if you want to be charitable, you can assume the developers just didn’t know—but I still have more examples.) Back then, the players who gave feedback felt mocked by Wendy’s line. Of course, that’s looking at it in the worst possible light. There’s also Maxwell’s line when examining a Spirit Vessel filled with souls: “I have to be nice to dead people now?” —which was also seen as mocking the players who raised concerns at the time. Of course, if you want to take it positively, you could argue that these were simply mistakes or unintentional choices. Not long ago, the developers finally fixed a crash bug where inserting a Geode Fruit into a Cratered Moonrock would cause the game to crash. Do you know how long it took them? Nearly a year. Ever since the Geode Fruit was introduced, that crash existed, and it took them almost a year to fix it. Even after someone posted a fix in the bug report section, and the game had gone through several updates, they only then realized and fixed it. A crash bug that takes a year to fix—is that reasonable? Bug Tracker Reference And then there’s Jason, the lead game designer. As the lead designer, he couldn’t even row a boat properly—something that takes up one-fifth of short-term gameplay. (All you need to do is drag lightly, but he kept clicking the mouse.) In livestreams, even with v2c reminding him twice in a row, he still managed to summon the Ancient Fuelweaver on the surface. (You might not realize how significant that is, but if you test the game content regularly, you’d know just how absurd that is.) Video: Jason rowing poorly, 32:07 Video: Jason rowing again, 42:56 (Please manually skip the video to the specific timestamp.42.56) Video: Jason summoning Ancient Fuelweaver on the surface, 31:47 Jason even once said: “If you don’t like a setting, just turn it off.” This statement spread widely among Chinese players. Why? Because at that time, the Great Depths Worm was destroying bases built by long-term save players. This boss was part of a game update. But in order to enjoy new content while also protecting their bases, long-term players had to turn off game settings entirely. How absurd is that? Isn’t it fair to say the developers aren’t thinking from the players’ perspective? Should modifying game settings with console commands really be considered a default expectation for players? Wendy’s skill tree issues haven’t even been resolved to this day. Her “Vengeful Ghost” ability can still attack friendly units. Of course, you might think I’m singling out the lead designer, Jason. But the fact is, he is the lead designer, and so many of these issues are tied to him. On top of that, Wendy’s skill tree was his design (yes, the livestream replay confirmed this). And these problems weren’t just noticed by one or two people or a small group—they were widely shared out of frustration within several parts of the Don’t Starve community at the time. Of course, this is only part of it. In fact, if you look at the developers’ design choices and their attitude toward feedback, you can really feel a deep sense of despair. I truly respect you, and I genuinely envy the fact that you can still remain passionate about this game without feeling angry at the developers’ decisions or the atmosphere on the forums. You’ve even seen some of my earlier posts about this. And again, this is only part of it—I could come up with even more specific examples if I tried. What I want to say is that everything I’ve written here, I actually put down in one go, without carefully thinking it through. Some Rational and Angry Criticism/一些带着理智与愤怒的批评 - [Don't Starve Together] General Discussion - Klei Entertainment Forums https://forums.kleientertainment.com/forums/topic/159719-the-destructive-power-of-the-great-depths-worm-is-immense-and-irreversible/page/3/#findComment-1748456 I used to have a lot of expectations for the developers. Because of the time difference, I often stayed up until two in the morning on my Friday nights off, just to wait for one of their updates. Back then, when they made changes that destroyed certain gameplay techniques, I would always try to find reasons to justify their decisions. But after everything that has happened, I can honestly say I feel truly hopeless now. If you want to know more, I can still come up with other examples. And of course, it’s not just about the developers themselves. It’s also about certain bugs, other members of the dev team, the way they handled issues, and the order in which they chose to deal with them. On the Chinese internet, many bugs have been discovered, but players really don’t want to come to the forums to report them. For bugs that enhance gameplay, players don’t want to report them because they don’t want the developers to patch them. (Well… never mind, please just look at the posts I mentioned earlier.) As for the more harmful bugs, players are simply too tired and unwilling to bother reporting them anymore. Many Chinese players have already fallen into complete despair with the developers. To borrow the words of a friend of mine: the only reason this game still has such high popularity is because of its solid foundation and strong moddability. Right now, nine out of ten servers on the list are running mods. If it weren’t for these mods, for AFK servers, and for the skins handed out by the developers, then given the way they usually operate, this game probably would have declined long ago. Of course, that’s just my friend’s opinion—so take it only as a reference. Of course, we are fully aware of our own position. The so-called “certain players” I mentioned are actually just a small minority. They dig deep into the game, examine the code, release videos, and even create Chinese wikis. Of course, no matter how you look at it, these people are the minority. The majority of the game’s audience consists of short-term players who finish the game in a few hundred days—we are very aware of this. It’s just like Minecraft. But at least Minecraft doesn’t suppress players like us. Of course, I know some people might say, “Well, why don’t you just play Minecraft then?” But tell me, why would I bring up these issues on the Klei forums if that were the case? Now, all I feel is disappointment. In the past, I would look forward to new content, but now, with each update, I only pray that they won’t change the things that have existed before. Another point is that when some of their designs have issues and players discuss them, the solutions they offer usually come in the form of patches rather than rollbacks or removing certain mechanics. Instead, they often add new designs, which frequently fail to address the root problems. I’m not sure whether this is related to their workload, but when a design is implemented, it often becomes effectively unchangeable—unless the design has an extremely large or extremely small impact (like the old disease system or the bat knife attacking Shadow creatures to drain health). Let me add a few more points I just thought of. The world regeneration setting for Palmcone Trees doesn’t actually work at all. According to some experienced players in past community groups, it seems the developers never even wrote the proper scope for it. Also, the setting for meteor fields doesn’t work either. Both of these issues are things people can’t even be bothered to report anymore. I got to the part about Wendy and lost interest. You're just another one of those people... I suggest opening another game if you want to behave like this. Maybe shoot 'em ups are more your type? Link to comment https://forums.kleientertainment.com/forums/topic/168025-request-to-restore-the-floating-statue-mechanism/page/2/#findComment-1837815 Share on other sites More sharing options...
SilverSpoon Posted October 1, 2025 Share Posted October 1, 2025 (edited) 11 minutes ago, Beetrice said: I got to the part about Wendy and lost interest. You're just another one of those people... I suggest opening another game if you want to behave like this. Maybe shoot 'em ups are more your type? When someone who goes so far as necroposting to write stuff like this says “another one of those people,” I think they mean a sane person. Don't count me as a sane person. I'm as high as Charlie Sheen. Edited October 1, 2025 by SilverSpoon 1 Link to comment https://forums.kleientertainment.com/forums/topic/168025-request-to-restore-the-floating-statue-mechanism/page/2/#findComment-1837819 Share on other sites More sharing options...
Beetrice Posted October 2, 2025 Share Posted October 2, 2025 On 9/30/2025 at 8:48 PM, SilverSpoon said: When someone who goes so far as necroposting to write stuff like this says “another one of those people,” I think they mean a sane person. Don't count me as a sane person. I'm as high as Charlie Sheen. I got owned. 1 Link to comment https://forums.kleientertainment.com/forums/topic/168025-request-to-restore-the-floating-statue-mechanism/page/2/#findComment-1837971 Share on other sites More sharing options...
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