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I genuinely thought this was a **** post for a second, like someone got bored and wanted to post something for the sake of doing it. 

It feels like its getting harder and harder to tell what is actually going on in the forums sometimes.

  • Like 1
2 hours ago, Mysterious box said:

As nice as Walter is post skill tree he's still a death spiral character to anyone whose not at a certain level which is why even when he is played most Walter's still tend to avoid combat in pubs or die fairly often.

The people who death spiral as Walter, death spiral as every character eventually. 

Atleast Walter has a lot of perks which can help base building even if that Walter player doesnt want to fight. Woby here, woby there skill can be used to send food and flutterstrips to teammates that are far away and they can place excess loot for woby to return to base.

3 minutes ago, Bellium said:

Wolfgang feels too weak I agree. Only double damage, double tool efficency and the like. Where's my double speed? double food? double armour durability? Klei plz fix

Double damage is weak when characters like Wurt can get armies to do all the fighting. 

Wolfgang doesnt even have a reliable AOE... dumbbell throw is terrible. In this day in age most characters have convenient to use AOE damage, not wolfgang tho.

All jokes aside Klei, wolfgang does need a rework to his skilltree, he's lacking in strength and uniqueness compared to the rest of the skill tree characters.

2 minutes ago, Well-met said:

Dont Starve not having exploits challenge (impossible)

Don't starve together has Pokemonitis, where the developers are releasing updates thinking it's awesome but it's at the same level of complexity as games developed 10 years prior.... 

Klei needs to get with the times. Or yeno, stop employing the Chinese mobile game strategy to DST... (minimum contents updates which prioritize the highly cost efficient skin pack releases). 

Give us 30quid DST DLC expansions, new DST map, new seasons, new characters. Not this sad, drip feed of minor content to exploit skin packs. It's like they are milking the crap out of DST to fund the rest of the company.

Wouldn't be surprised that once a big enough playerbase is established for Beastieball, klei will start implementing skin packs or beastie alternative skins (i know Klei is a publisher but they probs have a lot of control) plus the game is designed to run on a potato to be accessible to absolutely everyone, it's pretty much a mobile game on PC.

Ps Klei, give beastieball a proper coop and it might take off like DST.

Id say number 4 isn't a bug. It takes a lot of strength to ride a beefalo and hold onto a weight at the same time. Beefalo are not smooth rides, they're shaking around constantly.

2 hours ago, Gashzer said:

The people who death spiral as Walter, death spiral as every character eventually. 

This just isn't true Walter is the only character who is actively disadvantaged passively from not keeping your hp topped off while things like sanity will eventually deplete for a character or starvation and death via combat can eventually kill a character it doesn't spiral like with Walter. For him the more you get hit the faster your sanity drains and the faster your sanity drains the more likely you get hit.

3 hours ago, Gashzer said:

Atleast Walter has a lot of perks which can help base building even if that Walter player doesnt want to fight. Woby here, woby there skill can be used to send food and flutterstrips to teammates that are far away and they can place excess loot for woby to return to base.

I wouldn't really say he has base building skills he's more so good at supporting the team on the go.

 

That being said Woby here Woby there isn't a very good skill all things considered but even more so in a more passive playstyle as you're more likely to pick up more Woby centric skills which makes parting from her feel worse not even considering her being slower than just going yourself now. Even in teamplay situations it really requires the team to play into it for actual use to come from it as everyone needs compasses and we know how often we carry those around. Like in theory it sounds great but in practice it's just a waste of time in most cases unless you play with a regular group that is willing to indulge you it's use cases end up being very niche and often costing you more time than you'd actually save using it.

3 hours ago, Gashzer said:

Klei needs to get with the times. Or yeno, stop employing the Chinese mobile game strategy to DST... (minimum contents updates which prioritize the highly cost efficient skin pack releases). 

Can't say I agree that this is what's happening but I don't see why this is being referred to as a Chinese mobile game strategy when what you are describing is a general mobile game strategy.

  • Like 1
8 hours ago, Gashzer said:

Double damage is weak when characters like Wurt can get armies to do all the fighting. 

Wolfgang doesnt even have a reliable AOE... dumbbell throw is terrible. In this day in age most characters have convenient to use AOE damage, not wolfgang tho.

All jokes aside Klei, wolfgang does need a rework to his skilltree, he's lacking in strength and uniqueness compared to the rest of the skill tree characters.

All characters can assemble an army. Pig's, Bunnyman's, Rock Lobsters and Even Spiders lol. Wolfgang even enhances them.

  • Like 1

You forgot to add "gets staggered when changing forms" to the list of his downsides. This one is impactful enough to me to overweight all his upsides and perks, even with the skill tree. I would choose technically weaker Wanda (who doesn't get staggered and doesn't whine when her forms change) over silly whiny Wolfgang any day. 

Edited by Lovens
20 hours ago, Catapult 2.0 said:

Then let's compare characters by dividing the game into early, mid, and late stages. Wolfgang can craft an axe at the start and deal damage close to a Ham Bat, and with an actual Ham Bat, he can output damage some characters could never achieve in their entire playthrough. He can defeat the Ancient Guardian in 2 days and take down the Celestial Champion's twin shadows by day 20—yet you still call him 'weak.' Just because he no longer holds a monopoly among characters doesn't make him weak. Don’t you realize one purpose of skill trees is to balance previously dominant characters? All this means is that Wolfgang isn’t sitting on the throne like he used to. Meanwhile, Walter and Wurt are among the most feeble early-game characters—extremely weak. Their late-game strength comes at the cost of time and resources; they’re growth-dependent, resource-heavy picks. You’re clearly comparing their strengths to Wolfgang’s weaknesses

Game phases are not an argument when its so easy and cheap to change characters whenever you like, every character has to be viable in on way or another in late game, i dislike the concept of being strong in early game and feels "weak" late game because you can change characters whenever you like. Other thing is being able to pick 15 points on skill trees day one, i think points it will be much better if you need to grind for it during gameplay, and if you change your character , you need to grind again for the points. Its sad that in this game you have the "playable" characters and the "swapable" ones

On 8/5/2025 at 11:44 AM, Catapult 2.0 said:

Our poor, feeble Wolfgang is just so weak - merely having:

  • Over double the attack power and work efficiency compared to other characters
    • Using half the tools/weapons/armor durability
    • Taking only half health/sanity penalties from work/combat
    • Killing Crawling Horrors in just two hits
  • +50 max hunger/hp over Wilson, same sanity cap
  • Blazing-fast carrying and rowing speed

I know that this post isn't really made to argue anything in good faith to begin with but I still want to address this part because people just seem to think like Wolfgang is the best character at the game when it comes to everything and I think that this is a really bad and wrong mindset. I'll address each argument separately. 

Wolfgang does undoubtedly have very early and easy access to a high damage multiplier, but this doesn't invalidate the fact that several characters are able to reach high damage numbers too. Willow, Wendy, Wickerbottom, Winona, Woodie, Maxwell, Wigfrid, Wurt, Walter and Wanda (aswell as Warly and Webber but not as good since they're not very good characters) are examples of characters who are able to trivialize bosses and/or output very high damage before gaining access to any rifts equipment. This is excluding things like Winona and Wortox's damage outputs when you do include rifts or how every character gets access to planar equipment which favors lower damage multipliers.  Yes, Wolfgang spawns with pretty much his full damage potential, but this doesn't mean that his damage doesn't start looking less appealing when other characters eventually start catching up. (I can provide DPS numbers if you'd like me to lol)

Wolfgang's work efficiency is good, but not anything crazy. What this post failed to mention is that mighty Wolfgang uses more durability on tools compared to other characters. This means that Wolfgang does not have the advantage of "using half the tools durability". Yes, he can crit work, but since it's RNG I can't really measure his tool efficiency properly but it is not double of other characters. What I can do is mention that Woodie, Maxwell, Winona and Wurt achieve better results than Wolfgang can, and the characters I named also happened to have high damage potentials. Pigs are also usable by nearly every character otherwise and are very good for logging. Bearger/mutated bearger is achievable on second autumn and is one of the best resource gathering methods achievable on every character. Deerclops can be utilized for logging similar to Bearger aswell.

Max health does NOT matter! If you're gonna take 50 health of damage, you're gonna heal 50 health of damage. DST is a game with very high damage reduction armors. Football helmets and eyemasks provide 80% meaning that Wilson goes from having 150 health to 750 effective health. With the thulecite crown or dreadstone helmet, it is double, boosting Wilson's effective health to 1500 and night armor or the marble suit will boost his effective health to 3000. What this means is that regardless of whether you're playing with 575, 200, 150, 75 or 37.5 health you are always able to achieve an extremely high level of safety because armor in this game is very potent. Especially true when eyemask and dreadstone helmet are repairable.

Wolfgang's ability to carry statues at his default speed is good! But "blazing fast" really blows it out of proportion. Any character can tame a beefalo, whose speed is not hindered by carrying heavy objects. This means that an untamed beefalo with a basic saddle will reach 9.8 speed, 63.33% faster than Wolfgang.Walter and Woby are able to carry heavy objects at a speed of 13 speed + teleport/14 speed (depending on alignment), which is 216.66% faster (excluding teleports)/233.33% faster than Wolfgang walking. Wortox is able to straight up just teleport across the map holding a heavy object which makes him the undisputed king of moving heavy objects meaning that the only way that Wolfgang really keeps up with these forms of statue transportation is using a beefalo himself which nullifies the argument. 

Wolfgang's rowing speed and max hunger (the two things I haven't mentioned yet) are solid! And are things that are very convenient. But they are not game changing, and that's really my point: Wolfgang is not this character who has things other characters don't have access to in any form. The truth is that the modern DST roster deals very high damage (often AoE), has tools for getting around really fast, and is overall extremely stronger than before. Wolfgang will be used in speedrunning and will be a big choice for boss rushing because he is the fastest in a lot of cases, yes, but other characters still have merits that are fun to explore if you want to play them. 

Also, you can make any character look broken when you describe them like that... Here's my take.

Poor little lonely Webber is just so weak - merely having:
- Infinite healing by using nurse spiders and attacking a mob with health regeneration like Chester
- The ability to eat raw monster meat without any penalties and the ability to tame spiders and cause monster wars to get infinite healing and food
- Infinite DPS from having no cap on minion taming
- A beard that gives him insulation for free
- Ability to sleep in tier 3 dens for free meaning that you never need to make a tent and deal with its durability.
- +25 hp/+25hunger over Wilson

Regarding the rest of the post, if you want them gone, then report them in the appropriate forum like any other person would. These threads that are made out of spite are toxic and shouldn't exist on the forums. Every character has game breaking bugs, this isn't exclusive to Wolfgang. 

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6 hours ago, Lovens said:

You forgot to add "gets staggered when changing forms" to the list of his downsides. This one is impactful enough to me to overweight all his upsides and perks, even with the skill tree. I would choose technically weaker Wanda (who doesn't get staggered and doesn't whine when her forms change) over silly whiny Wolfgang any day. 

just run with a dumbell and you’ll not become weaker.

3 minutes ago, Sacco said:

just run with a dumbell and you’ll not become weaker.

I can't fish or farm with the dumbell, and sometimes you need to carry something else like a lantern or a walking cane, both of which take up hand slot. If you are on the boat fishing/reeling a fish and you lose mightiness, you lose the fish and the lure due to the annoying debuff animation that interrupts your action. 

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I recently faced WARBOT+SCION with Maxwell and Wigfrid. With Maxwell, it was difficult due to his low health and the need to multitask to use duelists/prison (11 minutes of fighting). With Easyfrid (8 minutes of fighting), everything was smooth, safe, and efficient. If it was like this with Easyfrid, imagine with Godmodegang.

58 minutes ago, Catuna_ said:

The ability to eat raw monster meat without any penalties

Just to add to this it even applies to all kinds of meat even meat that's rotting.

32 minutes ago, Cruvimaster said:

I recently faced WARBOT+SCION with Maxwell and Wigfrid. With Maxwell, it was difficult due to his low health and the need to multitask to use duelists/prison (11 minutes of fighting). With Easyfrid (8 minutes of fighting), everything was smooth, safe, and efficient. If it was like this with Easyfrid, imagine with Godmodegang.

It's interesting to call Wolfgang God mode in a comparison to Wigfrid when she regenerates as she fights and not just her but her gear as well just a bit funny when you really think about it.

7 hours ago, Lovens said:

You forgot to add "gets staggered when changing forms" to the list of his downsides. This one is impactful enough to me to overweight all his upsides and perks, even with the skill tree. I would choose technically weaker Wanda (who doesn't get staggered and doesn't whine when her forms change) over silly whiny Wolfgang any day. 

Not only that, but the stagger downside is much more impactful after he got his first rework. One of the only characters where the rework was overall a side-grade.

58 minutes ago, Sacco said:

just run with a dumbell and you’ll not become weaker.

So mighty wolfgang lost his pre-rework speed boost and can no longer use a walking cane, either.

  • Like 2
5 hours ago, Lovens said:

I can't fish or farm with the dumbell, and sometimes you need to carry something else like a lantern or a walking cane, both of which take up hand slot. If you are on the boat fishing/reeling a fish and you lose mightiness, you lose the fish and the lure due to the annoying debuff animation that interrupts your action. 

almost no one fishes, and let’s be honest, if you fish you are not fishing because you are low on food…

4 hours ago, cybers2001 said:

 

So mighty wolfgang lost his pre-rework speed boost and can no longer use a walking cane, either.

If you are against shadow splumonkeys  it’s better to hold the dumbell, so you will not die. I don’t understand what you are trying to say.

6 minutes ago, Sacco said:

almost no one fishes, and let’s be honest, if you fish you are not fishing because you are low on food…

If you are against shadow splumonkeys  it’s better to hold the dumbell, so you will not die. I don’t understand what you are trying to say.

I was saying that to me Wolfgang's transformation animation is annoying as hell. For me this downside is enough to completely avoid playing him and rank this character lower than Wes and Walter in terms of how enjoyable they are (and I can't bear playing Walter either but I'd rather play him than Wolfgang). In my personal tierlist Wolfgang gets the lowest tier of all characters, the "thanks but I will never play him ever again, he is not fun" tier. I'm annoyed to hell by how whiny he is and how much attention is required to maintain his mightiness. Even Wanda's constant age increasing is not so annoying to me, and watching her age is a lot more crucial gameplay mechanic rather than paying attention to how thick your muscles are. You'd think a strongman would be strong enough to not get staggered and interrupt whatever he's doing when he's transforming, but somehow a frail old lady outperforms him in this aspect and stays strong during her transformation animation no matter what. 

This is just my personal opinion though. I can see how other people can like and enjoy him. He's just not my cup of tea.

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5 hours ago, Catuna_ said:

Max health does NOT matter! If you're gonna take 50 health of damage, you're gonna heal 50 health of damage. DST is a game with very high damage reduction armors. Football helmets and eyemasks provide 80% meaning that Wilson goes from having 150 health to 750 effective health. With the thulecite crown or dreadstone helmet, it is double, boosting Wilson's effective health to 1500 and night armor or the marble suit will boost his effective health to 3000. What this means is that regardless of whether you're playing with 575, 200, 150, 75 or 37.5 health you are always able to achieve an extremely high level of safety because armor in this game is very potent. Especially true when eyemask and dreadstone helmet are repairable.

This is wrong and only people who speedrun wrongly believe this.

Wolfgang has 1000 effective health while wearing a football helmet meaning it takes a pretty substantial 4 extra hits from dragonfly to die compared to Wilson with a football helmet. This gives players a larger buffer period to react allowing them to focus on kiting for longer or well needed time to juggle healing items during the fight.

This effect gets massively magnified the higher the protection gets. Wilson wearing a marble suit can take 3000hp damage, wolfgang can take 4000hp which is insane, that means it takes an extra 14 entire hits from dragonfly for wolfgang to die compared to Wilson. 

This is hugeeee, 14 hits isnt a small number, to the point that healing isn't even required for the fight. Meaning a cut down in prep henceby you can rely on more passive forms of healing like siesta/tents if you don't like messing around with crockpots. This is without even considering his damage boost.

This is why wolfgang is superior to Old Wanda as well even before all the rift updates. Both characters suck compared to Walter who is so incredibly easy to kite with that you don't even need to craft armour or healing for boss fights. :wilsoalmostangelic:

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14 minutes ago, Sacco said:

If you are against shadow splumonkeys  it’s better to hold the dumbell, so you will not die. I don’t understand what you are trying to say.

Which part do you need me to clarify?

Splumokey speed is 7.  
Player base speed is 6.  
Player with cane is 7.5.

The difference between a cane and a dumbbell is the difference between whether you can run without getting swarmed.

I know you are among users who have notoriously given “advice” that you’ve never personally tried for yourself.

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5 hours ago, Mysterious box said:

It's interesting to call Wolfgang God mode in a comparison to Wigfrid when she regenerates as she fights and not just her but her gear as well just a bit funny when you really think about it.

I'll analyze the two final bosses of DST: Scion and AFW. What do they have in common? Time. The more damage a character deals in AFW, the fewer immunity cycles it'll have. The more damage they deal in Scion, the fewer arena-closing electrical attacks it'll inflict. Higher damage is more important than health regeneration and damage reduction (Wolfgang has 200 health. He's no Wes/Maxwell).

Regarding regeneration, first of all, I nicknamed her Easyfrid. Wolfgang also has two mechanics he uses a lot: Jellybeans and Shadow Maul.

Edited by Cruvimaster
1 hour ago, Gashzer said:

This is wrong and only people who speedrun wrongly believe this.

Wolfgang has 1000 effective health while wearing a football helmet meaning it takes a pretty substantial 4 extra hits from dragonfly to die compared to Wilson with a football helmet. This gives players a larger buffer period to react allowing them to focus on kiting for longer or well needed time to juggle healing items during the fight.

This effect gets massively magnified the higher the protection gets. Wilson wearing a marble suit can take 3000hp damage, wolfgang can take 4000hp which is insane, that means it takes an extra 14 entire hits from dragonfly for wolfgang to die compared to Wilson. 

This is hugeeee, 14 hits isnt a small number, to the point that healing isn't even required for the fight. Meaning a cut down in prep henceby you can rely on more passive forms of healing like siesta/tents if you don't like messing around with crockpots. This is without even considering his damage boost.

This is why wolfgang is superior to Old Wanda as well even before all the rift updates. Both characters suck compared to Walter who is so incredibly easy to kite with that you don't even need to craft armour or healing for boss fights. :wilsoalmostangelic:

Dude... I genuinely have no clue what you're on about.

44 minutes ago, Cruvimaster said:

Regarding regeneration, first of all, I nicknamed her Easyfrid. Wolfgang also has two mechanics he uses a lot: Jellybeans and Shadow Maul.

My favorite Wolfgang exclusive mechanics, jellybeans and shadow maul

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3 minutes ago, Catuna_ said:

My favorite Wolfgang exclusive mechanics, jellybeans and shadow maul

The point was never to discuss regeneration exclusivity, especially for those who cite Wigfrid. There's a bit of a lack of text interpretation skills here on the forum.

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