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If PC players have commands to have all 15 skill points so what is the meaning to have console players farm for them

Let's just rework trees that most of the tree abilities are locked by doing some things like a wigfrid quests for warriors reprise ect.:  

Let's just give all 15 points to all players when new trees will come

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42 minutes ago, SapoLover said:

I agree, either give us all points right away or make them unlock-able throughout milestones for each world. I don't understand what we have achieves.

It used to be per-world but for some reason it was changed. I wouldn't mind if it has had a system like this though. I think it would be more fun if players progressed through their skill tree by doing character specific actions. That way it isn't just waiting for the skill you want and you have to play the game how the character probably would, and skill acquisition makes more sense..

Spoiler

Wilson gets points for inventing stuff using science machines

Willow gets points for each ember she collects, or for each enemy bernie fights. (Honestly make the embers base-character, I don't know a single willow who doesn't run that skill when they can have it.)

Woodie gets skill points for each tree he cuts down or board he crafts, or time using idles (Make the board-cutting recipe base-character. Once again, don't know any Woodie who doesn't have it.)

Wolfgang gets points for doing things that increase his mightiness or retain it like carrying heaving things (this is significantly reduced when his mightiness is maxed, but non-zero).

Wigfrid, kill enemies (the more health the enemy has, the more progress).

Webber, befriend spiders and use them.

Winona, building. placing walls, repairing, you name it. (give her a repair bonus too...  I want some kind of use for her that isn't as passive aka she needs to be there.)

Wartly, cooking and spicing, eating.

Wormwood, planting, fertilizing themself. (maybe killing lunar-aligned creatures?)

Wurt, befriending merms, time spent as royalty, using merms.

Walter, using slingshot, using woby, using items in the survival tab (like campfire, sleeping, bugnet, trap, etc)

Wanda, killing shadow-aligned creatures, using clocks, 

Wortox gets points for each souls he uses (whether it be healing, teleporting, or eating)

Maxwell (probably would) get skill points for prototyping magic items

Wickerbottom (probably) would get points through using books. Perhaps learning shadow/science recipes alike, but not sure. Books are probably enough.

WX I don't know. Maybe for circuit recipes learnt and gears eaten (though I'm probably gonna get criticisms that it would bring the old wx back... that a player concious decision and not a design flaw. Just like giving a player the ability to burn base down is not a design flaw, they have to know that you're not supposed to do that. You konw what I'm saying?).

Wes is another one that I'm unsure about. Maybe time spent in danger or ballonoomancy related.

There, I've written my funny little idea. Main reason to not do this though is to let players play how they want and have less of a role to them, which is completely fair. But I remember talking before about how awkward the skill tree progression is, and how if you told new players about the commands to give skill points they could be like "well im not waiting that long, I'll use them now" and then their playing experience is just completely different from what it wouldve been just from one command.

Edited by oregu
  • Like 1
29 minutes ago, Johnny_Waffles said:

How about it being tied to how many days you survived, it's how long you played as that character. So it takes the same time, but you can't skip it.

That is what it is now, which sucks because you can achieve it by setting starvation lethality to none, turn off all hostile mobs, then go afk for like 6 hours and bam you have all 15 points.

Just now, Evelo said:

That is what it is now, which sucks because you can achieve it by setting starvation lethality to none, turn off all hostile mobs, then go afk for like 6 hours and bam you have all 15 points.

I don't wanna leave my console running a 6 hours for a skill tree(there are public servers that are for that) and it's kinda too easy

13 minutes ago, wolf5395wolf said:

I don't wanna leave my console running a 6 hours for a skill tree(there are public servers that are for that) and it's kinda too easy

I know. The current system is horrible. But that's the solution for those without access to console commands.

I'm pretty sure console players have access, just plug a keyboard into their device and press ` but i'm not certain.

I like when skill trees powers are attached to items you have to go collect. It continues to provide a sense of progression throughout the game, but maybe incentivizes the player to rush for certain things or play differently.

I prefer taking advantage of the game's emergent resource discovery, rather than locking skill trees behind actions/goals that force a specific scenario. Wigfrid's Beefalo Horn thing is cute, but it feels arbitrary compared to Walter's search for slingshot parts.

Also, the insight points are only a slog to get if it's on a character you always played before. Otherwise, I find it fun learning a new character and how they change my game plans while the occasional insight point trickles in. I would hate having all the skill tree points at the start of my first time playing a character since it is already difficult to decide what options to take (that is, if you don't just copy someone else's "best skill tree for X character"). The process of learning what you want and gaining it over time is way better than getting hit with option paralysis at the start the game.

On 7/12/2025 at 1:16 AM, Evelo said:

That is what it is now, which sucks because you can achieve it by setting starvation lethality to none, turn off all hostile mobs, then go afk for like 6 hours and bam you have all 15 points.

You don't even have to do that. 
Load a world, open console and type c_skip(60) and you get all skills except lunar ones. 

I am opposed to making "quests" or "milestones" in game to unlock the skills. It would enforce too much structure to a particular playthrough and feels too similar to other games. I don't want to have to light Crab King on fire 10 times to unlock the combustion skill, and I don't want to be told I have to visit the monkey island to unlock Wormwoods banana bush craft.

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12 minutes ago, cropo said:

I am opposed to making "quests" or "milestones" in game to unlock the skills. It would enforce too much structure to a particular playthrough

Yeah this always really bothers me about suggestions for skill trees, along with the fact that the tasks always sound so tedious and just there for the sake of making the player do something. Would it truly be more fun if I had to first chop hundreds of trees as Woodie before I'm allowed to do any of the things I actually want to do? And would that be meaningfully different than ambiently gaining skill points for surviving?

Edited by lowercase skye
  • Like 4

pc players have always been able to 'cheat' if they wanted to, they can spawn anything they want in make the days go by as they please. Console players not being able to do that is perfectly fine, I actually prefer it this way as a console player. Joining other people's worlds and knowing everything is legit makes me appreciate it a lot more, on pc anyone can have a 10k day megabase with a few or more hours of creative play. And same thing goes for skill trees as well.

Yeah it sucks a bit when 3 skill trees get released at once and you can't really test them out unless you play for 30 hours, but I see it as getting to know that character again.

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11 minutes ago, BeeClops said:

pc players have always been able to 'cheat' if they wanted to, they can spawn anything they want in make the days go by as they please. Console players not being able to do that is perfectly fine, I actually prefer it this way as a console player. Joining other people's worlds and knowing everything is legit makes me appreciate it a lot more, on pc anyone can have a 10k day megabase with a few or more hours of creative play. And same thing goes for skill trees as well.

Our one console exclusive: authenticity. 

  • Like 1

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