Swiyss Posted June 26, 2025 Share Posted June 26, 2025 (edited) Kinda talking about late late game here, but it seems too weird for me right now. My biggest problem with dst late game is wanting to do something and having to stop to kill bearger or deerclops. Let me be honest though, I'm just nitpicking. But really, it's exciting at least to put my dusty armor to use when an armored bearger needs some treatment. Still, that doesn't mean that this cycle is equally exciting with raid bosses. Sure we got some replayability when killing dragon fly for her chests and floor, and also toadstool for the lamp posts, but both of these are farmable other ways. I don't fight toadstool every 20 days, I rather use green staves and amulets on napsacks than kill that thing, but that's not to say the fight is bad, but rather that the player automatically leans towards a min/max scenario. Regardless of these unbalances and some bosses being more of a work than a fun experience, I always get to the same place, decoration and mega-basing. I'm sorry guys, but I am really tired, I've been playing this beta and the release on a new world, and got to day 1000. Did a splendid mega-base for the 10th time, and I'm really getting better at it. My builds slowly are getting more and more advanced and beautiful, but I lack.. Automation? Maybe a new farmable resource? I'm not sure. But if Klei wants us to keep playing their game and being happy doing so, I recommend that they either think about leaning towards this automation meta with wobot, teleportation stations and terramites or just add a gigantic biome with at the very least 5 new main resources and things to explore, for a cool 500+ hours of experience, with intricate mechanics and cool looking mobs. Well, otherwise, I'm thinking about terraforming a third biome in my world. I got a second deciduous eating flies out there in the distant, what you guys reckon I should put in there? I'm thinking another pig village.. Edited June 26, 2025 by astareus Link to comment https://forums.kleientertainment.com/forums/topic/166700-an-end-game-problem-that-i-face-in-every-world/ Share on other sites More sharing options...
ShadowDuelist Posted June 26, 2025 Share Posted June 26, 2025 I’m pretty sure mutated deerclops and bearger can also be killed in semi automatic ways without you having to wait a lot or go too much out of your way. Also bearger can be left alone to exist somewhere for eternity once you got tired of dealing with it. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166700-an-end-game-problem-that-i-face-in-every-world/#findComment-1824317 Share on other sites More sharing options...
Swiyss Posted June 26, 2025 Author Share Posted June 26, 2025 (edited) 14 minutes ago, ShadowDuelist said: I’m pretty sure mutated deerclops and bearger can also be killed in semi automatic ways without you having to wait a lot or go too much out of your way. Also bearger can be left alone to exist somewhere for eternity once you got tired of dealing with it. Would be really cool if we can somehow automate hound wave or deerclops. I hated when they added infinite chests, also wobot. It felt like the game wasn't the same. It was just some part of me trying to keep the same what was once unique, and that was really deeply engraved in my subconscious. Now I love both additions and would really advocate for even more automation. And if automation is not too much into Klei's plans (they themselves admitted they don't wanna turn dst into factorio), then at the very least give us a permanent hound wave/deerclops solution for late game. Like I mentioned on my first post, my idea is to add maybe a new place, where we can finally stop these problems, outside of late game. I feel like Klei should do this, world progression doesn't have to feel so linear, we already have such a hard and long time reaching end game, would be cool if we could get away from this lunar and shadow thematic, and finally dive deep into a third path, filled with new challenges, biomes, automations, plants, creatures, magic, hard resources, science and etc.. Edited June 26, 2025 by astareus Link to comment https://forums.kleientertainment.com/forums/topic/166700-an-end-game-problem-that-i-face-in-every-world/#findComment-1824319 Share on other sites More sharing options...
BeeClops Posted June 26, 2025 Share Posted June 26, 2025 personally I disable deerclops after a few thousand days, I've tried using hostile flares only but it takes too long to spawn her, waiting for her to spawn is too annoying and distructive (I know you can predict exactly when she'll spawn but still too much managing) since I also play while listening to other things or not paying close attention to quotes from my character. So yeah that's my personal solution, it limits houndius numbers but whatever, I like to chill. bearger I never kill, I don't know why would you outside of spark ark grind and the first statue blueprints. 3 Link to comment https://forums.kleientertainment.com/forums/topic/166700-an-end-game-problem-that-i-face-in-every-world/#findComment-1824333 Share on other sites More sharing options...
Kvetevk Posted June 26, 2025 Share Posted June 26, 2025 27 minutes ago, BeeClops said: not paying close attention to quotes from my character. Wes spotted 6 Link to comment https://forums.kleientertainment.com/forums/topic/166700-an-end-game-problem-that-i-face-in-every-world/#findComment-1824335 Share on other sites More sharing options...
Juanasdf Posted June 26, 2025 Share Posted June 26, 2025 6 hours ago, astareus said: permanent hound wave solution It's called a tooth trap field. I know, they're only useful if you're at base, but there's nothing stopping you from placing 3 or 4 around the world for when you're out there. They don't require much maintenance and you don't need a huge field to deal with them. I guess they could give them some sort of lategame upgrade with more / infinite durability and planar damage maybe. They did kind of give us a band-aid fix with the varglets and making the waves less frequent. But like, we've been using them for a long time and stopped just because they were, for the most part, kiteable since that change. Embrace tradition, reject modernity. Link to comment https://forums.kleientertainment.com/forums/topic/166700-an-end-game-problem-that-i-face-in-every-world/#findComment-1824353 Share on other sites More sharing options...
oregu Posted June 26, 2025 Share Posted June 26, 2025 7 hours ago, astareus said: Would be really cool if we can somehow automate hound wave or deerclops. I hated when they added infinite chests, also wobot. It felt like the game wasn't the same. It was just some part of me trying to keep the same what was once unique, and that was really deeply engraved in my subconscious. Now I love both additions and would really advocate for even more automation. And if automation is not too much into Klei's plans (they themselves admitted they don't wanna turn dst into factorio), then at the very least give us a permanent hound wave/deerclops solution for late game. Like I mentioned on my first post, my idea is to add maybe a new place, where we can finally stop these problems, outside of late game. I feel like Klei should do this, world progression doesn't have to feel so linear, we already have such a hard and long time reaching end game, would be cool if we could get away from this lunar and shadow thematic, and finally dive deep into a third path, filled with new challenges, biomes, automations, plants, creatures, magic, hard resources, science and etc.. I agree. Hounds and Deerclops winds up being trivial. At that point, I disable it in my settings so it doesn't waste my time. I think that content could easily be added relating to the mutated warg/clops but I don't know in what way yet. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166700-an-end-game-problem-that-i-face-in-every-world/#findComment-1824364 Share on other sites More sharing options...
Well-met Posted June 26, 2025 Share Posted June 26, 2025 You're not supposed to be playing a world indefinitely, if you run out of things to do, I recommend to take screenshots of your base and then delete your world, maybe play another game for a while and then come back to DST to start fresh. Link to comment https://forums.kleientertainment.com/forums/topic/166700-an-end-game-problem-that-i-face-in-every-world/#findComment-1824382 Share on other sites More sharing options...
Maxil20 Posted June 26, 2025 Share Posted June 26, 2025 1 hour ago, Well-met said: You're not supposed to be playing a world indefinitely, if you run out of things to do, I recommend to take screenshots of your base and then delete your world, maybe play another game for a while and then come back to DST to start fresh. I would say that’s a bit of the wrong approach. Nothing inherently stops you from playing the world for as long as you want, the only limit is ideas (which is more related to the player and not the game), or running out of space (which in my around decade or so of playing this game and watching DST media, I have never seen anyone come close to doing). Taking breaks is a perfectly fine approach (I myself am taking one to play 7 days to die as I wait for Klei to address the issues the recent patches brought in a future beta, alongside the planned content), but I also don’t see nothing wrong in picking back up an old world once you are ready, likely with some new ideas. Its how I’ve got my comical 6+ year old world going, after all! Link to comment https://forums.kleientertainment.com/forums/topic/166700-an-end-game-problem-that-i-face-in-every-world/#findComment-1824399 Share on other sites More sharing options...
Well-met Posted June 26, 2025 Share Posted June 26, 2025 nobody's stopping you to have 5000 day worlds, but it's still not something I would recommend as you will run into task draughts, wander aimlessly, complain that there's nothing to do on the klei forums and ultimately get bored with the game for far longer than you would have with reasonable worlds. Link to comment https://forums.kleientertainment.com/forums/topic/166700-an-end-game-problem-that-i-face-in-every-world/#findComment-1824400 Share on other sites More sharing options...
Maxil20 Posted June 26, 2025 Share Posted June 26, 2025 13 minutes ago, Well-met said: nobody's stopping you to have 5000 day worlds, but it's still not something I would recommend as you will run into task draughts, wander aimlessly, complain that there's nothing to do on the klei forums and ultimately get bored with the game for far longer than you would have with reasonable worlds. I feel this might be due to different playstyles. I’m the complete opposite, and absolutely despise starting over and over again and thats what would in fact get me bored of the game. Its the main reason I dislike pubs/boss rushes in particular, since they are much more heavily focused on short term progress rather than being long standing. Part of the reason I like playing endgame is coming up with stuff that very few to no other players would ever pull off as it would normally be highly impractical or unneeded in a normal playthrough. I think stuff like that is really neat to me compared to using Strat #8 and ending worlds after only a few hundred days. I’m not saying you shouldn’t play like this or that it doesn’t have merits (a lot of people like it, after all!), but its just not my cup of tea. Link to comment https://forums.kleientertainment.com/forums/topic/166700-an-end-game-problem-that-i-face-in-every-world/#findComment-1824402 Share on other sites More sharing options...
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