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Hello everyone.
after a lot of brainstorming and word gurgling, I have come up with my extended list of buffs and ideas for Wilson's skill tree none of which lean too far away from his current skill tree (kinda) in its highly undercooked state.
while I do think I'm not the first to have said most of these, I did want to formulate all my thoughts and ideas so I can put them all in one place for future reference or for others to read.
Please note: these are my opinions and proposed buffs/changes and you are free to disagree with them if desired.


Without further ado, enjoy some "Light reading":


Torch Section  

-Torch section provides little to no use to new players, and even if it did; the majority of new players would be more interested in any other parts of the skill tree in their Dst Journey. As new players would quickly catch on to better light sources, whether it'd be by word of mouth or general gameplay.
(assuming they don’t immediately switch to another character to try in another world which is usually normal)

-Removed torch section for something else.
(ideas I had were:
improvements to all light sources, beard crafts, something to do with a razor, etc)
I'm no Game designer. However I think 98% of people (who actually play Wilson) can agree that the torch section is very impractical and provides almost nothing to the skill tree itself (torch throwing is sort of cool I guess).

a very controversial change at best. however due to my reasoning above as well as the fact its possibly the worst section in ANY of the current skill trees, I think it could use an overhaul or some buffs that actually make it worthwhile.


Alchemy Section

-More useful transmutations (Icky 2 and 3 are underwhelming at best mediocre at worst)
-more efficient transmutation conversions (Klei I love you guys but I’m not spending 6 rot for 1 manure)

-Transmutations are now condensed into a 2x3 instead of 3x3.
this makes it so that you have more points to play with and don't have to waste 10 skill points to get all the benefits.
-Custom animation for transmutation (more of a visual change. does not have to be flashy could be different depending on the thing you are transmuting)

No comment on mineral or gem transmutations, they’re pretty well made and are Wilson’s current strong suit.


Beard Section

-Condensed both beard trees to 2 skills instead of 3 (maybe buff beard growth?) 
-General fixes to beard storage (linked in the post) 
Not much to say about the beard section, its pretty well made and makes Wilson's one and only perk even better.


Affinities

-Buffed both affinities to include more shadow and lunar aligned transmutations.
(No concrete ideas but I’d love to see something including Brightshade husks and Dark tatters, living logs, petals to dark petals, butterfly wings to moon moth wings, etc)

This is possibly the most unnecessary change, as I do think both Wilson's affinities are already great in their own rights.
however I think id like them do just a little bit more in terms of their respective sides as they are both post rift.


 

I saw some really good ideas in another post by @Jakepeng99 and they were essentially what I wanted for an updated Wilson skill tree so shout-outs to them.
 

While I do understand Wilson’s tree was more of an experimental approach to lay ground rules for future trees, and While I do think Wilson isn't in need of anything flashy or cool (making an iridescent gem by hand is already pretty cool)I think Klei should reconsider on some things. and Wilson should get a lot more bang for his buck, as his skill tree even by his “basic starter character standards has fallen behind compared to others by a large amount.

 

I'm not asking for a Wilson skill tree rework, I’m asking for a general buff to all aspects of his tree, to make him comparable to others in his own Gentlemen scientist way.
(Minus the torch tree section that thing was a mistake from the beginning)

If Klei don’t think Wilson’s skill tree is a current top priority, I wouldn’t mind them looking at it after every other character get their own skill tree anyway.
after all they have loads of characters that also need skill trees.

Jakes post:

Further beard storage fixes explanation:

if you've made it this far, thanks for reading and have a civilized discussion in the comments please :wilson_bearded:

  • Like 7

Yeah, the ideas here aren't too bad but simple reworks and number changes won't save this skill tree.

Just remove everything.

Remove the torch tree. Increase the defaut torch durablity and light radius, add the torch toss to everybody. That way torches would be used 2 more days before getting replaced by lanterns.

Remove the alchemy tab and affinities. Add a new crafting station for transmutations so Wilson wouldn't be a walking crafting station anymore.

Compress the beard tab and add more skills like Walter's Scouting tab.(Not so strong, but fun abilities) 

Edited by mkemal23
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9 minutes ago, mkemal23 said:

Yeah, the ideas here aren't too bad but simple reworks and number changes won't save this skill tree.

Just remove everything.

Remove the torch tree. Increase the defaut torch durablity and light radius, add the torch toss to everybody. That way torches would be used 2 more days before getting replaced by lanterns.

Remove the alchemy tab and affinities. Add a new crafting station for transmutations so Wilson wouldn't be a walking crafting station anymore.

Compress the beard tab and add more skills like Walter's Scouting tab.(Not so strong, but fun abilities) 

why would we remove on the spot material manipulation for a crafting station
Gem mashing is arguably Wilsons strongest tool at his disposal rn

30 minutes ago, milsonmeow said:

Dude, a rework is a MUST at this point. Do you really have fun having over nearly half of the tree just pressing click to transmute items???

now THIS is a proper Wilson skill tree concept that puts new spins and still respects his character: 

If everyone else can move away from their 'stereotypes' via their own skill trees then why shouldn't Wilson????

no one moved away from their stereotypes are skill trees are currently in order and mesh well with the characters design and gameplay yes even Wilson's
this post essentially makes him into a new character which none of the skill trees do
this one seriously doesnt respect his gameplay 

23 minutes ago, Well-met said:

just add an endothermic torch.

rest is fine.

also an idea im not opposed to
however the torch tree in general sucks so im advocating for a complete overhaul for it

Nice

59 minutes ago, milsonmeow said:

Dude, a rework is a MUST at this point. Do you really have fun having over nearly half of the tree just pressing click to transmute items???

now THIS is a proper Wilson skill tree concept that puts new spins and still respects his character: 

If everyone else can move away from their 'stereotypes' via their own skill trees then why shouldn't Wilson????

It’s mainly about character design, most of theirs are just flavour that don’t give Wilson a standout niche in the cast.

 

wilsons current niche, being a basic character that appeals to many, is unique in a world of powercreep and skilltrees.

  • Like 1
1 hour ago, milsonmeow said:

ah yes, let's all now blame klei for powercreeping characters, wow who could've thought holy damn!!!!!

Uh… ok?

 

im just saying Wilson’s unique niche of being basic shines more than ever, being much more needed.

Yeah, the torch tree is basically pointless once the humility of throwing torches passes (which it long since has), so it being fully replaced (or extended to all light sources) would probably just be for the best. More beard perks beyond faster growth and higher insulation would be pretty neat as a replacement (beard storage is funny and useful I like it), especially if the alchemy section were to be trimmed down allowing for insight to go elsewhere since taking up 2 thirds of the insight in one section is just not ideal 

He really doesn't need much more than he currently has, just a little bit extra when it comes to the torch/light source section (or whatever it's replacement would be)  

Wilson's skill tree skills are some of the best designed in the entire game. Every skill in it opens up so many opportunities you wouldn't normally have, unlike most character's skill trees which are composed mostly of things like "That thing you were already doing is now number bigger".

The torch skills are giving use to an underutilized item. Torches go from being something you immediately discard upon making an alchemy engine to something that's, at worst, a sidegrade to lanterns. It makes Wilson great at rushing the ruins, it gives him a lot of gameplay variety, it gives you more choices. Torches are easily replenished regardless of where you are, they're easily disposable so you can leave them behind at a whim, you can throw them to put light wherever you want, their light isn't affected by your sanity nearly as much as a lantern's is (torches have like twice the reach of lanterns at 0 sanity), they have a lot of advantages over lanterns. If you don't want to play the game differently and want to always do the same thing every time, don't pick the skills. They're not for you. Keep using your lantern.

The transmutation skills let you take alternate paths to get certain things, improvise with what you have on hand, make benefit out of situations others wouldn't be able to, there's a lot of shortcuts Wilson can take which uniquely change the entire harvesting process for him unlike everyone else. You can change meat for better crock pot or gunpowder usage, you can convert rot into manure, you can turn your beard into clothes, you can shave beefalo to create revives, he has the easiest way to turn on moonstorms, there's so much you can do if you just engage with the game instead of beg for Wilson to get a brainless play-the-game-for-me skill tree where everything is automatically done without you needing to think about it.

The beard skills greatly enhance what the beard was already good at, making Winter & Spring easier, while also giving him a unique increase to his inventory size that can carry a variety of different things. Hunger food, healing food, sanity food, lightbulbs, etc. You can even smuggle meat in there to prevent bunnymen from attacking you. Extra inventory space is one of the best perks a character can have, and Wilson gets 3 extra slots without any drawback. 

The only problem with his skill tree is that the gem transmutation line sucks. 

Edited by Cheggf
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32 minutes ago, Yeah_No said:

Yeah, the torch tree is basically pointless once the humility of throwing torches passes (which it long since has), so it being fully replaced (or extended to all light sources) would probably just be for the best. More beard perks beyond faster growth and higher insulation would be pretty neat as a replacement (beard storage is funny and useful I like it), especially if the alchemy section were to be trimmed down allowing for insight to go elsewhere since taking up 2 thirds of the insight in one section is just not ideal 

He really doesn't need much more than he currently has, just a little bit extra when it comes to the torch/light source section (or whatever it's replacement would be)  

im just hoping klei take a look at it again 
its very underutilized

If we’re keeping the basic set up on the tree here’s what I got:

Torch

Skill Description Prerequisites
Torch Longevity 1  

Torch Longevity

"Torches are replenishable." None
Torches now have all the mechanics of a campfire minus the cooking part on top of normal torch mechanics
Skill Description Prerequisites
Torch Longevity 2  

Torch Longevity II

"Torches  as tough as rock." Torch Longevity I

You can now craft a type of torch that doesn’t break when it runs out of durability.

6 rocks, 2 Cut Grass, and 2 Twigs

Skill Description Prerequisites
Torch Longevity 3  

Torch Longevity III

"Torches with cold, hard, prolonging absorption,." Torch Longevity II
Endothermic versions of the previous two torches that can also be refused by using them to put out fires.
     Endothermic torch: 2 cut grass and one Nitre
 endothermic pit torch: one nitre 2 cut stone one electrical doodad 
         
.
 
Skill Description Prerequisites
Torch Toss  

Torch Toss

"Uses a scientifically formulated trajectory to always land right side up." Unlock at least 3 torch skills
Allows the player to throw a torch on the ground, where it will continue to function as above on top of being able to cook on it now

Alchemy

Skill Description Prerequisites
Transmutation  

Transmutation

"Transform 3 Twigs into a Log.
Transform a Log into 2 Twigs."
None
Twigs ×3  Interface arrow right   Log   Log   Interface arrow right   Twigs ×2
Skill Description Prerequisites
Transmute Ore 1  

Transmute Ore I

"Transform 3 Rocks into a Flint.
Transform 2 Flint into Rocks."
Transmutation
Rocks ×3  Interface arrow right   Flint   Flint ×2  Interface arrow right   Rocks
Skill Description Prerequisites
Transmute Ore 2  

Transmute Ore II

"Transform 3 Nitre into a Gold Nugget.
Transform 2 Gold Nuggets into Nitre."
Transmute Ore I
Nitre ×3  Interface arrow right   Gold Nugget   Gold Nugget ×2  Interface arrow right   Nitre
Skill Description Prerequisites
Transmute Ore 3  

Transmute Ore III

"Transform 2 Cut Stone into Marble.
Transform Marble into Cut Stone.
Transform 2 Marble into Moon Rock."
Transmute Ore II
Cut Stone ×2  Interface arrow right   Marble   Marble   Interface arrow right   Cut Stone   Marble ×2  Interface arrow right   Moon Rock
Skill Description Prerequisites
Transmute Gems 1  

Transmute Gems I

"Transform 2 Red Gems into a Blue Gem.
Transform 2 Blue Gems into a Red Gem.
Transform a Blue and Red Gem into a Purple Gem."
Transmutation
Red Gem ×2  Interface arrow right   Blue Gem   Blue Gem ×2  Interface arrow right   Red Gem   Red Gem   Blue Gem   Interface arrow right   Purple Gem
Skill Description Prerequisites
Transmute Gems 2  

Transmute Gems II

"Transform 3 Purple Gems into an Orange Gem
Transform 3 Orange Gems into a Yellow Gem."
Transmute Gems I
Purple Gem ×3  Interface arrow right   Orange Gem   Orange Gem ×3  Interface arrow right   Yellow Gem
Skill Description Prerequisites
Transmute Gems 3  

Transmute Gems III

"Transform 3 Yellow Gems into a Green Gem.
Transform 6 Gems of different colors into an Iridescent Gem."
Transmute Gems II
Yellow Gem ×3  Interface arrow right   Green Gem   Red Gem   Blue Gem   Purple Gem   Orange Gem   Yellow Gem   Green Gem   Interface arrow right   Iridescent Gem
Skill Description Prerequisites
Transmute Icky 1  

Transmute Icky I

"Transform 3 Morsels into a Meat.
Transform a Meat into 2 Morsels."
Transmutation
Morsel ×3  Interface arrow right   Meat   Meat   Interface arrow right   Morsel ×2
Skill Description Prerequisites
Transmute Icky 2  

Transmute Icky II

"Transform 2 Beard Hair into Beefalo Wool.
Transform 2 Beefalo Wool into  steel wool."
Transmute Icky I
Beard Hair ×2  Interface arrow right   Beefalo Wool   Beefalo Wool ×2  Interface arrow right   Beard Hair
Skill Description Prerequisites
Transmute Icky 3  

Transmute Icky III

"Transform 6 Rot into Manure.
Transform 2 Hound's Teeth into a Bone Shards.
Transform 2 Bone Shards into a Hound's Tooth."
Transmute Icky II
Rot ×6  Interface arrow right   Manure   Hound's Tooth ×2  Interface arrow right   Bone Shards   Bone Shards ×2  Interface arrow right   Hound's Tooth
Skill Description Prerequisites
Transmute Ore 1  

Transmute hair-munculus

"Transform a dead mandrake and some beard hair into a hairy little  assistant  with some life force ."

One raw mandrake,two beard hair, and 40 health

Transmutation


Beard

Skill Description Prerequisites
Beard Insulation 1  

Beard Insulation I

"Gain high insulation from your beard." None
Increases the thermal insulation of Wilson's beard by 30% By putting a  beefalo  wool in your beard(if shaven drops two extra beard hairs)
Skill Description Prerequisites
Beard Insulation 2  

Beard Insulation II

"Gain higher insulation from your beard." Beard Insulation I
Increases Wilson's beard's thermal(or endothermal depending on the best use of it during a particular season) insulation to a total of 60% By putting a fur tuft in your beard(if shaven, it has a 60% chance of dropping an extra three beard hairs and a 40% chance of dropping the whole tuft instead)(and each respective temperature fish at 10% to their respective temperature value when using the beard hair storage skill)
Skill Description Prerequisites
Beard Insulation 3  

Beard Insulation III

"Gain highest insulation from your beard." Beard Insulation II
Increases Wilson's beard's thermal(or endothermal depending on the best use of it during a particular season) insulation to a total of 90% By putting a  thick fur in your beard(if shaven, it  drops 30 fur tufts)(and each respective temperature fish at 10% to their respective temperature value when using the beard hair storage skill)
Skill Description Prerequisites
Beard Growth 1  

Beard Growth I

"Your magnificent beard grows faster  under the right circumstances." None
 
Moving around a lot, sleep at night, and Not eating more than what would fill the hunger bar Accelerates beard growth to 2/5/10 days.
Skill Description Prerequisites
Beard Hair Storage  

Beard Hair Storage

"Stash food in your beard." Unlock at least 3 beard skills

Allows food to be stored in the beard. The number of inventory slots depends on the stage of growth, having one slot per growth stage.

Beard Hair

Armor

"beard as magnificent as steel,." Unlock at least 3 beard skills

Put steel wool in your beard for a built-in armor

Affinity

Skill Description Prerequisites
Shadow Wrangler  

Shadow Courtier

"The Queen will reward your loyalty with the secrets of Shadow Transmutation."
  • Unlock at least 12 skills
  • Find and defeat the Ancient Fuelweaver
  • Have no lunar affinity

Wilson takes 10% less damage from Shadow Aligned creatures and deals 10% more damage to Lunar Aligned creatures.

two pure horror = dread stone

3 nightmare fuel= pure horror

Pure horror= 2 nightmare fuel
 

Skill Description Prerequisites
Lunar Renegade  

Lunar Innovator

"The Cryptic Founder will reward your curiosity with the secrets of Lunar Transmutation."
  • Unlock at least 12 skills
  • Find and defeat the Celestial Champion
  • Have no shadow affinity

Wilson takes 10% less damage from Lunar Aligned creatures and deals 10% more damage to Shadow Aligned creatures.

two pure  brilliance =  celestial Jewel

3 infused moon shards,= pure brilliance

Pure  brilliance = 2  infused moon shards

Edited by Dr.Webber
5 minutes ago, milsonmeow said:

What it is. 2 pure brilliance for a Celestial Jewel????

Well, I was assuming that it will become something bigger in the future, which, considering that nightmare, fuel and pure horror are  fluid  and dread stone as a solid and infuse moon charge and pure brilliance are solid and this gem is fluid I was assuming that it would be the dread stone equivalent.

43 minutes ago, Dr.Webber said:

two pure  brilliance =  celestial Jewel

lmao if they made this i wont even bother to do all those quest and fight.
teramites is in their trash state now anyway. used to love them than the jewel, the durability + repairkits is nonsesnse 

  • Like 1
1 minute ago, mima_ said:

lmao if they made this i wont even bother to do all those quest and fight.
teramites is in their trash state now anyway. used to love them than the jewel, the durability + repairkits is nonsesnse 

Hopefully, they fixed all that stuff soon

2 minutes ago, mima_ said:

lmao if they made this i wont even bother to do all those quest and fight.
teramites is in their trash state now anyway. used to love them than the jewel, the durability + repairkits is nonsesnse 

Hey, I was thinking of I didn’t go to each alignment related to the hair-munculus any ideas?

9 hours ago, Cheggf said:

you can convert rot into manure

Out of all examplea of transmutations, using this one is questionable. Its useless. Alot of the mutations need better turnout rates, and their should be more useful ones,  like spider transmutations.

7 hours ago, Dr.Webber said:

two pure  brilliance =  celestial Jewel

Equivalent of crafting a deer clips eyeball with 3 slices of monster meat. This is extremely op 

8 hours ago, Jakepeng99 said:

Out of all examplea of transmutations, using this one is questionable. Its useless.

I have hundreds if not thousands of rot in my latest world and Wilson can turn it into a ton of mushroom planters. Rot is so easy to accidentally pile up and mushroom planters are so expensive. Manure buckets are also great for farming if you want to use them, and manure is used in several character specific crafts. Rot to manure is one of Wilson's best transmutes. It turns a very plentiful and easy to accidentally amass useless resource into a useful resource.

28 minutes ago, Cheggf said:

I have hundreds if not thousands of rot in my latest world and Wilson can turn it into a ton of mushroom planters. Rot is so easy to accidentally pile up and mushroom planters are so expensive. Manure buckets are also great for farming if you want to use them, and manure is used in several character specific crafts. Rot to manure is one of Wilson's best transmutes. It turns a very plentiful and easy to accidentally amass useless resource into a useful resource.

Thats so niche and only for mega late game. Not worth it for one super specific use.

werepig poop is better.

6 minutes ago, Jakepeng99 said:

Thats so niche and only for mega late game. Not worth it for one super specific use.

Only for mega late game? You don't need thousands of rot to turn it into manure, it takes less than a stack of rot to turn it into a mushroom planter.

7 minutes ago, Jakepeng99 said:

werepig poop is better.

Literally every single transmutation he has access to is useless, then, since none of them let you get the resources as quickly as if you were to just go out of your way to explicitly try to get that thing. Passively turning useless rot which you didn't even spend a single second to try to acquire into a useful resource that would take a long time to gather yourself is way better than everything else he has. Everything else turns useful resources into other useful resources, so if you're looking at everything in this weird not-valuing-your-own-time lens then nothing is optimal.

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40 minutes ago, Cheggf said:

I have hundreds if not thousands of rot in my latest world and Wilson can turn it into a ton of mushroom planters. Rot is so easy to accidentally pile up and mushroom planters are so expensive. Manure buckets are also great for farming if you want to use them, and manure is used in several character specific crafts. Rot to manure is one of Wilson's best transmutes. It turns a very plentiful and easy to accidentally amass useless resource into a useful resource.

11 minutes ago, Jakepeng99 said:

Thats so niche and only for mega late game. Not worth it for one super specific use.

werepig poop is better.

Forgive me if this is unrelated to discussion but, I'm curious: Don't y'all think it would be better if we had a crafting station to do stuff like this?

Like, what does standing there and pressing a button adds to Wilson's gameplay? Is the ability(transmutations) strong? yes, especially the irridescent gem transmutation. But is there any fun to standing and pressing a button?

Don't you think it would be better if he had more skills like his beard storage one? Or like Walters scouting tab? You know stuff that aren't game breaking, but fun?

I'm asking this because It seems you guys reaally don't want klei to touch Wilson's skilltree So I'm curious about your perspective.

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16 minutes ago, mkemal23 said:

Forgive me if this is unrelated to discussion but, I'm curious: Don't y'all think it would be better if we had a crafting station to do stuff like this?

Like, what does standing there and pressing a button adds to Wilson's gameplay? Is the ability(transmutations) strong? yes, especially the irridescent gem transmutation. But is there any fun to standing and pressing a button?

Don't you think it would be better if he had more skills like his beard storage one? Or like Walters scouting tab? You know stuff that aren't game breaking, but fun?

I'm asking this because It seems you guys reaally don't want klei to touch Wilson's skilltree So I'm curious about your perspective.

I dont know to be honest. He is better than the standard character nowdays (in terms of what i like).

Nowdays the characters often have "needs" that no other character can offer (like Wickerbottom books, and catapults) which at the very least encourage teamwork, so im fine with Wilson having this too.

 

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38 minutes ago, mkemal23 said:

Forgive me if this is unrelated to discussion but, I'm curious: Don't y'all think it would be better if we had a crafting station to do stuff like this?

Like, what does standing there and pressing a button adds to Wilson's gameplay? Is the ability(transmutations) strong? yes, especially the irridescent gem transmutation. But is there any fun to standing and pressing a button?

No, I don't think this would be a very fun crafting station. It's good as a character perk for Wilson. It's fun to be able to look at the resources in a different light and exploit them to your advantage. If every character could do this innately it wouldn't feel like you're making use of them, it'd just feel like the resources are homogenous and boring. It'd be like if instead of Wolfgang dealing double damage you could craft a structure that gave you double damage for 10 minutes whenever you clicked on it. That's not fun. 

42 minutes ago, mkemal23 said:

Don't you think it would be better if he had more skills like his beard storage one? Or like Walters scouting tab? You know stuff that aren't game breaking, but fun?

I'm asking this because It seems you guys reaally don't want klei to touch Wilson's skilltree So I'm curious about your perspective.

No, the skills he has currently are already pushing it. If he was any other character I would dislike how his 26 skills are essentially just ~5 skills spread out over repeated investment into them. But he's supposed to be the starter character who doesn't have big flashy powers, so it's good that the ability to transmute things is split up over 11 different skills.

If Wilson's skill tree were to be changed at all I would want it to just be minor things. Perhaps transmutation could be condensed slightly. Instead of Ore, Gems, and Icky having three tiers it could just be two tiers. Lesser Icky Transmutation, Greater Icky Transmutation. Cooler names, too. And the whole "gems" line really sucks. The only good ones there are 6 gems into an opal and maybe 2 blues into a red. The rest suck. Maybe that could be changed to some sort of rare/valuable/treasure transmutation and some other things were added to it. Although if it was only 2 skill points to get the opal transformation that would probably be enough to make it enticing. Maybe they could lower the price of the ruins gems from 3:1 to 2:1. Right now it costs 27 purple gems to get a single green gem, which is just funny. 

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On 6/18/2025 at 3:54 PM, NoKrampusSack said:

Torch Section  

-Torch section provides little to no use to new players, and even if it did; the majority of new players would be more interested in any other parts of the skill tree in their Dst Journey. As new players would quickly catch on to better light sources, whether it'd be by word of mouth or general gameplay.
(assuming they don’t immediately switch to another character to try in another world which is usually normal)

-Removed torch section for something else.
(ideas I had were:
improvements to all light sources, beard crafts, something to do with a razor, etc)
I'm no Game designer. However I think 98% of people (who actually play Wilson) can agree that the torch section is very impractical and provides almost nothing to the skill tree itself (torch throwing is sort of cool I guess).

a very controversial change at best. however due to my reasoning above as well as the fact its possibly the worst section in ANY of the current skill trees, I think it could use an overhaul or some buffs that actually make it worthwhile.

I believe torch branch can be enhanced and become an useful longterm item for Wilson and the others. Increasing to max range of light is the first step, but its longevity should be able by refuel it, with grass, twigs, pine cone (because is a bio oil resource), etc.

Then, a perk when a torch is equipped like speed. I think something like an olimpic torch relay: speed+sanity+illuminating other torches (and refuel them).

Finally, the torch toss but with something else, like using the torch on the ground as a science or alchemy station, because light is knowledge.

 

Beard section has more option and ideas to develop new perks and fun actions. There are a lot of really good ideas from many of Wilson's players.

But alchemy section, mmmm, some transmutations are costly and the frecuency of use are low. For me, the meat transformation is the one I used more. Sometimes the rock... I mean, this branch should change the interaction, the cost of transformations and, of course, new recipes.

Finally, Wilson deserves a Science branch: chemistry, light and medical are my proposals. Creating new substances or reactions into a flask to crafting dry ice, explosives, acids, dry or purify meat. New sources of light, buff the bioluminescense items, maybe buff all the meteorological structures and use them to refuel the weather pain or the morning star, of course the blueprint, etc. And, finally, medical perks, use the razor for medical perks, dissect animals, buff the human transmutation items, buff the healing items.

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