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Pearl should give you the sleek hat blueprint


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Title. After much consideration in previous threads as to why people tend to not like rushing pearl while rushing the ruins is so popular, I think a head slot speed boosting item (which doesn't currently exist in DST atm) would be an excellent incentive for any kind of player to get a good chunk of pearl's quests done early on before tackling on other things in the game (maybe she could give you the blueprint at 7-8 friendship). It fits with the ocean theme, it wouldn't be out of place in the game and it would benefit all kinds of playstyles. It'd also make rockjaws actually worth killing for once, provided that a new shark fin item is required to make the hat (frostjaw could also drop a couple of those because why not)

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While im not against the sleek hat being added I just don't feel it really suits being added to her questline.

Pearl gives a lot of boat, fishing, and decorative themed items.

If anything it'd make more sense being added to Frostjaws drops instead as he drops another "speed" related item.

I normally just fight Frostjaw for his unique fight though. Never for the boots.

 

However, i feel i'd rather it just be something craftable from the start. The ocean isnt worth sailing right now, but maybe i would more often for these hats.

 

 

(P.S I'd actually made a post long time ago, that has never seen the light of day about a boat structure that allows for harvesting seastacks properly being from Pearl using Rockjaw.. Jaws. Just as another way of obtaining rocks, and removing seastacks. RockJawSaw? RockSaw?)

Add Walani with her surfboard being the only way to have shipwrecked travel in DST. 

Can give her Woodlegs perks as insight skills.

Maybe make her have a unique fishing rod she also spawns with alongside her surfboard and fishing related skills

Fish only diet with 20% hunger boost from fish food. Give her 250 or 350 hunger so you can bulk eat fish then explore the land.

Add Walani with these changes and you will see the amount of people exploring the ocean and completing the pearl quest line sky-rocket. 

There is an empty niche for a nomadic ocean character, woodies goose form is nice for exploration but terrible for engaging with ocean content... wurt has some nice ocean perks too but all of her big strength comes from land bases and merm armies.

30 minutes ago, Gashzer said:

Add Walani with her surfboard being the only way to have shipwrecked travel in DST. 

Can give her Woodlegs perks as insight skills.

Maybe make her have a unique fishing rod she also spawns with alongside her surfboard and fishing related skills

Fish only diet with 20% hunger boost from fish food. Give her 250 or 350 hunger so you can bulk eat fish then explore the land.

Add Walani with these changes and you will see the amount of people exploring the ocean and completing the pearl quest line sky-rocket. 

There is an empty niche for a nomadic ocean character, woodies goose form is nice for exploration but terrible for engaging with ocean content... wurt has some nice ocean perks too but all of her big strength comes from land bases and merm armies.

Cool, but what does this have to do with the idea of the post

(I look up this item on the wiki. I see the 25% speed boost. I remember that this came from the same DLC as coffee and resolve to play more Shipwrecked.)

This is a neat idea. Not sure whether the durability should be buffed or not. On the one hand, it being only 3 days kind of balances out it being as good as a walking cane while able to stack with it, and provides a reason to keep going out to sea. On the other hand, people are going to complain about having to return to sea or use sewing kits on it all the time.

4 minutes ago, Chewabacca said:

(I look up this item on the wiki. I see the 25% speed boost. I remember that this came from the same DLC as coffee and resolve to play more Shipwrecked.)

This is a neat idea. Not sure whether the durability should be buffed or not. On the one hand, it being only 3 days kind of balances out it being as good as a walking cane while able to stack with it, and provides a reason to keep going out to sea. On the other hand, people are going to complain about having to return to sea or use sewing kits on it all the time.

Ye, Capy and balance don't come together xD

I think it should be less speed considering is a 3rd slot that can stack speed 

1 hour ago, Well-met said:

I agree with this idea though if klei had wanted to add in more things from sw/ham, they would have done it many many years ago.

hard to be optimistic when klei isnt very known for editing items.

They just added pugalisk...

1 hour ago, Wawchik said:

Cool, but what does this have to do with the idea of the post

Its called "expanding".

Guille is saying sleek hat would help incentivize people to explore ocean and interact with Pearl.

I'm saying adding Walani would incentivize people to explore ocean and interact with Pearl.

I'm on topic am I not?

 

13 minutes ago, WilsonHiggs said:

I think it should be less speed considering is a 3rd slot that can stack speed 

That's why I was originally thinking about buffing the durability a bit--a 25% boost that could stack with a mag and a cane is kind of crazy, especially considering that getting either of those speed boosts is way more luck-dependent in the DLC sleek hats come from, but if it was nerfed down to, say, 15%, I'd want it to be at least 4 or 5 days so that I could get some proper use out of it between sewing kit uses/making new ones.

I don't think pearl needs a reward incentive for people to start enjoying her questline, since people already do it just for the reward already (or at least those that want to beat celestial champion anyway).

Even if you add more rewards, people would still hate that they have to do the quest in-order to get those items.

I'd rather the game not give more incentive to kill Rockjaws. Their design encourages the player to try to simply pacify them, and they suck to fight because you really are not supposed to. I think it's an interesting way to design a mob that feels like a real animal: if you're too much trouble for them to make a quick meal out of, they simply swim away and move onto the next, which is something you really want to happen, because you're currently in one of the least hospitable environments for humans (the ocean) while they are an apex predator in that environment. I think it would be very lame if they had a unique drop and now you were encouraged to purposely seek them out and kill them and chase them down if they try to leave.

23 minutes ago, lowercase skye said:

I'd rather the game not give more incentive to kill Rockjaws. Their design encourages the player to try to simply pacify them, and they suck to fight because you really are not supposed to. I think it's an interesting way to design a mob that feels like a real animal: if you're too much trouble for them to make a quick meal out of, they simply swim away and move onto the next, which is something you really want to happen, because you're currently in one of the least hospitable environments for humans (the ocean) while they are an apex predator in that environment. I think it would be very lame if they had a unique drop and now you were encouraged to purposely seek them out and kill them and chase them down if they try to leave.

wait, you arent supposed to fight them?

12 minutes ago, gaymime said:

wait, you arent supposed to fight them?

Rockjaws have a special mechanic where, if they jump onto your boat 3 times without managing to hit you once, they'll drop aggro and be passive towards you for a little while. Mechanically this means that if you simply dodge them rather than trying to fight them, they'll lose interest, and thematically it invokes the feeling of a real animal deciding that you're not easy enough prey to be worth expending energy on. It's the reason why if you do fight them well enough, unless you get hit on purpose, they'll end up swimming away and needing to be lured back over by dropping meat in the water over and over.

8 hours ago, Gashzer said:

Its called "expanding".

Guille is saying sleek hat would help incentivize people to explore ocean and interact with Pearl.

I'm saying adding Walani would incentivize people to explore ocean and interact with Pearl.

I'm on topic am I not?

 

Not really, you're just forcing a character to live in the ocean

6 hours ago, Wawchik said:

Not really, you're just forcing a character to live in the ocean

His Walani "encourages" people to go out into the ocean, but failed to consider that she doesn't encourage people to play her in the first place.

10 hours ago, Wawchik said:

Not really, you're just forcing a character to live in the ocean

But yes really.

3 hours ago, FillerText said:

His Walani "encourages" people to go out into the ocean, but failed to consider that she doesn't encourage people to play her in the first place.

Well with Woodlegs skills, Lucky hat spawning treasures regularly is useful. And a pancake version of a premade pirate boat with infinite cannons would definitely have a use in DST.

Walani's surfboard having the superior shipwreck ocean travel would make her very powerful in DST: easy access to salt for salt bins, fast access to lunar island- glass cutters,  (to stay on topic) fast access to pearl which makes all of the lunar questline much much much less tedious.

Also you fail to consider that Walani is a bland character which makes her fantastic to port over as she is a perfect template to build on to. Surfer branch, fisher branch and pirate branch my obvious skilltree ideas but Walani could easily be made to be cursed mermaid or something wacky if you really wanted!

3 hours ago, Edible Coal said:

i dont really think anyone would play your version of walani consider most people enjoy support character or fighters, any character that are good at pearl quest are design to just skip traveling the ocean on general

That's the thing, people skip ocean content because it's tedious. This makes Walani super super valuable to DST, if she removes the tedium and makes it a lot easier to access the benefits of treasures, monkey Quay island for docks for seabases, knobby tree seeds as centre for seabases... people will do this stuff!

Walani is without a doubt, the missing roster member, DST is in dire need of a character who makes ocean life convenient.

Ps she is an aesthetic awesome and cool character of a more obviously asian-ethic background... would be a big hit with the Asian playerbase no doubt... 

Think of all that nice skinpack money klei... you know this is a good idea... I would pay for Walani as a dlc and all her skin packs.

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