Jump to content

Some enemies could get planar defense


Recommended Posts

1 hour ago, WilsonHiggs said:

For example, bearger has a thick fur that could mitigate planar damage

That holds no basis and can be very arbitrary applied to anything currently in the game without anything to back it up, for example that's like saying why shouldn't Wolfgang do more damage like 3x or 4x because he is a strongman instead of 2x.

3 hours ago, 00petar00 said:

That holds no basis and can be very arbitrary applied to anything currently in the game without anything to back it up, for example that's like saying why shouldn't Wolfgang do more damage like 3x or 4x because he is a strongman instead of 2x.

Exactly like your comment or rift content in general 

12 hours ago, Well-met said:

I never found rift weapons particularly amazing against regular mobs and bosses. Don't really see the need for a nerf

They make a lot of items obsolete. Why I would craft a morning star or fight the twins if I can use that time to get moon or shadow rifts?

Planar weapons are the counter to planar entity enemies. If we add enemies who are immune to planar damage, then what would counter them? A good combat design needs a balance on strength and weakness. You cant just make an immortal enemy and have no weakness. in games, enemies are meant to be defeated in a specific manner by taking advantage of their weakness. Are you suggesting that they add another type of weapon that is anti-anti planar?

absolutly no need, planar dmg is good against planar enemy only, normal enemy does not need planar defense and only treat planar dmg as nomral dmg

On 4/23/2025 at 4:28 PM, WilsonHiggs said:

They make a lot of items obsolete. Why I would craft a morning star or fight the twins if I can use that time to get moon or shadow rifts?

morning star is for wet eletric dmg, and twin drops a repairable weapon that can be fed to repair

14 hours ago, Well-met said:

because rifts need extra quests, extra work and unlock extra punishments?

These quest already gave enough rewards, people were killing FW and CC before rifts were released 

Punishments? More like boredom and missed potential

4 hours ago, BB Marioni said:

Planar weapons are the counter to planar entity enemies. If we add enemies who are immune to planar damage, then what would counter them? A good combat design needs a balance on strength and weakness. You cant just make an immortal enemy and have no weakness. in games, enemies are meant to be defeated in a specific manner by taking advantage of their weakness. Are you suggesting that they add another type of weapon that is anti-anti planar?

The hell are you talking about?

I'm just suggesting to make some enemies have few points of 'player planar armor'. How can you jump into thinking I suggested inmortal enemies or why do you think a new kind of weapons are needed? Precisely, this suggestion is to show Klei what is causing planar weapons and how to make pre-rift gear useful

29 minutes ago, Edible Coal said:

absolutly no need, planar dmg is good against planar enemy only, normal enemy does not need planar defense and only treat planar dmg as nomral dmg

morning star is for wet eletric dmg, and twin drops a repairable weapon that can be fed to repair

Are you aware that morning star deals less damage against wet non planar entities than any planar weapon?

Why would anyone fight twins of terror for a weapon that isn't effective few minutes after you unlock it? Planar gear can be repaired with non spoiling items that can be used on planar armor too

 

Previous suggestions were to add a way to infuse old gear with planar damage. Right now gear decision and variety is awful and the fun and unique balance: damage-durability-downsides-upsides-costs is gone for this basic and unnecessary gear progression 

24 minutes ago, WilsonHiggs said:

 

Are you aware that morning star deals less damage against wet non planar entities than any planar weapon?

Why would anyone fight twins of terror for a weapon that isn't effective few minutes after you unlock it? Planar gear can be repaired with non spoiling items that can be used on planar armor too

 

i doubt you can unlock rift after a few minutes you fight twins?

morning star is just a horrible weapon anyways( is also a glowing hambat for one day)

planar defense should really only be apply to rift enemies

1 hour ago, WilsonHiggs said:

 

The hell are you talking about?

I'm just suggesting to make some enemies have few points of 'player planar armor'. How can you jump into thinking I suggested inmortal enemies or why do you think a new kind of weapons are needed? Precisely, this suggestion is to show Klei what is causing planar weapons and how to make pre-rift gear useful

 

So how are you suggesting that players counter anti planar armor then? Every enemy mechanic needs to have a counter- mechanic. that's why planar weapons were made, to counter planar defense enemies.

24 minutes ago, BB Marioni said:

So how are you suggesting that players counter anti planar armor then? Every enemy mechanic needs to have a counter- mechanic. that's why planar weapons were made, to counter planar defense enemies.

With regular damage??? Is just a suggestion to prevent planar weapon being the better option against everything 

1 hour ago, WilsonHiggs said:

With regular damage??? Is just a suggestion to prevent planar weapon being the better option against everything 

I see, so you mean enemies that are strong vs planar weapons but weak vs regular weapons? That could work I guess

2 hours ago, BB Marioni said:

I see, so you mean enemies that are strong vs planar weapons but weak vs regular weapons? That could work I guess

Exactly. I'm not suggesting to make every single pre rift mob have this defense but I think it could be fitting for some enemies. Right now planar mechanics feel like a mod throw on top of previous content, there are no planar interaction pre rifts other than having damage buffs and followers with these mechanics which only serves as an extra buff for the characters. 

I prefer some kind of station to add planar proprieties to weapons by wasting materials  

As others have mentioned, I think the planar part of weapons is mostly alright. The damage isn't obscenely better than the pre rift items, and they already innately scale worse with various characters damage modifiers, which discourages their use as opposed to other weapons for non planar boss fights (other than Wolf, but that’s another story…).

I think a better middleman approach would be if WARBIS was better at the job it presents as a post-rift physical set. I think its a novel concept of buffing non planar weapons (especially being one of the very few universal character damage modifiers you can get), alongside above average physical protection, in exchange for worse planar performance. In concept, I feel this can work, as most threats you face don’t normally have planar or have low enough health that the occasional planar enemy isn’t too bad to fight, especially with the physical damage boost helping somewhat. The problem is the damage boost is very mediocre, and the armor itself is pretty situational in just about every encounter you could possibly imagine thanks to the range/target restrictions. I think in general the damage boost could stand to be higher along with a minor rework to the armor scaling, and maybe also have a secondary bonus of improving the durability of non-planar weapons with the full set…?

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...