WilsonHiggs Posted April 22, 2025 Share Posted April 22, 2025 What if some non planar enemies get defense against planar weapons? I think this can expand the decision making that were lose in some proportion when rifts were added For example, bearger has a thick fur that could mitigate planar damage Link to comment https://forums.kleientertainment.com/forums/topic/165437-some-enemies-could-get-planar-defense/ Share on other sites More sharing options...
00petar00 Posted April 22, 2025 Share Posted April 22, 2025 1 hour ago, WilsonHiggs said: For example, bearger has a thick fur that could mitigate planar damage That holds no basis and can be very arbitrary applied to anything currently in the game without anything to back it up, for example that's like saying why shouldn't Wolfgang do more damage like 3x or 4x because he is a strongman instead of 2x. Link to comment https://forums.kleientertainment.com/forums/topic/165437-some-enemies-could-get-planar-defense/#findComment-1813527 Share on other sites More sharing options...
WilsonHiggs Posted April 22, 2025 Author Share Posted April 22, 2025 3 hours ago, 00petar00 said: That holds no basis and can be very arbitrary applied to anything currently in the game without anything to back it up, for example that's like saying why shouldn't Wolfgang do more damage like 3x or 4x because he is a strongman instead of 2x. Exactly like your comment or rift content in general Link to comment https://forums.kleientertainment.com/forums/topic/165437-some-enemies-could-get-planar-defense/#findComment-1813544 Share on other sites More sharing options...
Well-met Posted April 22, 2025 Share Posted April 22, 2025 I never found rift weapons particularly amazing against regular mobs and bosses. Don't really see the need for a nerf Link to comment https://forums.kleientertainment.com/forums/topic/165437-some-enemies-could-get-planar-defense/#findComment-1813611 Share on other sites More sharing options...
WilsonHiggs Posted April 23, 2025 Author Share Posted April 23, 2025 12 hours ago, Well-met said: I never found rift weapons particularly amazing against regular mobs and bosses. Don't really see the need for a nerf They make a lot of items obsolete. Why I would craft a morning star or fight the twins if I can use that time to get moon or shadow rifts? Link to comment https://forums.kleientertainment.com/forums/topic/165437-some-enemies-could-get-planar-defense/#findComment-1813654 Share on other sites More sharing options...
Well-met Posted April 23, 2025 Share Posted April 23, 2025 because rifts need extra quests, extra work and unlock extra punishments? Link to comment https://forums.kleientertainment.com/forums/topic/165437-some-enemies-could-get-planar-defense/#findComment-1813758 Share on other sites More sharing options...
BB Marioni Posted April 24, 2025 Share Posted April 24, 2025 Planar weapons are the counter to planar entity enemies. If we add enemies who are immune to planar damage, then what would counter them? A good combat design needs a balance on strength and weakness. You cant just make an immortal enemy and have no weakness. in games, enemies are meant to be defeated in a specific manner by taking advantage of their weakness. Are you suggesting that they add another type of weapon that is anti-anti planar? Link to comment https://forums.kleientertainment.com/forums/topic/165437-some-enemies-could-get-planar-defense/#findComment-1813788 Share on other sites More sharing options...
Edible Coal Posted April 24, 2025 Share Posted April 24, 2025 absolutly no need, planar dmg is good against planar enemy only, normal enemy does not need planar defense and only treat planar dmg as nomral dmg On 4/23/2025 at 4:28 PM, WilsonHiggs said: They make a lot of items obsolete. Why I would craft a morning star or fight the twins if I can use that time to get moon or shadow rifts? morning star is for wet eletric dmg, and twin drops a repairable weapon that can be fed to repair Link to comment https://forums.kleientertainment.com/forums/topic/165437-some-enemies-could-get-planar-defense/#findComment-1813803 Share on other sites More sharing options...
WilsonHiggs Posted April 24, 2025 Author Share Posted April 24, 2025 14 hours ago, Well-met said: because rifts need extra quests, extra work and unlock extra punishments? These quest already gave enough rewards, people were killing FW and CC before rifts were released Punishments? More like boredom and missed potential 4 hours ago, BB Marioni said: Planar weapons are the counter to planar entity enemies. If we add enemies who are immune to planar damage, then what would counter them? A good combat design needs a balance on strength and weakness. You cant just make an immortal enemy and have no weakness. in games, enemies are meant to be defeated in a specific manner by taking advantage of their weakness. Are you suggesting that they add another type of weapon that is anti-anti planar? The hell are you talking about? I'm just suggesting to make some enemies have few points of 'player planar armor'. How can you jump into thinking I suggested inmortal enemies or why do you think a new kind of weapons are needed? Precisely, this suggestion is to show Klei what is causing planar weapons and how to make pre-rift gear useful 29 minutes ago, Edible Coal said: absolutly no need, planar dmg is good against planar enemy only, normal enemy does not need planar defense and only treat planar dmg as nomral dmg morning star is for wet eletric dmg, and twin drops a repairable weapon that can be fed to repair Are you aware that morning star deals less damage against wet non planar entities than any planar weapon? Why would anyone fight twins of terror for a weapon that isn't effective few minutes after you unlock it? Planar gear can be repaired with non spoiling items that can be used on planar armor too Previous suggestions were to add a way to infuse old gear with planar damage. Right now gear decision and variety is awful and the fun and unique balance: damage-durability-downsides-upsides-costs is gone for this basic and unnecessary gear progression Link to comment https://forums.kleientertainment.com/forums/topic/165437-some-enemies-could-get-planar-defense/#findComment-1813806 Share on other sites More sharing options...
Edible Coal Posted April 24, 2025 Share Posted April 24, 2025 24 minutes ago, WilsonHiggs said: Are you aware that morning star deals less damage against wet non planar entities than any planar weapon? Why would anyone fight twins of terror for a weapon that isn't effective few minutes after you unlock it? Planar gear can be repaired with non spoiling items that can be used on planar armor too i doubt you can unlock rift after a few minutes you fight twins? morning star is just a horrible weapon anyways( is also a glowing hambat for one day) planar defense should really only be apply to rift enemies Link to comment https://forums.kleientertainment.com/forums/topic/165437-some-enemies-could-get-planar-defense/#findComment-1813810 Share on other sites More sharing options...
BB Marioni Posted April 24, 2025 Share Posted April 24, 2025 1 hour ago, WilsonHiggs said: The hell are you talking about? I'm just suggesting to make some enemies have few points of 'player planar armor'. How can you jump into thinking I suggested inmortal enemies or why do you think a new kind of weapons are needed? Precisely, this suggestion is to show Klei what is causing planar weapons and how to make pre-rift gear useful So how are you suggesting that players counter anti planar armor then? Every enemy mechanic needs to have a counter- mechanic. that's why planar weapons were made, to counter planar defense enemies. Link to comment https://forums.kleientertainment.com/forums/topic/165437-some-enemies-could-get-planar-defense/#findComment-1813826 Share on other sites More sharing options...
WilsonHiggs Posted April 24, 2025 Author Share Posted April 24, 2025 24 minutes ago, BB Marioni said: So how are you suggesting that players counter anti planar armor then? Every enemy mechanic needs to have a counter- mechanic. that's why planar weapons were made, to counter planar defense enemies. With regular damage??? Is just a suggestion to prevent planar weapon being the better option against everything Link to comment https://forums.kleientertainment.com/forums/topic/165437-some-enemies-could-get-planar-defense/#findComment-1813827 Share on other sites More sharing options...
BB Marioni Posted April 24, 2025 Share Posted April 24, 2025 1 hour ago, WilsonHiggs said: With regular damage??? Is just a suggestion to prevent planar weapon being the better option against everything I see, so you mean enemies that are strong vs planar weapons but weak vs regular weapons? That could work I guess Link to comment https://forums.kleientertainment.com/forums/topic/165437-some-enemies-could-get-planar-defense/#findComment-1813830 Share on other sites More sharing options...
WilsonHiggs Posted April 24, 2025 Author Share Posted April 24, 2025 2 hours ago, BB Marioni said: I see, so you mean enemies that are strong vs planar weapons but weak vs regular weapons? That could work I guess Exactly. I'm not suggesting to make every single pre rift mob have this defense but I think it could be fitting for some enemies. Right now planar mechanics feel like a mod throw on top of previous content, there are no planar interaction pre rifts other than having damage buffs and followers with these mechanics which only serves as an extra buff for the characters. I prefer some kind of station to add planar proprieties to weapons by wasting materials Link to comment https://forums.kleientertainment.com/forums/topic/165437-some-enemies-could-get-planar-defense/#findComment-1813851 Share on other sites More sharing options...
Maxil20 Posted April 24, 2025 Share Posted April 24, 2025 As others have mentioned, I think the planar part of weapons is mostly alright. The damage isn't obscenely better than the pre rift items, and they already innately scale worse with various characters damage modifiers, which discourages their use as opposed to other weapons for non planar boss fights (other than Wolf, but that’s another story…). I think a better middleman approach would be if WARBIS was better at the job it presents as a post-rift physical set. I think its a novel concept of buffing non planar weapons (especially being one of the very few universal character damage modifiers you can get), alongside above average physical protection, in exchange for worse planar performance. In concept, I feel this can work, as most threats you face don’t normally have planar or have low enough health that the occasional planar enemy isn’t too bad to fight, especially with the physical damage boost helping somewhat. The problem is the damage boost is very mediocre, and the armor itself is pretty situational in just about every encounter you could possibly imagine thanks to the range/target restrictions. I think in general the damage boost could stand to be higher along with a minor rework to the armor scaling, and maybe also have a secondary bonus of improving the durability of non-planar weapons with the full set…? Link to comment https://forums.kleientertainment.com/forums/topic/165437-some-enemies-could-get-planar-defense/#findComment-1813880 Share on other sites More sharing options...
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