Jump to content

Recommended Posts

:Think~1:

So I've been playing around for ingame years with backpack slot mod to see how it'll go, generally my view and how it works for me:

I use only backpack slot from the mod, it keeps clothing or armor on while wearing a backpack.

Positives

-I get sanity regen, amulet wearing, seasonal insulation

-Reduced need/don't need thermalstone a lot of the time, due to coolness or warmth insulation.

-Backpack stays on, remains secure from threats and potential thieves.

-Makes most body slot clothing relevant and useful.

-Backpack and body clothing/armor looks fashionable.

-Feels sorta more like an upgrade system now with somewhat of a progression, from backpack to piggy sack to krampus sack.

Negatives

-More cost to repairs.

-Some clothing degrading faster than others.

-More prone to overheating/freezing temperatures if not managed, also may prolong them health loss from those.

-More to click and manage between each item, depends on what you use and how much.

-Piggy backpacks combined with marble armor makes you basically nearly immobile. Also piggy backpack all the time might slow you more than you'd want in some cases. Only best used with beefalo.

-----------

I think clothing is nice. With the mod I got a slightly different style of play out of it. I feel about the same level of confidence in protection as any other situation when I do need armor, otherwise I keep clothing on just to have passive sanity gain, or hunger reduction to reduce need for food.

It adds a different kind of grind and need for materials, but brings more comfort in travel. I don't think it's universally "broken" as people kept yelling here about it, having eyebrella or raincoat is about the same level of effort for me to get either of them - both being very useful.

I do think if we might want to have this sorta thing, we should consider perhaps a rework towards backpack progression. I think exploring and looking for materials to upgrade backpack to bigger storage would be nice as well as condensing all skins into one backpack's crafting perhaps.

Walter's slingshot upgrade mechanic proves that there's such a feature that could work. Inventory slot upgrades, fire resistance, coolness factor as well as combined upgrades as well as some small negatives whenever we might cheap-out on some upgrades.

Edited by Frosty_Mentos
  • Like 1

Getting a Tam without gambling with the walruses along with super boosted insulation letting me walk freely for multiple in-game days is actually really damn strong in my honest opinion after seeing them in practice. Their numbers looking bad on the wiki does not detract from their practical applications.

I don't think you want clothing to have slots as much as you want to give backpacks a speed boost, insulation, sanity auras, and protection without requiring any risks(Taking unarmored damage/something happening to a grounded backpack), skill(reacting quickly enough to danger/being able to fight without armor), or decision making(picking what you will be actually using, and needing). 

On that topic. I hate the idea of giving clothing items inventory slots via small pockets, or whatever. Because that means they would have to adhere to all the annoying clauses Backpacks suffer from. I would like to unequip my Rain coat after rain stops instead of either leaving it behind, or continuing to waste it's durability along with being unable to actually walk around with other body slot items for sanity or protection. Reworking the same Rain Coat to have extra slots would either make it absolutely terrible to use in exchange for a useless feature to a rain coat user/pretty unbalanced in their own right. Most situations barely need those extra 2-4 slots, while situations that do need extra slots require far more than 4. You would use clothing in the same situations you did before while using the same backpacks in the same situations you did before.

Even if it didn't have all of those inherent issues related to the concept, most backpack user won't use clothing anyway. Insulated Pack used to have been often regarded as an awful item despite only having 2 less slots in exchange for being a fridge you can carry. I doubt that story won't just repeat.

Edited by FillerText

I would rather have the handling of  pouch items be improved than a backpack slot.
Like the song canister, ammo pouch, etc etc.

Simply put, they let you combat the effects of item type bloat on the inventory while keeping the inventory well restricted by just having the pocketable storage items be easier to hold open, and having more pouches that hold items from bloated categories.
Everything being a backpack, or getting backpack slots would remove inventory management or make it so you can't carry clothing as you might want....

23 hours ago, Frosty_Mentos said:

-Makes most body slot clothing relevant and useful.

People would just run strongest armor available with backpack, let's not kid ourselves.

Problem with clothing items is not that they require additional slot in order to be useful but because they just highly situational and comically expensive for what they worth. 

  • Like 1
19 hours ago, WilsonHiggs said:

Not again...

ROUND TWO BEBEH

3 hours ago, RexySeven said:

People would just run strongest armor available with backpack, let's not kid ourselves.

I mean, is that a problem tho? Mid/Lategame people speedrun most bosses these days, it's more of a matter of comfort at this point than anything more.

3 hours ago, RexySeven said:

Problem with clothing items is not that they require additional slot in order to be useful but because they just highly situational and comically expensive for what they worth. 

Or that everything hat wise is equally as strong to the body clothing slot that comically you're sacrificing item slots for no good reason at all. Also seasonal balance was always wack not to require anything more protective. No seasonal progression or progressing dangers. Just a static type of threat that eventually just doesn't bother anyone that developed on how they prefer tackling this. It's not rocket science

18 hours ago, FillerText said:

Getting a Tam without gambling with the walruses along with super boosted insulation letting me walk freely for multiple in-game days is actually really damn strong in my honest opinion after seeing them in practice. Their numbers looking bad on the wiki does not detract from their practical applications.

I don't think you want clothing to have slots as much as you want to give backpacks a speed boost, insulation, sanity auras, and protection without requiring any risks(Taking unarmored damage/something happening to a grounded backpack), skill(reacting quickly enough to danger/being able to fight without armor), or decision making(picking what you will be actually using, and needing). 

On that topic. I hate the idea of giving clothing items inventory slots via small pockets, or whatever. Because that means they would have to adhere to all the annoying clauses Backpacks suffer from. I would like to unequip my Rain coat after rain stops instead of either leaving it behind, or continuing to waste it's durability along with being unable to actually walk around with other body slot items for sanity or protection. Reworking the same Rain Coat to have extra slots would either make it absolutely terrible to use in exchange for a useless feature to a rain coat user/pretty unbalanced in their own right. Most situations barely need those extra 2-4 slots, while situations that do need extra slots require far more than 4. You would use clothing in the same situations you did before while using the same backpacks in the same situations you did before.

Even if it didn't have all of those inherent issues related to the concept, most backpack user won't use clothing anyway. Insulated Pack used to have been often regarded as an awful item despite only having 2 less slots in exchange for being a fridge you can carry. I doubt that story won't just repeat.

Even with how everything in this game franchise has never been really all that great balanced - popularity and replayability still shows regardless of how the game's state is right now. There really could have a tweak there and there alright that I would prefer changing but it's finicky where should be touched up on and where should not.

As I mentioned before above, everything then is basically unbalanced if that's what people keep yelling about here. I don't see that right now, and playing around with a backpack slot I found a lot more enjoyeability from it. I think it would be worthy experience to try this mechanic first before people were to judge this too hard.

I'm using this mod, and modified that I'd only have a backpack slot. If anyone here were to care about trying things before judging might as well do so and give feedback if you will.

https://steamcommunity.com/sharedfiles/filedetails/?id=2075943614

I would only really like the addition of something like this IF they do it after rifts and killing the celestial champion like they did with the elastispacer. You have absolutely 0 idea apparently on how this would affect the millions and millions of players who have been playing this game for more than 10 years with having to drop their backpacks for added insulation or armor. And now suddenly it's changed. I got very very stressed over the elastispacer already but got slowly and slowly more accepting of it because of the costs. I hope you understand this is not just a casual thing they could add to the game, this is one of the biggest deals actually.

  • Like 1
5 hours ago, astareus said:

I would only really like the addition of something like this IF they do it after rifts and killing the celestial champion like they did with the elastispacer.

I personally would be down for a post rift upgrade that allows to use backpack/clothing (not armor) together, since I do feel post rift in particular is when the value of body slot items decline pretty sharply as lategame needs are usually more tailored torwards base building, and the side benefits of clothing almost always don't justify giving up 8 (insulated)-14 slots.

  • Like 1
8 hours ago, astareus said:

I would only really like the addition of something like this IF they do it after rifts and killing the celestial champion like they did with the elastispacer.

That is a great way to execute it if it were to actually happen. Massive conveniences like this should be something you work for. It's something you obtain after you're good enough at the game for seasons to just be an inconvenience.

10 hours ago, Maxil20 said:

I personally would be down for a post rift upgrade that allows to use backpack/clothing (not armor) together, since I do feel post rift in particular is when the value of body slot items decline pretty sharply as lategame needs are usually more tailored torwards base building, and the side benefits of clothing almost always don't justify giving up 8 (insulated)-14 slots.

This tbh. It never is justified. In lategame DST content is basically complete enough for me to want to wear clothing anytime without consequence of losing item slots.

I still think people here haven't actually yet stated to have played with the mods to actually prove that this is as broken as they state it is. I think I sense more of a reactionary hypocrisy or something here.

it looks great, it feels nice, and it works. (I gotten thermal for klaus, I don't need it now with bear suit in winter after all.)

Of course, there's more to swap around with, but I kinda got used to what and when I wanna wear things.

image.png.1facc26312d25cb14983b0a73cb78b76.png

7 hours ago, Well-met said:

clothing was never bad, except the low tier clothing.

The only low tier clothing I find is just koala vest, but majority of everything is mostly fine. Unless we talk about majority of low tier clothing hats then yea those are bleh.

On 4/10/2025 at 1:15 AM, Maxil20 said:

I personally would be down for a post rift upgrade that allows to use backpack/clothing (not armor) together, since I do feel post rift in particular is when the value of body slot items decline pretty sharply as lategame needs are usually more tailored torwards base building, and the side benefits of clothing almost always don't justify giving up 8 (insulated)-14 slots.

It would feel like added with a shoehorn... There are better ways to improve clothing than "suddenly, by the power of magic, you can wear backpack and cloths"... At that point would be better to simply give clothing storage slots

22 hours ago, Frosty_Mentos said:

it looks great, it feels nice, and it works. (I gotten thermal for klaus, I don't need it now with bear suit in winter after all.)

Of course, there's more to swap around with, but I kinda got used to what and when I wanna wear things.

image.png.1facc26312d25cb14983b0a73cb78b76.png

It looks awful ..

On 4/11/2025 at 2:43 PM, WilsonHiggs said:

It would feel like added with a shoehorn... There are better ways to improve clothing than "suddenly, by the power of magic, you can wear backpack and cloths"... At that point would be better to simply give clothing storage slots

It looks awful ..

16 hours ago, Guille6785 said:

a backpack slot is one of the worst additions that could be made to the game

Dunno how it would feel like a shoehorn, well, besides that after 10 years they'd have that change. I've played around with it and it does feel a little weird but also kinda nice. At least I enjoy it so far, but I still am hearing complaining than trying it out.

28 minutes ago, Frosty_Mentos said:

Dunno how it would feel like a shoehorn, well, besides that after 10 years they'd have that change. I've played around with it and it does feel a little weird but also kinda nice. At least I enjoy it so far, but I still am hearing complaining than trying it out.

How? Simple, how your character now is able to wear 2 body slot items? A mage comes and shrink your backpack or does it change your shoulders??? Make the backpack more comfortable?

Also it would feel like "ey, remember you don't use body clothing in early because you don't want? Don't worry, now, because arbitrary reasons, you can have both by messing up the balance. Yaaaay!"

43 minutes ago, WilsonHiggs said:

How? Simple, how your character now is able to wear 2 body slot items? A mage comes and shrink your backpack or does it change your shoulders??? Make the backpack more comfortable?

Also it would feel like "ey, remember you don't use body clothing in early because you don't want? Don't worry, now, because arbitrary reasons, you can have both by messing up the balance. Yaaaay!"

Game's still a sandbox game, clothing durability and stats can be tuned. Adding a slot is fine imo, games change their dynamics and gameplay drastically if required to implement an underwhelming mechanic.

Clothing could fit in well enough.

1 hour ago, Frosty_Mentos said:

I've played around with it and it does feel a little weird but also kinda nice. At least I enjoy it so far, but I still am hearing complaining than trying it out.

??? I played with a backpack slot mod for years when I was still a noob, this doesn't belong in the game, it's not some magic thing that I will start screaming to be added once I try it

  • Like 2
2 hours ago, Guille6785 said:

??? I played with a backpack slot mod for years when I was still a noob, this doesn't belong in the game, it's not some magic thing that I will start screaming to be added once I try it

Fair enough ig.

16 hours ago, Frosty_Mentos said:

Game's still a sandbox game, clothing durability and stats can be tuned. Adding a slot is fine imo, games change their dynamics and gameplay drastically if required to implement an underwhelming mechanic.

Clothing could fit in well enough.

I used it when I first played DS and only needed few minutes to feel bad about using such cheat. Removes part of the decision making and the spirit of "reward-sacrifice" this game has 

8 hours ago, WilsonHiggs said:

I used it when I first played DS and only needed few minutes to feel bad about using such cheat. Removes part of the decision making and the spirit of "reward-sacrifice" this game has 

I mean I suppose you're kinda right. Though I feel like I've had played this game for so many hours at this point that modding or altering specific things like this to make the game feel less restrictive as well as it would make it feel more different.

Thought it could be that I'm partially bored of the statue quo ig. You can only play the game so many times till it becomes all the same.

I had  thought about this for a while a long while back because a true backpack slot is sort of a hard no for me at this point.
A hold open slot for specialized small item group pouches, things like the song can and the portable tackle box, which are too specialized and small to serve as a backpack replacement is what I want.

Reason being is these pouches in conjunction with the backpacks would do a lot to combat the overall item bloat the game has because one of the pain points I've noticed relative to singleplayer is the item bloats so high that even large storage's feel small, but also if you could carry a pouch for something really important to you it would make it so not wearing a backpack always would be a less bad option. (I didn't consider the pigpack at all in dsa, but in dst its just a default that I assume I'll need to carry due to how much stuff you actually need.)

After all, we already have a ton of stackable/portable pouches late game, and even more early game with some character skills.
A few smaller/weaker ones and a hold open slot would do so much to revitalize inventory management....

Edited by Walrusst

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...