ADM Posted March 19, 2025 Share Posted March 19, 2025 I'm not the only one to have asked for this in the past here, or secretly want it but not to the point to make a topic about it... yet I no longer see it being asked for anymore these days while it used to be a bigger thing... so here we are today to revive the infamous request of fixing interacting animations based on target height ! Don't Starve is in a comfortable spot when it comes to the player animations, there's lots, and sometimes context driven for what's actually the same things but with different items or targets. Well, this is mostly the case when absolutely necessary but we've had small bonuses at times that are only there for the fancies. And we love that ! ... but, if it's for the most part when necessary... how comes we have THIS : ... instead of THIS (which are all vanilla animations) : I'm showing this example with the Mossy Vines as it's the most obvious example. It looks considerably better to have your character looking and interacting at where the thing is over collecting your lost thoughts on the floor, but there's actually a lot of other things that would look better with high interaction animations, for example the cave Banana Trees, Gloomthorns, Lureplants or Stone Fruit Bushes. And there's others that aren't plants. Like the Drying Rack, both when collecting from it but also placing the stuff it. If you call this placing in the first place, to me it's dropping something in the grass : We could have this (+ high picking once it's dry) : So yes while those are a few demonstrations, there's much more, and I would love animations to better match actions ! It's not, like... unplayable, but for the fig vines especially... it could be so much better Oh and sometimes, it's the other way around. Like seriously what's going on here : (anyway there's better to use than the generic loop interaction for such a moment in the game progression !) Link to comment https://forums.kleientertainment.com/forums/topic/164947-it-is-high-time-to-update-these-animations/ Share on other sites More sharing options...
_mylilsunshine_ Posted March 19, 2025 Share Posted March 19, 2025 we still don't have a woby petting animation, even after a walter skill tree update especially when it can be a universal petting animation for the rock den pets/smallbird/larvae too Link to comment https://forums.kleientertainment.com/forums/topic/164947-it-is-high-time-to-update-these-animations/#findComment-1808115 Share on other sites More sharing options...
fabin Posted March 19, 2025 Share Posted March 19, 2025 while on the topic of animations, i'd like for the directional equip animations to make a return. they're RIGHT THERE in don't starve, man :[ Link to comment https://forums.kleientertainment.com/forums/topic/164947-it-is-high-time-to-update-these-animations/#findComment-1808156 Share on other sites More sharing options...
Well-met Posted March 19, 2025 Share Posted March 19, 2025 Would be nice to fix the hands layer during the insanity head grab idle And also revert the side hit animation because that was just a pure downgrade Link to comment https://forums.kleientertainment.com/forums/topic/164947-it-is-high-time-to-update-these-animations/#findComment-1808178 Share on other sites More sharing options...
Cheggf Posted March 19, 2025 Share Posted March 19, 2025 Never thought about this before, but you're completely right. Link to comment https://forums.kleientertainment.com/forums/topic/164947-it-is-high-time-to-update-these-animations/#findComment-1808180 Share on other sites More sharing options...
Creatorofswamps Posted March 20, 2025 Share Posted March 20, 2025 Yes Link to comment https://forums.kleientertainment.com/forums/topic/164947-it-is-high-time-to-update-these-animations/#findComment-1808227 Share on other sites More sharing options...
IAmAFurrz Posted March 20, 2025 Share Posted March 20, 2025 yea i am always dumbfounded by the decision to make characters look UP when giving the beckoning hand the dreadstone?????? like what its literally ON the ground Link to comment https://forums.kleientertainment.com/forums/topic/164947-it-is-high-time-to-update-these-animations/#findComment-1808262 Share on other sites More sharing options...
Well-met Posted March 20, 2025 Share Posted March 20, 2025 11 hours ago, IAmAFurrz said: yea i am always dumbfounded by the decision to make characters look UP when giving the beckoning hand the dreadstone?????? like what its literally ON the ground it's just a side-effect of construction menu functions being designed around the first construction site - the celestial portal Link to comment https://forums.kleientertainment.com/forums/topic/164947-it-is-high-time-to-update-these-animations/#findComment-1808347 Share on other sites More sharing options...
IAmAFurrz Posted March 22, 2025 Share Posted March 22, 2025 On 3/21/2025 at 3:00 AM, Well-met said: it's just a side-effect of construction menu functions being designed around the first construction site - the celestial portal yea i know that much but it still doesnt look right. ds in general has good attention to animations, and i get reusing is find but there are other alternatives they can use from, right there in the game as well Link to comment https://forums.kleientertainment.com/forums/topic/164947-it-is-high-time-to-update-these-animations/#findComment-1808537 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.