Swiyss Posted March 12, 2025 Share Posted March 12, 2025 My experience with her skill tree lately has been kinda underwhelming. I got all pipspook upgrades because they're overpowered even though I believe it is a useless skill (could be only 1 skill instead of 3). Then I farmed like 4 pipspook and made like 20 nightshade nostrum, some vigor mortis and 8 distilled vengeance. But.. the only real potion I'll use on myself will be nightshade nostrum, and you can't convince me to use any other one because of how better the in-game hat options are. Winter came, I got a tam o' shanter, now I don't need the wreath anymore, that's like anti-synergy. I eventually got a puffy vest because I wanted to force myself to use the feature, but then I needed to clear some spiders and spider queens, and fantastically, I can't use armor, insulation and the wreath at the same time. So basically I had to get a thermal stone. Then after I came back, I put the distilled vengeance on myself and.. It's extremelly bad, it only activates once every 10 seconds and it's 20 damage which is disgustingly low, and the shield is not even 100% absorption. Then the night came and my thermal stone got cold so I had to run with 20 hp because the distilled vengeance is bad, made a campfire, waited the night, and then came back for like 4 minutes of fight while kiting her and her spiders, only to not even get close to kill her because my thermal got cold again (campfires are really bad for heat, and I was away from trees). Basically forcing myself to use this item is like a coping mechanism. You want it to work but it sucks. And It's the coolest thing about her skill tree imo, but it's too weak. Would be way more fun to have the skill tree completely revamped so that they can buff the wreath a bit and make it better to use in fighting situations. Another thing about the wreath is, once I killed cc, it simply made the item even more useless. WX-78 is a character that doesn't even need to waste the head slot to have infinite night vision, and he still has slots for movespeed even. But here's Wendy skill tree being super nerfed and underwhelming, making it unfun and very annoying to be forced to give up on her skill because of how bad it is. Simply speaking, the crown or brightshade helmet are better options than THE BEST POTION ON HER WREATH. Unequipping the thing will also remove the buff which is just one of the most stupid things I've seen in this game. Making Lunar Abigail on the moon dial apparently has no animation for some reason too. Take wormwood for example, he's someone that can make light day 1 with his lightbulbous bugs, and it last a ton. That's on his skill tree. He has a "plant" way to fix the same problem of having night attack us, and that's fun asf. Now if you compare that with Wendy, she also has her own way to deal with the night, but it costs literally the head slot, I'M BETTER OFF MAKING A MINER HAT AND MAINTAINING THAT. That's how stupidly nerfed she is at the moment. Also, for some reason she can't store butterfly wings in the basket, nor any petal type. That should be a thing I believe. The Unyielding Draught should give wendy atleast 60% armor for the duration period, and Distilled Vengeance should be a 80% armor with a 5 second shield that reflects 10 or 15 AoE damage. Klei, WE CAN'T USE 2 POTIONS AT A TIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIME, SO MAKE IT WORTH IT. Also, there should be a synergy between Wendy and Abigail when both have the same potion. It would make the skill way more fun. Honestly, just put the Wreath into a lock, and make the player choose the Wreath at the end of the tree. And buff the Wreath. Right now it's so sad to use it. Vigor Mortis potion should give wendy atleast a 10% movement speed bonus alongside the slow protection. The wreath should be Armor, Light, Area of Effect damage, Movement Speed and Healing all in one, at the cost of potions. And potions SHOULD NOT HAVE LIKE 5 SKILLS TO MAKE IT EASIER TO MAKE AND MORE DURABLE, THAT MAKES 0 SENSE. Potions should be HARD to make, and the wreath should be STRONGER. It's like making a 100 meters race last 50 meters, but you get bronze everytime.......... It's like telling me I'm gonna work 3 hours a day instead of 6 hours for 1000$, but I'm gonna receive 250$ instead of 500$. Like dude I rather do 6 hours. I rather waste my time farming pipspooks longer than having a bunch of underwhelming potions in my casket that can only be used once at a time and are overshadowed by 11 year old ITEEEMS. This whole skill tree is anti-synergetic. Literally 3 skills to give more mourning glory, 2 skills to buff potions and make them last longer, but the potions themselves can only be used 1 at a time, and the wreath is LITERALLY WORST than in-game items, making it just pointless to use. This whole wreath thing needs a redesign. It's the coolest idea ever, but it's super unfun. I used Gabi, and I believe she's fine, specially with the lunar blossoms in the sisturn, she does a nice damage to single targets. My only concern is how I can't even use the AoE on the Attack At skill. 8 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/164831-wendy-skill-tree-is-bad/ Share on other sites More sharing options...
Well-met Posted March 12, 2025 Share Posted March 12, 2025 you may gaslight yourself into thinking wendy's skill tree is bad but I think that boat has sailed a long time ago and you aren't going to find much support for your claims. 14 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/164831-wendy-skill-tree-is-bad/#findComment-1806684 Share on other sites More sharing options...
Swiyss Posted March 12, 2025 Author Share Posted March 12, 2025 1 minute ago, Well-met said: you may gaslight yourself into thinking wendy's skill tree is bad but I think that boat has sailed a long time ago and you aren't going to find much support for your claims. I play game, I think, I come forum, I post. I see your comment, I laugh. If we can talk about the political and economic state of Wendy's Skill tree right now then I would appreciate. 3 Link to comment https://forums.kleientertainment.com/forums/topic/164831-wendy-skill-tree-is-bad/#findComment-1806685 Share on other sites More sharing options...
DVGMedia Posted March 12, 2025 Share Posted March 12, 2025 Wendy skill tree is mostly underwhelming and that's kind of by design. I wish they could remove some of the tedium of things to make it more fun to use her skills without having constant tradeoffs. Tradeoff is the embodiment of the Wendy tree 7 1 Link to comment https://forums.kleientertainment.com/forums/topic/164831-wendy-skill-tree-is-bad/#findComment-1806693 Share on other sites More sharing options...
AwkwardPerson Posted March 12, 2025 Share Posted March 12, 2025 11 minutes ago, DVGMedia said: Wendy skill tree is mostly underwhelming and that's kind of by design. Exactly. You're not going to get a woodie/walter/winona level skill tree on an already strong survivor like Wendy. Abi already makes Wendy unique without a skill tree. Only bummer is the amount of time the devs spent to make something that people have lukewarm feelings about. 1 Link to comment https://forums.kleientertainment.com/forums/topic/164831-wendy-skill-tree-is-bad/#findComment-1806699 Share on other sites More sharing options...
Swiyss Posted March 12, 2025 Author Share Posted March 12, 2025 25 minutes ago, DVGMedia said: Tradeoff is the embodiment of the Wendy tree Yes, and that is IN THEORY GREAT, but in practice really just annoying and bad, making her skill tree just.. something that it's there in case you want it. 2 Link to comment https://forums.kleientertainment.com/forums/topic/164831-wendy-skill-tree-is-bad/#findComment-1806706 Share on other sites More sharing options...
Cassielu Posted March 13, 2025 Share Posted March 13, 2025 (edited) 7 hours ago, AwkwardPerson said: Exactly. You're not going to get a woodie/walter/winona level skill tree on an already strong survivor like Wendy. Abi already makes Wendy unique without a skill tree. Only bummer is the amount of time the devs spent to make something that people have lukewarm feelings about. I don't think Wendy's main problem is about powerlevel, but while we're at this topic... I think the goal of balance shouldn't be just to give weak characters a stronger skilltrees and give strong characters a weaker skilltrees, that's method, not a goal, it should keep all characters' basekit + skilltree at a similar power level. Wendy's basekit is obviously much stronger than Winona and Walter's basekit on powerlevel, but at the same time her basekit+skilltree is obviously much weaker or lack of unique advantage than the other two's basekit+skilltree. And as a skilltree itself, its first goal should be to give the player motivation to get skill point to unlock it, and when it can't do that it's a failure - This is the state she's in right now - for that goal, "making the player feel like they're getting a lot" is sometime even more important than how much you're actually giving them, but this skilltree screws that up with its bad player guidance and off-focus: It overshows the uninteresting parts of the character (pipspook, grave) Overemphasizes the cost of the new abilities rather than impressive rewards (butterfly crafting, wraith's wreath, murder buff, gestalt, shadow and lunar sisturn3) Have too many skills that feel obviously useless (rather than useful, but smaller improved) as fillter (sisturn 1&2, butterfly crafting, perennial altar, sisterhood 1, vengeful ghost, grave guards) Places unhelpful flavor skills on central position. (grave, vengeful ghost) In this case, no matter how high powerlevel it is given is not enough because the design of the tree itself does its best to prevent the player from feeling its presence and feeling passionate from it Edited March 13, 2025 by Cassielu 5 Link to comment https://forums.kleientertainment.com/forums/topic/164831-wendy-skill-tree-is-bad/#findComment-1806764 Share on other sites More sharing options...
AliceShiki Posted March 13, 2025 Share Posted March 13, 2025 The Wreath has like, 7 effects in a single skill tree point. Of course all effects are going to be niche. It's not meant to have powerful effects. 9 Link to comment https://forums.kleientertainment.com/forums/topic/164831-wendy-skill-tree-is-bad/#findComment-1806765 Share on other sites More sharing options...
_mylilsunshine_ Posted March 13, 2025 Share Posted March 13, 2025 (edited) i'm gonna be real with y'all: if we keep using words like "strength", "power", "weak", "strong", to talk about skill tree, the discussions will go nowhere except for one big, fat circle, and the skill tree the devs push out will not be satisfactory because all we do is argue instead of providing fun, unique, and exciting suggestions that are related to the lore and identity of the character. 42 minutes ago, Cassielu said: I don't think Wendy's main problem is about powerlevel, but while we're at this topic... I think the goal of balance shouldn't be just to give weak characters a stronger skilltrees and give strong characters a weaker skilltrees. And as a skilltree itself, its first goal should be to give the player motivation to get skill point to unlock it, and when it can't do that it's a failure - This is the state she's in right now. In this case, no matter how high powerlevel it is given is not enough because the design of the tree itself does its best to prevent the player from feeling its presence and feeling passionate from it. these are the points i agree with. the game should've never been about character strength and meta, but rather uniqueness and fun-to-play. it shouldn't be "weak character" or "strong character" which then lead to "strong character gets weak tree" and "weak character gets strong tree." i dislike that thought. personally i will talk about walter, whom i play with and love a lot, Spoiler before the skill tree, walter was neither weak nor strong, but he was absolutely unique with his lore-related perks: woby, slingshot, sanity from trees, campfire story, bee allergy, no fashion sense, etc the thing is, those unique perks are not well-developed, they don't feel important or present in your gameplay, and the slingshot didn't feel good to use. walter plays just like another wilson with an extra chester after the skill tree, walter is still neither weak nor strong, but his unique perks are now developed and significantly affect his gameplay in different ways. - his scouting branch emphasizes his boyscout lore and identity. is crafting ropes more efficiently overpowered? no. does it help with fighting bosses? no (unless you use the fire/burn strategy). is having scooby snacks overpowered? portable campfire? portable drying racks? better heals? better pinetree hat? none of those perks make him strong, but they do make his gameplay more interesting and feel-good. this should be the focus - slingshot and ammo branch, these still do not make walter "strong", but it helps the slingshot to be more noticeable as one of walter's identities. the tree helps the slingshot become a viable alternative combat option. it takes a lot for the slingshot to exceed melee, but it doesn't take much for it to be comparable - the woby branch helps expand woby's roles, instead of letting her be chester 2.0. woby is now a helper companion, and an alternative mount option. mount woby doesn't take away the role of a beefalo, but instead is another option that can work alongside beefalo. you can believe walter is strong now, but i don't think that's what you should be thinking about. his identity was expanded and touched up on, and his gameplay was improved to be more engaging and rewarding. i believe that is what a skill tree should be. with that being said, 7 hours ago, AwkwardPerson said: Exactly. You're not going to get a woodie/walter/winona level skill tree on an already strong survivor like Wendy. Abi already makes Wendy unique without a skill tree. wendy, just like any other character, deserves a skill tree that makes her identity more vivid, and her gameplay more engaging and fun-to-play, instead of focusing on "power". i don't think her skill tree has accomplished that. i don't follow much of wendy's discussion, if any at all. but i do see a lot of users saying that since wendy is strong, her skill tree should be weak to compensate for the power level, and that "fact" should be accepted. i don't think so. Edited March 13, 2025 by _mylilsunshine_ 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/164831-wendy-skill-tree-is-bad/#findComment-1806767 Share on other sites More sharing options...
Evelo Posted March 13, 2025 Share Posted March 13, 2025 (edited) I really like her skill tree. Aside from the Sisturn 3 skill, she is pretty well balanced, and quite fun. 8/10. One of the best skill trees. I love being able to move around graves with the Shell Pots, they have cute animations. The pip spook quest gives so much more rewards and it's awesome. I don't use the Mourning Veil crown hat thing but it is pretty neat. I like being able to haunt with Abby. Extra potions and the instantly level up abby potion is pretty useful and easy to farm. I honestly don't understand why people hate or dislike the skill tree. Just sounds like entitlement/insatiable to me. Edited March 13, 2025 by Evelo 7 1 Link to comment https://forums.kleientertainment.com/forums/topic/164831-wendy-skill-tree-is-bad/#findComment-1806768 Share on other sites More sharing options...
Cheggf Posted March 13, 2025 Share Posted March 13, 2025 41 minutes ago, _mylilsunshine_ said: i'm gonna be real with y'all: if we keep using words like "strength", "power", "weak", "strong", to talk about skill tree, the discussions will go nowhere except for one big, fat circle, and the skill tree the devs push out will not be satisfactory because all we do is argue instead of providing fun, unique, and exciting suggestions that are related to the lore and identity of the character. Buh-buh-based!! The purpose of skill trees should be to offer fun choices for players to change their gameplay up. If the purpose was to just keep buffing everyone with infinite power creep we wouldn't need skill trees to do that, we could just apply those changes to the character's base kit (and it'd be even better at doing that since you'd get everything instead of making choices). Wolfgang's skill tree is unanimously agreed upon to be extremely terrible, despite it objectively adding a lot of power to the character. +25 planar damage, +30% damage dealt to shadow or lunar aligned creatures, 15% chance to instantly complete work actions, 10% faster movement speed when normal form. These are all powerful things, but they are so boring. His entire skill tree essentially boils down to "When you do these actions, they're the same as they always are, but faster". Yawn! It doesn't do anything fun or new, it just makes him stronger, more powerful. 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/164831-wendy-skill-tree-is-bad/#findComment-1806770 Share on other sites More sharing options...
Mike23Ua Posted March 13, 2025 Share Posted March 13, 2025 8 hours ago, Well-met said: you may gaslight yourself into thinking wendy's skill tree is bad but I think that boat has sailed a long time ago and you aren't going to find much support for your claims. Bad.. or Boring..? There’s a difference, I mean sure I guess Wendy’s skill tree lets her do a handful of things which is okay at best, but when you look at Walters Skill Tree- Dude got a complete character overhaul with his. That doesn’t mean Wendy necessarily NEEDS one, compared to the likes of Wilson & Wolfgang she got better than both of them combined. Link to comment https://forums.kleientertainment.com/forums/topic/164831-wendy-skill-tree-is-bad/#findComment-1806772 Share on other sites More sharing options...
RexySeven Posted March 13, 2025 Share Posted March 13, 2025 Download the mod that makes it good. Link to comment https://forums.kleientertainment.com/forums/topic/164831-wendy-skill-tree-is-bad/#findComment-1806775 Share on other sites More sharing options...
_mylilsunshine_ Posted March 13, 2025 Share Posted March 13, 2025 (edited) 1 hour ago, Cheggf said: Buh-buh-based!! The purpose of skill trees should be to offer fun choices for players to change their gameplay up. If the purpose was to just keep buffing everyone with infinite power creep we wouldn't need skill trees to do that, we could just apply those changes to the character's base kit (and it'd be even better at doing that since you'd get everything instead of making choices). Wolfgang's skill tree is unanimously agreed upon to be extremely terrible, despite it objectively adding a lot of power to the character. +25 planar damage, +30% damage dealt to shadow or lunar aligned creatures, 15% chance to instantly complete work actions, 10% faster movement speed when normal form. These are all powerful things, but they are so boring. His entire skill tree essentially boils down to "When you do these actions, they're the same as they always are, but faster". Yawn! It doesn't do anything fun or new, it just makes him stronger, more powerful. recently i saw a mod called "throw the seed" which lets you throw heavy object like fig tree nut, lunar altar, statue, etc. so it enables growing fig tree in small water patches. imagine if wolfgang has a skill similar to that, allowing him to throw heavy objects, lift and reposition furnitures and structures, etc instead of having to hammer them. how much of an impact will it have on his combat ability? none. but it would be fun, useful, and play into the strong-man identity. you have a bob the builder to help you with a megabase now. there's more to a muscular guy than him swinging a piece of meat while wearing marble armor. uniqueness/niche should be our keyword of the year/all-time. we strive for creative gameplay! Edited March 13, 2025 by _mylilsunshine_ 5 Link to comment https://forums.kleientertainment.com/forums/topic/164831-wendy-skill-tree-is-bad/#findComment-1806776 Share on other sites More sharing options...
Cheggf Posted March 13, 2025 Share Posted March 13, 2025 12 minutes ago, _mylilsunshine_ said: recently i saw a mod called "throw the seed" which lets you throw heavy object like fig tree nut, lunar altar, statue, etc. so it enables growing fig tree in small water patches. imagine if wolfgang has a skill similar to that, allowing him to throw heavy objects, lift and reposition furnitures and structures, etc instead of having to hammer them. how much of an impact will it have on his combat ability? none. but it would be fun, useful, and play into the strong-man identity. you have a bob the builder to help you with a megabase now. there's more to a muscular guy than him swinging a piece of meat while wearing marble armor. uniqueness/niche should be our keyword of the year/all-time. we strive for creative gameplay! Also it would be insanely funny to throw giant crops at enemies as an attack, regardless of how effective it is. Imagine you're fighting dragonfly on a public server then in the middle of it Wolfgang shows up with a huge tomato on his back, and he just hammer tosses that crap onto dragonfly, with it exploding into a bunch of the normal item form tomato on impact like it was hammered. That would be so funny! He should be able to do that! 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/164831-wendy-skill-tree-is-bad/#findComment-1806778 Share on other sites More sharing options...
SilverSpoon Posted March 13, 2025 Share Posted March 13, 2025 (edited) 10 hours ago, Well-met said: you may gaslight yourself into thinking wendy's skill tree is bad but I think that boat has sailed a long time ago and you aren't going to find much support for your claims. Here you are. At least for me, Wendy's skill tree is still not good enough and need more grinding yet. As for Reese, if can use Rift Elixir, it wouldn't have buried under CC Crown and BS Helmet. Also, please don't call someone "gaslighting themselves" when they have a valid opinion - that's exactly gaslighting. Edited March 13, 2025 by SilverSpoon 4 Link to comment https://forums.kleientertainment.com/forums/topic/164831-wendy-skill-tree-is-bad/#findComment-1806780 Share on other sites More sharing options...
Edible Coal Posted March 13, 2025 Share Posted March 13, 2025 9 minutes ago, Cheggf said: Also it would be insanely funny to throw giant crops at enemies as an attack, regardless of how effective it is. Imagine you're fighting dragonfly on a public server then in the middle of it Wolfgang shows up with a huge tomato on his back, and he just hammer tosses that crap onto dragonfly, with it exploding into a bunch of the normal item form tomato on impact like it was hammered. That would be so funny! He should be able to do that! throws your beefalo Link to comment https://forums.kleientertainment.com/forums/topic/164831-wendy-skill-tree-is-bad/#findComment-1806782 Share on other sites More sharing options...
WilsonHiggs Posted March 13, 2025 Share Posted March 13, 2025 10 hours ago, DVGMedia said: Wendy skill tree is mostly underwhelming and that's kind of by design. I wish they could remove some of the tedium of things to make it more fun to use her skills without having constant tradeoffs. Tradeoff is the embodiment of the Wendy tree I wish there were more tradeoffs for other characters instead of free powers... is a crafting and farming game and most characters were already very good at doing the content without skill trees 1 Link to comment https://forums.kleientertainment.com/forums/topic/164831-wendy-skill-tree-is-bad/#findComment-1806797 Share on other sites More sharing options...
Swiyss Posted March 13, 2025 Author Share Posted March 13, 2025 14 hours ago, AliceShiki said: The Wreath has like, 7 effects in a single skill tree point. Of course all effects are going to be niche. It's not meant to have powerful effects. Then make it more expensive to unlock it, put it in a higher tier and make it good. I don't freaking want a cheap weak skill, I want an expensive fun and rewarding one. Literally waiting all those days to unlock the skills from her felt like I was getting scammed. And I was basically coping to believe it was a great skill tree, when in reality it is not. 14 hours ago, _mylilsunshine_ said: i don't follow much of wendy's discussion, if any at all. but i do see a lot of users saying that since wendy is strong, her skill tree should be weak to compensate for the power level, and that "fact" should be accepted. i don't think so. It shouldn't be "weak", it should have skills focused on other things rather than combat combat combat. For example, if you gave her wreath more attention to little things, like: _Not removing the buff when unequipping the wreath. _Making morning glory more scarce and mitigating a bit of the Pipspook skills to allocate more power towards her wreath buffs. _Nerf Lunar Abi's DMG on single target and give another skill to use on her specifically lunar related that has some kind of Area of Effect DMG on it. _Buf Shadow Abi's Area of Effect DMG and add a skill to AUTOMATICALLY consume alive critters to either do a strong AoE or a strong single target damage. _Make her picnic casket a main first skill, and make other skills derive from this one. _Allow us to put critters in the casket for a better spoiling rate (make it double, and then add a late game upgrade to make it similar to polar bearger bin, 20x I think). _Add a late game wreath upgrade, allowing us to either put pure horror in it or pure brilliance to make it give more effects. _Remove the nonsense filler lvl 1, lvl 2 and lvl 3 skills, and remove vengeful ghost because seriously, not every single person is that much of a noob, and if they are, the skill is still useless for them even. TRUST ME WHEN I SAY THIS, I can already hear new players saying "was that it?" after dying and vengeful ghost activates. _Add that armor back, and allow US to take Abigail's damage, but at an increase amount. Make it cost lunar tree blossom. _Buff the potions, and put the wreath into a higher skill level. Seriously, if we ACTUALLY analyze her skill tree, it is so underwhelming that it hurts me physically that Wendy mains didn't get as much attention and love as they deserve, instead they got animations that will hardly be used, and moveable graves that are useless unless you convince yourself that they aren't because you're trying to squeeze milk out of rocks. They should scrap the whole tree and rethink it. Then utilize all they did by now to rearrange it but this will probably NEVER happen and I'm extremely grateful I'm not a Wendy Main. 14 hours ago, Evelo said: I really like her skill tree. Aside from the Sisturn 3 skill, she is pretty well balanced, and quite fun. 8/10. One of the best skill trees. I love being able to move around graves with the Shell Pots, they have cute animations. The pip spook quest gives so much more rewards and it's awesome. I don't use the Mourning Veil crown hat thing but it is pretty neat. I like being able to haunt with Abby. Extra potions and the instantly level up abby potion is pretty useful and easy to farm. I honestly don't understand why people hate or dislike the skill tree. Just sounds like entitlement/insatiable to me. I understand that you're grateful for what you got, but you got breadcrumbs my friend. The reason people "love" her skill tree is because they can't see it better. But trust me, just by playing her after the beta got release I have no idea what they did in those 3 months honestly, it was mostly spent of Walter (which got one of the best skill trees in the game because v2c is goated). I can see so many cool things that could've been added that actually would impact us, so many new features that could elevate her gameplay, so many different things that could be done that would honestly feel so much nicer to have instead of a half-baked and underwhelming tree just because she's already strong, jeez. Why is lunar abi so strong? SERIOUSLY I freaking hated killing Deerclops in what, 1 minute or something? Dude just vanished since I don't use Epic Health Bar or any number indication. I was shocked and pissed, because it should not be that strong, it should be weaker, because if I can kill deerclops in 1 minute with a hambat, then wth is going to happen in a multiplayer setting with the vex and the potions and late game gear? Are we getting misery toad levels of hp in the future updates for the latest bosses? What about the PLANAR DAMAGE STUFF THAT THEY DID IN THE START OF THIS ARC. It's all falling apart now for no reason. Yeah, they made an extremely complicated mathematical equation and decided to put it in everyone, to then just say "screw it, we're giving lunar abi Wolfgang levels of dps and then making all other skills in her tree useless and lvl1lvl2lvl3 Wilson styled skills to fill in the blank for the lack of creativity." I'm not joking, I'm not a troll, but I had 000000000000 fun moving graves, I had 000000000 fun discovering that 5 potions are almost useless in the wreath, I had 0000000000000000000000000000000000 fun reviving myself and doing 20 dps on the THUNDER THAT KILLED ME. 1 Link to comment https://forums.kleientertainment.com/forums/topic/164831-wendy-skill-tree-is-bad/#findComment-1806925 Share on other sites More sharing options...
DVGMedia Posted March 13, 2025 Share Posted March 13, 2025 14 hours ago, _mylilsunshine_ said: wendy, just like any other character, deserves a skill tree that makes her identity more vivid, and her gameplay more engaging and fun-to-play, instead of focusing on "power". i don't think her skill tree has accomplished that. That's what I think as well. I wanted them to explore the sisturn a bit more by having more flower types be able to be put inside with various effects. and also provide new potions for some new interesting gameplay choices having those options would actually make the potion pipspook like it's own way of playing. While the other side could be the sisturn powers plus Abby commands. Make it so that people want to choose the skills andharve a hard time choosing what they want. That's a sign of a good tree not just strength 1 Link to comment https://forums.kleientertainment.com/forums/topic/164831-wendy-skill-tree-is-bad/#findComment-1806936 Share on other sites More sharing options...
Swiyss Posted March 13, 2025 Author Share Posted March 13, 2025 4 minutes ago, DVGMedia said: That's what I think as well. I wanted them to explore the sisturn a bit more by having more flower types be able to be put inside with various effects. and also provide new potions for some new interesting gameplay choices having those options would actually make the potion pipspook like it's own way of playing. While the other side could be the sisturn powers plus Abby commands. Make it so that people want to choose the skills andharve a hard time choosing what they want. That's a sign of a good tree not just strength I wish I had time to be here at the beta to atleast try to change something. I completely agree with you 2. I just can't believe that Klei thought of us as noobs and added like 2 death focused skills. If they changed that armor (I don't know the name, but the armor that changed the damage from us to abi), and made it so it should be used ALONGSIDE the wreath, and then added spiritually-focused upgrades to make it useful throughout the gameplay progress, then this by itself would carry the whole skill tree. SERIOUSLYYYY whyyyyyyyyyyy do we need so much mourning glory and so many pipspook focused skills when we could've just focus on: _Wendy (player) situational buffs that aren't combat-focused. _Abigail combat focused upgrades that made sense with the ENEMIES that we're fighting. Like a proper use of planar, AoE, Single Target, Commands to control her etc.. We could've gotten a skill that would allow us to control abi so that she's the only one playing and Wendy helping her. And there could've been a skill to put the Abi's Flower on the Wreath and it would automatically inflict the Vex effect and we would have some resemblance of Abi's ghost effects every once in a while, basically making the sisters protect each other. _The ACTUAL USE OF GHOST AS MINIONS, like Wurt uses Merms or Webber uses Spiders. I'm done. Her skill tree could've been 10000x better, they just didn't care as much honestly. 1 Link to comment https://forums.kleientertainment.com/forums/topic/164831-wendy-skill-tree-is-bad/#findComment-1806937 Share on other sites More sharing options...
Echsrick Posted March 13, 2025 Share Posted March 13, 2025 there way worser skill trees out there then wendys, that being wilson wolfgang wortox 1 Link to comment https://forums.kleientertainment.com/forums/topic/164831-wendy-skill-tree-is-bad/#findComment-1806938 Share on other sites More sharing options...
Swiyss Posted March 13, 2025 Author Share Posted March 13, 2025 4 minutes ago, Echsrick said: there way worser skill trees out there then wendys, that being wilson wolfgang wortox I agree with wilson and wolfgang, but wortox? I haven't played him but I watched jazzy series on him and he seems to be very fun to play honestly. 1 Link to comment https://forums.kleientertainment.com/forums/topic/164831-wendy-skill-tree-is-bad/#findComment-1806940 Share on other sites More sharing options...
DVGMedia Posted March 13, 2025 Share Posted March 13, 2025 13 hours ago, Cheggf said: Also it would be insanely funny to throw giant crops at enemies as an attack, regardless of how effective it is. Imagine you're fighting dragonfly on a public server then in the middle of it Wolfgang shows up with a huge tomato on his back, and he just hammer tosses that crap onto dragonfly, with it exploding into a bunch of the normal item form tomato on impact like it was hammered. That would be so funny! He should be able to do that! 13 hours ago, _mylilsunshine_ said: be fun, useful, and play into the strong-man identity. you have a bob the builder to help you with a megabase now. there's more to a muscular guy than him swinging a piece of meat while wearing marble armor. These I think are exactly what people wanted for skill trees just give characters something fun for them. Like that toss could be the entire gym line Wolfgang can now use heavy objects instead of just dumbbel toss. Just having things that fit more with the character. That are not necessarily strong but fun 1 Link to comment https://forums.kleientertainment.com/forums/topic/164831-wendy-skill-tree-is-bad/#findComment-1806945 Share on other sites More sharing options...
Walrusst Posted March 13, 2025 Share Posted March 13, 2025 (edited) 13 hours ago, _mylilsunshine_ said: recently i saw a mod called "throw the seed" which lets you throw heavy object like fig tree nut, lunar altar, statue, etc. so it enables growing fig tree in small water patches. imagine if wolfgang has a skill similar to that, allowing him to throw heavy objects, lift and reposition furnitures and structures, etc instead of having to hammer them. how much of an impact will it have on his combat ability? none. but it would be fun, useful, and play into the strong-man identity. you have a bob the builder to help you with a megabase now. there's more to a muscular guy than him swinging a piece of meat while wearing marble armor. uniqueness/niche should be our keyword of the year/all-time. we strive for creative gameplay! This plus one or two more leg day related skills would make wolfgang easily one of my favorites if mighty and stout (I'm calling middle wolfgang just stout.) Heavy Hurdles: While leg day is active, wolfgang can jump short distances. Steady Pace: While leg day is active, gain a bonus when running for prolong periods, but only if you aren't carrying heavy objects (Pig pack, landmarks, marble suit.) This bonus is larger the closer you are to half hunger. Stout Swimmer: While leg day is active, gain might and a some amount of wetness from landing in shallow water, at the cost of a 25 hunger. The sanity loss of being mildly wet (<33%) is eliminated. Edited March 13, 2025 by Walrusst Link to comment https://forums.kleientertainment.com/forums/topic/164831-wendy-skill-tree-is-bad/#findComment-1806952 Share on other sites More sharing options...
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