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Imagine: Shipwrecked boats with limited range unlocked with Pearl tasks (Miniboats)


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How it works:

- After a few pearl tasks you get or unlock a blueprint for a Shell Miniboat and a Miniboat Dock

- The shell miniboat is a limited range literal shipwrecked style boat

- The miniboat dock is a boat attachable similar to bumpers that you put to the side of a normal boat

- Once a miniboat is parked in a dock, you can repair it with materials like shells and boards

- Miniboats gets damaged really fast as you sail on them, allowing you to move only for a few minutes before requiring parking and repairs

- Bonus: Implementing minisails as attachables (malbatross sail being the best, or a lategame motor made with gears and scrap)

- Endgame post rifts you could get some miniboats that have massive range with exotic materials

 

Why it would work:

- Normal sailing simply sucks

- The boats we have are useful as slow moving but static mobile boat bases, and NOT for wide exploration

- Fighting anything at sea on a static landmass sucks

- Current boat control scheme is horrendous UX (click to row, bad rhythm game, have to mouse click on anchor/wheel/sail etc, crowded)

- Pearl tasks are not that rewarding to rush, they are mostly a chore to do to unlock Celestial endboss

- Pearl is revealed by her bottles! So, sailing to her with a grass raft is easy.

 

50% of my playtime the past year is spent on shipwrecked servers with my girlfriend, and we both hate sailing in the base game. We realized that sailing can actually be fun in the normal world if you have Shipwrecked style boats (Island Adventure mod modifies the DST ocean to allow for shipwreck boats and it is amazing to try out)

 

Thanks for reading.

I'm against any idea of adding shipwrecked boats or anything like that.

The DST ship issue needs to be solved by improving the DST ship itself, adding an item that allows the player to bypass it not to solve the problem but to escape it.

13 minutes ago, Cassielu said:

I'm against any idea of adding shipwrecked boats or anything like that.

The DST ship issue needs to be solved by improving the DST ship itself, adding an item that allows the player to bypass it not to solve the problem but to escape it.

I also thought that initially.

I tried my hardest to think of workaround solutions.

But none of them work and I think none will ever work.

The big DST boats are only for boat bases.

They are not boats, they are bases on water.

Your player can never become the boat.

In shipwrecked you and the boat are one.

 

Once I realized that, there was no unseeing that.

3 minutes ago, WilsonHiggs said:

I dont think sw boats are neither a good mechanic or fits this game 

They can keep improving the dst boats to be less cumbersome 

I also thought that, but I think current boats are fundamentally flawed.

They are not player boats, they are bases on water.

They fulfill different needs, they are not for travelling, travelling will forever be a secondary function of them.

Shipwrecked boats in the form of Walani and her surfboard would fit perfectly into DST.

Walani is overlooked in shipwrecked as being bland but if she was the only character able to travel the shipwrecked way in DST, it completely enhances her usefulness and uniqueness. Which is reason enough to port her over!

Currently, it would be POINTLESS… the ocean of DST is vast and void of anything actually interesting.

I loved Walani in Shipwrecked because I actually had a reason to sail the oceans and explore islands.. that Ain’t the DST experience :lol:

Just now, Mike23Ua said:

Currently, it would be POINTLESS… the ocean of DST is vast and void of anything actually interesting.

I loved Walani in Shipwrecked because I actually had a reason to sale the oceans and explore islands.. that Ain’t the DST experience :lol:

The ocean has enough things for sailing even now

You have to try it to get a feel for it

And this would open up more design space later to add content on water

Right now any content added on water is met with an "eugh, this is water content, I have to sail"

For instance, the Wortox Soul Jars now require a bottle which can be found on ocean and all newcoming Wortox characters collectively rolled their eyes seeing that requirement because sailing is simply not fun.

7 minutes ago, Mike23Ua said:

Currently, it would be POINTLESS… the ocean of DST is vast and void of anything actually interesting.

I loved Walani in Shipwrecked because I actually had a reason to sail the oceans and explore islands.. that Ain’t the DST experience :lol:

Implementing it that way would make everyone never use DST boats, and only use boards

28 minutes ago, loopuleasa said:

They are not boats, they are bases on water.

Your player can never become the boat.

In shipwrecked you and the boat are one.

One could argue that it's the other way around. "DST boats are actual boats. Shipwreck boats are just water shoes."

At the end of the day, both approaches have their own merits and downsides. DST boats seem to be designed for a multiplayer environment, as you can have multiple passengers on board which can help out with different components (e.g., one manning the anchor, another steering, others handling the masts, etc).  Either way, DST's actual implementation leaves a lot to be desired.

1 hour ago, loopuleasa said:

- Current boat control scheme is horrendous UX (click to row, bad rhythm game, have to mouse click on anchor/wheel/sail etc, crowded)

These are very valid complaints, I have long thought of making a client mod to display a control panel at the bottom of the screen, with buttons you can easily click to use the anchor/wheel/sails. The main reason I haven't made it yet is because there's unfortunately not much point in sailing right now; the ocean content mainly consists of beelining between various quest points then never touching a boat again.

Ironically, I feel like DST boats would be more interesting in SW.

1 hour ago, Gashzer said:

Shipwrecked boats in the form of Walani and her surfboard would fit perfectly into DST.

Walani is overlooked in shipwrecked as being bland but if she was the only character able to travel the shipwrecked way in DST, it completely enhances her usefulness and uniqueness. Which is reason enough to port her over!

I will agree to anything that involves getting either Walani or Woodlegs in dst:3

I'm tired of pressing right-click 24/7 just to travel in sea and before y'all said to use sails, even those are terrible. I shudder to think just how horrible that experience would be on the mobile port.

1 hour ago, Crestwave said:

DST boats would be more interesting in SW.

I am using DST boats in SW (island adventure mod) but ONLY as boat base extensions around my fish farms and ballphins, they are really good for that aspect

DST boats main usage is base building (unless you are forced to sail with them as they're the only option)

 

1 hour ago, Crestwave said:

One could argue that it's the other way around. "DST boats are actual boats. Shipwreck boats are just water shoes."

I would personally compare Shipwrecked boats to Beefalos. Both have attachments(in a way), and exclusive items to take care of them. I think it's a bit of a rude oversimplification to call them Water shoes in spite of the fact that they have a lot of unique stuff, and limitations you interact with on your first hours of Shipwrecked. 

 

I think DST boats really need to have a better vibe. Shipwrecked's music, your character's pose, the warm light of the boat torch, and all the other things just immediately sell me on sailing in shipwrecked compared to DST. It just brings forth a really strong first impression

4 minutes ago, FillerText said:

 

I would personally compare Shipwrecked boats to Beefalos. Both have attachments(in a way), and exclusive items to take care of them.

This is the correct comparison.

Why? Because both your player, beefalos and SW boats can be controlled as YOUR character with WASD, space, F and mouse clicks

It's a UX/control issue at its core. The way DST boats move is momentum based, it will never feel good due to it being a replacement of the freedom of WASD.

It's very hard to compete with a movement system that is as free and as fun as simply moving with WASD

3 hours ago, loopuleasa said:

I also thought that, but I think current boats are fundamentally flawed.

They are not player boats, they are bases on water.

They fulfill different needs, they are not for travelling, travelling will forever be a secondary function of them.

Idk what you mean, i use them to travel mostly 

They have flaws but they arent fundamentally flawed

What is fundamentally flawed is having a different kind of land that requires special boot to allow you to walk

Dst boats are way more interesting, fun and have room for more stuff than wasd control

5 minutes ago, WilsonHiggs said:

Idk what you mean, i use them to travel mostly

of course, because we don't have anything else
(barring woodie goose form)

we have to use these boats because we need to in order to defeat CC

not because we like to

1 minute ago, loopuleasa said:

of course, because we don't have anything else
(barring woodie goose form)

we have to use these boats because we need to in order to defeat CC

not because we like to

Well, I like to.

1 minute ago, loopuleasa said:

of course, because we don't have anything else
(barring woodie goose form)

we have to use these boats because we need to in order to defeat CC

not because we like to

Talk for youself. I do like them and alot

They did a great job at doing something unique and deep instead of being the 4836262th game with a lazy boating system

17 minutes ago, WilsonHiggs said:

Talk for youself. I do like them and alot

They did a great job at doing something unique and deep instead of being the 4836262th game with a lazy boating system

For instance, I love rhythm games (osu, necrodancer, Respect V)

Rowing the boat is NOT a good rhythm game

If only that basic aspect of it was fun (it is not)

This game has a lot of cool rhythm minigames (like animation cancelling wanda alarming clock or beefalo attacks is excellently juicy)

even the paddling feels bad

3 minutes ago, loopuleasa said:

For instance, I love rhythm games (osu, necrodancer, Respect V)

Rowing the boat is NOT a good rhythm game

If only that basic aspect of it was fun (it is not)

This game has a lot of cool rhythm minigames (like animation cancelling wanda alarming clock or beefalo attacks is excellently juicy)

even the paddling feels bad

I dont see how paddling is less fun than just canceling an animation at the same rhythm always... i dont think rowing was suppose to be a big thing but atleast requires player interaction and some concentration to accelerate

Is kind of insulting comparing it to canceling beef atacks which is repetitive and you dont even need to change the cadence of clicks to accelerate since is always the same..

1 minute ago, WilsonHiggs said:

I dont see how paddling is less fun than just canceling an animation at the same rhythm always... i dont think rowing was suppose to be a big thing but atleast requires player interaction and some concentration to accelerate

Is kind of insulting comparing it to canceling beef atacks...

I'm not gonna get baited by that

7 hours ago, Anis5240 said:

I'm tired of pressing right-click 24/7 just to travel in sea and before y'all said to use sails, even those are terrible. I shudder to think just how horrible that experience would be on the mobile port.

You’ll probably just touch your phone screen and drag it off your boat into the water then move your finger in the direction you want the boat to go in. Mobile ports aren’t that complicated… they have the additional benefit of having Touch Controls!

And even precise boat patching on the mobile version would be easy if you could grab your phone screen pinch and zoom in to the boat and then just tap the spot you want to repair leak.

10 hours ago, loopuleasa said:

I also thought that initially.

I tried my hardest to think of workaround solutions.

But none of them work and I think none will ever work.

The big DST boats are only for boat bases.

They are not boats, they are bases on water.

Your player can never become the boat.

In shipwrecked you and the boat are one.

 

Once I realized that, there was no unseeing that.

In other words: In Shipwrecked, you do not have boats, you have walking on water. 

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