_mylilsunshine_ Posted March 11, 2025 Share Posted March 11, 2025 demonstrating lunar-aligned walter against bee queen as of right now, lunar rounds feel underpowered compared to its shadow variant, Spoiler - shadow rounds are crafted from three materials, two of which (damage) are available pre-rift. >< lunar only has two materials, post-rift. - shadow-align has icker, a utility round that slows enemies by 70% (with rounding), lasting for 60 seconds. this is better than slow-down rounds as you don't have to apply 03 stacks to achieve the same slow value, and last twice as long (30s). - shadow-align has an end-game grip, which synergizes with the rounds. when using the void cowl & void wrap upgrade, dreastone round gets upgraded from 58 physical Damage (phD) and 10 Planar Damage (PD) to 63.8 phD and 15 PD. pure horror round gets upgraded from 17 phD and 20 PD on hit, and then does 10 PD for 07 ticks (107 damage total), to 18.7 phD and 25 PD on hit with 02 additional damage ticks, all stacks up to 04 instances of damage overtime (DOT) >< lunar does not have slingshot upgrade synergy - dreadstone and pure horror deal 10% more total damage to lunar-aligned enemies, which is applied after the void set bonus. you're already using the void set for the synergy anyway so twice the increase. but since i love lunar woby and think it's better than the shadow-variant, i thought i'd try out lunar rounds before making blind judgement, here are the tech i used in this fight, Spoiler note: walter's bee alergy gives any bee +10 physical damage that cannot be mitigated by armor, and is the exact amount needed to buck you off woby. this means if you get hit once, from any bee, you'll be bucked off defense, i need from counterative measures for when i'm eventually hit and bucked off, [1] scalemail to ignite the bees and make them panic so they won't swarm me when they do hit me, combined with the thulecite crown which will absorb further hits with its force field. we still lose at least 20 sanity per bee hit because of the flat 10 damage (sanity loss is x2), so we absolutely do not want to take damage from hits and go insane. i didn't craft much thulecite crown so i had the brightshade helm on standby [2] pan flute and lazy explorer to find space and reposition, forgot the panflute though [3] lunar woby for dashing and extra speed to juke the enraged bees offense, the longer the fight goes on, the more chances for mistakes, [1] phase 1&2, bee queen spawns very few bees so there's no need for aoe. brightshade round for damage because the vines are guaranteed hits without needing slowing (a lot of the time) since she moves a lot + quickly in these two phases. it is boosted by the brilliance round shot from the charge shot of the thulecite frame, giving it aoe so that i can afford to hit the bees close to her and still apply the debuff. you can kill all but one bee and wreck her with vines [2] scalemail gives the same sanity aura as the thulecite armor, very nicely synergizes with the enlightened crown and dried kelp from portable drying racks for constant mini gestalt hits (42.5 phD) [3] phase 3&4, she spawns a lot of bees. this is where moonshots come in, as it can consistently kill or stunlock bees, even killing bees on spawn. if you can position their flight path, you can hit bee queen, kill all the bees, and when she stops to spawn more you will just spawn-kill them and locking her in which are nice tech all around, super proud of the fight. got hit on purpose to demonstrate the defense /absolutely. yeah i get that endgame gear and lunar woby let you steamroll just about anything, but i'm just happy that i can apply what i learn and reap the reward. what do we currently know about lunar rounds? Spoiler - the brightshade husk rounds deal 38 phD and 30 PD and have a chance to spawn a vine on impact, which deals 85 PD to the target. absolutely bonkers, but idk what this chance is though.. in the beta it was tested that there is an implicit countdown mechanic, not sure if it was changed or not. someone please dive in the codes. against shadow-aligned creatures, they deal 10% more total damage. walter must unlock the lunar slinger skill to use them, which also grants a 10% damage boost against shadow-aligned creatures, resulting in a 21% total damage increase but only applies to the on-hit, not the vine - the pure brilliance rounds deal 34 phD and 20 PD and apply a mark to hit creatures for 30 seconds. planar attacks trigger the mark for an extra 5 PD per hit, while the brightshade staff doubles its damage and deals 20 Planar Damage per hit the same increase against shadow-aligned creatures my opinion/conclusion? somehow i completely neglected lunar-rounds synergy with the enlightened crown. i get that you can still use a jelly grip + enlightened crown combo with the shadow rounds, but this is a new perspective. brightshade husk allows for a slow-less fighting style, performing similar/slightly better than cursed round + slow, and outperforming with the brilliance damage boost, especially against planar defense enemies. and brilliance debuff doubles brightshade staff's damage so you can apply an aoe debuff with the thulecite frame, and spam bs staff for incredible aoe and swarm clear looking back at the shadow-round and synergies, the only notable tech to me is dreadstone %chance to not consume + possessed band + fetch woby for an insanely economical ammo that deals consistent, good damage, especially against planar defense enemies. however, the synergy with the void gear is negligible, as i dislike the ramping effect of the void wrap anyway. void set synergy gives dreadstone more damage, but you're stuck with ramping; it gives pure horror 02 more ticks, which is a tiny damage boost, you just have to reapply the DOT less often, which is negligible, and you're stuck with ramping looking back, i may have overrated shadow rounds and void set synergy, and dismissed lunar rounds too quickly. lunar rounds have materials that are on the surface, brightshade actively seeks you out or you can target spawn them, making for an incredibly easy time gathering crafting materials lunar rounds might just be the de facto best DPS ammo, though i still hope that klei could flesh the lunar side out, giving it the same treatment as the shadow side also can anyone tell me why in the video even with the brilliance debuff, husk round is still only hitting for its pre-buff damage? edit: the brillance debuff acts like an extra hit, instead of adding up to your damage, i.e you hit an enemy with a husk round, it deals 68 total damage, and an extra hit of 5 planar damage, instead of hitting for 73 damage total at once. tested this on a punching bag and a boss. the aoe debuff effect works. still annoyed at how the husk vine can't hit punching bads because of the hitbox Link to comment https://forums.kleientertainment.com/forums/topic/164445-walter-gaming-tips-and-qa/page/4/#findComment-1806320 Share on other sites More sharing options...
Walrusst Posted March 11, 2025 Share Posted March 11, 2025 3 hours ago, Walrusst said: I just learned how to moleworm farm One small warning on this, be careful of wendy players pathing because they can simply obliterate this when its getting setup on accident with the wrong abigail setup, you might want to give it a bit of distance from the base. (Admittedly I learned this one while also accidentally placing things poorly trying to rush before winter started.) Link to comment https://forums.kleientertainment.com/forums/topic/164445-walter-gaming-tips-and-qa/page/4/#findComment-1806327 Share on other sites More sharing options...
Cheggf Posted March 11, 2025 Share Posted March 11, 2025 13 hours ago, kroban said: I want to throw another quick tip.I think that Field Medic perk ALSO affects sleeping, it seems to increase both the sanity and hp gained. That's not true. 656B720340197973.mp4 5 hours ago, Chewabacca said: I don't see it ever being useful for solo play but it can be surprisingly helpful for multiplayer You can place one or two chests down near the sinkhole entrance to easily transport a lot of thulecite equipment out of the ruins, since none of it stacks. Her absence isn't that important. Link to comment https://forums.kleientertainment.com/forums/topic/164445-walter-gaming-tips-and-qa/page/4/#findComment-1806347 Share on other sites More sharing options...
kroban Posted March 12, 2025 Author Share Posted March 12, 2025 2 hours ago, Cheggf said: That's not true. Ah damn, thanks for testing it tho. I think I got the feeling that it was healing faster because of the sanity arrow looking bigger, before it used to always look small while sleeping. But Klei fixed something about the "sanity bar getting bugged while sleeping", so it could be that. Link to comment https://forums.kleientertainment.com/forums/topic/164445-walter-gaming-tips-and-qa/page/4/#findComment-1806382 Share on other sites More sharing options...
Mysterious box Posted March 12, 2025 Share Posted March 12, 2025 On 3/11/2025 at 11:55 AM, _mylilsunshine_ said: i find Woby Here Woby There is useful when you're not trying to squeeze the juice out of everything, meaning you don't play for efficiency lol the less you stress out about time and effort and being efficient, the better the skill is i once sent woby to drop off some items while i wait for the nightmare phase to end, that's cool I disagree while there is definitely downtime while you play from time to time unless you specifically only use the skill during downtime you're losing all of Woby's functions while she's gone and depending on how much you invest you're sacrificing a lot of functions that just overall doesn't feel good to be without from high speeds and teleports to help with chopping and mining. If you only do it during downtime it can be fine but I usually spend my downtime at base personally so it kinda ends up not being very helpful for me anyway. Link to comment https://forums.kleientertainment.com/forums/topic/164445-walter-gaming-tips-and-qa/page/4/#findComment-1806621 Share on other sites More sharing options...
_mylilsunshine_ Posted March 14, 2025 Share Posted March 14, 2025 can anyone read codes? i'm trying to figure out the spawn chance of the shade vine from husk rounds Quote Location C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\data\databundles\scripts.zip\scripts\prefabs\slingshotammo.lua Spoiler From @Catuna_ on https://forums.kleientertainment.com/forums/topic/161571-walters-new-ammos-are-rather-underwhelming-general-feedback-apology-for-setting-woby-on-fire/ The way that brightshade rounds work as far as I can gather, is that there's a counter that starts from 1-4 for the first shot, then 3-5 for every subsequent reset, decreasing by 1 for every shot you take until it reaches 0, at which point a tunneling vine will spawn dealing 85 (70 physical + 15 planar) damage to your target swiftly before disappearing and the counter resets. The issue with that is that tunneling vines spawn too slowly for the brightshade rounds to really outpace the thulecite rounds, which despite their more inconsistent nature still manage to at the very least keep up. We're talking about an ammo that you can get quite early prototype-able in the ruins vs an ammo that requires beating celestial champion and starting and tackling the lunar rift... I expected quite an uplift, and while I understand not wanting the slingshot to outpace melee weapons, I don't understand making them on par with a pre-rift round. Yes they have planar, but I don't think that's a valid excuse when planar melee weapons out-do every non-character exclusive pre-rift option for damage. Link to comment https://forums.kleientertainment.com/forums/topic/164445-walter-gaming-tips-and-qa/page/4/#findComment-1807104 Share on other sites More sharing options...
Valase Posted March 14, 2025 Share Posted March 14, 2025 3 hours ago, _mylilsunshine_ said: can anyone read codes? i'm trying to figure out the spawn chance of the shade vine from husk rounds The line on the first arrow sets a random number to the counter if there is none, otherwise it will simply ignore and do the thing on the other arrow. The line on the second arrow will set a new random number, if and only if the number is less than one, otherwise it will lower the current number by one. so heres the deal, every time that the number hits less than one (zero), it will go the line in the second arrow and execute it and whats beneath it. this part is what spawns the vine, so by changing the numbers inside the "(3, 5)" on the second arrow to any pair of sequential numbers or even any singular number, you can change how often the vine will spawn. Sorry if it is confusing, I took the print first then I tried to explain it Link to comment https://forums.kleientertainment.com/forums/topic/164445-walter-gaming-tips-and-qa/page/4/#findComment-1807129 Share on other sites More sharing options...
_mylilsunshine_ Posted March 14, 2025 Share Posted March 14, 2025 1 hour ago, Valase said: i guess understanding the code does nothing when you can't figure out the math for the vine spawn probability, thank you though i asked Deepseek AI to perform DeepThink (R1) and come up with a number, here it is (25% for a vine over 10,000 shots) Spoiler Prompt: I need you to consider the situation and calculate the probability of a reward. A man is shooting at a target; when shooting, there is a mechanic that dictates the chance for a reward. Here is the mechanic: A counter starts from 1-4 for the first shot, then 3-5 for every subsequent reset, decreasing by 1 for every shot you take until it reaches 0, at which point a reward will be given and the counter will reset. After firing 10,000 shots, how many rewards are given? What is the probability of a reward? To determine the number of rewards after 10,000 shots and the probability of a reward, we analyze the shooting mechanic as follows: Cycle Definition: First Cycle: Starts with a counter uniformly chosen from 1-4. The expected length is (1+2+3+4)/4=2.5 Subsequent Cycles: After each reward, the counter resets uniformly between 3-5. The expected length is (3+4+5)/3=4 Expected Number of Rewards: Let E1 = 2.5 (expected shots for the first cycle). Let E2 = 4 (expected shots for subsequent cycles). For N= 10,000 shots, the total expected number of cycles C is given by: E1 + (C − 1)⋅E2 ≈ N Solving for C: 2.5 + 4 (C − 1) = 10000 ⟹ 4 (C − 1) = 9997.5 ⟹ C ≈ 2500.375 The expected number of rewards is approximately 2500 Probability Calculation: The long-term probability of a reward per shot is the reciprocal of the expected cycle length after the first cycle: Probability= 1/E2 = 1/4 Even for 10,000 shots, the initial cycle's effect is negligible, confirming the probability remains 1/4. Answer: After firing 10,000 shots, approximately [2500] rewards are given. The probability of receiving a reward on any given shot is 25%. Because your first shot always starts the counter at 1-4, between 10,000 shots, how often should you take a break between shooting and take the first shot again for the most amount of vines spawn? Since in-game, you'd have to kite anyway. But then again, we do not know what is the time limit for a first shot reset. Or do we? @Valase Can you confirm that there's a 6-second period before your "first shot" starts? Meaning I hit Bearger once, the first arrow will execute, and when I wait 6s, the first arrow will execute again, and the second arrow will never happen. If I hit Bearger in the 6-second period, the second arrow will execute, and the waiting period start over? Spoiler Prompt: Because the first shot always start the counter at 1-4, between 10,000 shots, how often should the man take a break between shooting and take the first shot again for the most amount of rewards? To maximize the number of rewards, the man should structure his shooting into sessions where each session continues until a reward is received, after which he takes a break to reset the counter to 1-4. This ensures that every new session starts with the more favorable 1-4 counter range, increasing the reward rate. Key Analysis: First Cycle Mechanics: The counter starts uniformly between 1-4. Expected shots per reward: (1+2+3+4)/4 = 2.5 Reward rate: 1/2.5 = 0.4 (or 2/5). Subsequent Cycle Mechanics: After a reward, the counter resets to 3-5. Expected shots per reward: (3+4+5)/3 = 4. Reward rate: 1/4 = 0.25 Optimal Strategy: By taking a break after every reward and resetting the counter to 1-4, the shooter avoids entering subsequent cycles and maintains the higher reward rate of 0.4. Results: Total Shots: 10,000. Expected Rewards: 10,000×25=4,000. Probability per Shot: 2/5. Answer: After firing 10,000 shots, approximately [4000] rewards are given. The probability of receiving a reward on any given shot is 2/5. if you reset your shot/counter, you get about 40% chance for a vine. but if it's truly 6s before your can take first shot again, then it's not worth it. if anyone is knowledgable about statistics, i don't mean to offend you by using generative AI. just that i would never be able to come up with this on my own Link to comment https://forums.kleientertainment.com/forums/topic/164445-walter-gaming-tips-and-qa/page/4/#findComment-1807141 Share on other sites More sharing options...
Valase Posted March 14, 2025 Share Posted March 14, 2025 @_mylilsunshine_, oh I misunderstood what you wanted. the probability is not on each bullet, but instead on each number that you roll after you get a vine. your very first shot will set a random number: 1, 2, 3 or 4. if it is 1, your next attack will be a vine, 2 means that you second one and so on and so forth. Once you spawn a vine, then it will roll between 3, 4, 5. which means that you can't spawn vines in your first attack nor spawn two vines back to back. I don't know if it is in seconds or ir game ticks, but even so, it is better to keep attacking, since your first bullet can't spawn the vine, any extra one either will spawn it or you will be closer to. Link to comment https://forums.kleientertainment.com/forums/topic/164445-walter-gaming-tips-and-qa/page/4/#findComment-1807160 Share on other sites More sharing options...
Bumber64 Posted March 14, 2025 Share Posted March 14, 2025 , oh I misunderstood what you wanted. I don't know if it is in seconds or ir game ticks, but even so, it is better to keep attacking, since your first bullet can't spawn the vine, any extra one either will spawn it or you will be closer to. Those are seconds. Frames are like 1/32 or something. Link to comment https://forums.kleientertainment.com/forums/topic/164445-walter-gaming-tips-and-qa/page/4/#findComment-1807181 Share on other sites More sharing options...
Dwight34 Posted March 15, 2025 Share Posted March 15, 2025 A very small tip, but if you're going to do a craft that takes away your HP like a meat effigy, remember to wear the pinetree hat to cut in half the sanity loss. Link to comment https://forums.kleientertainment.com/forums/topic/164445-walter-gaming-tips-and-qa/page/4/#findComment-1807317 Share on other sites More sharing options...
aidankocherhans Posted March 15, 2025 Share Posted March 15, 2025 9 hours ago, Dwight34 said: A very small tip, but if you're going to do a craft that takes away your HP like a meat effigy, remember to wear the pinetree hat to cut in half the sanity loss. Especially for food that lowers health like mushrooms, though finding a sanity source that doesn't damage you might be a better idea Link to comment https://forums.kleientertainment.com/forums/topic/164445-walter-gaming-tips-and-qa/page/4/#findComment-1807390 Share on other sites More sharing options...
readkey Posted March 16, 2025 Share Posted March 16, 2025 I just had a run with Walter's new skills and can share some more thoughts: Get as many butterflies as you can: Walter's new Flutter Strip is very useful for Walter, because it not only heals 30 but also grants 10 sanity. They are easy to stack in the early game when exploring, and do not spoil, so it is a good idea to keep some on you all the time. Even if you are hurt badly and lose all sanity, you can heal back to full right back and stop the sanity from dropping non-stop, then deal with the nightmare creatures. Because of this, it is a good idea to plant some flowers near your base so that you keep shooting them when doing chores or cooking. Walrus can be skipped: If you are going for Shadow Woby, you can completely skip Walrus in Winter, since all his loot means little to nothing to you. Ironically his blue hounds are worth more to you because they might give blue gems for your freeze rounds. Explosive rounds: If you plan to utilize Walter's Kablooies, spawn as many pengulls as you can during Winter, so when near Spring there will be a lot of free rotten eggs laying on the ground. It is also a good idea to teach Woby to mine, so you can collect nitre easily. Cheap AOE: Stinger rounds are awesome in farming bees and spiders, especially the latter because they give monster meat for Woby. You can easily make a crap ton of these just by getting one craft - 20 rounds are more than enough to farm a bunch of killer bee hives and they will provide new ammo for you. Cheap slowing rounds: Honey rounds are cheap and effective in the early phase, especially when there is a single target. Mobs that don't fight in groups, such as Tallbirds, Volt goats, Treeguards and even bosses like Moose/Goose are the biggest victims to this. Early game there are also many single targets like Pigs in the wood and sometimes Clockwork Knights etc. Of course you can also try clicking multiple targets if you are good (I can't). If the early game do not provide enough moon stones and purple gems for you, use these as a substitute. Also these can be easily obtained when you are farming the Stinger rounds. Backpack is safer than Piggyback: If you are riding Woby all the time in a long run world, I suggest that if you are not going for resource gathering, use backpack instead of piggyback. The reason is unlike other Beefalo riders, Woby flings you when you take enough hit. If there is any surprise threat strikes you off Woby, you will lose the speed to immediately escape from whatever is hitting you. Even if you can and remember to drop you Piggyback, sometimes you may forget you have just left some important items in the Piggyback. At the very least you still have to come back and retrieve it after dealing whatever threat you face. Link to comment https://forums.kleientertainment.com/forums/topic/164445-walter-gaming-tips-and-qa/page/4/#findComment-1807629 Share on other sites More sharing options...
_mylilsunshine_ Posted March 16, 2025 Share Posted March 16, 2025 i hope you're having a pleasant experience with walter! lovely tips, and i want to expand on it a bit 8 minutes ago, readkey said: Get as many butterflies as you can: Walter's new Flutter Strip is very useful for Walter, because it not only heals 30 but also grants 10 sanity. They are easy to stack in the early game when exploring, and do not spoil, so it is a good idea to keep some on you all the time. Even if you are hurt badly and lose all sanity, you can heal back to full right back and stop the sanity from dropping non-stop, then deal with the nightmare creatures. Because of this, it is a good idea to plant some flowers near your base so that you keep shooting them when doing chores or cooking. flutter actually heals for 36 (!) if you have the skill. if you base near dragonfly, you can plant some flowers not too close to the lava pond and butterflies will spawn and die from fire damage, or you can shoot them yourselves, and then have picker woby gather the dropped butterfly wings 11 minutes ago, readkey said: Backpack is safer than Piggyback: If you are riding Woby all the time in a long run world, I suggest that if you are not going for resource gathering, use backpack instead of piggyback. The reason is unlike other Beefalo riders, Woby flings you when you take enough hit. If there is any surprise threat strikes you off Woby, you will lose the speed to immediately escape from whatever is hitting you. Even if you can and remember to drop you Piggyback, sometimes you may forget you have just left some important items in the Piggyback. At the very least you still have to come back and retrieve it after dealing whatever threat you face. when i first started using the piggyback, the movement speed penalty (10%) really threw me off and i failed to kite sometimes. it takes getting used to but yeah a backpack is still safer, and has better skins too. but if you still want to use the pigback, 13 minutes ago, readkey said: Walrus can be skipped: If you are going for Shadow Woby, you can completely skip Walrus in Winter, since all his loot means little to nothing to you. Ironically his blue hounds are worth more to you because they might give blue gems for your freeze rounds. a walking cane + piggyback is still a great combo. if you dislike the look of the beefalo hat, a tam o' provides the same insulation as the winter hat (120), so with woby's insulation and a thermal, you can choose which vanity winter item you prefer. i usually go with the winter hat 16 minutes ago, readkey said: Explosive rounds: If you plan to utilize Walter's Kablooies, spawn as many pengulls as you can during Winter, so when near Spring there will be a lot of free rotten eggs laying on the ground. It is also a good idea to teach Woby to mine, so you can collect nitre easily. if you want to produce a ton of rotten eggs, you can shoot birds, fight spiders and hounds for meat to trade for eggs, and then bring those eggs to toadstool so he can spoil them for you. woby is actually a lot more efficient at mining than chopping so that's a good task for her to be doing. and yeah kablooies round is a lot better than i gave it credit for, will definitely use more of them. Link to comment https://forums.kleientertainment.com/forums/topic/164445-walter-gaming-tips-and-qa/page/4/#findComment-1807632 Share on other sites More sharing options...
mima_ Posted March 17, 2025 Share Posted March 17, 2025 5 hours ago, readkey said: Backpack is safer than Piggyback piggyback is making me remember to put on my body armor when fight . im actually fan of body armor than the head armor. Link to comment https://forums.kleientertainment.com/forums/topic/164445-walter-gaming-tips-and-qa/page/4/#findComment-1807675 Share on other sites More sharing options...
readkey Posted March 17, 2025 Share Posted March 17, 2025 1 hour ago, mima_ said: piggyback is making me remember to put on my body armor when fight . im actually fan of body armor than the head armor. The thing is my choice for Walter’s body armor is usually Marble Suit, which is even worse for kiting. If I got flinged with my Piggyback, my choice left is either tank or leave my body slot empty. Tanking is usually what I would like to avoid for Walter, so I would rather not get greedy and use a backpack instead. Link to comment https://forums.kleientertainment.com/forums/topic/164445-walter-gaming-tips-and-qa/page/4/#findComment-1807679 Share on other sites More sharing options...
_mylilsunshine_ Posted March 17, 2025 Share Posted March 17, 2025 1 hour ago, readkey said: The thing is my choice for Walter’s body armor is usually Marble Suit, which is even worse for kiting. If I got flinged with my Piggyback, my choice left is either tank or leave my body slot empty. Tanking is usually what I would like to avoid for Walter, so I would rather not get greedy and use a backpack instead. marble is cool but it's a riding-only armor for me, i never wear it on foot unless i want to plant my face into something. if you can clear the ruins, then thulecite suit is a good body choice for walter. high durability, high damage reduction, and a sanity aura that walter can benefit from, it's my favorite for the same reason as 3 hours ago, mima_ said: piggyback is making me remember to put on my body armor when fight . im actually fan of body armor than the head armor. and also i use the pinetree hat a lot (90% of the time) before the enlightened crown, i like the vanity and i paid money for skins, so i rarely if ever wear armor in the head. Link to comment https://forums.kleientertainment.com/forums/topic/164445-walter-gaming-tips-and-qa/page/4/#findComment-1807689 Share on other sites More sharing options...
Chewabacca Posted March 17, 2025 Share Posted March 17, 2025 16 hours ago, readkey said: The thing is my choice for Walter’s body armor is usually Marble Suit, which is even worse for kiting. If I got flinged with my Piggyback, my choice left is either tank or leave my body slot empty. Tanking is usually what I would like to avoid for Walter, so I would rather not get greedy and use a backpack instead. Day-to-day I'd rather use log suit over marble because of the exact issue you mention. If the marble suit slows you down so badly that when you're taken off-guard and bucked you don't want to wear it, then you're practically playing like you have no body armor at all. Sure, it's good for increasing Woby's threshold, but a log suit still raises it to 40 and is usable on foot. I use marble suit sometimes, of course, but more for special occasions like boss fights where even just one hit could buck me off if I'm not wearing marble. Also on the subject of the body slot: having to fight Bee Queen hitless has made me appreciate body slot items that aren't the backpack or armor more. I know armor is nearly useless for the fight, and since I'd usually be able to do a boss fight without a backpack, it made me want to wear something actually useful in the body slot. This isn't just true for Bee Queen, but for a lot of situations where the risk of getting hit is low. I'm not saying Walter players should never wear backpacks or armor, because most of the time I do still use the body slot for storage, but be aware of your options and what's right for each situation, especially since you also have 9 extra slots from Woby. Most other body items are seasonal gear, like the puffy vest and the floral shirt, which are always nice, but I really like the hibearnation vest for keeping me as warm as a puffy vest while reducing Walter's hunger drain to the point where he has effectively the same hunger as a normal survivor. Durability is awful though. Link to comment https://forums.kleientertainment.com/forums/topic/164445-walter-gaming-tips-and-qa/page/4/#findComment-1807779 Share on other sites More sharing options...
_mylilsunshine_ Posted March 17, 2025 Share Posted March 17, 2025 9 minutes ago, Chewabacca said: Also on the subject of the body slot: having to fight Bee Queen hitless has made me appreciate body slot items that aren't the backpack or armor more. I know armor is nearly useless for the fight, and since I'd usually be able to do a boss fight without a backpack, it made me want to wear something actually useful in the body slot. This isn't just true for Bee Queen, but for a lot of situations where the risk of getting hit is low. I'm not saying Walter players should never wear backpacks or armor, because most of the time I do still use the body slot for storage, but be aware of your options and what's right for each situation, especially since you also have 9 extra slots from Woby. Most other body items are seasonal gear, like the puffy vest and the floral shirt, which are always nice, but I really like the hibearnation vest for keeping me as warm as a puffy vest while reducing Walter's hunger drain to the point where he has effectively the same hunger as a normal survivor. Durability is awful though. y'know what, i should also use body slot clothing items more. there are so many good skins that are going to waste because inventory slot/armor is king. walter really introduces new playstyles and utilizing tools rarely used before i have a hoarder problem so i'll see how will i manage with no backpack/piggyback, and losing the insulpack is also sad because i also hoard food Link to comment https://forums.kleientertainment.com/forums/topic/164445-walter-gaming-tips-and-qa/page/4/#findComment-1807782 Share on other sites More sharing options...
Chewabacca Posted March 17, 2025 Share Posted March 17, 2025 1 minute ago, _mylilsunshine_ said: losing the insulpack is also sad because i also hoard food Ice Chester is a godsend there. Edit: it really depends what your goal is each time you leave base. Is it to gather materials? Then yeah, backpack is a good idea. Are you going on the sort of long trip where you need stuff just in case something goes wrong, or where you'll accumulate a lot of different items? Backpack is also a good idea. But if I'm going out just to map an area, for example, or look for something like Klaus's deer, then I'd rather wear something that lets me keep going for longer. Link to comment https://forums.kleientertainment.com/forums/topic/164445-walter-gaming-tips-and-qa/page/4/#findComment-1807783 Share on other sites More sharing options...
mima_ Posted March 17, 2025 Share Posted March 17, 2025 17 hours ago, readkey said: The thing is my choice for Walter’s body armor is usually Marble Suit, which is even worse for kiting. If I got flinged with my Piggyback, my choice left is either tank or leave my body slot empty. Tanking is usually what I would like to avoid for Walter, so I would rather not get greedy and use a backpack instead. marble suit is probably the people choice for walter in early game . since u can keep some marble available for spare and ammo. and marble suit will keep u safe riding woby almost all the time even when you got hit from bosses like AG. so its more like riding armor than on foot armor~ Link to comment https://forums.kleientertainment.com/forums/topic/164445-walter-gaming-tips-and-qa/page/4/#findComment-1807785 Share on other sites More sharing options...
Wawchik Posted March 17, 2025 Share Posted March 17, 2025 57 minutes ago, mima_ said: marble suit is probably the people choice for walter in early game . since u can keep some marble available for spare and ammo. and marble suit will keep u safe riding woby almost all the time even when you got hit from bosses like AG. so its more like riding armor than on foot armor~ I think dreadstone armour also works well. 90% reduction + repairs and doesn't slow you down, so I think it's incredible for day-to-day use, because Walter can just hold f to kill nightmares, and most of the time your armour will be at 100% since you don't get hit too often, also additional nightmare fuel for thulicite rounds Link to comment https://forums.kleientertainment.com/forums/topic/164445-walter-gaming-tips-and-qa/page/4/#findComment-1807795 Share on other sites More sharing options...
mima_ Posted March 17, 2025 Share Posted March 17, 2025 1 hour ago, Wawchik said: I think dreadstone armour also works well yep i can say that having any body armor as walter is great wonder. since it have the highest protection u can get and its not hard to equip in situational event, just one click. so u dont need to give up backpack. not all people casually done NMWP so i can say that marble suit is great for early game. some people i know only do cave content during the summer time. 10% slow movement from piggy back and marble suit is nothing cus woby Link to comment https://forums.kleientertainment.com/forums/topic/164445-walter-gaming-tips-and-qa/page/4/#findComment-1807807 Share on other sites More sharing options...
Chewabacca Posted March 17, 2025 Share Posted March 17, 2025 Dreadstone is probably good day-to-day since it's a 90% armor that doesn't slow down the player, but just to be clear: even it being self-repairing doesn't make it as good as marble for a boss fight if you're using Woby. You'd think that since it's 90% it would be nearly as good as marble's 95%, but nope: with marble Woby's damage threshold is 160. With dreadstone or any other 90% armor, the threshold is 80. Link to comment https://forums.kleientertainment.com/forums/topic/164445-walter-gaming-tips-and-qa/page/4/#findComment-1807814 Share on other sites More sharing options...
_mylilsunshine_ Posted March 18, 2025 Share Posted March 18, 2025 2 hours ago, Chewabacca said: Dreadstone is probably good day-to-day since it's a 90% armor that doesn't slow down the player, but just to be clear: even it being self-repairing doesn't make it as good as marble for a boss fight if you're using Woby. You'd think that since it's 90% it would be nearly as good as marble's 95%, but nope: with marble Woby's damage threshold is 160. With dreadstone or any other 90% armor, the threshold is 80. How's the threshold with planar defense in mind? I get that day-to-day won't have you fighting planar enemies but still, just fun to know Link to comment https://forums.kleientertainment.com/forums/topic/164445-walter-gaming-tips-and-qa/page/4/#findComment-1807841 Share on other sites More sharing options...
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