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Woby perk (Send items to chest/player) Needs Nerf


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As it stands there is no cost for this immensely powerful skill - There is no setup - There is no resource drain - nothing.

Woby should lose a few items during transport, Walter needs to craft a consumable beforehand to use the skill, Or it should drain a significant portion of woby's hunger bar.

It's almost as strong as wanda's portal or Winona's telebrella - All for no cost at all. - It may be a bit tedious sure but you can transport stacks upon stacks of items with woby's skill - Send her to another player, They have her drop all the items, she comes back... Repeat.

Or if you have the upgraded chests then yeah

It NEEDS either a lengthy cooldown, or a constant resource drain (Either consumable that walter makes before hand, consuming resources - Or takes woby's hunger bar... again consuming resources.) I think a 70% woby hunger drain should be sufficent, she should not be able to do 2-3 trips back to back.

Go actually play Walter for 20 days, and you'll realize just how much of a non issue this skill is.

Nevermind what it costs to take, it is limited by the number of chests at the location, is extremely finnicky when trying to send to other players, and leads to a massive headache of organizing the mess Woby has made of your chests once you come back. It is in no way game breaking, nor would adding a cost to it change anything in the slightest.

A walter player can run the same trip at speed 12/13 repeatedly, its like, one of three skills that make dismounted walter or beefalo walter potentially desirable when you can be near teleport speed wobter.

Also like, hauling stuff on a character which can free abuse wormholes can be like 8x faster if you base in a clever spot/plan for them being there.

Like do you want walter to just tell you to leave when you complain that woby stole all the twigs in the twiggy tree farm again? It would create a feedback loop where walters are scared of paying a cost to share stuff with you that could cause some pretty hostile gameplay loops.

Pretty firm no stance on making teamplay focused skills expensive because the last thing we need is people fighting with a firmly utility oriented character because the costs associated with expressing their utility comes at an annoying cost.

 

Every time this sort of thing gets brought up do you want walter to just make an infinite silk rabbit based spider grinder and ignore your cost, or just act like an enemy of the server if they don't do this?

Since they can just spec to steal everything and use ultra-speed dodge woby to power through combat encounters without taking skills that can help you.

6 minutes ago, Thieta said:

As it stands there is no cost for this immensely powerful skill - There is no setup - There is no resource drain - nothing.

4 insight is a pretty hefty cost, it puts a lot of limitations on the rest of your skill tree... People always gloss over that when making these types of posts. It's nearly a third of your insight.

7 minutes ago, Thieta said:

It's almost as strong as wanda's portal or Winona's telebrella - All for no cost at all. - It may be a bit tedious sure but you can transport stacks upon stacks of items with woby's skill - Send her to another player, They have her drop all the items, she comes back... Repeat.

What? No??? Wanda and Winona teleport anywhere they like, Wanda does it through shards... in what world is item transportation as strong as that?
and even ignoring that, what's so broken about inventory sorting when you still need time to make containers anyway? It's literally just a shortcut of convenience...

10 minutes ago, Thieta said:

It may be a bit tedious sure but you can transport stacks upon stacks of items with woby's skill - Send her to another player, They have her drop all the items, she comes back... Repeat. 
Or if you have the upgraded chests then yeah.

I think walking back to base is faster at that point... I'm not sure what your point is....
I don't see the issue with Woby's courier skill being convenient with elastispaced chests? At that point you're farming Celestial Champion and there's nothing else to do but base build and people will look for convenient characters that make gathering and organizing easy.

17 minutes ago, Thieta said:

Woby should lose a few items during transport, Walter needs to craft a consumable beforehand to use the skill, Or it should drain a significant portion of woby's hunger bar.

"This is too fun. Make it terrible and sluggish to use."

18 minutes ago, Thieta said:

It NEEDS either a lengthy cooldown, or a constant resource drain (Either consumable that walter makes before hand, consuming resources - Or takes woby's hunger bar... again consuming resources.) I think a 70% woby hunger drain should be sufficent, she should not be able to do 2-3 trips back to back.

It... Really doesn't. DST players are genuinely the only species that will try to argue to you that inventory sorting is broken...

41 minutes ago, Thieta said:

As it stands there is no cost for this immensely powerful skill - There is no setup - There is no resource drain - nothing.

Woby should lose a few items during transport, Walter needs to craft a consumable beforehand to use the skill, Or it should drain a significant portion of woby's hunger bar.

It's almost as strong as wanda's portal or Winona's telebrella - All for no cost at all. - It may be a bit tedious sure but you can transport stacks upon stacks of items with woby's skill - Send her to another player, They have her drop all the items, she comes back... Repeat.

Or if you have the upgraded chests then yeah

It NEEDS either a lengthy cooldown, or a constant resource drain (Either consumable that walter makes before hand, consuming resources - Or takes woby's hunger bar... again consuming resources.) I think a 70% woby hunger drain should be sufficent, she should not be able to do 2-3 trips back to back.

I mean, if you're playing solo, it's basically useless. Woby losing a lot of hunger from it after she returns makes sense to me, but losing items would make it completely worthless, so let's not go with that. 

Oh, good, I get to reply to you about this before the thread gets locked. Was disappointed about that before.

1 hour ago, Thieta said:

As it stands there is no cost for this immensely powerful skill - There is no setup - There is no resource drain - nothing.

If you're playing solo: do chests not count as setup? And no, I'm not talking about the chests you usually set up in the course of making a base, I'm talking about empty chests made just for the purpose of storing items delivered by Woby. This is also awkward to use solo because Woby will dump everything in her inventory into the chest you send her to, so you'd better not have actually stored anything you want with you in her.
If you're playing multiplayer, and talking about sending it to other players: this skill does not work without both players holding a compass. I'm not a huge fan of the compass requirement, since it's not stated in the skill description and so will be frustrating for Walter players not looking at the internet to use, and it's an item that has to be prototyped at a science machine, when most likely the moment people will want to use this skill will come when they're far from a science machine, but I get it if it's for a coding thing.
Either way: there is setup.

1 hour ago, Thieta said:

It's almost as strong as wanda's portal or Winona's telebrella - All for no cost at all. - It may be a bit tedious sure but you can transport stacks upon stacks of items with woby's skill - Send her to another player, They have her drop all the items, she comes back... Repeat.

I am not really sure what your point is. It can’t be that this gives unlimited inventory storage to Walter, since it gives no more inventory storage overall than he had before—he still needs to build chests/fridges, have other players in the server, etc. It only cuts out transport time. Walter will still have to return from wherever he is one way or another, it doesn’t do that part for him at all. Quick item transportation is far from the only thing that makes teleportation valuable.

1 hour ago, Thieta said:

It NEEDS either a lengthy cooldown, or a constant resource drain (Either consumable that walter makes before hand, consuming resources - Or takes woby's hunger bar... again consuming resources.) I think a 70% woby hunger drain should be sufficent, she should not be able to do 2-3 trips back to back.

You are ignoring that Woby's hunger is used for things other than quick item transportation. You are also ignoring that without the skill Walter can still just hop on Woby, ride back to base, drop stuff off, and then ride back. 70% of her hunger bar is nearly two days' worth of traveling on her. Unless you're at sea, I find it hard to imagine that Walter would need nearly two days on Woby to go to a point and then back, meaning outside of some niche scenarios it would be less efficient to use this skill than just to drop stuff off at base yourself. As for a lengthy cooldown: it already takes a bit of time for her to return after transporting things to you. I wouldn't be opposed to a cooldown of around a day, mostly because I cannot see anyone using it much more often than that, just...lay out the scenario for me in which Walter is spamming this skill in order to get infinite inventory. It does not make sense to me at all.

Winona's tellebrella instantly transports heavy stuff and all items dropped on the ground, without limit, unike Woby.

Wanda's tp only takes a purple gem when she's transporting earvy stuff. Otherwise is completely free the second you get the watch, and between shards. Doesn't even need setup like Woby here Woby there 

Honestly the skills aren't even that similar.

2 hours ago, Thieta said:

Woby should lose a few items during transport,

I have no idea how this even made it to the post. Completely horrible idea 

7 hours ago, Dyzrespect said:

It is in no way game breaking, nor would adding a cost to it change anything in the slightest.

okay then you're fine with a cost being added then? nice.

4 hours ago, Debruh said:

Otherwise is completely free the second you get the watch, and between shards. Doesn't even need setup like Woby here Woby there 

"once you get the watch" - Spending time and resources to gain access to her tp is the definition of setup...

 

7 hours ago, gaymime said:

not sure why you are trying to appeal to reason. this person doesnt actually care, they just wanna start fires.

Manipulation - instead of acknowledging anything I say you want to make me out to be an enemy... Sad at the reactions I see, Proof the manipulation works.

These are my honest thoughts and opinions, I have done nothing and have no history (no prior history at all since I started talking this past 1-2 months tbh) for you to accuse me of this. Completely baseless accusation.

7 hours ago, Walrusst said:

Pretty firm no stance on making teamplay focused skills expensive because the last thing we need is people fighting with a firmly utility oriented character because the costs associated with expressing their utility comes at an annoying cost

Walter's is the only one without a type of cost though - I agree with the previous notions, In ther specific scenario, but the same issue comes up for winona needing fuel and lots of gold to setup her telebrella and machines etc. Very teamplay focused with a cost.

 

7 hours ago, Catuna_ said:

It's literally just a shortcut of convenienc

Very true but in the nature of don't starve there has to be a price or a cost for it.

Wortox has all new abilities and almost all of them have a cost (souls) and have ways of helping mitigate his costs/store more souls.

Wendy has a lot of skills to reduce her costs of mourning glory and her other skills have cost - making gravestone mover, Murder mechanic, Moon dial and moon phase - Both of these characters have setup and cost built into their skill trees -

Woby doesn't have it for arguably her best skill imo (especially for casuals that don't have shadow/moon unlocked) - for the cost of a chest you can do a ruins rush with barely any gear, Grab the items, send woby back, die and rez in a safe spot, profit - from day 1 - specifically havung access to this day 1 with no prep is the issue... consistently.

lot to reply to, Taking a bath... hair takes a long time lol, I'll reply to the rest if i remember 

Also this has to be said

 

Just cause walter is/used to be the worst character in the game, Is NOT! an excuse for his skills/rework to be overpowered or ignoring a core aspect of the game from day 1! The difficulty snd unforgiveness

7 hours ago, Thieta said:

Or if you have the upgraded chests then yeah

Not only work for chests, you could even deliver your items into backpacks on ground. Backpacks are pretty cheap.

Though, the latest patch already nerfed this a bit. It brings a short cooldown which also disabled Woby during the cooldown, I think it is fair enough?

The only lefted balance problem I worried is the Shadow Prison II now. 

Well seeing how they introduced a cool down as a cost, That works!

Glad devs read good feedback! 

1 minute ago, Steorra said:

Not only work for chests, you could even deliver your items into backpacks on ground. Backpacks are pretty chea

Didn't even know that, That's crazy tbh

5 minutes ago, Thieta said:

Manipulation - instead of acknowledging anything I say you want to make me out to be an enemy... Sad at the reactions I see, Proof the manipulation works.

These are my honest thoughts and opinions, I have done nothing and have no history (no prior history at all since I started talking this past 1-2 months tbh) for you to accuse me of this. Completely baseless accusation.

They won't care. The only thing they care is they knew what is malice and they are very familiar to it - they do have it before. They just don't accept that the same thing happened to themselves.

1 minute ago, Thieta said:

Well seeing how they introduced a cool down as a cost, That works!

Glad devs read good feedback! 

Buddy, you do realize that there was already a delay of about 30 seconds (give or take, not precisely timed) and that the update didn't lengthen it by a huge amount (I would say around 40 seconds, scaling larger with distance of course)?

Also, I'm still actually curious to hear how this of all the skills on the tree is "immensely powerful". You've posted enough about it that I believe you genuinely think this is powerful but I still can't make heads or tails of it.

8 hours ago, Walrusst said:

teamplay focused skills

It's not true ngl. Woby's deliver is pretty strong for early ruin rush. Backpacks are cheap and the deliver just simply erase all inventory management requirement for you, even it could help you brings more loot to home than other characters. (You knew other characters could only bring few neccesary loots from early ruin rush to home right?)

 

The latest balance change to the deliver skill is neat. It gave an exactly reasonable cooldown which based on your delivery distance (though I'm not sure about this since I'm have no time to test it yet. My understanding to the patch note is that the deliver skill now would make Woby "truly running on foot like when in loading area" for the deliver.) It might be cheap still but it would disable Woby once you send her out. (You still could waiting her in a safe place)

 

The most point I love the latest change to the deliver skill is - it's quite logical and brings a better immersion to the game.

 

6 minutes ago, Chewabacca said:

and that the update didn't lengthen it by a huge amount (I would say around 40 seconds, scaling larger with distance of course)?

Have you tested yet? I have no time yet I want to hear some details from you. My understanding to the patch note is that now Woby's deliver would have a "Woby moving on foot simulation" for the cooldown in practice. Was my understanding right or I had misunderstood something?

 

(Though, for the old version the deliver skill have lesser latency than 30 seconds since Woby would simply teleport for the journey once she out of your vision (or loading radius))

1 hour ago, Thieta said:

once you get the watch" - Spending time and resources to gain access to her tp is the definition of setup...

Walter needs to plan to make sure the base has enough inventory for Woby to empty her stuff.

Winona needs to properly setup a network of teleporters, because those need actual thinking to make. And Wortox needs to plan on how to regain souls after tping.

Wanda doesn't require setup. Setup is planning. Not just soending materials to craft something. Especially since her clocks can be disassembled.

1 hour ago, Debruh said:

Walter needs to plan to make sure the base has enough inventory for Woby to empty her stuff.

Winona needs to properly setup a network of teleporters, because those need actual thinking to make. And Wortox needs to plan on how to regain souls after tping.

Wanda doesn't require setup. Setup is planning. Not just soending materials to craft something. Especially since her clocks can be disassembled.

Ain't no way you said that making some chests which you're already going to make is requiring planning and setup but farming mactusks for an item you otherwise would not need to be obtaining isn't.

Just now, Cheggf said:

Ain't no way you said that making some chests which you're already going to make is requiring planning and setup but farming mactusks for an item you otherwise would not need to be obtaining isn't.

Organizing them. Getting rid of useless stuff instead of keeping it to save on inventory before you go out and explore is the setup. You're going to explore so you plan ahead and organize your chests to make sure Woby can have enough space to dump stuff. If you make sure the base has enough inventory by just making chests, more chests and even more chests, or even backpacks, you're wasting resources.

Farming mctusks isn't really that complicated. You probably already do it as other characters for the walking cane, or for lazy explorers for fuelweaver. Wanda just does it more. Till she has enough watches.

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