Guille6785 Posted February 28, 2025 Share Posted February 28, 2025 I settled on this for no-hit runs and/or speedruns, call it the ultra tryhard setup: Stinger and moon glass rounds: Cheap AOE, mass produceable, great for the Wagstaff minigame and trash mobs Dreadstone rounds: Easy to make after fighting nightmare werepig, the reusable part is kind of meh because of the time spent picking them up but it's really good damage; it's not as high in terms of sustained DPS as cursed rounds but the more consistent damage is occasionally better Ammo smith: Must have, it turns cursed rounds from fine to Walter's no-brainer highest DPS weapon pre-rifts thanks to jelly cancelling, allowing you to slaughter bosses at a reasonable cost; you basically have a higher damage, cheaper and ranged thulecite club Advanced grips: Jelly cancelling makes the jelly grip the best in slot option for grips, surpassing even the void grip at max ramp-up. Standing in one place stacking slows is straight out of weenie hut Jr's, go and plant yourself in front of the boss while breaking your M1 button to get them to take the full DPS of the shadow tentacles, once you get the enlightened crown you can do up to 306 sustained DPS with cursed rounds, which is higher than a Wolfgang with a dark sword Twine twirler: Cheaper rope is always nice to have, and it just so happens that the boss Walter takes more damage from is also suspiciously weak to conspicuous amounts of rope stacked in one spot. Hmmm Woby snacks and drying rack: The 4th monster meat you get should be placed inside the drying rack ASAP, past that point you're golden and you will never consume more Woby snacks than you use because of how much hunger they give and how many are produced. Farming monster meat from random spiders around the world takes much more of your time than you might be consciously aware of and in case you didn't know, Woby does suffer hunger penalties from stale and spoiled monster meat, so the non perishable aspect is extremely appreciated. Also you can dry kelp you pick up along the ocean very efficiently since it only takes 2 minutes to dry and restores 15 sanity, perfect for keeping the enlightened crown up; 3 drying rack slots feel like 20 when you can seamlessly swap out the kelp as soon as it finishes drying up Woby here, Woby there: Mostly useless in solo since the nerf sadly, but there's a trick I found 5 minutes after the nerf went live that I like to call Woby warping: As soon as Woby disappears, she is considered to be at the location you marked, just invisible; since relogging makes Woby drop any unique items in her inventory (such as the Eye Bone, Pearl or Terrarium), this can be effectively used to teleport unique items across the map almost instantly, and you don't even need a container on the ground to do this. An example use case of this technique is to send the Pearl from the hermit island to the portal right after obtaining it and then performing a boat warp (relog while on water) to teleport yourself to the portal was well, skipping the entire journey back and effectively making Walter a reverse Wortox Pep pup: obvious Furry forager: +1 cactus and +1 mushroom is great for sanity control, both when farming nightmare fuel for cursed rounds and grabbing cactus for the enlightened crown. With this perk, picking just 5 cactus gives you over 6000 damage's worth of gestalts, and something not a lot of people consider is that this sanity goes much longer for Walter than it does for other characters because you don't have the sanity drain of night or the caves going against you or the annoying insanity auras of bosses that make the enlightened crown a grind to use as other characters. Also, don't sleep on blue mushrooms as a method to drain your sanity; you can set a tree on fire to tank 20 damage (which drains 40 sanity without the pinetree pioneer hat) and then eat the blue cap to recover that health back and lose 15 more sanity, so with this skill a single blue mushroom can tank your sanity by 110 if you so choose, which really contributes to Walter's already excellent sanity control Helping horns: I initially thought this was useless at first because it drains Woby's hunger really fast in the early game, but it really shines a few days later once you've produced a ton of Woby snacks since Woby mines almost anything: You can have her destroy the shell clusters at Pearl's island while you grab them with the pinchin winch, you can have her mine the marble around the shadow pieces, and even small stuff like mining the lunar altars faster is great and essentially free because of how many Woby snacks you get from picking up random monster meat. It just isn't very good for chopping large amounts of trees and stuff like that, Walter players should look elsewhere for doing that at a large scale Lunar Woby: Objectively better than Shadow Woby in almost every way as far as I'm aware, the empowered sprint is just too good and the dash is good enough to dodge basically anything Shadow Woby can (albeit with less leniency), including stuff like the Tier 3 shadow bishop Link to comment https://forums.kleientertainment.com/forums/topic/164182-walter-builds-survey/page/2/#findComment-1802655 Share on other sites More sharing options...
Mr Giggio Posted February 28, 2025 Share Posted February 28, 2025 Woby here and there solves inventory issues completely Stinger rounds and Umbra Dash is for fuelweaver rush but I would switch to dreadstone one as soon as I can after shadow rifts on Healing and Doggie Treats too good to skip Woby Lumberjack helps with the boards situation when in need and no piggies around Not much else to say Link to comment https://forums.kleientertainment.com/forums/topic/164182-walter-builds-survey/page/2/#findComment-1802680 Share on other sites More sharing options...
_mylilsunshine_ Posted February 28, 2025 Share Posted February 28, 2025 1 hour ago, Guille6785 said: -snip- excited for the video, and i wish your good health, with your carpal tunnel Link to comment https://forums.kleientertainment.com/forums/topic/164182-walter-builds-survey/page/2/#findComment-1802698 Share on other sites More sharing options...
4Rory Posted February 28, 2025 Share Posted February 28, 2025 9 hours ago, Guille6785 said: Lunar Woby: Objectively better than Shadow Woby in almost every way as far as I'm aware, the empowered sprint is just too good and the dash is good enough to dodge basically anything Shadow Woby can (albeit with less leniency), including stuff like the Tier 3 shadow bishop Shadow Dash spam can out-speed Lunar empowered sprint, albeit at huge hunger cost. Even pausing mid sprint to feed Woby you'll reach the other side of the constant faster- just make sure you're in the mid to late game where you can keep a stack of treats on hand and an industrial strength dash key. Shadow Woby is nice for jumping gaps, either mapping out coastline or doing a ruins rush, particularly in labyrinth- overall I think they're both really good though, its mostly preference choice. I personally don't like spam dashing to move, I feel like I lose fine control and am punished for imperfect mashing speed/inadequate camera control. It's interesting that even taking Lunar Woby you don't take Lunar rounds- might need a small hotfix bump. Then again its stronger with teams so maybe not. Link to comment https://forums.kleientertainment.com/forums/topic/164182-walter-builds-survey/page/2/#findComment-1802831 Share on other sites More sharing options...
Chewabacca Posted February 28, 2025 Author Share Posted February 28, 2025 16 hours ago, Guille6785 said: Also you can dry kelp you pick up along the ocean very efficiently since it only takes 2 minutes to dry and restores 15 sanity, perfect for keeping the enlightened crown up; 3 drying rack slots feel like 20 when you can seamlessly swap out the kelp as soon as it finishes drying up A long ways off from having an enlightened crown, if ever, but this sounds handy for sailing, thank you. One of my favorite things about Walter is how easy it is to gather food on the go, so I was a little disappointed in the tree not explicitly giving him anything to improve food-gathering while at sea. Been using the forager skill to gather berries for more bait, but dried kelp getting a boost from the tree didn't cross my mind, since usually setting up drying racks on a boat is a waste of space and resources, and drying kelp at base is kind of pointless when you have so much other stuff for food and sanity. Link to comment https://forums.kleientertainment.com/forums/topic/164182-walter-builds-survey/page/2/#findComment-1802930 Share on other sites More sharing options...
Guille6785 Posted February 28, 2025 Share Posted February 28, 2025 4 minutes ago, Chewabacca said: A long ways off from having an enlightened crown, if ever, but this sounds handy for sailing, thank you. One of my favorite things about Walter is how easy it is to gather food on the go, so I was a little disappointed in the tree not explicitly giving him anything to improve food-gathering while at sea. Been using the forager skill to gather berries for more bait, but dried kelp getting a boost from the tree didn't cross my mind, since usually setting up drying racks on a boat is a waste of space and resources, and drying kelp at base is kind of pointless when you have so much other stuff for food and sanity. afaik you can also dry raw fish to obtain big jerky twice as fast as normal meat (if the wiki isn't wrong) Link to comment https://forums.kleientertainment.com/forums/topic/164182-walter-builds-survey/page/2/#findComment-1802934 Share on other sites More sharing options...
_mylilsunshine_ Posted February 28, 2025 Share Posted February 28, 2025 now that the live tree is here and this topic is still cool and relevant, is there any way to move this thread to the general discussion branch? @Chewabacca prett please @JoeW Link to comment https://forums.kleientertainment.com/forums/topic/164182-walter-builds-survey/page/2/#findComment-1802938 Share on other sites More sharing options...
HopelessBot Posted February 28, 2025 Share Posted February 28, 2025 Does woby have to be in her big form for the drying rack to work? Link to comment https://forums.kleientertainment.com/forums/topic/164182-walter-builds-survey/page/2/#findComment-1802946 Share on other sites More sharing options...
Chewabacca Posted February 28, 2025 Author Share Posted February 28, 2025 2 minutes ago, irangod said: Does woby have to be in her big form for the drying rack to work? Yes. Also thanks to JoeW for moving the thread. Link to comment https://forums.kleientertainment.com/forums/topic/164182-walter-builds-survey/page/2/#findComment-1802947 Share on other sites More sharing options...
Mysterious box Posted February 28, 2025 Share Posted February 28, 2025 18 hours ago, Guille6785 said: Dreadstone rounds: Easy to make after fighting nightmare werepig, the reusable part is kind of meh because of the time spent picking them up but it's really good damage; it's not as high in terms of sustained DPS as cursed rounds but the more consistent damage is occasionally better Worth mentioning that when you use the retriever skill Woby will run up to you and place the dreadstone into your inventory. Link to comment https://forums.kleientertainment.com/forums/topic/164182-walter-builds-survey/page/2/#findComment-1802962 Share on other sites More sharing options...
Cheggf Posted February 28, 2025 Share Posted February 28, 2025 Walter's skill tree is the only one that has you pick the skills because you like them instead of picking them because they're clearly the best or the only ones that don't suck. Every single skill on the tree seems to be pretty good, and it isn't full of "This skill", "This skill but better", "This skill but betterer" for half the options. There's even plenty of room to switch up what your skill tree is to have differences between separate runs. If every skill tree was like Walter's I would be far more open to the whole idea of them (although I still do have some reservations about Walter's tree). This is what I'm going with: Link to comment https://forums.kleientertainment.com/forums/topic/164182-walter-builds-survey/page/2/#findComment-1802967 Share on other sites More sharing options...
_mylilsunshine_ Posted February 28, 2025 Share Posted February 28, 2025 33 minutes ago, Cheggf said: Walter's skill tree is the only one that has you pick the skills because you like them instead of picking them because they're clearly the best or the only ones that don't suck. Every single skill on the tree seems to be pretty good, and it isn't full of "This skill", "This skill but better", "This skill but betterer" for half the options. There's even plenty of room to switch up what your skill tree is to have differences between separate runs. If every skill tree was like Walter's I would be far more open to the whole idea of them (although I still do have some reservations about Walter's tree). This is what I'm going with: ammo smith but no slingshot upgrades? are you an ammo factory for your combat waltuh friends? Link to comment https://forums.kleientertainment.com/forums/topic/164182-walter-builds-survey/page/2/#findComment-1802975 Share on other sites More sharing options...
Cheggf Posted February 28, 2025 Share Posted February 28, 2025 Just now, _mylilsunshine_ said: ammo smith but no slingshot upgrades? are you an ammo factory for your combat waltuh friends? The slingshot is useful for things like drawing aggro of enemies (dfly, koalefants, krampus, etc), killing groups of enemies, killing weak things (birds, rabbits, etc), and emergency damage. It is not my primary weapon so I have no upgrade perks for it, although I do still use it so crafting ammo more efficiently is a good perk. There's also not really anything else I'd take over that. The rest of the perks that are unclaimed are for if the slingshot is being used as a main source of damage. Link to comment https://forums.kleientertainment.com/forums/topic/164182-walter-builds-survey/page/2/#findComment-1802978 Share on other sites More sharing options...
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