Catuna_ Posted February 17, 2025 Share Posted February 17, 2025 I'm gonna repeat what I've said in previous posts, but I quite like slow-down rounds by themselves. I think they open up a good bit of crowd control without taking away too much from combat since you need to stack them for one, and since bosses are still fast enough to catch up to walter with his reworked slingshot hitsun. I think that if Klei were to address Walter's slowing mechanics, they should remove the slow stacking mechanic by making the strongest slow apply, and/or reworking honey/icker rounds to be a more unique ammo. Link to comment https://forums.kleientertainment.com/forums/topic/164160-the-stackable-slowing-effect-erode-walters-identify-and-creating-a-maxwell-ii/page/4/#findComment-1798619 Share on other sites More sharing options...
Dr. Safety Posted February 17, 2025 Share Posted February 17, 2025 18 minutes ago, Catuna_ said: I'm gonna repeat what I've said in previous posts, but I quite like slow-down rounds by themselves. I think they open up a good bit of crowd control without taking away too much from combat since you need to stack them for one, and since bosses are still fast enough to catch up to walter with his reworked slingshot hitsun. I think that if Klei were to address Walter's slowing mechanics, they should remove the slow stacking mechanic by making the strongest slow apply, and/or reworking honey/icker rounds to be a more unique ammo. I like this. Make honey half the negative sanity aura the effected creature has (no effect on Walter so it's purely a team buff) Link to comment https://forums.kleientertainment.com/forums/topic/164160-the-stackable-slowing-effect-erode-walters-identify-and-creating-a-maxwell-ii/page/4/#findComment-1798625 Share on other sites More sharing options...
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