Jump to content

The stackable slowing effect erode Walter's identify and creating a Maxwell II.


Recommended Posts

I'm gonna repeat what I've said in previous posts, but I quite like slow-down rounds by themselves. I think they open up a good bit of crowd control without taking away too much from combat since you need to stack them for one, and since bosses are still fast enough to catch up to walter with his reworked slingshot hitsun. I think that if Klei were to address Walter's slowing mechanics, they should remove the slow stacking mechanic by making the strongest slow apply, and/or reworking honey/icker rounds to be a more unique ammo.

18 minutes ago, Catuna_ said:

I'm gonna repeat what I've said in previous posts, but I quite like slow-down rounds by themselves. I think they open up a good bit of crowd control without taking away too much from combat since you need to stack them for one, and since bosses are still fast enough to catch up to walter with his reworked slingshot hitsun. I think that if Klei were to address Walter's slowing mechanics, they should remove the slow stacking mechanic by making the strongest slow apply, and/or reworking honey/icker rounds to be a more unique ammo.

I like this. Make honey half the negative sanity aura the effected creature has (no effect on Walter so it's purely a team buff)

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

Guest
This topic is now closed to further replies.
×
  • Create New...