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Thulicite Bugnet is Underwhelming. Not worth it.


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It has no new gimmicks, just a normal bugnet with 100 uses instead of 10, with significantly harder to get materials being required. 10 bug nets is not equal to 2 thulicite and an amerosia.

Amerosia you get some free from the archives, but after that you need to activate the archives and go to sea to get the salt needed. Thulicite also has much better uses.

 

Give this item either:

  • Aoe creature catching.
  • Extended range.
  • Or ability to catch more creatures, like birds and rabbits.

Then it is good.

3 hours ago, Jakepeng99 said:

It has no new gimmicks, just a normal bugnet with 100 uses instead of 10, with significantly harder to get materials being required. 10 bug nets is not equal to 2 thulicite and an amerosia.

Amerosia you get some free from the archives, but after that you need to activate the archives and go to sea to get the salt needed. Thulicite also has much better uses.

 

Give this item either:

  • Aoe creature catching.
  • Extended range.
  • Or ability to catch more creatures, like birds and rabbits.

Then it is good.

green magic. Decon in the last uses, build again. It worths for the ambrosia thingy. Get your head cooking 

A slightly increased range would be enough. Other gimmicks would be overkill as this is an item that can be obtained almost at the very beginning. So it's better to leave more interesting ideas for a possible endgame bugnet.

Nah, Thulecite Bug net is perfect also thulecite is not really that important resource in later stage of gameplay beside using it for staffs 

Well what about early game? Still 2 thulecites is nothing 

3-4 new bug nets and you can peacefully farm CC, bees, butterflies for long....

5 minutes ago, Mr. Furman said:

do you mean the collected dust?

no, amberosia. This bug net is a sin and its worse that wicker bottoms lunar grimoire, this will harm so much the economy of the 6 players that all go to the archives to craft bug nets and catch 300 moongleams, the only option remaining would be to use dust moths to collect thulecite as renewing thulecite by using gems or killing afw it's too hard, of course this is kleis fault for making Wendy's and Wortox's skill trees require 100 living creatures in a characters inventory to afk a boss, I hate klei

7 minutes ago, Pedro cc said:

the real hard ingredient here is salt for ambrosia, rarer than a stack of thulecite

Crafting collected dust requires only 1 salt, and after visiting a biome with it, you usually have about a stack. 1 salt = bugnet with 100 uses. For me it's super cheap.

4 minutes ago, Pedro cc said:

no, amberosia. This bug net is a sin and its worse that wicker bottoms lunar grimoire, this will harm so much the economy of the 6 players that all go to the archives to craft bug nets and catch 300 moongleams, the only option remaining would be to use dust moths to collect thulecite as renewing thulecite by using gems or killing afw it's too hard, of course this is kleis fault for making Wendy's and Wortox's skill trees require 100 living creatures in a characters inventory to afk a boss, I hate klei

Is it really that bad? you have a guaranteed amberosia in one of the ancient crockpots. Usually these bug nets are not very commonly used in the first place... so one person could learn it, craft a few and put them at the base.

And unless there are several Wendys in the server, I can't see how you would be using that much thulecite for bug nets... Wortox can keep them in soul jars for most of the times, and these extreme situations where you need 100 living creatures are relatively rare I believe.

8 hours ago, Jakepeng99 said:

Give this item either:

  • Aoe creature catching.
  • Extended range.
  • Or ability to catch more creatures, like birds and rabbits.

Then it is good.

Funny enough I think this is exactly what Klei has planned for Wortox's Knabsack.

8 hours ago, Jakepeng99 said:

It has no new gimmicks, just a normal bugnet with 100 uses instead of 10, with significantly harder to get materials being required. 10 bug nets is not equal to 2 thulicite and an amerosia.

Amerosia you get some free from the archives, but after that you need to activate the archives and go to sea to get the salt needed. Thulicite also has much better uses.

10 bug nets is 40 twigs, 30 grass, and 20 silk. Thulecite is rare, but it’s not comically so. There’s a lot of sources of thule from various areas, from the early game to the endgame.

My main way of getting thule is still resetting the ruins (which I don’t need to do at all in my world at this point except for houndius, but prefer to for the enjoyment). I average over 2 stacks of thule per clear. With that thule and some dust (which the hardest part is getting 20 salt, which isn’t super unrealistic), I can make 20 thulecite bug nets and catch 2000 things. If I were to try to pull that off with bug nets, I would need 200 bug nets, which is 800 twigs, 600 grass, and 400 silk.

“But Maxil, no one is going to craft that many bug nets” I have needed to, several times. From it’s catching bees for my comical apiary, planting flowers with butterflies, or catching fireflies at the waterlogged biome, to playing IA and scooping up bioluminescence for buoys, you go through a lot of bug mets doing tasks like those. The thule bug nets by comparison last much longer and are resources I readily stockpile. Heck, treasure hunting for surprising seeds provides both of of the “rare” resources for it (Thule and Salt).

1 hour ago, Bumber64 said:

Does it need to be crafted at the pseudoscience station? I think that would be the real issue.

 

The item is a rare blueprint from dust moths, which you keep around with you. Considering you only need 2 materials to make it and can make up to 10 of them with 2 slots, it’s A-OK by my standards.

I’d understand if it got buffed but it seems fine as is. At the stage of the game that I’d need an 100 use bug net I would have no trouble collecting the resources needed to craft it, past early game it really isn’t that expensive 

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