maro47 Posted January 30, 2025 Share Posted January 30, 2025 Walter should have way more skills that have nothing to do with his slingshot and he should definitely be up there with wortox when it comes to supporting the team. I've done some testing with walters slingshot and have come to realise that he is the goofiest and most boring character when it comes to fighting bosses with his slingshot, his slows can stack and will practicaly render every boss in the game almost immobile, at this point he shouldn't even have anyone fight with him because they'd just get in the way and take damage for no reason while he can take a few steps back every so often and keep dishing out damage for absolutely free. This is especialy the case because one of his skills basicaly triples the amount of bullets he gets from a single craft. This part of the tree definitely needs some tweaks. As for the other part of his skilltree he should definitely have more supportive skills, woby's storage, walters tent and storytelling are great examples of such skills you could either add onto these skills or make entirely new ones. As for my suggestions: Walter should get a new crafting station similar to the current woby station where he can craft numerous badges that you can obtain the crafting recipe for once you acquire the sketch of a boss and put it inside the crafting station very similar to the potters wheel, these badges will all have different buffs depending on the boss you and you can only assign one badge to each player including walter himself. These buffs should not be major buffs but enough to rival a singular circuit of wx78, ancient guardian for example could give knockback resistance and a small percentage of spawning a shadow tentacle when you get hit. This is just an example but you get the idea, it'd be kind of like Ornn from league of legends upgrading one of your items. As for woby he should definitely have more utility that doesn't only affect walter himself but more so the team, You could for example make a whistle that you would give to other players and make it so when they blow the whistle woby will try to go off screen and than kind of teleport to the player (through caves aswel) that blew the whistle allowing them to acces storage and would allow them to ride woby for a day before bucking them off and than teleporting back to walter. Could also make it as simple as just being able to take a friend along to ride with woby or being able to cross ocean with woby this skill combined with riding with others would be a very unique and useful skill. This way he'd be more so a more fun wortox offering more unique utility than just a boring hold f character. This guy does a great job at explaining things and has very good suggestions Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/ Share on other sites More sharing options...
Grove Posted January 30, 2025 Share Posted January 30, 2025 52 minutes ago, maro47 said: Walter should get a new crafting station similar to the current woby station where he can craft numerous badges that you can obtain the crafting recipe for once you acquire the sketch of a boss and put it inside the crafting station very similar to the potters wheel I love this so much. Honestly the only problem I find with this is that if future bosses are added, they probably wouldn't have effects 52 minutes ago, maro47 said: Walter should get a new crafting station similar to the current woby station where he can craft numerous badges that you can obtain the crafting recipe for once you acquire the sketch of a boss and put it inside the crafting station very similar to the potters wheel I love this so much. Honestly the only problem I find with this is that if future bosses are added, they probably wouldn't have effects Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/#findComment-1791449 Share on other sites More sharing options...
Well-met Posted January 30, 2025 Share Posted January 30, 2025 how is wurts tree failed though? Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/#findComment-1791453 Share on other sites More sharing options...
maro47 Posted January 30, 2025 Author Share Posted January 30, 2025 2 minutes ago, Well-met said: how is wurts tree failed though? His skilltree as of right now is in pretty much the exact same spot as wurts skilltree mainly focused on his slingshot, in wurts case all of her skills are focussed on her merms getting stronger while her amphibian skills are probably one of the most unimpactful and situational skills out of all the skills right now, kind of just like how woby is right now. Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/#findComment-1791457 Share on other sites More sharing options...
Mysterious box Posted January 30, 2025 Share Posted January 30, 2025 55 minutes ago, maro47 said: His skilltree as of right now is in pretty much the exact same spot as wurts skilltree mainly focused on his slingshot, in wurts case all of her skills are focussed on her merms getting stronger while her amphibian skills are probably one of the most unimpactful and situational skills out of all the skills right now, kind of just like how woby is right now. I disagree as someone who really enjoyed Wurt's skill tree while the amphibian branch is definitely bad the tree as a whole isn't bad. As for the slingshot being boring I think it's a matter of opinion many enjoy the new slingshot but there are also many who dislike it but I do agree that different slowing ammo types shouldn't stack with each other. Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/#findComment-1791469 Share on other sites More sharing options...
Mike23Ua Posted January 30, 2025 Share Posted January 30, 2025 1 hour ago, maro47 said: His skilltree as of right now is in pretty much the exact same spot as wurts skilltree mainly focused on his slingshot, in wurts case all of her skills are focussed on her merms getting stronger while her amphibian skills are probably one of the most unimpactful and situational skills out of all the skills right now, kind of just like how woby is right now. I think it’s more of a personal preference to be honest.. DST isn’t a game about slaying bosses, well I mean it sort of is.. but you don’t HAVE to do that.. you can spend all your time doing whatever you want and I think that’s what Wurts skill tree aims to be. The Merm king staying fed longer, Merms respawning from their shacks faster, even the health regeneration while wet it’s all for Under Experienced Newer players & will always feel lackluster and insignificant to experts. I really enjoy Wurts skill tree, outside of all the highly pointless Merm king related stuff, I enjoy the uhh how do I say this: “Novelty” behind being able to catch mosquitos with her bare hands, or her passively built in perk of frog rain and moonblight frog rain being non-harmful to her because unlike every other character in the game: They ignore her existence. Walter needs flavor perks like that.. the kid with a freaking Dog, and a skilled boyscout, should have something like a dog whistle, to “startle” hounds with or something, he should be able to craft the jerky he’s seen trying to offer to Deerclops in his animated short and be able to drop that on the ground to distract hounds or whatever. Instead: Klei went all in on the slingshot and holy heck is he still sounding boring or what..! Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/#findComment-1791472 Share on other sites More sharing options...
Chewabacca Posted January 30, 2025 Share Posted January 30, 2025 I think new slow-downs just need some adjustment and also maybe to be more varied because at this point the guy has 3 ammo types for doing the same thing. Would be nice if honey rounds had a non-combat use--maybe to trap small animals so that you could pick them up? Shouldn't work on anything you couldn't kill with a couple of gold rounds, but still a lot of use you could get out of that. Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/#findComment-1791474 Share on other sites More sharing options...
maro47 Posted January 30, 2025 Author Share Posted January 30, 2025 2 minutes ago, Chewabacca said: I think new slow-downs just need some adjustment and also maybe to be more varied because at this point the guy has 3 ammo types for doing the same thing. Would be nice if honey rounds had a non-combat use--maybe to trap small animals so that you could pick them up? Shouldn't work on anything you couldn't kill with 1 gold round, but still a lot of use you could get out of that. Yeah i think that implementing more utility to his slingshot bullets would be a huge plus, he could definitely use more interaction for his skills. Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/#findComment-1791478 Share on other sites More sharing options...
Radicaljoe Posted January 30, 2025 Share Posted January 30, 2025 6 minutes ago, Chewabacca said: I think new slow-downs just need some adjustment and also maybe to be more varied because at this point the guy has 3 ammo types for doing the same thing. Would be nice if honey rounds had a non-combat use--maybe to trap small animals so that you could pick them up? Shouldn't work on anything you couldn't kill with a couple of gold rounds, but still a lot of use you could get out of that. It's the weirdest thing, honey does that in a way. Shooting a bird with a honey round sticks it to the floor, but you can't pick it up, it just flails around until the effect wears off. Personally, I would love a fear effect round. It's a very underutilized status effect. Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/#findComment-1791479 Share on other sites More sharing options...
somethin Posted January 31, 2025 Share Posted January 31, 2025 I'm kind of surprise they didn't add a flame ammo made from red gems to complete the red blue purple base gem trio. Setting fire to enemies with aoe frame sounds pretty fun tho lol Anyway, yeah, his current tree is basically 90% slingshot and nothing else, even Woby skills are really meh. Some fun utilities would be nice. Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/#findComment-1791587 Share on other sites More sharing options...
BeastNleashed Posted January 31, 2025 Share Posted January 31, 2025 10 hours ago, maro47 said: His skilltree as of right now is in pretty much the exact same spot as wurts skilltree mainly focused on his slingshot, in wurts case all of her skills are focussed on her merms getting stronger while her amphibian skills are probably one of the most unimpactful and situational skills out of all the skills right now, kind of just like how woby is right now. yeah same feeling for Wurt, its just "make your merms stronger" "stack more merms" instead of focusing once on Wurt herself. The only good part about amphibian is the Wetness shield but since you need to be Wet for this its annoying as hell.. and really if you get like 8984984944 merms you don't even need a shield because u wont do anything.. because 1. its super annoying to fight meele when your merms block your way and 2. why should you hit stuff when merms kill it in 3 seconds? But yes thanks for nothing Klei, im still super mad about this bad Skilltree, and i wish that Walter gets something better so i can get a new main char. 9 hours ago, Mike23Ua said: DST isn’t a game about slaying bosses, well I mean it sort of is.. but you don’t HAVE to do that.. you can spend all your time doing whatever you want and I think that’s what Wurts skill tree aims to be. The Merm king staying fed longer, Merms respawning from their shacks faster, even the health regeneration while wet it’s all for Under Experienced Newer players & will always feel lackluster and insignificant to experts. I really enjoy Wurts skill tree, outside of all the highly pointless Merm king related stuff, I enjoy the uhh how do I say this: “Novelty” behind being able to catch mosquitos with her bare hands, or her passively built in perk of frog rain and moonblight frog rain being non-harmful to her because unlike every other character in the game: They ignore her existence. Walter needs flavor perks like that.. the kid with a freaking Dog, and a skilled boyscout, should have something like a dog whistle, to “startle” hounds with or something, he should be able to craft the jerky he’s seen trying to offer to Deerclops in his animated short and be able to drop that on the ground to distract hounds or whatever. Instead: Klei went all in on the slingshot and holy heck is he still sounding boring or what..! Yeah you need 1 million ingame days for all the mermhouses, gear for Mermking, Mudslinger and so on just to stand brain afk next to bosses.. fun. The things with the mosquitos is cute but still useless since Mosquitos are really really bad. and frogs always ignore her, even without Skilltree :shrug:- I hope for Walter they still would change something on Woby since i think its a bit lame that you can't have all the Wobystuff. Also some quality of Life things would be cool, or even some Deco stuff. But only Slingshot is super boring. Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/#findComment-1791644 Share on other sites More sharing options...
maro47 Posted January 31, 2025 Author Share Posted January 31, 2025 4 hours ago, BeastNleashed said: yeah same feeling for Wurt, its just "make your merms stronger" "stack more merms" instead of focusing once on Wurt herself. The only good part about amphibian is the Wetness shield but since you need to be Wet for this its annoying as hell.. and really if you get like 8984984944 merms you don't even need a shield because u wont do anything.. because 1. its super annoying to fight meele when your merms block your way and 2. why should you hit stuff when merms kill it in 3 seconds? But yes thanks for nothing Klei, im still super mad about this bad Skilltree, and i wish that Walter gets something better so i can get a new main char. Yeah it would suck to see walters skilltree go down the same path as wurts as these implementations will likely never get touched upon again, especialy for walter since his character feels like he has the potential for so much more than just slingshot-based abilities. It’d be a shame if he only ended up defined by one tool in his kit. Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/#findComment-1791673 Share on other sites More sharing options...
maro47 Posted February 1, 2025 Author Share Posted February 1, 2025 On 1/31/2025 at 12:01 AM, Mysterious box said: I disagree as someone who really enjoyed Wurt's skill tree while the amphibian branch is definitely bad the tree as a whole isn't bad. On 1/31/2025 at 12:10 AM, Mike23Ua said: I really enjoy Wurts skill tree, outside of all the highly pointless Merm king related stuff, I enjoy the uhh how do I say this: “Novelty” behind being able to catch mosquitos with her bare hands, or her passively built in perk of frog rain and moonblight frog rain being non-harmful to her because unlike every other character in the game: They ignore her existence. It sucks to see that people don’t really view Wurt’s skill tree as a missed opportunity to add something new that could have genuinely impacted her gameplay and don't consider the skill tree to be bad. While her mosquito skills bring some freshness, they feel like insignificant additions in the larger context of her skill tree. On the other hand, her amphibian skills are just downright underwhelming, especially since they’re supposed to be a major component of her tree. After spending 7 points, I still don’t fully understand what each of these points individualy do and could have easily been condensed. It feels like a permanent scar in her skill tree, especially when she had so much potential to be more than just number buffs. These implementations will likely stay in place for the rest of the game. Walter especialy, should receive better treatment regarding skills that impact his gameplay besides his slingshot. Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/#findComment-1792194 Share on other sites More sharing options...
Steorra Posted February 1, 2025 Share Posted February 1, 2025 9 minutes ago, maro47 said: It sucks to see that people don’t really view Wurt’s skill tree as a missed opportunity to add something new that could have genuinely impacted her gameplay and don't consider the skill tree to be bad. While her mosquito skills bring some freshness, they feel like insignificant additions in the larger context of her skill tree. On the other hand, her amphibian skills are just downright underwhelming, especially since they’re supposed to be a major component of her tree. After spending 7 points, I still don’t fully understand what each of these points individualy do and could have easily been condensed. It feels like a permanent scar in her skill tree, especially when she had so much potential to be more than just number buffs. These implementations will likely stay in place for the rest of the game. Walter especialy, should receive better treatment regarding skills that impact his gameplay besides his slingshot. People seems worrying to lose the overpower slingshot by adding more interesting workable gameplay. Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/#findComment-1792197 Share on other sites More sharing options...
maro47 Posted February 1, 2025 Author Share Posted February 1, 2025 13 minutes ago, Steorra said: People seems worrying to lose the overpower slingshot by adding more interesting workable gameplay. Yep , most of the player complaints about these skilltrees usualy have to do with damage numbers, leaving little room for implementing interactive gameplay. Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/#findComment-1792199 Share on other sites More sharing options...
Thieta Posted February 1, 2025 Share Posted February 1, 2025 2 hours ago, maro47 said: It sucks to see that people don’t really view Wurt’s skill tree as a missed opportunity to add something new that could have genuinely impacted her gameplay and don't consider the skill tree to be bad. While her mosquito skills bring some freshness, they feel like insignificant additions in the larger context of her skill tree. On the other hand, her amphibian skills are just downright underwhelming, especially since they’re supposed to be a major component of her tree. After spending 7 points, I still don’t fully understand what each of these points individualy do and could have easily been condensed. It feels like a permanent scar in her skill tree, especially when she had so much potential to be more than just number buffs. These implementations will likely stay in place for the rest of the game. Walter especialy, should receive better treatment regarding skills that impact his gameplay besides his slingshot. Wurt's skill tree is something that honestly as the concept of skill tree's go - Is fine - I wish more was done with it but these skill trees/small character updates aren't meant to be entire overhauls of characters and etc. They're meant to improve on the stuff a character can already do and add a bit more to it if they can. All the thoughts I've had for wurt's skill tree and how they could have really changed around merms/Interactions/Etc for wurt are all stuff that would need to have it's own major update. At best I'm just hoping that one day they do an intensive merm overhaul with a new area and add in the Maw to the game - Then they can go back and edit wurt's skill tree to make it better. I will say I do like her merm army gameplay but I wish you could condense them - Like 5 merm guards become a super merm guard, Just to stop the whole blocking and feeling like you can't do anything in fights except sit back and watch... But saying her skill tree is a complete failure is an insane overstatement. You gotta acknowledge that the skill tree's gotta be balanced for new & veteran players in mind. Wurt's tree is more balanced for new players (Due to her difference in gameplay to a lot of other characters) so ofcourse veterans would be dissatisfied with the majority of it. Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/#findComment-1792250 Share on other sites More sharing options...
maro47 Posted February 1, 2025 Author Share Posted February 1, 2025 38 minutes ago, Thieta said: All the thoughts I've had for wurt's skill tree and how they could have really changed around merms/Interactions/Etc for wurt are all stuff that would need to have it's own major update. At best I'm just hoping that one day they do an intensive merm overhaul with a new area and add in the Maw to the game - Then they can go back and edit wurt's skill tree to make it better. While I do also hope that klei will revisit all of these overhauls and skilltrees one day, I feel that it's a short-lived hope and will likely not happen on a large scale. This is essentially their 5th consecutive year working on refreshes/skill trees so we'll likely see very little character updates after the skill trees. As for Wurt's skill tree, it's really disappointing, as at least half of her skills feel like a missed opportunity for something much more engaging. I'm definitely not saying that ALL of the skills are bad, as I really love what they did with the merm king quests but considering that only half her skills have any impact on her character the rest really don't (which will probably never see any big adjustments). I feel that it's kind of safe to say that her tree is a huge miss. While I’d like to believe that klei implemented these skill trees in a way that balances the experience for both new and veteran players, you can't really ignore the fact that these skilltrees require you to be rather experienced than not since you need a staggering 160 days to unlock every insight point. Not to mention the fact that you'd have to defeat the 2 hardest bosses in the game to unlock your affinities—something I can't see new players doing. Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/#findComment-1792254 Share on other sites More sharing options...
Anis5240 Posted February 3, 2025 Share Posted February 3, 2025 On 2/2/2025 at 4:25 AM, maro47 said: you need a staggering 160 days to unlock every insight point. it's now down to at least 70 days. Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/#findComment-1792524 Share on other sites More sharing options...
Steorra Posted February 3, 2025 Share Posted February 3, 2025 9 minutes ago, Anis5240 said: it's now down to at least 70 days. When this happened? Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/#findComment-1792527 Share on other sites More sharing options...
Anis5240 Posted February 3, 2025 Share Posted February 3, 2025 5 minutes ago, Steorra said: When this happened? around late 2023-early 2024 iirc. Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/#findComment-1792530 Share on other sites More sharing options...
Steorra Posted February 3, 2025 Share Posted February 3, 2025 5 minutes ago, Anis5240 said: around late 2023-early 2024 iirc. It could not be.. My last insight unlocking process was about the latest Halloween, was unlocking my Willow atm, and I remembered that I used 160days Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/#findComment-1792531 Share on other sites More sharing options...
Radicaljoe Posted February 3, 2025 Share Posted February 3, 2025 2 hours ago, Steorra said: It could not be.. My last insight unlocking process was about the latest Halloween, was unlocking my Willow atm, and I remembered that I used 160days Yeah, it was really nice of Klei to half the amount needed. I think a full year is fair, if you can survive a year as X character you should be allowed to have the whole kit. Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/#findComment-1792544 Share on other sites More sharing options...
Thieta Posted February 3, 2025 Share Posted February 3, 2025 Waiting on Insight points are kinda irrelevant - You can take any character and use console commands to skip 100 days and unlock all insight points in 1 minute. Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/#findComment-1792550 Share on other sites More sharing options...
Anis5240 Posted February 3, 2025 Share Posted February 3, 2025 1 hour ago, Thieta said: use console commands you know not everyone plays on PC, right? Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/#findComment-1792558 Share on other sites More sharing options...
Jakepeng99 Posted February 3, 2025 Share Posted February 3, 2025 On 1/30/2025 at 8:49 PM, maro47 said: Walter should have way more skills that have nothing to do with his slingshot and he should definitely be up there with wortox when it comes to supporting the team. I've done some testing with walters slingshot and have come to realise that he is the goofiest and most boring character when it comes to fighting bosses with his slingshot, his slows can stack and will practicaly render every boss in the game almost immobile, at this point he shouldn't even have anyone fight with him because they'd just get in the way and take damage for no reason while he can take a few steps back every so often and keep dishing out damage for absolutely free. This is especialy the case because one of his skills basicaly triples the amount of bullets he gets from a single craft. This part of the tree definitely needs some tweaks. As for the other part of his skilltree he should definitely have more supportive skills, woby's storage, walters tent and storytelling are great examples of such skills you could either add onto these skills or make entirely new ones. As for my suggestions: Walter should get a new crafting station similar to the current woby station where he can craft numerous badges that you can obtain the crafting recipe for once you acquire the sketch of a boss and put it inside the crafting station very similar to the potters wheel, these badges will all have different buffs depending on the boss you and you can only assign one badge to each player including walter himself. These buffs should not be major buffs but enough to rival a singular circuit of wx78, ancient guardian for example could give knockback resistance and a small percentage of spawning a shadow tentacle when you get hit. This is just an example but you get the idea, it'd be kind of like Ornn from league of legends upgrading one of your items. As for woby he should definitely have more utility that doesn't only affect walter himself but more so the team, You could for example make a whistle that you would give to other players and make it so when they blow the whistle woby will try to go off screen and than kind of teleport to the player (through caves aswel) that blew the whistle allowing them to acces storage and would allow them to ride woby for a day before bucking them off and than teleporting back to walter. Could also make it as simple as just being able to take a friend along to ride with woby or being able to cross ocean with woby this skill combined with riding with others would be a very unique and useful skill. This way he'd be more so a more fun wortox offering more unique utility than just a boring hold f character. This guy does a great job at explaining things and has very good suggestions I feel like they should remove the stunlocking, and keep followers and other players as the solution for some of the slingshof weakjesses. Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/#findComment-1792668 Share on other sites More sharing options...
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