Mysterious box Posted February 3, 2025 Share Posted February 3, 2025 32 minutes ago, Jakepeng99 said: I feel like they should remove the stunlocking, and keep followers and other players as the solution for some of the slingshof weakjesses. I can't say for sure but I feel like that would lead him back to his pre skill tree situation but again I can't say for sure. On 2/1/2025 at 11:48 AM, maro47 said: It sucks to see that people don’t really view Wurt’s skill tree as a missed opportunity to add something new that could have genuinely impacted her gameplay and don't consider the skill tree to be bad. While her mosquito skills bring some freshness, they feel like insignificant additions in the larger context of her skill tree. On the other hand, her amphibian skills are just downright underwhelming, especially since they’re supposed to be a major component of her tree. After spending 7 points, I still don’t fully understand what each of these points individualy do and could have easily been condensed. It feels like a permanent scar in her skill tree, especially when she had so much potential to be more than just number buffs. These implementations will likely stay in place for the rest of the game. Walter especialy, should receive better treatment regarding skills that impact his gameplay besides his slingshot. I do want to bring up again that I agree the Amphibian tree is straight up bad and I even went into detail about just how bad it was during the beta for it like how it techinically doesn't even accomplish it's role during the early days of spring for example. That being said I don't consider Wurt's tree a failure because it did introduce useful things for the character that I enjoyed like again the mosquito branch, merm digging, merm tilling, faster work speeds, new merm variants with a unique ability, infinite loyalties, reduced merm craft grind, more durable merms, armor buff for Wurt herself, structure that gathers and recruits merms, and afew more things. Could Wurt's skill tree have been better by dropping the amphibian branch for something that actually has a use outside of spring? Yes but to call it a failed tree just feels wrong to me. In the case of Walter we know he's getting skills outside of the slingshot likely a lot since they're planning to make Woby skills, scout skills, and camp skill as per their posts but that aside his slingshot being fixed already puts him in a good spot as well since that was his main lacking aspect a weapon that had no real uses despite being the main basis of his downsides and perks. His original perks were always pretty good they just weren't enough to carry on their own weight outside of Woby who also needs a real update the rest of his remaining skills don't need to redefine the character. Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/page/2/#findComment-1792674 Share on other sites More sharing options...
YouKnowWho142 Posted February 3, 2025 Share Posted February 3, 2025 idk i thought the amphibian tree was pretty fun, as a faction character it makes sense that most of wurt's skills would focus on the merms since her character and combat both focus around them. Wurt really does not need a whole lot else in honesty, and if you do run the amphibian branch then you'll find its far from meta but generally a unique way to play her (just needs easier ways to get wet). Not that the merms needed so many skills, I don't disagree, even just a few of them can completely break the game. I think Klei thought something similar when they went into Walter, where most of his character revolves around his slingshot so they focused around that. The issue though is that Walter has a lot of perks already such as sanity around trees, damage to sanity, bee allergy, tents, everything revolving woby, campfire stories, faster cooking (all of which is something that people complained about when he came out, it's interesting that the biggest complaint about the skill tree is that it doesn't give him enough new perks) Of course, I know why these complaints exist. I'm just considering what Klei might've thought while making his skill tree, and while it leaned far too much into the slingshot I understand how they might've thought Walter had enough other perks already, which I think weakened the skill tree overall Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/page/2/#findComment-1792692 Share on other sites More sharing options...
Mysterious box Posted February 3, 2025 Share Posted February 3, 2025 3 minutes ago, YouKnowWho142 said: idk i thought the amphibian tree was pretty fun, as a faction character it makes sense that most of wurt's skills would focus on the merms since her character and combat both focus around them. Wurt really does not need a whole lot else in honesty, and if you do run the amphibian branch then you'll find its far from meta but generally a unique way to play her (just needs easier ways to get wet). Not that the merms needed so many skills, I don't disagree, even just a few of them can completely break the game. I think Klei thought something similar when they went into Walter, where most of his character revolves around his slingshot so they focused around that. The issue though is that Walter has a lot of perks already such as sanity around trees, damage to sanity, bee allergy, tents, everything revolving woby, campfire stories, faster cooking (all of which is something that people complained about when he came out, it's interesting that the biggest complaint about the skill tree is that it doesn't give him enough new perks) Of course, I know why these complaints exist. I'm just considering what Klei might've thought while making his skill tree, and while it leaned far too much into the slingshot I understand how they might've thought Walter had enough other perks already, which I think weakened the skill tree overall The issue with the amphibian tree is there's not really a way to make use of it outside of spring's heavy rain. There are ways to increase your wetness but there's no way for Wurt to maintain her Wetness realistically without going so far out of your way to do so that it begs the question why you wouldn't do litterally anything else I and multiple others brought this up during her beta and nothing was really done to solve this which is a shame because on paper it sounds like a interesting mechanic but a whole branch dedicated to such a niche interaction you'll rarely be able to make use of can only be called a failure. Personally I think all they needed to do to fix the branch would have been to make it so Wurt's wetness didn't passively decay or make it decay extremely slowly without heat sources. Also there could have been ways to actively use wetness like attacking making enemies wet or being able to splash wetness onto enemies. Things to fill out the tree a bit more. Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/page/2/#findComment-1792704 Share on other sites More sharing options...
YouKnowWho142 Posted February 3, 2025 Share Posted February 3, 2025 2 minutes ago, Mysterious box said: The issue with the amphibian tree is there's not really a way to make use of it outside of spring's heavy rain I agree, and jumping off boats to fill wetness feels off and almost unintentional due to how strange of an interaction it encourages. I do wish that easier ways to fill wetness were addressed, but part of me thinks they were worried about the interaction with electric weapons and volt goat jelly, which is odd. I really do think that was all that was holding tha amphibian tree back, since in my Wurt run while it wasn't particularly inconvenient it felt really off to use Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/page/2/#findComment-1792706 Share on other sites More sharing options...
Yaorin yon Posted February 3, 2025 Share Posted February 3, 2025 31 minutes ago, YouKnowWho142 said: I do wish that easier ways to fill wetness were addressed It sounds like something like a water balloon, or a watermelon hat. Of course, perhaps there should be something better and more exclusive. However, water balloons could be combined with mosquito technology, which might also count as a unique solution. Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/page/2/#findComment-1792711 Share on other sites More sharing options...
Mysterious box Posted February 3, 2025 Share Posted February 3, 2025 38 minutes ago, YouKnowWho142 said: I agree, and jumping off boats to fill wetness feels off and almost unintentional due to how strange of an interaction it encourages. I do wish that easier ways to fill wetness were addressed, but part of me thinks they were worried about the interaction with electric weapons and volt goat jelly, which is odd. I really do think that was all that was holding tha amphibian tree back, since in my Wurt run while it wasn't particularly inconvenient it felt really off to use The issue isn't really filling wetness it's maintaining wetness even if you use items that get you wetness it doesn't accomplish much unless your spamming them or wearing specific items with negative effects. Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/page/2/#findComment-1792712 Share on other sites More sharing options...
YouKnowWho142 Posted February 3, 2025 Share Posted February 3, 2025 2 minutes ago, Mysterious box said: The issue isn't really filling wetness it's maintaining wetness even if you use items that get you wetness it doesn't accomplish much unless your spamming them or wearing specific items with negative effects. i never felt like that was an issue, I never wanted to stay wet all of the time and if I was forced to stand around a fire chances are it was too cold to maintain wetness like that anyways If I got wet in preparedness for combat, the drain was slow enough, and outside of combat it made it wasn't really an issue Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/page/2/#findComment-1792713 Share on other sites More sharing options...
Mysterious box Posted February 3, 2025 Share Posted February 3, 2025 1 minute ago, YouKnowWho142 said: i never felt like that was an issue, I never wanted to stay wet all of the time and if I was forced to stand around a fire chances are it was too cold to maintain wetness like that anyways If I got wet in preparedness for combat, the drain was slow enough, and outside of combat it made it wasn't really an issue The only time your going to freeze from wetness is early spring and winter the problem with wetness not staying up is the hp regen and sanity regen are tied to your wetness percentage meaning those factors are useless if you have no way to main it. Also if all that matters is becoming wet before battle then healing food or bloodshots is just the better option hands down. Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/page/2/#findComment-1792718 Share on other sites More sharing options...
YouKnowWho142 Posted February 3, 2025 Share Posted February 3, 2025 2 minutes ago, Mysterious box said: The only time your going to freeze from wetness is early spring and winter the problem with wetness not staying up is the hp regen and sanity regen are tied to your wetness percentage meaning those factors are useless if you have no way to main it. Also if all that matters is becoming wet before battle then healing food or bloodshots is just the better option hands down. then what's the issue with spamming water balloons? you get hundreds of mosquito sacks living in the swamp and I don't feel as if the wetness drops nearly as fast as you seem to think it does It was never that important to me to be at 100% all of the time so i just didnt, still did just fine Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/page/2/#findComment-1792719 Share on other sites More sharing options...
Mysterious box Posted February 3, 2025 Share Posted February 3, 2025 Just now, YouKnowWho142 said: then what's the issue with spamming water balloons? you get hundreds of mosquito sacks living in the swamp and I don't feel as if the wetness drops nearly as fast as you seem to think it does Idk in my experience it dropped fast enough that I personally felt it wasn't worth the additional effort it just felt more expensive than use bloodshots, food, and armor which isn't a feeling we should get after investing so many skill points atleast in my opinion. Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/page/2/#findComment-1792721 Share on other sites More sharing options...
maro47 Posted February 3, 2025 Author Share Posted February 3, 2025 The amphibian tree was such a cool idea, seemed like such a great opportunity to further expand upon the wetness mechanic. Most of the points could have easily been condensed which woulda gave room for cool ideas like granting wetness to enemies, wet enemies taking more damage from merms, a tool or passive to maintain wetness... etc. The Tree woulda been so stacked and could've made such a huge impact on her tree. Just executed so poorly that it's such a shame. Link to comment https://forums.kleientertainment.com/forums/topic/163556-please-dont-make-walter-another-failed-skill-tree-like-wurts/page/2/#findComment-1792726 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.