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You think it's possible to expand the surface map size without sacrificing too much performance?


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I'm thinking of a game like corekeeper which somehow had been able to expand the map to become basically infinite before 1.0 happened, and generally the game ran quite fine despite the crazy size it had.

DST might be a different beast but what would be the limits besides reworking world generation for the sake of future exploratory content as well as for the caves? Nothing happens anyway while the player isn't near anything, besides maybe spider nests leveling and such.

And people had cried out for new lands and exploration to happen. The current ocean is both very big but feels really small especially since main land can actually be so close to the boarder that we could call that basically a river running between the land and the void.

Caves are mostly void, meaning it can stretch as far as they can but still there is a put down limit.

The question also adds how it'll affect something like Nintendo switch players (if you exist) or steam deck ones.

I just wanna explore this possibility if Klei could put bigger partial priority towards world generation as part of updates. I wouldn't mind postponing rift stuff it concepts could cook in the background.

for pc players, yes. for console players? most of them struggle to even use the more/lots options, a bigger world means it has to be super duper empty instead of the current level of kinda empty so no.

 

frankly i have been asking for smaller worlds for years so more stuff can be added to the world without tanking performance into the pleistocene. console players wanna play dst not windows movie-maker

1 minute ago, gaymime said:

for pc players, yes. for console players? most of them struggle to even use the more/lots options, a bigger world means it has to be super duper empty instead of the current level of kinda empty so no.

 

frankly i have been asking for smaller worlds for years so more stuff can be added to the world without tanking performance into the pleistocene

Smaller worlds kinda break some specific mechanics really really hard. Specifically tumbleweed and goat herd spawning mechanics. But maybe less land can be nice to give way for bigger ocean and more lands afar.

I guess DST is in a struggle for exploration part. If that's the case with consoles them oof. Unless Klei has hired big brain coding geniuses I dunno how our  wishes for more survival will pan out.

Just now, Frosty_Mentos said:

Smaller worlds kinda break some specific mechanics really really hard. Specifically tumbleweed and goat herd spawning mechanics. But maybe less land can be nice to give way for bigger ocean and more lands afar.

I guess DST is in a struggle for exploration part. If that's the case with consoles them oof. Unless Klei has hired big brain coding geniuses I dunno how our  wishes for more survival will pan out.

does it? i have been using mods that change nothing but the room-size for about 3 years and have not seen an issue with either(excepting maxing out tumbleweeds, then they just get weird but in a normal world they also get really weird maxed out so that might just be tumbleweeds as a whole)

it is more a struggle for being optimized. the coding ranges from new to more than a decade old and was heavily based on an even older clump of code that doesnt play nice with the newest stuff and there is so much of it that cleaning it up would be prohibitively difficult and protracted. it is never going to be tidy and clean enough to not chug so console players won't really ever get a break. as time goes on it will just keep getting harder to run the game on existing hardware

 

i think they will keep doing what they have been doing and clean up a bit of code here or there in the background while working on other stuff and we just have to find out as a collective whole if it worked out or not but ultimately for console players it is not really ever going to be a sustainable situation

11 minutes ago, Guille6785 said:

DST needs to be ported to a new engine

A second engine port sounds a bit dangerous financial wise since it doesn't bring money. Might set up future money for cooler skins maybe but I remember they did do engine change happening and that took a while.

3 hours ago, Frosty_Mentos said:

I'm thinking of a game like corekeeper which somehow had been able to expand the map to become basically infinite before 1.0 happened, and generally the game ran quite fine despite the crazy size it had.

DST might be a different beast but what would be the limits besides reworking world generation for the sake of future exploratory content as well as for the caves? Nothing happens anyway while the player isn't near anything, besides maybe spider nests leveling and such.

And people had cried out for new lands and exploration to happen. The current ocean is both very big but feels really small especially since main land can actually be so close to the boarder that we could call that basically a river running between the land and the void.

Caves are mostly void, meaning it can stretch as far as they can but still there is a put down limit.

The question also adds how it'll affect something like Nintendo switch players (if you exist) or steam deck ones.

I just wanna explore this possibility if Klei could put bigger partial priority towards world generation as part of updates. I wouldn't mind postponing rift stuff it concepts could cook in the background.

I've played with mods that expand the world's size drastically to add Shipwrecked and Hamlet islands while still having vast stretches of ocean. It is possible, but doing that does make the world take way longer to generate (something like 5-10 minutes as opposed to 1 or 2), even on a good computer. 

I know people don't love the way that caves/surface go 

But what about adding a 3rd shard? (ie the Nether whatever) 

And if that's a performance issue, making it where you can only transport there if ALL players go together (ie nobody can be on the surface/caves while the teams there, or the caves transforms into it intermittently etc) 

I think there's creative ways to do it, without being a performance pit 

I don't understand why you would want bigger maps when the main issue of biomes is being repetitive and lacking notable setpieces?

That's just going to make the problem worse. 

I say this as someone who up until recently always played Huge worlds, and there's truly, truly no benefit to it.

41 minutes ago, Well-met said:

I don't understand why you would want bigger maps when the main issue of biomes is being repetitive and lacking notable setpieces?

That's just going to make the problem worse. 

I say this as someone who up until recently always played Huge worlds, and there's truly, truly no benefit to it.

do you adjust the overall content of the world too or just the world size? doubling up the savannah doesnt do much if there is the same amount of grass flowers beefalo and bunnies as there are in a standard world

16 minutes ago, gaymime said:

do you adjust the overall content of the world too or just the world size? doubling up the savannah doesnt do much if there is the same amount of grass flowers beefalo and bunnies as there are in a standard world

changing ressources disbalances the game as you see them spawn in all biomes for some reason. I avoid it yes

22 minutes ago, Well-met said:

changing ressources disbalances the game as you see them spawn in all biomes for some reason. I avoid it yes

only some things cross-spawn. they "fixed" that a long time ago when they were also updating solo for the last time so things stay more contained and less varied. for sure though a larger map without scaling means you are getting biomes that are more sparse than they should be. it makes sense you are having a rubbish time with larger worlds since you are changing the ratios to a disadvantage

1 minute ago, gaymime said:

only some things cross-spawn. they "fixed" that a long time ago when they were also updating solo for the last time so things stay more contained and less varied. for sure though a larger map without scaling means you are getting biomes that are more sparse than they should be. it makes sense you are having a rubbish time with larger worlds since you are changing the ratios to a disadvantage

sure but having more boulders and grass and trees still doesn't make the biomes any more interesting lol, it's just extra time wasted when travelling to/from your base.

10 minutes ago, Well-met said:

sure but having more boulders and grass and trees still doesn't make the biomes any more interesting lol, it's just extra time wasted when travelling to/from your base.

it doesn't? there are lots of set-pieces that go from rare af to simply uncommon if you use them in conjunction with the +more/lots function on resources and mobs. i get lots more tallbird forts and treeguard set-pieces than other people i talk to because i mix n' match my options

Yeah I hate to be “that guy” but-

Theres a reason games get support discontinued on old consoles while they get remastered or only get continued support for new consoles.

And no I’m not just talking about GTA Online, although it’s a GOOD example because it’s been on Xbox 360, Xbox One, and now Series X/S.

Im talking more specifically about games like Naraka Bladepoint, which earlier this year with a patch update made the game EXCLUSIVE to next Gen consoles ditching last Gen support altogether.

Eventually there’s only so much OLD hardware is capable of.

The Nintendo Switch was probably the worst (and lowest performing..) console Klei could ever attempt to put DST on, but NInTEnDO knew that- And that’s why there’s currently a whole bunch of online leaks for the highly anticipated: Switch 2.

PC players don’t usually have to worry about the Console Market, but for me to play something like GTA 6.. will likely require buying a brand new 800$ next-next Gen console.

As long as Klei continues to support Decades old hardware, we can’t get fancy better “next Gen” Don’t Starve.

But….

With Xbox Cloud Gaming my last Gen friends still playing on an old Xbox One, are able to stream Series X/S games…. Soooooo I imagine Klei would do something like DST Netflix Mobile,

And that can stream to any device regardless of how old or new it is? Idk..

Technology gets weirder and weirder.

Point is: They’ll have to discontinue support for the switch and make updates exclusive to switch 2 at some point.

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