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Changes and Improvements

  • Bionic Booster Pack
    • Flydo can now be given “Move To” orders while powered.
    • Flydos can be given “Relocate To” orders while unpowered.
    • The carrying capacity from the Strength Booster can now stack in addition to its other bonuses which stack.
    • Reduced the Strength Booster’s carrying capacity bonus and athletics bonus.
    • Added 3 new Bionic Duplicant themed Monument blueprints.
    • Added a new “Retro LED Crafting Table” blueprint.
    • Bedroom based morale bonuses now last 3 cycles for Bionic Duplicants
    • Renamed "Dura Power Bank" to "Atomic Power Bank"
    • Added description to Atomic Power Bank recipe on the Molecular Forge
    • Added 80w inefficiency to The Power Bank Changer’s conversion of electrical power to an Eco Power Bank’s charge.

Fixes

  • All versions
    • Fixed bug preventing the Suit Wearing interest from appearing when selecting Duplicants
    • Fixed sandbox Spawner tool displaying content from DLCs not enabled in a save.
  • Bionic Booster Pack
    • Fixed crash that could occur when selecting a Gunk Extractor while a Bionic Duplicant is inside a Command Capsule (base game)
    • Flydos are no longer allowed to empty Algae Terrariums or Brackwax Gleaners
    • Fixed broken meter on Data Miner.
    • Removed broken link in booster perks description.
    • Fixed an animation issue with the working loops of the Remote Controller.
    • Fixed a bug where the Lubrication Station was not consuming power.
    • Fixed a bug preventing Bionic Duplicants from inhaling oxygen from cells that had liquid below them.
    • Fixed bug causing the Strength Booster's carrying capacity bonus to be removed on unequip even when additional Strength Boosters were installed.
    • Fixed standard Duplicants wearing hats from bionic skills on the title screen.
    • Removed deprecated Nuclear Power Banks from Consumables screen.
       

View full update

  • Like 5
  • Ninja 1

Happy Flydo noises, although still missing a deconstruct button.  Nerfbats to a few areas that I didn't expect (Strength boosters, power bank inefficiency) although the bedroom buff is nice. I still don't know what Dura Power Banks were supposed to mean (maybe a play on word with Duracell?) and I like Atomic a lot more. I'll try the update once I finish crafting the rest of these uranium ores to power banks. 

 

image.png.7c9678a4708fd6c43a48e42b0e076db6.png

45 minutes ago, JarrettM said:

 

    • Added 80w inefficiency to The Power Bank Changer’s conversion of electrical power to an Eco Power Bank’s charge.

 

 

Alas! Entropy be a harsh mistress...

hehehe, Love the changes! Love the DLC, I'll be buying. 

Edited by speckle21
  • Like 1
1 hour ago, JarrettM said:

Changes and Improvements

  • Bionic Booster Pack
    • Bedroom based morale bonuses now last 3 cycles for Bionic Duplicants

Does this extend to Washrooms as well? (Given Gunk Extractor's count as Flush Toilets...)

I'm not a fan of the changes to the +STR booster, which now needs 2 slots to achieve the design intention. I was more than comfortable with the non-stacking STR +carry, with a +STR carrying dupe taking an even 1 ton (1000kg). 

A bionic now moving 4.6 Tons  (4600kg) with 8 +STR + Beefsteak is a little OP.  For reference, a fully maxed dupe can only carry 3.04 tons (3040 kg). 

Joshua, with beefsteak (rename this buff for all the Cartman reasons!)

image.png.4ef3a8c2ce9aa1ee9b965658069ebe56.png

 

Ulti, with beefsteak and +8 STR

 

image.png.df17aef481c8e321bc99aa2dec04b31c.png

3 hours ago, Red Shark said:

Does this extend to Washrooms as well? (Given Gunk Extractor's count as Flush Toilets...)

I can tell you that "Fresh Oil" lasts for 4800 seconds (8 cycles), "Washroom" is the same for dupes and bionics and lasts for 660 seconds (1.1 cycles), so unless they add a bionic-specific "Washroom," the answer is no. To be honest, I was expecting there to be a "Bionic Service Bay" room, which would require a gunk extractor and lubrication station and a gunk-specific 4-cycle buff. 

The Washroom buff is a little irrelevant if using a gunk extractor, as the sink is surplus to requirements because the bionic does not get contaminated with food poisoning on use (all the germs are in the gunk). The bionic only gets contaminated if they use a potty (and would therefore require a sink).

image.png.ce88c7a7b6a2ab295413dc239c92ddd3.png

 

1 hour ago, Lillegre said:

I'm not a fan of the changes to the +STR booster, which now needs 2 slots to achieve the design intention. I was more than comfortable with the non-stacking STR +carry, with a +STR carrying dupe taking an even 1 ton (1000kg). 

A bionic now moving 4.6 Tons  (4600kg) with 8 +STR + Beefsteak is a little OP.  For reference, a fully maxed dupe can only carry 3.04 tons (3040 kg). 

I dont think it's OP as it's pretty rare when you need to carry so much stuff at once. 

20 minutes ago, mitboy said:

They can only carry one element at a time though

Correct, but if say sweeping sandstone, you will see them do multiple pickups (I think it is ±2 tiles of the initial pickup) and will attempt to "max carry"

12 minutes ago, Lillegre said:

Correct, but if say sweeping sandstone, you will see them do multiple pickups (I think it is ±2 tiles of the initial pickup) and will attempt to "max carry"

It will be be a couple less delivery tasks. So, not op.

Yeah, there's diminishing returns on having massive carry weight simply because most tasks will never get remotely close to requiring a 4.6t delivery. It's handy, but the only place it really shines is mass sweeping tasks, not exactly something that breaks the game. Hauler dupes can already carry more than can even be requested by most supply tasks due to how many can be claimed at once.

  • Like 1
33 minutes ago, FoldableHuman said:

Yeah, there's diminishing returns on having massive carry weight simply because most tasks will never get remotely close to requiring a 4.6t delivery. It's handy, but the only place it really shines is mass sweeping tasks, not exactly something that breaks the game. Hauler dupes can already carry more than can even be requested by most supply tasks due to how many can be claimed at once.

Maybe is is just me, but my point was it takes a LOT of time and investment to make a perfect hauler dupe.   Bionics are better and can be swapped into that role in what, 80 seconds?  I have not timed the SNES cart inhalation animation (though I am geeky enough to know basic carts are SNES US/CAN / NTSC and advanced are EU / PAL), but it feels like 10 - 12 seconds?

21 minutes ago, Lillegre said:

Maybe is is just me, but my point was it takes a LOT of time and investment to make a perfect hauler dupe.   Bionics are better and can be swapped into that role in what, 80 seconds?  I have not timed the SNES cart inhalation animation (though I am geeky enough to know basic carts are SNES US/CAN / NTSC and advanced are EU / PAL), but it feels like 10 - 12 seconds?

I don't think you need hauling that often. 

3 hours ago, Lillegre said:

Maybe is is just me, but my point was it takes a LOT of time and investment to make a perfect hauler dupe.   Bionics are better and can be swapped into that role in what, 80 seconds?  I have not timed the SNES cart inhalation animation (though I am geeky enough to know basic carts are SNES US/CAN / NTSC and advanced are EU / PAL), but it feels like 10 - 12 seconds?

I think that's just the main thing about bionics: they can be better than regular dupes at one particular job. They'll never be a Jorge, or a quick learner glowstick Marie. (Jorge starts with 84 total attribute points, bionics are capped at 40 of choice + athletics)

One thing I like and find quite amusing: bionics shine the most while performing tasks they receive little to no benefit from.

A lightning fast cook... that doesn't eat. A farmer who can talk to plants... but only gets to gobble up some oxygen from alveo veras.

And the most insane, the rancher... at least, they can ask the electrician to kindly boost the generators running on boiled drecko plastic!

Spoiler

You know that Marie should have the glowstick trait by default. And possibly radiation eater.

This Marie is positively glowing! What’s her secret? Radioactive isotopes, of course.

 

I'm kinda wondering if there'll be another update after the bionic booster pack releases that adds a couple of monument parts to the frosty planet pack, as, evidently, someone at klei is working on the monuments again.

Edited by Xenologist
  • Like 1

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