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Wendy's skill tree should be reset


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It was wrong from the beginning. I don’t understand the use of wearing a garland, giving up the head armor and using weak potions, not to mention the four mourning light resurrection butterflies. The weakening of Moon Abigail is also terrible. Wendy’s The skill trees are so disappointing and a complete disaster.

If I have to make any suggestions, I hope that the potion can act directly on itself without the need for a medium, and call back Moon Abi, because the weakening is too terrifying.

Or make it again, I don't want to see it

 

16 minutes ago, cyjs said:

It was wrong from the beginning. I don’t understand the use of wearing a garland, giving up the head armor and using weak potions, not to mention the four mourning light resurrection butterflies. The weakening of Moon Abigail is also terrible. Wendy’s The skill trees are so disappointing and a complete disaster.

If I have to make any suggestions, I hope that the potion can act directly on itself without the need for a medium, and call back Moon Abi, because the weakening is too terrifying.

Or make it again, I don't want to see it

 

I'm confused was the goal just to make abigial a boss killer? The changes made and new potions gain should already make it a lot easier to keep abigial alive in fights and undo mistakes and the flower hat definitely seems alot more fitting for Wendy even the potions effects don't seem bad based on what's listed? Even the butterfly skill seems like a good solution for her murder issues for shadow abigial what's there to complain about?

3 minutes ago, Mysterious box said:

I'm confused was the goal just to make abigial a boss killer? The changes made and new potions gain should already make it a lot easier to keep abigial alive in fights and undo mistakes and the flower hat definitely seems alot more fitting for Wendy even the potions effects don't seem bad based on what's listed? Even the butterfly skill seems like a good solution for her murder issues for shadow abigial what's there to complain about?

The update today confused the complainers even more because now they think the elixirs are made viable for wendy over abigail instead of just being a neat extra.

And since the effects are mid they'll get upset that the elixirs is a useless perk and still view the tree as flawed.

 

24 minutes ago, Well-met said:

this mindset of infinite complaining is starting to harm dst's update model real bad.

It’s sadly pretty deep rooted in the community to do this. I myself really don’t like this approach and it’s why I try to word my posts carefully, but it sadly is not the same for a lot of people and I feel it only hurts the chances for people who want nice and respectful changes.

7 minutes ago, Well-met said:

The update today confused the complainers even more because now they think the elixirs are made viable for wendy over abigail instead of just being a neat extra.

And since the effects are mid they'll get upset that the elixirs is a useless perk and still view the tree as flawed.

 

The odd part is... only like 2 of the effects are mid. 

Wendy gets lite Jellybeans, moggles, wolfgangs carry perk, a shield for slower enemies like shadow pieces  and booster shots... for potions ( that wendy was already carrying) and a head slot item (which isnt that valuable in wendy as she already has cracked sanity mechanics). Literally the only issues i have with the skill is that tier 2 shield falls into the same issue as it does on abby, being a immense price hike for a minor benefit, and the fact alignment pots cant be used, which is just a bit dissappointing.

16 minutes ago, Well-met said:

And since the effects are mid they'll get upset that the elixirs is a useless perk and still view the tree as flawed.

16 minutes ( 2 in game days) nightvision for 1 stinger + 3  mourning glory and especially 60 hp for 1 healing glad + 1 mourning glory is not mid, it is really powerful and also generous to have that and more in one single skill that is not even at the end of a skill branch. (note that those effects are accounting for the double duration talent from the potion branch this is why its 2 days and 60hp instead of 1 day and 30hp, the double potion duration affects Wendy as well.)

9 minutes ago, WenericMember said:

The odd part is... only like 2 of the effects are mid. 

Wendy gets lite Jellybeans, moggles, wolfgangs carry perk, a shield for slower enemies like shadow pieces  and booster shots... for potions ( that wendy was already carrying) and a head slot item (which isnt that valuable in wendy as she already has cracked sanity mechanics). Literally the only issues i have with the skill is that tier 2 shield falls into the same issue as it does on abby, being a immense price hike for a minor benefit, and the fact alignment pots cant be used, which is just a bit dissappointing.

Actually I'm curious if some of the potions have been fully explored since I haven't had a chance to test for example does the speed potion effect all things that lower speed like bee queen's honey, spider webbers, or cracks for example? Does the hit negate potion stop knockback?

Wendy just seems really powerful now even if not.

Just now, Picklesaurus said:

16 minutes ( 2 in game days) nightvision for 1 stinger + 3  mourning glory and especially 60 hp for 1 healing glad + 1 mourning glory is not mid, it is really powerfuland also generous to have that and more in one single skill that is not even at the end of a skill branch.

Yeah, i feel like this skill should absolutely be the tier 3 mg skill, not tier 2.

Just now, Mysterious box said:

Actually I'm curious if some of the potions have been fully explored since I haven't had a chance to test for example does the speed potion effect all things that lower speed like bee queen's honey, spider webbers, or cracks for example? Does the hit negate potion stop knockback?

Im curious about that too. Alas im stuck away from my computer untile christmas so i cant test. Hope someone does test tho.

4 minutes ago, Mysterious box said:

Wendy just seems really powerful now even if not.

Darn I was too slow this was meant to be part of my above post lol

Yeah. Tier 3 Grave perk could prolly use a buff and and some chnges to make team spirit easier to use would be nice, bit the tree has absolutely put her in a good state. 

Abbys versatility gives her good benefits over Bernie, and between potions, haunt and the potential buffs  to gravestones she has solid utility.  That said it is amsuing she gets so much from like 2 skills.

Brah this infinite complaining is starting to get boring, I understood it on the first skill tree set, because there were many things that were pretty bad, like the entire branch of "more potion duration".

But people still saying this now? Calling ALL the skill tree bad? Are you even testing it on the beta or just complaining out of reading the patch notes? Honestly I dont get it, this whole "I dont like the entire skill tree remake it again" is starting to feel like just throwing hate rather than giving feedback

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