Jump to content

Notes on Wendy's changes for patch 645651 (2024-12-06)


Recommended Posts

5 minutes ago, WenericMember said:

If you wouldn't mind, could you post a full list of potion effects & item inspect quotes? I cant play rn and really curious about them.

 I'm not exactly sure what Vigor Mortis does. Wendy says "My heart is still heavy", but if there's a speed boost, I'm having trouble noticing it. It did seem faster when you're carrying a heavy item, though. 

Distilled Vengeance and Unyielding Draught let you take exactly one free hit (zero damage) per drink, with Distilled Vengeance also applying damage reflection like it normally does on Abigail. 

Wendy won't drink Luminous Wrath or Cursed Vexation. 

Ghastly Experience gives 15 hunger and 5 sanity (not even remotely worth it). 

Revenant Restorative heals you for 59 HP. I think it's about 1 HP per second.

Spectral Cure-All heals you for 75 HP and does it much more quickly (16 seconds or so). 

Nightshade Nostrum is straight-up night vision with a depression filter (your screen loses color). 

Here's my thoughts: 

Spectral Cure-All effectively lets you change 48 HP worth of materials (40 HP + spider gland) into 75 HP for yourself with no spoilage timer. That means Wendy can now heal entirely differently to other characters, which I think is pretty neat. 

Revenant Restorative is a cheaper alternative to Spectral Cure-All, but I personally don't see myself using it on Wendy too much. Weird that it doesn't come out to exactly 60.

Ghastly Experience is a total waste if used on Wendy if that's really all it does.

It's probably for the best that Vigor Mortis isn't an ordinary speed boost since speed in this game is very strong and can trivialize fights, and Wendy is already quite strong. Getting the ability to carry stuff better is nice for Wendy players who don't use beefalo, I guess?

Distilled Vengeance should probably give you more than just one free hit on Wendy since it costs a living log. Maybe it could be activated for a few seconds when it's popped like a thulecite crown shield, so you can tank a bunch of hits if you time it right?

Unyielding Draught is probably alright as-is for how cheap it is to craft (1 log and 1 mourning glory is close to free), and drinking is quick enough that I could see it being viable to reapply it periodically in a fight. 

Nightshade Nostrum is easily one of the more powerful ones here since it's a very cheap no-equipment-slot-required night vision. 

5 minutes ago, Arthurian Titan said:

Sure! It would also be good to have it here where we all discussing it.
Revenant Restorative: Restores 1 HP per second for 30 seconds, for a total of 30 HP, 60HP with the skill that doubles duration.
Spectral Cure-All: Restores 5 HP per second for 16 seconds, for a total of 80 HP.
(Those Two are excellent)
Unyielding Draught: Gives a one-use shield that negates 1 instance of damage plus a 50% damage reduction while the shield is active (for 1 second), then the shield is disabled.
Distilled Vengeance: The same as above but when the shield is triggered, it also deals 20 damage in an area.
(Those two need work as they are kinda useless as a one-time thing, and it makes you unable to use real helmets for a subpar defense, my suggestion is making the shield receive a cooldown when triggered, that is recharged after some seconds to be triggered again, so it is more useful as a pseudo-bone helm)
Nightshade Nostrum: Gives you 8 minutes of Night Vision, essentially a Moggles. (This one is incredible)
Vigor Mortis: Gives you a speed bonus, but only when carrying heavy objects, essentially making you move normally with them. (Useless because Beefalo exists and is a popular strategy for Wendy's players, so it's especially meaningless for her. Make it give a 15% movement boost instead of that it would be better. The only use atm is for Marble suits.)
Gastly Experience: Gives you a small hunger and sanity buff. (Useless as well, the buff should be bigger or have a different effect)
Lunar and Shadow Elixirs are too strong for Wendy, so she can't use them. (For late-game items they kinda deserve better effects)

Huge help, i cant check out the beta so its nice to get detailed info.

Alignment potins being nonexistant is a real bummer, they could be so cool, like if lunar allowed wendy to inflict slowdown, or shadow letting hexxed tarkets take a sort of bleed damage over time. the shield potions can be strong but need retuning. I think rather than buff the healing for ghastly  experience, id have it double as a booster shot. I get what they were going for with mortis, but it should bring her speed up to 1.1 max or so.

The notes explaining the reasons behind decisions are cool, but why exactly is it that only Wendy gets this and is still getting more? The other two unnamed characters have no future plans or anything to say about their current situation?

Rofl glad my suggestion made it into the game -2 hours after i suggested it. Joking aside, i think a free booster shot is a nice, unique application.

2 minutes ago, xhyom said:

The notes explaining the reasons behind decisions are cool, but why exactly is it that only Wendy gets this and is still getting more? The other two unnamed characters have no future plans or anything to say about their current situation?

Different devs i suppose. Theyarent the same people, so I guess the people making wendys tree feel its important enough while the others dont.

1 minute ago, Jason said:

Ghastly Experience is also a booster shot.. healing the max health penalty of Tell Tale Hearts.. a very niche tool.

Isn't it too niche? Principally with the new Revival option for Wendy, Ghastly Experience seems particularly useless considering it's a skill elixir that grants basically nothing to Wendy. Making it have a more useful ability for survival, like a constant sanity gain or best mining/crafting speed would make it more in line with the rest of the elixirs for Wendy.

7 minutes ago, WenericMember said:

Different devs i suppose. Theyarent the same people, so I guess the people making wendys tree feel its important enough while the others dont.

Like, I can understand the first note very well, since there was a commotion two minutes after the beta went live and there was no way the devs could make a change so quickly, so a small text warning that yes there would be changes is totally fine, but why the hell are they still explaining themselves about every single thing they do? We are in a Wendycracy

1 minute ago, xhyom said:

Like, I can understand the first note very well, since there was a commotion two minutes after the beta went live and there was no way the devs could make a change so quickly, so a small text warning that yes there would be changes is totally fine, but why the hell are they still explaining themselves about every single thing they do? We are in a Wendycracy

Probably to prevent thing spiralling out of control again, but idk. Ut probably isnt necessary, but it is nice to have.

Draught is an easy item to make for 1 free hit  1 glory and 1 log. I think thats viable.

But distilled vengence is so expensive for only 1 free hit with a small aoe.

Maybe give it equal to the amount of glories that go into it?
or maybe just give it a new effect entirely. Because its not really worth making still.
 

3 hours ago, Mike23Ua said:

Oh these are nice, I wasn’t ever expecting to be able to drink Abigail’s Elixers, AND also get the gravestone revives, that’s awesome! (I love how Wendy always gets her own separate patch notes though :lol:.)

I would love that if was made for every character and not just to prevent riots from certain communities.

I wish we have these kind of post to explain why wortox isnt being baby sitted like wendy outside of the obvious reason

2 minutes ago, DVGMedia said:

Draught is an easy item to make for 1 free hit  1 glory and 1 log. I think thats viable.

But distilled vengence is so expensive for only 1 free hit with a small aoe.

Maybe give it equal to the amount of glories that go into it?
or maybe just give it a new effect entirely. Because its not really worth making still.
 

I think Distilled Vengeance should at least have a longer duration instead of 1 single hit, maybe having it be on a cooldown, and occur every few seconds for like 5 uses?

1 minute ago, DVGMedia said:

Draught is an easy item to make for 1 free hit  1 glory and 1 log. I think thats viable.

But distilled vengence is so expensive for only 1 free hit with a small aoe.

Maybe give it equal to the amount of glories that go into it?
or maybe just give it a new effect entirely. Because its not really worth making still.
 

Yeah, one free hit for one log is a fair trade, especially againt some of the slower mobs in the game. Dr for a short while afyer is also good agaist multihits. One living log is just a really high barrier for a minimal buff. 

17 minutes ago, xhyom said:

Like, I can understand the first note very well, since there was a commotion two minutes after the beta went live and there was no way the devs could make a change so quickly, so a small text warning that yes there would be changes is totally fine, but why the hell are they still explaining themselves about every single thing they do? We are in a Wendycracy

Because apparently being thread and insulted is rewarded. Is like when someone insults the waiter and still gets a free meal.

Just now, Arthurian Titan said:

I think Distilled Vengeance should at least have a longer duration instead of 1 single hit, maybe having it be on a cooldown, and occur every few seconds for like 5 uses?

Maybe make draught retain current mechanics, while vengeance takes Abigails shield? Would be useful against multihit bosses like ink blights, depths worm and cc2

31 minutes ago, Jason said:

Ghastly Experience is also a booster shot.. healing the max health penalty of Tell Tale Hearts.. a very niche tool.

I was about to post about a buff for this specific potion, little did I know it is amazing. Keep up the great work!

One thing, could you guys make the Picnic Casket make the new mg crowns last longer?

Like a fridge for the Wraith's Wreathes.

I don't understand. I really don't understand.

Why is Wendy so much worse than the other two as a skill tree in the same update? The whole skill tree is filled with filler skills and unbearably huge redundancy, can't you just give her something that really suits her?

4 minutes ago, Cassielu said:

I don't understand. I really don't understand.

Why is Wendy so much worse than the other two as a skill tree in the same update? The whole skill tree is filled with filler skills and unbearably huge redundancy, can't you just give her something that really suits her?

why dont you suggest something rather than saying no substance comments?

59 minutes ago, Jason said:

Ghastly Experience is also a booster shot.. healing the max health penalty of Tell Tale Hearts.. a very niche tool.

Oh, it already does that? Someone else made a thread suggesting it. I guess people just didn't realize. Never mind, then, it's actually pretty decent. 

1 minute ago, cyjs said:

Why does Wendy need an item worth 48 health points to restore 75 health points? And the little devil can harvest 6 souls and restore 120 HP without spending any money?

Its faster than the 48hp heal. 

11 minutes ago, Cassielu said:

I don't understand. I really don't understand.

Why is Wendy so much worse than the other two as a skill tree in the same update? The whole skill tree is filled with filler skills and unbearably huge redundancy, can't you just give her something that really suits her?

Rage bait?

9 minutes ago, Cassielu said:

I don't understand. I really don't understand.

Why is Wendy so much worse than the other two as a skill tree in the same update? The whole skill tree is filled with filler skills and unbearably huge redundancy, can't you just give her something that really suits her?

I don't think she's worse than the other 2 at all. Shadow Abigail gains double damage so much that yu cal deal up to 135 dmg while on a beefalo by fighting with her, you can finally relocate graves, the new commands for Abby is super cool, the new Elixir drinking has a bunch of uses for early game, and she can now revive players. What would your suggestion be for 'suitable' skills?

21 minutes ago, cyjs said:

Why does Wendy need an item worth 48 health points to restore 75 health points? And the little devil can harvest 6 souls and restore 120 HP without spending any money?

Because the elixir is mostly beneficial to Abigail, to whom it restores 300HP.

Considering that Wendy is character focused on the relationship between her and Abby. It feels pretty nice to expand that relationship to the other survivors. The new elixir also improves the connection between Wendy and beef, since it's a character specific thing that heals the drawbacks of the shadow bell revive (Considering that Wendy seems to be the only character genuinely sad over her beef's dead corpse, feels right)

Honestly my only problem is the fact that the new elixir kinda removes the penalty of Abby dying, then again it needing the weed is pretty good as a counter measure (weeds are pretty annoying to farm from experience).

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...