Frosty_Mentos Posted November 30, 2024 Share Posted November 30, 2024 I think his damage capability as ranged is very bad from how I've seen. The issue comes that there are better ranged options as well as characters with ranged abilities that manage to do more damage than him. He is a character right now below almost anyone else skill tree wise because of being too conservative about his actual damage potential. Don't forget, you added more ranged weapons into the game, Klei. You could make his main weapon being boomerang and have him do massive damage by faster attacks. He is a safe character but will end up again being boring in comparison to many others. People like damage characters for having damage, people like utility from characters but the utility usually goes over the top in this game. Walter at best is a character still somewhere like Wilson but simply has a range attack. If I wanna be a ranged character I'd be playing to use Gloomerang or farm extreme amounts of resources for blowdarts, that you know that blowdarts really need a cost or amount of making rewamp due to them having no place in the game at all while being too grindy and DST's mobs are much tougher than DS's. If we think of Winona she does basically the same thing but with setups, though Walter doesn't really nuke anyone with ranged attacks which is where the comparison ends. Improve on basic rounds too, ramping damage could do well too and maybe ramping speed on more lighter ammos as if you're machine gunning your enemies for cheaper bullets. A character like him has to be fun, don't make it as I said too conservative with the numbers you do on him. He's basic enough to earn that much at least. Link to comment https://forums.kleientertainment.com/forums/topic/161550-walter-needs-ramping-attack-speed-or-much-higher-skillshot-damage/ Share on other sites More sharing options...
Ruperstiltskin Posted November 30, 2024 Share Posted November 30, 2024 Totally agree, i just saw a lardee clip of comparison between slingshot and the gloomerang and xd its ridiculous. Maybe make the bands give more damage to ammo instead of more range that its basicly useless? Link to comment https://forums.kleientertainment.com/forums/topic/161550-walter-needs-ramping-attack-speed-or-much-higher-skillshot-damage/#findComment-1765523 Share on other sites More sharing options...
Frosty_Mentos Posted November 30, 2024 Author Share Posted November 30, 2024 1 minute ago, Ruperstiltskin said: Totally agree, i just saw a lardee clip of comparison between slingshot and the gloomerang and xd its ridiculous. Maybe make the bands give more damage to ammo instead of more range that its basicly useless? Just make him remain ranged but gain power from damaging from afar. It's just that simple. Nobody likes slow attacks and nobody lines fights taking much more longer than they need to be. That's why people pick many damage characters in the game or even tenticle or catapult or mobs to deal with creatures and bosses. The best bet is that post-rifts there would be more ranged enemies to deal with that could challenge him too, which I dunno why we don't have more ranged ones since bishops have a very broken walk towards your target thing to make them easy to dispatch and Walrus being only ranged that is any kind of threat needing to be dealt with first and proper. Cannon towers too I guess, but those are more of a boat threat. Link to comment https://forums.kleientertainment.com/forums/topic/161550-walter-needs-ramping-attack-speed-or-much-higher-skillshot-damage/#findComment-1765525 Share on other sites More sharing options...
arubaro Posted November 30, 2024 Share Posted November 30, 2024 22 minutes ago, Ruperstiltskin said: Totally agree, i just saw a lardee clip of comparison between slingshot and the gloomerang and xd its ridiculous. Maybe make the bands give more damage to ammo instead of more range that its basicly useless? Do you refer to the video comparing wasting 3 inventory slots to use the utility from the slingshot plus exploiting the atack animation of the gloomerang (which also exploits their limitation of only 4 hits per cooldown) vs only using 1 slot for a less op range damage?? Is range damage guy, is already too dumb to buff it to other op ranged weapons Is funny how you never see a topic talking how the enemies should be changed to defend themselves from ranged atacks... maybe then we could have proper ranged weapons Link to comment https://forums.kleientertainment.com/forums/topic/161550-walter-needs-ramping-attack-speed-or-much-higher-skillshot-damage/#findComment-1765535 Share on other sites More sharing options...
Frosty_Mentos Posted November 30, 2024 Author Share Posted November 30, 2024 5 minutes ago, arubaro said: Do you refer to the video comparing wasting 3 inventory slots to use the utility from the slingshot plus exploiting the atack animation of the gloomerang (which also exploits their limitation of only 4 hits per cooldown) vs only using 1 slot for a less op range damage?? Is range damage guy, is already too dumb to buff it to other op ranged weapons Is funny how you never see a topic talking how the enemies should be changed to defend themselves from ranged atacks... maybe then we could have proper ranged weapons Could technically just give them less stagger from ranged shots and give Walter more kiting into his fighting. It would take too much effort to rewamp the base of the game just for one character or rift weapons while blowdarts are a thing and are useless still. I don't think Klei ever felt bold on introducing more ranged enemies for some reason, but there's also no need for them till rift stuff gets expanded to have some change to that. I feel like if gloomerang was an exploit it would have been nerfed by now. We have howlitzer now in post rifts which just questions what's the point of Walter in general at that point. So keep in mind that not only ranged weapons that we have now are all over the place but Walter's not near enough as being as good as those till some solution is to be done. He at best would be a support like Wanda, but do probably just worse solo cause everything would take 2-3 times longer to beat anything big with his slings. I have idea, that either Walter would need to fully commit to his ranged power or will have to be forced to mix slingshot abilities with melee. It's either between or one side, full melee would be any character at this point and some of them do better and have more durability or utility to compensate while Walter is a slow round boy at best. Link to comment https://forums.kleientertainment.com/forums/topic/161550-walter-needs-ramping-attack-speed-or-much-higher-skillshot-damage/#findComment-1765542 Share on other sites More sharing options...
Ruperstiltskin Posted November 30, 2024 Share Posted November 30, 2024 2 hours ago, arubaro said: Do you refer to the video comparing wasting 3 inventory slots to use the utility from the slingshot plus exploiting the atack animation of the gloomerang (which also exploits their limitation of only 4 hits per cooldown) vs only using 1 slot for a less op range damage?? Is range damage guy, is already too dumb to buff it to other op ranged weapons I think you took my comment the wrong way, I meant that even full power walter is not even close to gloomerang in any way, damage or cost. Heres the video: Link to comment https://forums.kleientertainment.com/forums/topic/161550-walter-needs-ramping-attack-speed-or-much-higher-skillshot-damage/#findComment-1765597 Share on other sites More sharing options...
Mysterious box Posted November 30, 2024 Share Posted November 30, 2024 Yeah I saw this coming when they added those weapons and it's become a beefalo update issue all over again and I know people will get upset about this but I think the better alternative in this situation would simply be to nerf the howlitzer and gloomerang. Otherwise we're stuck in a awkard situation that's do we buff Walter's slingshot to compete with these post rift items or do we have to accept that Walter's most defining trait gets powercrept as soon as you open the shadow rifts. Link to comment https://forums.kleientertainment.com/forums/topic/161550-walter-needs-ramping-attack-speed-or-much-higher-skillshot-damage/#findComment-1765598 Share on other sites More sharing options...
Mysterious box Posted November 30, 2024 Share Posted November 30, 2024 Actually considering the teeth cost the howlitzer is probably okay Link to comment https://forums.kleientertainment.com/forums/topic/161550-walter-needs-ramping-attack-speed-or-much-higher-skillshot-damage/#findComment-1765600 Share on other sites More sharing options...
Theukon-dos Posted November 30, 2024 Share Posted November 30, 2024 Nah. The Slingshot is in a good spot. Ranged Damage is a *massive* advantage in and of itself, and unlike all the weapons talked about here, Walter gets his Slingshot the moment he spawns in, and his stronger ammos aren't far behind. Remember when Wanda came out? The extra half foot of range on her whip compared to other weapons was so broken that Klei had to rework the entire hitstun system just to keep her from stunlocking everything to death. Lord knows what would happen if Walter had anywhere close to that much damage on his slingshot. Link to comment https://forums.kleientertainment.com/forums/topic/161550-walter-needs-ramping-attack-speed-or-much-higher-skillshot-damage/#findComment-1765659 Share on other sites More sharing options...
arubaro Posted November 30, 2024 Share Posted November 30, 2024 1 hour ago, Ruperstiltskin said: I think you took my comment the wrong way, I meant that even full power walter is not even close to gloomerang in any way, damage or cost. Heres the video: Ye, i saw that. Is a bad comparison Link to comment https://forums.kleientertainment.com/forums/topic/161550-walter-needs-ramping-attack-speed-or-much-higher-skillshot-damage/#findComment-1765676 Share on other sites More sharing options...
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