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Changes and Improvements

  • All versions
    • Added strings for the schedule morale effect shown when hovering over Morale when selecting a Duplicant.
    • Shift break bonuses are now called Downtime Bonuses to clarify that they are directly associated with the number of Downtime schedule blocks assigned to a Duplicant. 
    • Schedule screen height starts smaller and grows when a second schedule is added.

Fixes

  • All versions
    • Fixed issue causing morale acquired from Downtime schedule blocks to disappear on save/load. 
    • Fixed issue playing video on final screen of a colony imperative victory sequence.

Frosty Planet Pack

  • Fixed Full Steam Ahead achievement not working.

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  • Like 11

I just noticed something.

The schedule menu doesn't show how much Morale is boosted by additonal downtime anymore? 

Or am i blind?

Nor does it show warnings if i for example set the schedule to all work and no rest.

Like it used to.

Edited by ALCRD

I like to run Oni overnight as soon as I have reached limited self-sufficiency. So far the current version has crashed on me every night after a few hours (4h...9h observed so far).

As far as I can see, there are no diagnostics at all. Is there any way I can help debug this issue?

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11 hours ago, nome said:

Have you checked the end of the log file?

Ok, crash around 4:44 (UTC), after running for about 6 hours unattended and totally running for about 16h. This seems to be reproducible, happened on every overnight run so far with current patchlevel.

The last thing I see from the file timestamps is save, screenshot and kplayerprefs.yaml being written. Log last-modified timestamp is 4:44:13 UTC

The last thing in the log shows nothing wrong as far as I can tell (timestamps are UTC, I assume):

[04:44:08.509] [1] [INFO] Timelapse.OnNewDay but worldsToScreenshot is not empty
[04:44:10.194] [1] [INFO] Average frame time: 0.01668072
[04:44:10.289] [1] [INFO] Deleting old autosave: C:\Users\wagner\Documents\Klei\OxygenNotIncluded\cloud_save_files\76561197969488185\Doomed Pebbles III\auto_save\110 Cycle 3653.sav
[04:44:12.565] [1] [INFO] Saved to [C:\Users\wagner\Documents\Klei\OxygenNotIncluded\cloud_save_files\76561197969488185\Doomed Pebbles III\auto_save\110 Cycle 3663.sav]
[04:44:13.547] [1] [INFO] Saving screenshot to C:\Users\wagner\Documents\Klei\OxygenNotIncluded\cloud_save_files\76561197969488185\Doomed Pebbles III\auto_save\110 Cycle 3663.png

Edited by Gurgel

The thing is, I have no crash reports, just a crash. On the other hand, a repeatable crash after a long run-time sounds just like a memory leak, agreed.  

In any case, I will let you know what happens when the fix is in.

Edited by Gurgel

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