Developer JarrettM Posted November 26, 2024 Developer Share Posted November 26, 2024 Changes and Improvements All versions Added strings for the schedule morale effect shown when hovering over Morale when selecting a Duplicant. Shift break bonuses are now called Downtime Bonuses to clarify that they are directly associated with the number of Downtime schedule blocks assigned to a Duplicant. Schedule screen height starts smaller and grows when a second schedule is added. Fixes All versions Fixed issue causing morale acquired from Downtime schedule blocks to disappear on save/load. Fixed issue playing video on final screen of a colony imperative victory sequence. Frosty Planet Pack Fixed Full Steam Ahead achievement not working. View full update 11 Link to comment https://forums.kleientertainment.com/forums/topic/161238-game-update-643370-643502/ Share on other sites More sharing options...
ALCRD Posted November 26, 2024 Share Posted November 26, 2024 (edited) I just noticed something. The schedule menu doesn't show how much Morale is boosted by additonal downtime anymore? Or am i blind? Nor does it show warnings if i for example set the schedule to all work and no rest. Like it used to. Edited November 26, 2024 by ALCRD Link to comment https://forums.kleientertainment.com/forums/topic/161238-game-update-643370-643502/#findComment-1761762 Share on other sites More sharing options...
Gurgel Posted November 26, 2024 Share Posted November 26, 2024 I like to run Oni overnight as soon as I have reached limited self-sufficiency. So far the current version has crashed on me every night after a few hours (4h...9h observed so far). As far as I can see, there are no diagnostics at all. Is there any way I can help debug this issue? 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/161238-game-update-643370-643502/#findComment-1761933 Share on other sites More sharing options...
Developer nome Posted November 26, 2024 Developer Share Posted November 26, 2024 9 hours ago, Gurgel said: As far as I can see, there are no diagnostics at all. Is there any way I can help debug this issue? Have you checked the end of the log file? 1 Link to comment https://forums.kleientertainment.com/forums/topic/161238-game-update-643370-643502/#findComment-1762288 Share on other sites More sharing options...
Gurgel Posted November 26, 2024 Share Posted November 26, 2024 (edited) 11 hours ago, nome said: Have you checked the end of the log file? Not this time. Will try that on the next crash, probably tomorrow. Edited November 27, 2024 by Gurgel Link to comment https://forums.kleientertainment.com/forums/topic/161238-game-update-643370-643502/#findComment-1762316 Share on other sites More sharing options...
Gurgel Posted November 27, 2024 Share Posted November 27, 2024 (edited) 11 hours ago, nome said: Have you checked the end of the log file? Ok, crash around 4:44 (UTC), after running for about 6 hours unattended and totally running for about 16h. This seems to be reproducible, happened on every overnight run so far with current patchlevel. The last thing I see from the file timestamps is save, screenshot and kplayerprefs.yaml being written. Log last-modified timestamp is 4:44:13 UTC The last thing in the log shows nothing wrong as far as I can tell (timestamps are UTC, I assume): [04:44:08.509] [1] [INFO] Timelapse.OnNewDay but worldsToScreenshot is not empty [04:44:10.194] [1] [INFO] Average frame time: 0.01668072 [04:44:10.289] [1] [INFO] Deleting old autosave: C:\Users\wagner\Documents\Klei\OxygenNotIncluded\cloud_save_files\76561197969488185\Doomed Pebbles III\auto_save\110 Cycle 3653.sav [04:44:12.565] [1] [INFO] Saved to [C:\Users\wagner\Documents\Klei\OxygenNotIncluded\cloud_save_files\76561197969488185\Doomed Pebbles III\auto_save\110 Cycle 3663.sav] [04:44:13.547] [1] [INFO] Saving screenshot to C:\Users\wagner\Documents\Klei\OxygenNotIncluded\cloud_save_files\76561197969488185\Doomed Pebbles III\auto_save\110 Cycle 3663.png Edited November 27, 2024 by Gurgel Link to comment https://forums.kleientertainment.com/forums/topic/161238-game-update-643370-643502/#findComment-1762748 Share on other sites More sharing options...
Developer HarryMcCleave Posted November 27, 2024 Developer Share Posted November 27, 2024 I introduced a potential memory leak in the update. A fix is being tested, I haven't seen your crash reports to confirm it is the culprit, but if I were a betting man... 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/161238-game-update-643370-643502/#findComment-1762768 Share on other sites More sharing options...
Gurgel Posted November 27, 2024 Share Posted November 27, 2024 (edited) The thing is, I have no crash reports, just a crash. On the other hand, a repeatable crash after a long run-time sounds just like a memory leak, agreed. In any case, I will let you know what happens when the fix is in. Edited November 27, 2024 by Gurgel Link to comment https://forums.kleientertainment.com/forums/topic/161238-game-update-643370-643502/#findComment-1762786 Share on other sites More sharing options...
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