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1 minute ago, ALCRD said:

The option is a little buried in this forums clunky UI but you can block users and you will not see their posts anymore.

To help further with this. it's when you hover over someone's profile you get a box with some choices. I advice to use this in-case there's just no other option.
This is strictly just as an example, dw i am not going to ignore you... yet (/J)
(image.png.7686e610f829cad473f04fec738fc9e3.png

5 minutes ago, PunkShark said:

To help further with this. it's when you hover over someone's profile you get a box with some choices. I advice to use this in-case there's just no other option.
This is strictly just as an example, dw i am not going to ignore you... yet (/J)
(image.png.7686e610f829cad473f04fec738fc9e3.png

Adding to that if viewing forums from a mobile device. This hover over prompt may not appear. (like in my case)

Alternatively you can use Settings>Ignored Users and add name of user you want to ignore manually 

 

4 minutes ago, PunkShark said:

To help further with this. it's when you hover over someone's profile you get a box with some choices. I advice to use this in-case there's just no other option.
This is strictly just as an example, dw i am not going to ignore you... yet (/J)
(image.png.7686e610f829cad473f04fec738fc9e3.png

thank you

Just now, ALCRD said:

Adding to that if viewing forums from a mobile device. This hover over prompt may not appear. (like in my case)

Alternatively you can use Settings>Ignored Users and add name of user you want to ignore manually 

 

thanks

56 minutes ago, Reiko24 said:

The beta forums are not a very friendly and chill place right now. Can we do something about that? Blocking derogatory posts and comments for a while so the feedback is constructive, instead of pure hate for no reason.

maybe u should ask klei to leave an E-mail address for feedback, so ppl will bomb there, not forum.

5 minutes ago, Y0sH said:

I definitely didn't expect such a visceral reaction to a skilltree update for Wendy of all characters.

She's the most popular character by a big chunk.

4 minutes ago, Wormboi said:

I cant imagine whats gonna happen when we get to Wanda or Maxwell.

Way, way less popular. Especially Wanda, but even Maxwell is not nearly as popular as Wendy even given his power.

Just now, Dingle said:

She's the most popular character by a big chunk.

Way, way less popular. Especially Wanda, but even Maxwell is not nearly as popular as Wendy even given his power.

Wanda and Maxwell are both very conversational characters, some people say Maxwell's rework was the downfall of DST balancing.

30 minutes ago, Wormboi said:

The Fourms went mental after what Jason said about Wendy. Theres barely any other threads talking about the characters skill trees.

This is a shame, I have my gripes with both Wortox and Walters skill trees too which the TL:DR- “Too Much Fluff, not nearly enough fun new stuff.”

Walters Entire Skilltree revolves around Woby and Slingshot but his actual character has so many other things beyond those two things.

And I was really really hoping Wortox would get cool Imp things to do, Knabsack sounds like such a missed opportunity to snag up baby Beefalo or other mobs and relocate them around the map.

14 minutes ago, Dingle said:

She's the most popular character by a big chunk.

Way, way less popular. Especially Wanda, but even Maxwell is not nearly as popular as Wendy even given his power.

I have less than 20 mins time played with Wendy. In my opinion she's a newbie trap as in she makes just regular survival autonomous in a alot of ways. For example need filler? Plant flowers and sit there and let Abigail kill butterflies, need meat? Kill pigs or find a spider quarry and check TikTok while Abigail clears it for you. Need honey? Find a bee biome and go make lunch while you afk and Abigail kills all the bees lol. Can you do this with more setup and different survivors? Of course, but can you do this completey safe from day one? Not likely. Minus boss fights Abigail can automatically deal with hound/worm waves too. I almost exclusively play on pub servers and she's the most picked character by far. However, the only people I see play her is people that kinda need Abigail as a crutch and sit in base or those that tame a beef and are aggressors in fights and tasks never in between.

9 minutes ago, Mike23Ua said:

 

And I was really really hoping Wortox would get cool Imp things to do, Knabsack sounds like such a missed opportunity to snag up baby Beefalo or other mobs and relocate them around the map.

this is why i been advocating this soo many times, because its just SOO MUCH more interesting and more fitting to be like a bugnet+ that can capture creatures never before like pigs and baby beefalos like small to medium sized, and then maybe some objects like suspicous marble and maybe certain structures too, with the sack having its own unique inventory that can only store stealables for balance reasons, fits with the description of "wortox was long enought with krampus that he made his own stealing sack"

I'm mostly a wortox main, with a little time in a handful of other survivors. Echoing what @Mike23Ua said, I was also really hoping for fun stuff to fluff out the character a little more. We all assumed that the soul cap was going to change, so I think I was hoping for more ways to utilize them. Strengthening him up is handy I'm sure. Most of his skill tree builds on what he does, but it doesn't really introduce many new ideas. I think his new tool is really the best way they have to make this possible. Scooping up small mobs quickly would save on some of the tedious gathering. We have access to lots of souls with combat skills, and we have access to bug nets at all times because of the crafting recipe for the sack. Bugs and critters have extended uses for wortox so it's character fitting. Boss resistance for souls will prevent cheesing it too hard. Maybe it's too hard to implement? It just feels like it could have been a really fun item. As it is now, it'll be handy to help another player grab their loot, and cleanup from farms will be easier. I just feel like it misses out on some of the fun factor. 

Maybe we'll see something cool in the neutral or alignment though. I really appreciate the communication from the devs. When they acknowledged some of the issues we're having, that really helped cool my head down a little from my initial reaction. Fingers crossed.

7 minutes ago, Echsrick said:

a bugnet+ that can capture creatures never before like pigs and baby beefalos like small to medium sized, and then maybe some objects like suspicous marble and maybe certain structures too, with the sack having its own unique inventory that can only store stealables for balance reasons, fits with the description of "wortox was long enought with krampus that he made his own stealing sack"

What utility would capturing pigs and beefalo have tho? You can relocate these mobs quite quickly and easily as it is. Then what will you do with the captured mobs? Kill them for souls?

The suspicious marble idea is nice but honestly should just be a part of his kit with an increased amount of souls it'll take to teleport while holding it like x4 the amount. 

I think that a "Critical Hit" with his weapon with a cost of additional souls to prime it would be a great touch (kinda slightly implemented already). With his Krampus relation make it so that when he does increase his naughty meter Krampus spawn more often with an additional Krampus Sack drop percentage.

3 minutes ago, Hollow soul 3 said:

I'm mostly a wortox main, with a little time in a handful of other survivors. Echoing what @Mike23Ua said, I was also really hoping for fun stuff to fluff out the character a little more. We all assumed that the soul cap was going to change, so I think I was hoping for more ways to utilize them. Strengthening him up is handy I'm sure. Most of his skill tree builds on what he does, but it doesn't really introduce many new ideas. I think his new tool is really the best way they have to make this possible. Scooping up small mobs quickly would save on some of the tedious gathering. We have access to lots of souls with combat skills, and we have access to bug nets at all times because of the crafting recipe for the sack. Bugs and critters have extended uses for wortox so it's character fitting. Boss resistance for souls will prevent cheesing it too hard. Maybe it's too hard to implement? It just feels like it could have been a really fun item. As it is now, it'll be handy to help another player grab their loot, and cleanup from farms will be easier. I just feel like it misses out on some of the fun factor. 

It’s not even just about that… Klei balances these characters almost if not entirely on what they’re capable of doing on the PC Version of the game.. and Anyone who has played as Wortox on both PC and Console can tell you that he’s severely brought down by consoles controls.

so without going into a very long TL:DR: Klei is hesitant to add fun new toys and perks to both Wendy And Wortox based again almost (if not entirely..) on their combat and kiting capabilities with KB & Mouse.

But… actually using Wortox as he’s intended to be played, (soul hopping around in combat) is only doable on PC and over on the Xbox side of the spectrum, that leaves the rest of what he can do coming up short and feeling lackluster compared to other more well designed characters who have a variety of different toys, tools and things they can do beyond their “one trick gimmick”

Wanda shares some of the same problems as Wortox for console players (backtreck watch is meant to be viable for use in combat) but she has so many other Bonkers perks that she still remains to be fun and unique even if outside of PC she’s not capable of the God-Tier combat and kiting PC players have access to.

I main Wendy, and Wendy’s entire playstyle revolves around proper positioning, kiting, knowing how to safely retreat and buff etc- Again… GOD TIER if on PC, But on Xbox? It brings her down significantly 

Which is why I push so very very hard for character like Wendy and Wortox to get some fun new toys and things they can do, beyond the one thing they do (in all honesty probably better than they should be able to just so PC & Consoles are on the same level)

We also can’t forget DST is fixing to be on mobile devices thanks to Netflix gaming, so there’s “Touch-Screen” that’s going to bring with it is own slew of changes and such.

Honestly as he stands right now… I bet Wortox would be more enjoyable on a mobile touch screen then he is on Xbox.

But that’s also why he needs more he can do beyond the thing he can’t do efficiently as he is intended to on PC?

Idk it gets complicated- point is people just want to have fun with their favorite characters…

That or maybe it could also pick up grass/twigs/berries? Right now it could be good for trolling, if that's your thing. You could grab all the boss loot, most of the time with a teleport and swipe. I really want this item to have a better use than that.

Im primarily on Xbox too. He needs a better way to control his teleport. It's really annoying that he's so much worse there. I would spend all 15 insight points on PC control if I could

9 minutes ago, Hollow soul 3 said:

That or maybe it could also pick up grass/twigs/berries? Right now it could be good for trolling, if that's your thing. You could grab all the boss loot, most of the time with a teleport and swipe. I really want this item to have a better use than that.

well originaly i dit mention plants like those aswell but dit not mention it this time because i dont want to allways repeat every single thing i would like it to be able to thats why i started using "small to medium sized creatures" wich could be extended to various objects aswell

I totally missed that. I've been bringing up the net just about every time because man he needs it. Same with the bag (still think it would be cool if we could interact with it to open up a shadow chest). It just feels too niche to really view as a practical tool.

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