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Ice Crystaleyezer needs to finally get a rework.


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14 minutes ago, Well-met said:

bearger bin's downside is that you give up your body slot for it

No, you don't. You give up one inventory slot to it which is not a downside, it's how the game works. You have to carry an item to interact with/use it. By your logic any item in the game that can fit into your inventory and takes up a slot has a "downside". Bearger bin is straight up an upgrade to a bundling wrap (which has a "downside" of needing two slots to be useable - one for the wrap, and one for the rope. Bin simply has no major drawbacks other than only allowing to store crockpot dishes in it but are we really gonna nitpick on that and call it a comparable downside to uh, freezing to death near ice crystaleyezer in summer? 

19 minutes ago, Well-met said:

howitzer's downside is that you have to carry packs of teeth around and it sinks them extremely quickly anyway

Carrying ammo might be a bit of inconvenience if you pick it as your main weapon but if you use it situationally you can prepare ahead and store ammo in bulk near the place you plan to use it. You can put an infinite chest filled with hound teeth near your boss arena of farm where you take advantage of howlitzer's range. You can bundle teeth to save on inv space. You can use portable storage (chester, hutch, maxwell hat, bunny burrow, woby) to carry more if your inv is full. Again you are comparing mildly annoying inventory management issues to a literal death threat. It's not an acceptable downside to build a supposedly useful structure that is actively trying to kill you, puts you in a constant freezing danger, and also prevents you from from warming up quickly near it by using most convenient methods of warming up in summer. 

25 minutes ago, Well-met said:

"ugly" isn't valid criticism

Yes it is. There's certain aesthetics to base building with different styles but over-repeating certain structures in a dense and very strict pattern most often doesn't look good. There's a reason a lot of people who build bases that span further than 1-2 screens will opt to playing without wild fires - it doesn't look good when you cover your entire base with ice flingomatics and it puts creative limitations on how base "skeleton" looks like. It makes it too symmetrical and artificial looking. Building a strict grid out of scaled furnaces in the range of ice crystaleyezer looks very unnatural and bulky due as well to how large and bright scale furnace sprite is. They would also obstruct vision and take valuable space in crystaleyezer's range - space that could be used for growing plants, making farm plots, placing kitchen structures etc. Even worse if one decides to use ice crystaleyezer as a global solution for wildfires in the world. Covering an entire world in a grid of crystaleyezers already sounds like an aesthetic nightmare but adding 4-8 scaled furnaces per one just so you could peacefully walk past this area or do something in it without freezing to death? That should not be the norm. 

34 minutes ago, Well-met said:

furnace setting everything on fire is a bad comparison because ice does not harm structures. If an iceberg somehow ruins your base you can just melt it away

Ok, fair enough. Let's compare it to another, more matching bad hypothetical furnace design: upon placing one you immediately start taking overheating damage and losing health, and it keeps happening when you cook on it or stay in its range unless you surround it with polar lights or endothermic fireplaces. I don't think that would be a design community would like either.

37 minutes ago, Well-met said:

The problem is you and so many people treat this game like roblox and you refuse to accept the idea of threats, danger and trade-offs and now you use rift content being difficult to rush as an excuse to your poor little woes.

No need to be rude and get into personal insults just because somebody else's opinion doesn't match yours. This is not a valid argument - everyone plays the game the way the like it, obviously different people will have different playstyles and opinion. But as of now, to me it seems that the majority of people on the forums are unhappy with the current design of this item and it doesn't fit their playstyle. This is not the first topic where people complain about how bad this item is and suggest it to be reworked. 

I realize I have mistaken bearger's bin with bearger's backpack apologies

Also reminder that the crystalezer's icebergs did not exist early on. Klei added those post release according to community feedback and consensus.

1 hour ago, Maxil20 said:

The polar bearger bin is an inventory slot item that holds up to 6 crockpot foods. It technically has a downside because of that, although it’s not one that is super tricky to work around.

That's not a downside. That's missing a cherry on top.

A downside would be requiring ice as fuel. It's pure upside unless empty, in which case it's just too valuable to drop to free one inventory space (which isn't really a downside either).

41 minutes ago, Bumber64 said:

That's not a downside. That's missing a cherry on top.

A downside would be requiring ice as fuel. It's pure upside unless empty, in which case it's just too valuable to drop to free one inventory space (which isn't really a downside either).

I guess that’s technically true. For me I see it as a “downside” because of the item limits as you can’t put everything inside (unlike the pre-rift equivalent, the insulated pack, allowing any spoilable inside, even items that can’t go into an icebox). I’m putting heavy emphasis on the quotation marks because of the reasons you mentioned, of course.

On 11/19/2024 at 1:20 AM, Kacpert25 said:

You can also cover a hole in the wall with a painting so that it is not visible, but this will not change the fact that it is still there.

It's the same here. Putting up a billion furnaces doesn't change the fact that this item is simply bad.

it actually does. zone of permanent winter/summer immunity is pretty op and there is work around downsides. You're asking for ridiculous overtune for perfectly fine item

24 minutes ago, landromat said:

it actually does. zone of permanent winter/summer immunity is pretty op and there is work around downsides. You're asking for ridiculous overtune for perfectly fine item

In my opinion, endgame items that require you to kill one of the two final bosses and a few others can afford to be this strong.

Besides, you think dying of cold from this crap is perfectly fine?

In that case, let Polar Bearger Bin also constantly take a life every time it opens, and let Howlitzer deal 68 damage to the character every 10th shot due to tooth choking.

And in general, let each endgame item constantly take away the character's health.

But don't worry, then it would be enough to eat Jelly Beans constantly to be able to use these items. After all, strong items must be expensive.

12 minutes ago, Kacpert25 said:

Besides, you think dying of cold from this crap is perfectly fine?

You don't die from could if there is source of heat nearby. and yes, i think need of heat source to counter freezing is perfectly fine if we have option to build right setup once and never think about it again

12 minutes ago, Kacpert25 said:

In that case, let Polar Bearger Bin also constantly take a life every time it opens, and let Howlitzer deal 68 damage to the character every 10th shot due to tooth choking.

And in general, let each endgame item constantly take away the character's health.

But don't worry, then it would be enough to eat Jelly Beans constantly to be able to use these items. After all, strong items must be expensive.

and that's where you starting to sound ridiculous 

Each late game item already has downside:

Bearger bin is for croc pot food only and do not preserve food forever, so building wrap is still better

Howlitzer melts you hound tooth supplies so you have to farm them a lot

 

But no, you want remove summer item without any downsides because you want for game to play itself

21 minutes ago, landromat said:

But no, you want remove summer item without any downsides because you want for game to play itself

Okay, if you're so insistent that crystaleyezer has some downsides for what it gives, how about this idea?

Ice Crystaleyezer will no longer kill the player with the frost it emits, but will used up Deerclops eyeballs during its effect.

One eyeball would be enough for the whole summer and you could put a whole stack of them at once.

It would be quite expensive and it would be possible to farm in larger quantities.

And by the way, there would be no need to mess up the crystaleyezer range with those Dragonfly furnaces.

Could there be such an idea?

2 minutes ago, Kacpert25 said:

Okay, if you're so insistent that crystaleyezer has some downsides for what it gives, how about this idea?

Ice Crystaleyezer will no longer kill the player with the frost it emits, but will used up Deerclops eyeballs during its effect.

One eyeball would be enough for the whole summer and you could put a whole stack of them at once.

It would be quite expensive and it would be possible to farm in larger quantities.

And by the way, there would be no need to mess up the crystaleizer range with those Dragonfly furnaces.

Could there be such an idea?

i don't know. Maybe? I still prefer "build and forget" way

4 minutes ago, landromat said:

i don't know. Maybe? I still prefer "build and forget" way

If crystaleyezer turned off at other times of the year than summer, as someone has already suggested here, you could still "build and forget it". But not permanently, but rather for several hundred days if you gave, for example, 10 eyeballs.

I couldn't aggree with you more. I barely see players making use of it, let alone that they know about its existence in the first place.

An adition that could make the item less painful to use, if if the temperature mechanics, specifically those from thermal stones, would work properly inside the effective range of the thing when it's activated.

Klei please :)

10 hours ago, landromat said:

Each late game item already has downside:

Bearger bin is for croc pot food only and do not preserve food forever, so building wrap is still better

Howlitzer melts you hound tooth supplies so you have to farm them a lot

Crystaleyezer isn't portable, requires deconstruction staff to get the charged arc back.

Compare to Snow Chester with thermal stone for personal cooling. (How does radius compare to flingo for withering? I've never been inclined to craft crystaleyezer to check.)

i personally like this item as it is now, pretty fun to use, with a goofy requirement of needing to wear winter gear. its really not hard to have a chest for winter gear outside of an area to prepare to walk into the area and a fridge to store the thermal stone you had before going in. also in summer, i have never seen it produce 1 mini glacier, maybe because i always put it in the middle of a big build but i have never gotten it in summer

The only change that the item needs isn't even a change for the item. 

The Winona heated spotlight needs some sort of option to let it heat you up in daytime during the summer. Winona is smart enough to build a spotlight with motion tracking capabilities, a built in heating system that changes based on the season and has an auto on and off feature, yet she'll freeze to death standing next to it because she cant figure out how to turn it on during the day?!?! It doesn't make sense!

To be clear I'm absolutely fine with locking this feature behind the resource cost of scaled furnace spamming but I don't want to have those things in my way. Requiring those furnaces breaks up the feng shui of a base and makes the crystaleyezer unusable IMO.

I'd rather change it to where the area around it is in permanent winter by all means. This would give it more purpose, like for a kitchen to not spoil the food, or for a farm to let you grow winter plants all year round. I think that would make it more interesting.

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