Anis5240 Posted November 1, 2024 Share Posted November 1, 2024 As of now, if you had killed masked bunnymen for quite some time, it counts toward your rabbit naughtiness meter. And thus, spawning the Malevolent Rabbit King and his goons along the way; making the whole thing unintuitive. This has led to the problems on how to dispose them, while also preventing the rabbit meter to rise. I'm thinking masked bunnymen should be separated from regular bunnymen (in terms of codings, etc) so that players don't have to scramble for their lives when facing such unexpected encounter. Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/ Share on other sites More sharing options...
Well-met Posted November 1, 2024 Share Posted November 1, 2024 another idea is maybe rabbit naughtiness should just decrease overtime like krampus' Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/#findComment-1755624 Share on other sites More sharing options...
Mysterious box Posted November 1, 2024 Share Posted November 1, 2024 1 hour ago, Anis5240 said: As of now, if you had killed masked bunnymen for quite some time, it counts toward your rabbit naughtiness meter. And thus, spawning the Malevolent Rabbit King and his goons along the way; making the whole thing unintuitive. This has led to the problems on how to dispose them, while also preventing the rabbit meter to rise. I'm thinking masked bunnymen should be separated from regular bunnymen (in terms of codings, etc) so that players don't have to scramble for their lives when facing such unexpected encounter. Reminds me of how pigs count to the naughtiness meter for Wurt which is weird. Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/#findComment-1755627 Share on other sites More sharing options...
arubaro Posted November 1, 2024 Share Posted November 1, 2024 Tbh, killing these masked bunnies would probably be the only way i, and i bet a lot of people, would encounter this boss designed to punish so i think is fine to make it spawn. As said above, maybe the mechanic can be tunned Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/#findComment-1755635 Share on other sites More sharing options...
Anis5240 Posted November 2, 2024 Author Share Posted November 2, 2024 5 hours ago, Well-met said: another idea is maybe rabbit naughtiness should just decrease overtime like krampus' I find it really odd that such rabbit meter is hidden. And I don't think there are sound cues to signal that you're nearing the limit like Krampus did. So yeah, this whole thing should be polished more. Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/#findComment-1755657 Share on other sites More sharing options...
Bumber64 Posted November 2, 2024 Share Posted November 2, 2024 15 hours ago, Mysterious box said: Reminds me of how pigs count to the naughtiness meter for Wurt which is weird. And anything that's hostile to Wortox and Webber. (Although catcoons are fairly ineffective at combat to the point that you can still give them gifts between attacks. Killing a creature in a fight that you could've easily avoided is probably still naughty.) Presumably killing bunnymen shouldn't give them regular naughtiness? Killing rock lobsters would have to be made naughty to compensate. Edit: Actually, what's the deal with killing tallbirds being naughty? Mosslings are at least babies. Also, killing merms isn't naughty. Pig propaganda! Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/#findComment-1755674 Share on other sites More sharing options...
Jakepeng99 Posted November 2, 2024 Share Posted November 2, 2024 They should count its funny lol Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/#findComment-1755677 Share on other sites More sharing options...
aidankocherhans Posted November 2, 2024 Share Posted November 2, 2024 18 hours ago, Well-met said: another idea is maybe rabbit naughtiness should just decrease overtime like krampus' I assume that's how it's supposed to work, it just isn't right now  12 hours ago, Anis5240 said: I find it really odd that such rabbit meter is hidden. And I don't think there are sound cues to signal that you're nearing the limit like Krampus did. So yeah, this whole thing should be polished more. There'll be an echoey rabbit cry to warn you, but it can be a little confusing because it sounds a lot like a normal rabbit death 3 hours ago, Bumber64 said: And anything that's hostile to Wortox and Webber. (Although catcoons are fairly ineffective at combat to the point that you can still give them gifts between attacks. Killing a creature in a fight that you could've easily avoided is probably still naughty.) Presumably killing bunnymen shouldn't give them regular naughtiness? Killing rock lobsters would have to be made naughty to compensate. Edit: Actually, what's the deal with killing tallbirds being naughty? Mosslings are at least babies. Also, killing merms isn't naughty. Pig propaganda! To be fair, I think the krampus are biased and not exactly in the right anyway. Though it seems like they might be more concerned with the balance of nature than morality, considering bigger, rarer, or younger creatures count more, and doydoys count based on the number remaining. Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/#findComment-1755684 Share on other sites More sharing options...
Bumber64 Posted November 3, 2024 Share Posted November 3, 2024 16 hours ago, aidankocherhans said: To be fair, I think the krampus are biased and not exactly in the right anyway. Though it seems like they might be more concerned with the balance of nature than morality, considering bigger, rarer, or younger creatures count more, and doydoys count based on the number remaining. Doesn't explain pigmen, though, who are civilized and at war with merms (civilized but lacking a king pre-Wurt, don't count as naughty). Killing civilized creatures should probably just upset their respective leaders. Moon Quay has the curse. Bunnymen now have WRK. Pig king could refuse to trade with you for a while. The krampus in the Wortox short was trying to kidnap a baby beefalo, so it's more like they're upset the player is being more evil than them. Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/#findComment-1755717 Share on other sites More sharing options...
Anis5240 Posted November 7, 2024 Author Share Posted November 7, 2024 Ok, this whole thing is getting really stupid. I hadn't killed any rabbits in surface. Went to caves and saw a masked bunnyman. Killed it, and guess what? The Wrathful Rabbit King appears ALMOST IMMEDIATELY. Like, what the absolute hell, man. Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/#findComment-1756136 Share on other sites More sharing options...
loopuleasa Posted November 7, 2024 Share Posted November 7, 2024 You are killing innocent civilians that have been taken hostage It is your fault for not finding a non-lethal solution to resolve this tactical situation Does Cutless work on them? Does the frog tongue effect "drop" the item? Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/#findComment-1756142 Share on other sites More sharing options...
arubaro Posted November 7, 2024 Share Posted November 7, 2024 35 minutes ago, Anis5240 said: Ok, this whole thing is getting really stupid. I hadn't killed any rabbits in surface. Went to caves and saw a masked bunnyman. Killed it, and guess what? The Wrathful Rabbit King appears ALMOST IMMEDIATELY. Like, what the absolute hell, man. Maybe a Fortuitous rabbit was nearby? Anyway, if you are killing masked bunnymen you can kill easily this miniboss If is true that was triggered due to the karma mechanic it should be fixed Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/#findComment-1756145 Share on other sites More sharing options...
Anis5240 Posted November 7, 2024 Author Share Posted November 7, 2024 3 minutes ago, arubaro said: Maybe a Fortuitous rabbit was nearby? Anyway, if you are killing masked bunnymen you can kill easily this miniboss I was just watching one of those masked bunnymen killed a slurtle. Then as if in mob mentality, the other one aggroed on me and ALL THE OTHER BUNNYMEN got mad at me too. No meat in main inventory whatsoever. Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/#findComment-1756147 Share on other sites More sharing options...
Bumber64 Posted November 7, 2024 Share Posted November 7, 2024 8 hours ago, loopuleasa said: You are killing innocent civilians that have been taken hostage Pretty sure they're reanimated corpses? Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/#findComment-1756197 Share on other sites More sharing options...
Well-met Posted November 7, 2024 Share Posted November 7, 2024 11 hours ago, loopuleasa said: You are killing innocent civilians that have been taken hostage It is your fault for not finding a non-lethal solution to resolve this tactical situation Does Cutless work on them? Does the frog tongue effect "drop" the item? item theft only works on inventory, not equips Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/#findComment-1756221 Share on other sites More sharing options...
Bumber64 Posted November 7, 2024 Share Posted November 7, 2024 2 hours ago, Well-met said: item theft only works on inventory, not equips Slurper could potentially work? I think I remember hearing about a bug regarding that. Results in the removal of both entities, IIRC? Technically that's not killing. Don't know if it was fixed. Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/#findComment-1756230 Share on other sites More sharing options...
Anis5240 Posted January 21, 2025 Author Share Posted January 21, 2025 Bringing this topic back up because by god this damn thing is so annoying and very much debilitating players. Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/#findComment-1787233 Share on other sites More sharing options...
DegenerateFurry Posted January 21, 2025 Share Posted January 21, 2025 The Wrathful Bunny King is just kinda obnoxious in general. I was playing Woodie and an earthquake happened in the ruins where it happened to fall from the ceiling (as the Benevolent Bunny King), and it got mad at me for having meat because of my weremoose and werebeaver idols. I had to burn a moose idol and still lost a bunch of health, for basically no reward. Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/#findComment-1787237 Share on other sites More sharing options...
Well-met Posted January 21, 2025 Share Posted January 21, 2025 32 minutes ago, DegenerateFurry said: The Wrathful Bunny King is just kinda obnoxious in general. I was playing Woodie and an earthquake happened in the ruins where it happened to fall from the ceiling (as the Benevolent Bunny King), and it got mad at me for having meat because of my weremoose and werebeaver idols. I had to burn a moose idol and still lost a bunch of health, for basically no reward. Or you could just look at it with a different mindset, such as being a unexpected dangerous encounter that people who find the gameplay loop repetitive will crave. Not everything that threatens your character is automatically a bad feature. Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/#findComment-1787251 Share on other sites More sharing options...
Anis5240 Posted January 21, 2025 Author Share Posted January 21, 2025 4 minutes ago, Well-met said: Or you could just look at it with a different mindset, such as being a unexpected dangerous encounter that people who find the gameplay loop repetitive will crave. Not everything that threatens your character is automatically a bad feature. Not when said mob keeps hunting you down until you leave the place. You could only either outrun it to go back to surface/caves or jump on a boat to fully getting rid of it if you don't want to fight it. And most people DON'T wanna fight another nuisance. I may spit things about the big worm but at least if you run away far enough, it'll be gone. Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/#findComment-1787256 Share on other sites More sharing options...
Echsrick Posted January 21, 2025 Share Posted January 21, 2025 1 hour ago, Well-met said: Not everything that threatens your character is automatically a bad feature. maybe....but what IS a bad feature is him just cheating and teleporting right next to you at all times, even if your wortox and use map teleports, once hes angry at you even if anything else attacks him, he will still go after you, and i think his teleporting RESETS his health aswell.....and dont forget his enemy spam makin you not even be able to attack because theres no time to do so Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/#findComment-1787290 Share on other sites More sharing options...
CaptainChaotica Posted February 3, 2025 Share Posted February 3, 2025 I've encountered him a couple times now, and the second time, I was aware of it, and was being extra careful! Yet, I got a warning from my character after merely turning two rabbits in my inventory into earmuffs, WHICH REQUIRES THEM TO BE ALIVE. (He didn't appear, though, but I think the only reason is that it had just turned spring and all the rabbit holes sunk in! So now I'm wondering if I'm gonna get a delayed reaction on the first day of summer...) Rabbits are far and away one of the best simple resources in the game, the number of them killed to spawn the Wrathful Rabbit King is SO low it's insane, I don't want to give up my main source of good (non-monster) jerky, we ALREADY have to give them up anyway for an entire season (spring), and he's too. freaking. ANNOYING! TO KILL! This is Old Version Krampus all over again, when the original naughtiness level to summon him was _insanely_ low. Klei eventually fixed that (I would've gone with a value somewhere in _between_ "you looked wrong at a butterfly once" and where it is now, but hey) so, Klei. You're probably not reading this, but I'm BEGGING you: Let. Us. Turn. It. OFF!!! Or at least down! You can do that with the other punishment characters--both types of treeguards and Krampus! You can make it so Antlion barely destroys your base! Why is there NO visible _option_ for this? I want to be able to not get punished for having meat on me unless I'm in the caves! As for Marotters, eff them too. I freaking HAAAAAAAAAATE stealy creatures with a flaming passion. I turn off the Splumonkeys and loathe the Shipwrecked ones. But those (edit: I meant the Marotters), you can turn off. So they're not as bad. ...Notorious  Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/#findComment-1792548 Share on other sites More sharing options...
Anis5240 Posted February 3, 2025 Author Share Posted February 3, 2025 8 minutes ago, CaptainChaotica said: the number of them killed to spawn the Wrathful Rabbit King is SO low it's insane yeah it do be stupid how the rabbit naughtiness meter is waaaaayyyyy lower compared to Krampus naughtiness. I tested with the Krampus naughtiness meter threshold at 33. And then the rabbid king appeared at 24 (I killed 24 rabbits in a row). Like, why???????? Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/#findComment-1792549 Share on other sites More sharing options...
Steorra Posted February 3, 2025 Share Posted February 3, 2025 On 11/7/2024 at 5:26 PM, loopuleasa said: You are killing innocent civilians that have been taken hostage It is your fault for not finding a non-lethal solution to resolve this tactical situation Does Cutless work on them? Does the frog tongue effect "drop" the item? Slurper would work and force them to take the mask down. But those mobs would suddenly die once their mask down. Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/#findComment-1792553 Share on other sites More sharing options...
CaptainChaotica Posted February 3, 2025 Share Posted February 3, 2025 I know! We already HAVE a naughtiness meter! Why do we suddenly need two? I've killed WAY fewer rabbits than 24 this run--and I'm playing as Wigfrid, too! I thought I WAS being careful! But then she starts saying something about "rabbits of the gods"... As for "Lol noobs rely on rabbits too much so let's punish them" uuhhhhh....what, exactly, are we supposed to REPLACE that non-poison meat source _with_? Hunts? Take too long, the koalephant _also_ gives naughtiness points, and sometimes it can take FOREVER to pin it against anything so you can land even one hit. Tallbirds? Don't respawn quickly enough to be a steady, reliable, filling meat source. Frogs? They do make healing froggle bunwiches and good jerky, but like bunnies, they're unavailable for an entire season (winter). Guess what my and many other players' main source of meat is during that season? Also, this game at even slightly normal settings is jump-inducing enough. Even when you're trying to play peacefully, there's hound attacks every few days, treeguards might whack you for getting deseperately needed fire, armor, and building materials, the dark can kill you on ANY day, ever, if you drop your guard for one second too long, your own brain can kill you, weather can kill you, a forgotten lightning rod or killed-in-the-wrong-spot fire hound can take out your entire base in seconds...and you ALREADY get punished for killing rabbits, specifically, ANYWAY, if you go to the caves! Please. Let us have ONE, casual, calm, easy thing to do. One safe, reliable, calm way to get meat, in between dodging hounds, fires, freezing, darkness, sanity... ONE. That's all I ask. If not... MODDERS, START YOUR ENGINES! ...Notorious Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/#findComment-1792554 Share on other sites More sharing options...
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