Frosty_Mentos Posted September 15, 2024 Share Posted September 15, 2024 They aren't perfect, they aren't as flashy, but they do the job well and that's what I like. Now if only we can get a blow dart rework XD Link to comment https://forums.kleientertainment.com/forums/topic/159766-thank-you-for-making-decent-lategame-ranged-weapons/ Share on other sites More sharing options...
ADM Posted September 15, 2024 Share Posted September 15, 2024 If Klei keeps making promoted versions of existing weapon mechanisms for post-rift usage... I hope for one in peculiar and that's a spoilage durability weapon like the Ham Bat ! A change from having everything repair kit based would make me happy because I mostly carry them for the weapon. I can make an armor last long enough to not care about having kits but if I can't use anything that deals planar damage without repairing those... so yeah rift equipments that have unlimited uses for a time would be pretty high on my wish list. Edit : you know what I'm even gonna include a concept for it, since we have practically every tool types present in rift content, let's add the remaining ones, like making this spoiling weapon also a Bug Net. Brightshades drop Leafy Meat so that could be in the materials + maybe some new lunar-plant parts of a different thrall than BS... been thinking about mutated Lureplants + Eyeplants which could loot some vine material, that could give the weapon a very... catchy, look. Could even refresh itself a bit if you feed it bugs or such. Link to comment https://forums.kleientertainment.com/forums/topic/159766-thank-you-for-making-decent-lategame-ranged-weapons/#findComment-1748473 Share on other sites More sharing options...
arubaro Posted September 15, 2024 Share Posted September 15, 2024 They should rework mobs to dont be defenseless against those weapons Did i said rework? Maybe even think about new developed ones like BS..i dont know what to say when i see a mob added few months ago being totally defenseless against a ranged weapon added few days ago... i could understand if a mob added years ago but brightshades?? Is mind blowing I want to believe that they simply forgot about them...but seem like they either have a communication problem between teams, they add content aimless or they have a poor vision of what hard content is This details makes the future of the game really scary Link to comment https://forums.kleientertainment.com/forums/topic/159766-thank-you-for-making-decent-lategame-ranged-weapons/#findComment-1748484 Share on other sites More sharing options...
Milordo Posted September 15, 2024 Share Posted September 15, 2024 7 minutes ago, arubaro said: but seem like they either have a communication problem between teams, they add content aimless or they have a poor vision of what hard content is It always appeared to me, in my opinion, that Klei clearly lacks game director and therefore a game direction. Link to comment https://forums.kleientertainment.com/forums/topic/159766-thank-you-for-making-decent-lategame-ranged-weapons/#findComment-1748489 Share on other sites More sharing options...
arubaro Posted September 15, 2024 Share Posted September 15, 2024 1 minute ago, Milordo said: It always appeared to me, in my opinion, that Klei clearly lacks game director and therefore a game direction. Sadly i agree Since RoT i dont see a direction. Sure, they planned vague concepts of themes and mechanics but they clearly are improvising the details which leads to awful stuff like moontations being abandoned making moonstorms a WIP feature, powercreep, inconsistency in skill trees, just released stuff overshadowing recent stuff, the non sense behind glass cutters and bath bombs.... glass is one of the funnier/saddest. They added bath bombs and suddenly developed 2 new methods of getting tons of glass making them obsolete while the moon tab lacks of recipes but the cherry on the top was making glass cutter useless in the same moment when we get access to the recipe outside of the moon island. I love klei but i cant defend them when they do such non sense. We are lucky that they have great ideas so we get cool stuff but this kind of bad designs are accumulating and the band aid fixes takes really long if they ever come Link to comment https://forums.kleientertainment.com/forums/topic/159766-thank-you-for-making-decent-lategame-ranged-weapons/#findComment-1748493 Share on other sites More sharing options...
Frosty_Mentos Posted September 16, 2024 Author Share Posted September 16, 2024 @arubaro @Milordo I feel more like they are trying to set us up with gear and starting enemies as new resources we could harvest before we get anything that would be unique/epic like one of them raid bosses or something, or some new bigger environmental threats. I do think ranged weapons is still a very weird thing to all of us and it is to me, but I like them for they give me option to kite from afar instead of kiting in front. Brightshade staff is a waveclear tool for small enemies, bright bombs are kinda like Winona generator nukes on hand. Gloomerang though is a somewhat weak damage dealing weapon that costs more durability and rewards for distance is more rewarding for those that have an army and stay in the back to do the damage. I think it would become a better and more interesting tool if we get a reworked follower armor or followers in general to have more use of those. Howlitzer is literally almost like a blowdart but by concept a lot more practical longterm. Personally, I would increase crafts for blowdarts to 5 per craft to make up the costs as something temporary but would be effective to a blowdart that becomes practical and cheap when lategame happens. Ranged weapons are good with followers in mind or ways to trap bosses. Many mobs are not made to deal with those but Klei changed something like stunlock immunity to mobs to have opportunities to still strike you regardless if you're not careful enough. Link to comment https://forums.kleientertainment.com/forums/topic/159766-thank-you-for-making-decent-lategame-ranged-weapons/#findComment-1748586 Share on other sites More sharing options...
Milordo Posted September 16, 2024 Share Posted September 16, 2024 Ah yes, the usual "let them cook" "we have a grand master plan, you need to wait to see the full picture" Link to comment https://forums.kleientertainment.com/forums/topic/159766-thank-you-for-making-decent-lategame-ranged-weapons/#findComment-1748592 Share on other sites More sharing options...
grm9 Posted September 16, 2024 Share Posted September 16, 2024 17 hours ago, arubaro said: They should rework mobs to dont be defenseless against those weapons Did i said rework? Maybe even think about new developed ones like BS..i dont know what to say when i see a mob added few months ago being totally defenseless against a ranged weapon added few days ago... i could understand if a mob added years ago but brightshades?? Is mind blowing I want to believe that they simply forgot about them...but seem like they either have a communication problem between teams, they add content aimless or they have a poor vision of what hard content is This details makes the future of the game really scary it's pretty obvious that they want rifts stuff to allow you to thoughtlessly kill stuff, bright shade staff on ink blights, rifts boomerang and blow dart on bright shade, simply holding F on enraged dfly and lavaes with the new rifts axe and on mutated varg and deerclops with new saddle with out healing etc., most likely intended Link to comment https://forums.kleientertainment.com/forums/topic/159766-thank-you-for-making-decent-lategame-ranged-weapons/#findComment-1748640 Share on other sites More sharing options...
arubaro Posted September 16, 2024 Share Posted September 16, 2024 2 hours ago, grm9 said: it's pretty obvious that they want rifts stuff to allow you to thoughtlessly kill stuff, bright shade staff on ink blights, rifts boomerang and blow dart on bright shade, simply holding F on enraged dfly and lavaes with the new rifts axe and on mutated varg and deerclops with new saddle with out healing etc., most likely intended I think is more about klei being really bad at balancing. They clearly state that the direction of the game will be to make it easier to learn and hard to master. Rift content is only activated once the player becomes experience enough to be the hardest bosses and clearly was inspired by the regular topics about "adding hardmode terraria like event when killing FW" Instead, as you pointed, are making a game, that never required much skill but knowledge, a brain death sh*t show with unbalance skill tree perks, character refresh giving op crowd control and dps, safe glass cannon characters and """"""hard mode""""""" dumb weapons Edit. Just see how they dont know how to balance the game that they experiment by giving a weapon insane ammounts of healing when batbats already shown how 6hp per hit was more than enough. A simple calc comparing the damage a player receives with armor and the ammount the hits between enemy's atack tells you how strong can be life leech. Usually games gives very low numbers to life leech because of much sustain can be obtained. But giving that much in dst when there are 1 very important healing mechanic with food (important because is wide in terms of how much stuff can be involved) and have many more little mechanics plus characters with restrictions in healing makes no sense Link to comment https://forums.kleientertainment.com/forums/topic/159766-thank-you-for-making-decent-lategame-ranged-weapons/#findComment-1748676 Share on other sites More sharing options...
Frosty_Mentos Posted September 16, 2024 Author Share Posted September 16, 2024 1 hour ago, arubaro said: I think is more about klei being really bad at balancing. They clearly state that the direction of the game will be to make it easier to learn and hard to master. Rift content is only activated once the player becomes experience enough to be the hardest bosses and clearly was inspired by the regular topics about "adding hardmode terraria like event when killing FW" Instead, as you pointed, are making a game, that never required much skill but knowledge, a brain death sh*t show with unbalance skill tree perks, character refresh giving op crowd control and dps, safe glass cannon characters and """"""hard mode""""""" dumb weapons Edit. Just see how they dont know how to balance the game that they experiment by giving a weapon insane ammounts of healing when batbats already shown how 6hp per hit was more than enough. A simple calc comparing the damage a player receives with armor and the ammount the hits between enemy's atack tells you how strong can be life leech. Usually games gives very low numbers to life leech because of much sustain can be obtained. But giving that much in dst when there are 1 very important healing mechanic with food (important because is wide in terms of how much stuff can be involved) and have many more little mechanics plus characters with restrictions in healing makes no sense 8 hours ago, Milordo said: Ah yes, the usual "let them cook" "we have a grand master plan, you need to wait to see the full picture" I mean. The game is finished. It's done, technically. Post rift stuff is new concepts and new things, I dunno where they're going with this and clearly it won't be immediately balanced, or whatever balance is even supposed to be. Like, have you forgot how long since the ocean has been released?? They worked, reworked, redone things added things again and again... It took a lot of time, but they did their job. Gotta be patient when waiting for content for this game, because there's literally no reason for them to rush finishing anything yet and just continue with concepting and making something cool overtime. I believe in Klei to balance out things well later on as they keep updating. Right now, all the good gear and strategic items are locked in post rifts being probably best items to have anytime and made to deal with enemies we had most struggles with before. Skill trees empowered characters greatly to have faster flow of the game in their own ways. Skilltrees + reworks really brought good additions to making the game faster overall now. It used to be a stupid amount of grind towards everything before and now we actually get to slay beasts faster via talents that characters bring in. Klei could be making something like setting world rules for having skilltrees start from 0 or something or lock the alignments until slaying one of the big bads, but it probably doesn't work with their vision, as in all your progress is saved overall like cook book, scrap book and plays to have better momentum if you start understanding what you're doing and have more power overall to have more fun. Link to comment https://forums.kleientertainment.com/forums/topic/159766-thank-you-for-making-decent-lategame-ranged-weapons/#findComment-1748709 Share on other sites More sharing options...
arubaro Posted September 16, 2024 Share Posted September 16, 2024 16 minutes ago, Frosty_Mentos said: I mean. The game is finished. It's done, technically. Post rift stuff is new concepts and new things, I dunno where they're going with this and clearly it won't be immediately balanced, or whatever balance is even supposed to be. Like, have you forgot how long since the ocean has been released?? They worked, reworked, redone things added things again and again... It took a lot of time, but they did their job. Gotta be patient when waiting for content for this game, because there's literally no reason for them to rush finishing anything yet and just continue with concepting and making something cool overtime. I believe in Klei to balance out things well later on as they keep updating. Right now, all the good gear and strategic items are locked in post rifts being probably best items to have anytime and made to deal with enemies we had most struggles with before. Skill trees empowered characters greatly to have faster flow of the game in their own ways. Skilltrees + reworks really brought good additions to making the game faster overall now. It used to be a stupid amount of grind towards everything before and now we actually get to slay beasts faster via talents that characters bring in. Klei could be making something like setting world rules for having skilltrees start from 0 or something or lock the alignments until slaying one of the big bads, but it probably doesn't work with their vision, as in all your progress is saved overall like cook book, scrap book and plays to have better momentum if you start understanding what you're doing and have more power overall to have more fun. im not saying they wont change stuff. But obviously they wont change anything with a bad design if we simply smile and say "ey, master piece". No, we should give feedback and the earlier the better the game is far from finished, there are to many open paths which make it feel like a early access with many content and stuff like gloomerang killing BS without them fighting back doesnt feel like they "need to cook" but rather that they forgot to check how the new weapon iteracts with the new stationary mob... again, im not complaining about something new interacting with something from 10 years ago... is like from 2 or 3 updates ago. I didnt tried it against antlion but i guess i should see if antlion has range enough to fight back Link to comment https://forums.kleientertainment.com/forums/topic/159766-thank-you-for-making-decent-lategame-ranged-weapons/#findComment-1748715 Share on other sites More sharing options...
Castiliano Posted September 17, 2024 Share Posted September 17, 2024 This "hardmode (rifts)" should only start after killing FW/CC. BOTH. The rifts should be activated at the same time, as using the rift items in the first fight of a big boss is out of line, it makes great items obsolete quickly! I miss when the glass cutter was really useful. Link to comment https://forums.kleientertainment.com/forums/topic/159766-thank-you-for-making-decent-lategame-ranged-weapons/#findComment-1748786 Share on other sites More sharing options...
Anis5240 Posted September 17, 2024 Share Posted September 17, 2024 6 hours ago, Castiliano said: the glass cutter was really useful. I still use glass cutters now and then, especially when fighting Ancient Guardian and Nightpig. Link to comment https://forums.kleientertainment.com/forums/topic/159766-thank-you-for-making-decent-lategame-ranged-weapons/#findComment-1748816 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.