NotGabriel Posted September 8, 2024 Share Posted September 8, 2024 I thought the requirement of getting shadow atriums alongside shadow rift materials was already a strange enough decision, but the addition to have to go all the way back through the labyrinth and roll the dice on getting a mimic for the hearts to work now seem like a crazy jump in requirements for what is are • Good weapon but it’s required upkeep sways people to stick with the reaper • Beefalo QoL tool • The best saddle at the point in the game that you’re probably wanting to retire your beefalo from combat It’s just really confusing to me, I like the prospect of possessed hearts being like the Shadow Spark Arcs but these items just aren’t worth that cost imo. You have two beefalo items and a Lucy with a thirst for blood vs Infinite Winter, Practically Infinite and Convenient Food Storage, and Infinite Blow Dart. I don’t see the justification for making these new shadow items so out of reach.. Link to comment https://forums.kleientertainment.com/forums/topic/159565-possessed-hearts-even-later-game/ Share on other sites More sharing options...
Demigardenerner Posted September 8, 2024 Share Posted September 8, 2024 13 minutes ago, NotGabriel said: I thought the requirement of getting shadow atriums alongside shadow rift materials was already a strange enough decision, but the addition to have to go all the way back through the labyrinth and roll the dice on getting a mimic for the hearts to work now seem like a crazy jump in requirements for what is are • Good weapon but it’s required upkeep sways people to stick with the reaper • Beefalo QoL tool • The best saddle at the point in the game that you’re probably wanting to retire your beefalo from combat It’s just really confusing to me, I like the prospect of possessed hearts being like the Shadow Spark Arcs but these items just aren’t worth that cost imo. You have two beefalo items and a Lucy with a thirst for blood vs Infinite Winter, Practically Infinite and Convenient Food Storage, and Infinite Blow Dart. I don’t see the justification for making these new shadow items so out of reach.. The bell is beyond useless Link to comment https://forums.kleientertainment.com/forums/topic/159565-possessed-hearts-even-later-game/#findComment-1746473 Share on other sites More sharing options...
Primalflower Posted September 8, 2024 Share Posted September 8, 2024 15 minutes ago, NotGabriel said: The best saddle at the point in the game that you’re probably wanting to retire your beefalo from combat wait, but, no. The point of the saddle is for making continuing to use beefalo for combat at this stage a thing you're able to do. The fact that you get the saddle here makes perfect sense. I do agree, though, it kind of sucks like hell to have to go through so much just to get 1 beefalo revive + poop cleaner Link to comment https://forums.kleientertainment.com/forums/topic/159565-possessed-hearts-even-later-game/#findComment-1746474 Share on other sites More sharing options...
goblinball Posted September 8, 2024 Share Posted September 8, 2024 The mimic chest is really cool, but I question what the point of all of this is. Is having to go through the mimic chest in the labyrinth any more fun than how it was before? Link to comment https://forums.kleientertainment.com/forums/topic/159565-possessed-hearts-even-later-game/#findComment-1746475 Share on other sites More sharing options...
NotGabriel Posted September 8, 2024 Author Share Posted September 8, 2024 9 minutes ago, Primalflower said: wait, but, no. The point of the saddle is for making continuing to use beefalo for combat at this stage a thing you're able to do. The fact that you get the saddle here makes perfect sense. I do agree, though, it kind of sucks like hell to have to go through so much just to get 1 beefalo revive + poop cleaner I understand the point of it and something like this has been at the top of my list of requests for a long time, but making it what is possibly the most post game a feature can be thus far just rubs me the wrong way. Beefalo are very easily punished by just about anything after FW and CC and getting your tool to handle it after doing all the cave’s content just feels unrewarding, especially because after all of that it’s still just as risky to use your beefalo in a heated planar boss fight anyway. essentially, one hit from armored Bearger leaves your beefalo screwed no matter the scenario. I wanted rift options for Beefalo forever but making it harder to get than the entry level rift gear seems like a misstep in my opinion. I mean it’s coupled with what is arguably the best weapon for tanking and raw damage in the game right now.. I know I just dunked on the maul for being needy but it really is impressive and by the time you’re getting your hands on this weapon you really don’t need to use your beefalo for combat, the axe is so powerful and safe to use with its lifesteal. Link to comment https://forums.kleientertainment.com/forums/topic/159565-possessed-hearts-even-later-game/#findComment-1746476 Share on other sites More sharing options...
00petar00 Posted September 8, 2024 Share Posted September 8, 2024 That is what I thought, it makes no sense for gloomerang to be nerfed when these items can't even compete with lunar side. Most of these items are very situational and not something everyone will use like bearger bin. Unless this new saddle gets knockback resistance beefalo is still going to be pretty useless for fighting post rift and beefalo reviving while useful shouldn't require possessed heart but only tatters and pure horror. Maul is quite good but different characters often have the optimal weapon they want to use but like half of the character can use maul. Shadow side needs an item that everyone wants like bearger bin. Link to comment https://forums.kleientertainment.com/forums/topic/159565-possessed-hearts-even-later-game/#findComment-1746491 Share on other sites More sharing options...
Anis5240 Posted September 8, 2024 Share Posted September 8, 2024 5 hours ago, 00petar00 said: Shadow side needs an item that everyone wants That void bug net/freshwater fishing rod combo tool would be nice to have for sure man, but in the classic Klei moment, they don't even wanna do it. Link to comment https://forums.kleientertainment.com/forums/topic/159565-possessed-hearts-even-later-game/#findComment-1746529 Share on other sites More sharing options...
Jakepeng99 Posted September 8, 2024 Share Posted September 8, 2024 15 hours ago, goblinball said: The mimic chest is really cool, but I question what the point of all of this is. Is having to go through the mimic chest in the labyrinth any more fun than how it was before? I wish the mimic was a rare mob, and the atrium was just a way to force it to spawn. 10 hours ago, 00petar00 said: That is what I thought, it makes no sense for gloomerang to be nerfed when these items can't even compete with lunar side The gloomerang is still powerful. Link to comment https://forums.kleientertainment.com/forums/topic/159565-possessed-hearts-even-later-game/#findComment-1746561 Share on other sites More sharing options...
NotGabriel Posted September 8, 2024 Author Share Posted September 8, 2024 11 hours ago, 00petar00 said: beefalo reviving while useful shouldn't require possessed heart but only tatters and pure horror I just want it to be a one time craft that you refuel each time you want to revive, that would make it worth the price tag and make the mechanics of it less clunky, as it wouldn’t unbind your beefalo when used if it just goes into a unpowered state Link to comment https://forums.kleientertainment.com/forums/topic/159565-possessed-hearts-even-later-game/#findComment-1746572 Share on other sites More sharing options...
Cruvimaster Posted September 8, 2024 Share Posted September 8, 2024 Possessed Hearts are nothing more than the Spark Arks version of the caves, but much easier to obtain in large quantities and in a short time. To do this, you just need to defeat the Shadow Pieces once in the world with the exploit, authorized by the Klei developers, to get as many Shadow Atriums as you want. 10, 20, 30... countless Shadow Atriums. After defeating AFW, I counted 6 onery chests in the labyrinth. So we easily have 6 Possessed Atriums each time we defeat AFW. And this can probably be obtained in the first fight against AFW if the player leaves the rifts open on day 1 in the world settings (which many players already do). On the other hand, getting 6 Spark Arks should take 2 years of gameplay. Link to comment https://forums.kleientertainment.com/forums/topic/159565-possessed-hearts-even-later-game/#findComment-1746615 Share on other sites More sharing options...
Bumber64 Posted September 8, 2024 Share Posted September 8, 2024 20 minutes ago, Cruvimaster said: On the other hand, getting 6 Spark Arks should take 2 years of gameplay. You only have to do armored bearger once, so you can just switch between hostile flares and hunts. Link to comment https://forums.kleientertainment.com/forums/topic/159565-possessed-hearts-even-later-game/#findComment-1746617 Share on other sites More sharing options...
Cruvimaster Posted September 8, 2024 Share Posted September 8, 2024 18 minutes ago, Bumber64 said: You only have to do armored bearger once, so you can just switch between hostile flares and hunts. Ok. The fact is that it is possible to get 6 Possessed Atriums right after defeating AFW and this boss can be defeated before day 30 of the game (Wild Rifts = always). Considering that beefalo taming ends around day 30, you will have a nearly indestructible war tank very early in the world and for 6 players (Nightmare Saddle). Link to comment https://forums.kleientertainment.com/forums/topic/159565-possessed-hearts-even-later-game/#findComment-1746619 Share on other sites More sharing options...
Mysterious box Posted September 8, 2024 Share Posted September 8, 2024 16 hours ago, 00petar00 said: That is what I thought, it makes no sense for gloomerang to be nerfed when these items can't even compete with lunar side. Gloomerang is a easily refuel about ranged weapon with a good attack speed how is it not competing with the lunar side? 16 hours ago, 00petar00 said: Unless this new saddle gets knockback resistance beefalo is still going to be pretty useless for fighting post rift Personally I feel like they should take a cue from Walter here and make it so if you hit a certain damage threshold while using the shadow saddle the knockback mechanic will work as it does but if you only get hit occasionally the knockback won't apply. Link to comment https://forums.kleientertainment.com/forums/topic/159565-possessed-hearts-even-later-game/#findComment-1746620 Share on other sites More sharing options...
ZeRoboButler Posted September 8, 2024 Share Posted September 8, 2024 20 minutes ago, Mysterious box said: Gloomerang is a easily refuel about ranged weapon with a good attack speed how is it not competing with the lunar side? I think this may have to be due to a couple of things, The range and projectile limitations vs the brightshadestaff combined with the celestial crown have a lot of damage potential and use cases. Enter the gloomerang and it has some use cases when it is good, but most things in the game try to get close to you so in comparison so it is viewed as lesser. say there are two spider-queens that spawned in near by, would you - get some sanity food, and a brightshade staff to spam the two with gestalts? grab a gloomerang and whittle down one of them? Now would I say that this is fair... eh, i mean it's a fair comparison to make, lunar gets offence using sanity, and shadow gets defence using nightmare fuel as fuel via bone armor. (that said its kinda a crown issue more than a brightshade staff issue, if we could even call it an issue rather than a synergy) This is just me throwing a idea out there, but this may be intentional. funny enough, in terms of rift enemies the gloomerang is quite good at handling them, brightshades don't move so they are an easy target, 2 of the lunar mutant bosses have moments where having ranged planar damage is very useful for stunning them and thusly getting more dps in with less danger. I think that it would be nice for it to have some form of return damage,(mostly with rictus in mind for a unique shadow side to stunning him) nothing outrageous mind you but for a boomerang weapon to have no toss and return mechanic aside from visuals, It could help. Link to comment https://forums.kleientertainment.com/forums/topic/159565-possessed-hearts-even-later-game/#findComment-1746622 Share on other sites More sharing options...
Ridley Posted September 8, 2024 Share Posted September 8, 2024 1 hour ago, Cruvimaster said: To do this, you just need to defeat the Shadow Pieces once in the world with the exploit, authorized by the Klei developers... Oh, I must have missed this. Where can I view them saying this? Link to comment https://forums.kleientertainment.com/forums/topic/159565-possessed-hearts-even-later-game/#findComment-1746633 Share on other sites More sharing options...
Mysterious box Posted September 8, 2024 Share Posted September 8, 2024 45 minutes ago, ZeRoboButler said: I think this may have to be due to a couple of things, The range and projectile limitations vs the brightshadestaff combined with the celestial crown have a lot of damage potential and use cases. Enter the gloomerang and it has some use cases when it is good, but most things in the game try to get close to you so in comparison so it is viewed as lesser. say there are two spider-queens that spawned in near by, would you - get some sanity food, and a brightshade staff to spam the two with gestalts? grab a gloomerang and whittle down one of them? I mean it's just a case of gloomerang being better for 1v1 and the brightshade staff being better for hordes. Link to comment https://forums.kleientertainment.com/forums/topic/159565-possessed-hearts-even-later-game/#findComment-1746637 Share on other sites More sharing options...
Cruvimaster Posted September 8, 2024 Share Posted September 8, 2024 1 hour ago, Ridley said: Oh, I must have missed this. Where can I view them saying this? Eloquent silence. The developers know their games. This exploit has been known for years by the entire community and, logically, by the developers. If they know about the exploid and do nothing, they accept it by omission. It's the same case with AFW, where they made it clear that they knew about the cheese and, trying to avoid it for the design of the new bosses, were forced to remove it definitively for lureplants. Are you naive enough to believe that the developers haven't known about this exploit for years? Link to comment https://forums.kleientertainment.com/forums/topic/159565-possessed-hearts-even-later-game/#findComment-1746638 Share on other sites More sharing options...
NotGabriel Posted September 9, 2024 Author Share Posted September 9, 2024 10 hours ago, Cruvimaster said: Eloquent silence. The developers know their games. This exploit has been known for years by the entire community and, logically, by the developers. In b4 the exploit gets patched out soon lmao no but seriously don’t make assumptions like that we assumed the same thing for void walking before it was gutted, whilst retconning the cave’s lore in the process Link to comment https://forums.kleientertainment.com/forums/topic/159565-possessed-hearts-even-later-game/#findComment-1746701 Share on other sites More sharing options...
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