Jump to content

DST is dying and why its a good thing


Recommended Posts

I know and have accepted that the majority of the original playerbase has left, but this is not a bad thing for a long running game. In fact I believe it's quite healthy for a game to die down with a dormant fanbase. This game doesn't pump out mass updates every few weeks and users don't play this game 24/7 and thats okay, it makes the game more refreshing the next time they come back to it. Like Palworld dev's take on this I fully agree with them. Well built games take time to create and only a fool will look at the shortrun instead of focusing on the longrun of the developement.

Game has more players in a 24 hour period than terraria, phasmophobia, lethal company, and continuous explicit efforts are being made by the development team to heighten player retention even more so

DST is not dying, it's kind of doing the best it's ever done beyond free weekends, and your post is thereby built on a faulty narrative and does not have much merit

2 minutes ago, Primalflower said:

Game has more players in a 24 hour period than terraria, phasmophobia, lethal company, and continuous explicit efforts are being made by the development team to heighten player retention even more so

DST is not dying, it's kind of doing the best it's ever done beyond free weekends, and your post is thereby built on a faulty narrative

I agree with this post FAR more than the first. I do not get why these people think this game is on the decline. I'm sorry to say this, but it's borderline insanity.

The poster could be on a platform different than PC and in which case, depending on how many Klei official servers exist or how many players are active in them (hahaha yes I’m making this joke knowing full well that Klei servers still don’t exist on Xbox)

OR how many servers are being hosted by players/ how many players are joining those hosted worlds…

It could in fact make them feel like DST is “Dying”

And no… Your steam chart numbers don’t prove a darn thing except maybe how popular the game is on PC… But the catch behind DST “Dying” and other games Dying, is that a game like KartDrift or Overwatch needs an Active Multiplayer fanbase and players to Queue into matches together..

I recently bought Dragon Ball the Breakers and while it’s a fun DBZ Dead By Daylight style spin-off: There aren’t enough active players playing it & queueing into matches can take upward to 10-12 minutes.

A game that NEEDS enough players to even play, can in fact become a “Dead Game” when not enough players are playing it.

But DST is no such game… DST can be played alone by yourself whenever you want.

Could you freaking imagine how many MORE people would be saying DST was “Dead” if it had to Queue in 6/6 players before launching a world? Hahaha..

um, how is it dying? it has strong numbers and gets regular updates(and those updates are at a faster rate than almost any other game i play). the forums and the steam discussion page are both quite active and the dev team is present and participatory in the community

 

is.... is this a jape?

i do not belive that dying is ever a good thing, its just not healthy naturaly, for multiple sides even, the player has 1 less game in a way and the devs probably alsol lose money in a way, unless of course its a single player game wich that cant realy die

i think personal perspective bias feeds into this.

seeing yourself burnt out or not enjoying the game and generalizing it to everyone else, it's biased and not fully real, but it's one of the things that people do without realizing.

i might be wrong about this tho

1 hour ago, DegenerateFurry said:

This is outright false information whether you know it or not. DST is far from dying and will stay alive for a long time. If that upsets you, deal with it, because you're going to have to for a long while yet.

image.png.00a835e1cfdf1355fb68193fca676d99.png

246 players just left yesterday and the month hasn't even started yet. I too would hate it to see someone undermine a game's success I like but looking at the data its quite true even if it is hard to accept.

38 minutes ago, Balter said:

246 players just left yesterday and the month hasn't even started yet. I too would hate it to see someone undermine a game's success I like but looking at the data its quite true even if it is hard to accept.

This is a normal thing for big game like dst. Even though last updates weren't quite impactfull, the game is big and still doing pretty well.

This game has a really dedicated playerbase, I really doubt it can just "die" like a generic shooter game.

39 minutes ago, Balter said:

image.png.00a835e1cfdf1355fb68193fca676d99.png

246 players just left yesterday and the month hasn't even started yet. I too would hate it to see someone undermine a game's success I like but looking at the data its quite true even if it is hard to accept.

According to the stats you've shown, 246 players is slightly less than 1%. That's just random noise. The pattern you show on the player count graph shows a very regular playerbase that's basically staying the same in size.
Looking further back at SteamDB's data, we see that jumps and dips in the 10-20% range regularly occur month-to-month, and during certain holidays (people trying the game because of Christmas sales, summer vacation ending or beginning, etc), we see massive surges and huge plummets in the 70-100+% range. 0.93% in one day is therefore statistically insignificant, especially since summer vacation has either just ended (likely explaining August's drop) or is ending (depending on where you live). 

 

So far, the average monthly player count for this year is actually higher than last year's, and the annual average for 2023 is only higher thus far because April saw a massive spike in player count for some reason (I'm guessing there must have been a considerable spring sale, and From Beyond: Taking Root probably brought interest too). DST is still on an upward trend player count-wise going by SteamDB's data. 

"X is dying, and that's a good thing"
Gee, I never thought I'd see literal mind control neo-propaganda headlines on the forums, but I was stupid. I should have expected this. 

I can only blame myself for being betrayed by my expectations.

3 hours ago, Balter said:

image.png.00a835e1cfdf1355fb68193fca676d99.png

246 players just left yesterday and the month hasn't even started yet. I too would hate it to see someone undermine a game's success I like but looking at the data its quite true even if it is hard to accept.

I think you dont understand the information you are sharing

Check the growing tendency

12 hours ago, Balter said:

I know and have accepted that the majority of the original playerbase has left, but this is not a bad thing for a long running game. In fact I believe it's quite healthy for a game to die down with a dormant fanbase. This game doesn't pump out mass updates every few weeks and users don't play this game 24/7 and thats okay, it makes the game more refreshing the next time they come back to it. Like Palworld dev's take on this I fully agree with them. Well built games take time to create and only a fool will look at the shortrun instead of focusing on the longrun of the developement.

Wanting attention this bad will bite you back when u actually have something to say and people will not take u seriously cuz it's so easy to label this clownish behavior as not relevant

 

For everyone who don't get it they r trying to meme another post and have their part of buzz

7 hours ago, chirsg said:

literal mind control neo-propaganda headlines on the forums

ironically this post occupied more of my mind than the thread's name ever could

what on this earth is neo-propaganda (and why is it a jpop album)

21 minutes ago, Maxposting said:

ironically this post occupied more of my mind than the thread's name ever could

what on this earth is neo-propaganda (and why is it a jpop album)

I think neo-propaganda refers to those creepy clickbait articles that tell you how to think and present obviously negative things as positive, often with "and that's a good thing" in the headline. There's even one from the Washington Post titled "we're in the midst of an apocalypse, and that's a good thing".

17 hours ago, Balter said:

image.png.00a835e1cfdf1355fb68193fca676d99.png

246 players just left yesterday and the month hasn't even started yet. I too would hate it to see someone undermine a game's success I like but looking at the data its quite true even if it is hard to accept.

To be honest it is a bit difficult for me to imagine you looking at this graph which is displaying the clearest most stable pattern ever and seeing the graph continue to go through the motions of that pattern, and genuinely after seeing this, coming to the conclusion that DST is dying or facing any meaningful decline in playercount. To put it shortly, this post kinda sounds like you're trolling.

3 hours ago, DegenerateFurry said:

I think neo-propaganda refers to those creepy clickbait articles that tell you how to think and present obviously negative things as positive, often with "and that's a good thing" in the headline. There's even one from the Washington Post titled "we're in the midst of an apocalypse, and that's a good thing".

you're the only one who seems to get it, but you react with the most condescending emote.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...