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The Benevolent Rabbit king should be contained in the Caves


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The more you think about it, the more it make sense, the more we gain everyone from it, without any malus! 
Just look at what he could bring us, if locked in the Caves: 

  1. More Caves content that the game is desperately lacking. Simple as that. 
  2. World building. It makes more sense, he's in the Caves inside his kingdom, where all Bunnymens live, of which we knew already a little since the beta of Don't Starve, but could be expanded on it.
  3. Game progression and Caves progression in general. This is something I care very deeply, because it could tackle so many caves problems of the game right now. If the Rabbit king gives a bunch of items that helps a lot for bunnymens, why he's not in the caves, where it's most needed? If the Rabbit king gives a bunch of items that helps for rabbits, why he's not in the caves, where rabbits fall down and don't have burrows and we need to run at them to catch them, while in the first level we catch them with traps as always since day 1? If his new item helps in having a good chest for you and your friends, why he's not in the caves, where there are far more animals/enemies that steal your loot compared to the surface? This is more ostensible in point 5 too. 
  4. By being in the surface, it breaks the game progression established by you Klei! If and when new players will discover him blind, by accident or not, the chances of fighting him are very high, because they will probably have meat in their inventory and aren't at all acquainted with such mechanic, since they still have not yet met bunnymens, which are in the caves!!! And not only that, the Royal Rabbit Enforcerers (if this is how his guardians are called) drops normal bunnymens loot!! Which make sense, but it means they can now farm them and build bunnymens houses, without ever experiencing caves and be rewarded through its dangers!!! And if that's not all, this indirectly diminishes the already decadent desire to stay and engage with caves content, if bunnymens are so easy to find and farm now!!!    
  5. Following the design principles of Don't Starve. You found a new place (caves) and a new threat appears, bunnymens. Through a lot of deaths and trial and errors, you found the game gives you some solutions and one of them is Rabbit king. This design has been in the game since its creation; science machines, tooth traps, ice boxes, lanterns/miner hats, ecc... 
  6. A possible new normal sandbox cave boss, while we hope and wait that Klei will give him his boss tag and status.
  7. As said in point 4, by him being Caves content locked, we're also giving more reasons to stay in the caves and helping the longevity of the game in the process.


And that's all I could think of, which is a lot! I waited him to be properly "finished" and we're still in early beta, so there's still time for him to be changed like this. 
This could be easily another Nightmare Werepig case for Klei.
The only thing he's bringing us on the table, by being summoned in the first level of the game, in a peaceful savanna, is making him and the game easier. That's it. Now, I know. "But the rabbit king can be summoned in Caves through the Lucky rabbit!" while true, it has is share problems. Ignoring the glaring issues I brought up before, he would be still nerfed in the Caves, because it's the only method to summon him there and the percentages of encountering rabbits is far smaller than compared to the surface, where you can still find him through Lucky rabbits AND giving 20 carrots to rabbit holes, that don't exist in caves.   
If Klei agree to lock Rabbit king in the caves, to fix his spawn method they could;    
A) Add rabbit holes in the fallen forest biomes of the caves and give them, and only them, the mechanic to summon him through 20 carrots. 
B) Or Klei could implement fast a new structure, a strange hole, at the centre of a bunnymens village, where the players can summon him through the usual 20 carrots, to make it as a similar counterpart of the Pig King. 
(I prefer the latter because it's cooler, it encourages caves exploration and for what the rabbit king is worth, it's better for new players discover him blindly this way) 


About the lucky rabbit, he could just spawn only in Caves. I must admit, I'd want the Lucky rabbit to be an exploration challenge (like suspicious dirt pile mechanic) and give different rewards. It doesn't sound so lucky, if his purpose is just summoning the king, when the other option is by farrr, the better one.

well given the rabbit kind seems to hate webber and wortox for no reasons i guess it sould be in caves too, like you can grief way to easy with that thing, imagine base is in savana or close enought to a rabbit someone just summons the king near the base where either of the 2 are in and then the griefer just leaves leaving either of the 2 characters alone with an boss like enemy that is not even that easy to deal with alone, and it will not be a good thing for the player base

8 minutes ago, Echsrick said:

well given the rabbit kind seems to hate webber and wortox for no reasons i guess it sould be in caves too, like you can grief way to easy with that thing, imagine base is in savana or close enought to a rabbit someone just summons the king near the base where either of the 2 are in and then the griefer just leaves leaving either of the 2 characters alone with an boss like enemy that is not even that easy to deal with alone, and it will not be a good thing for the player base

This is false, the rabbit does not hate monster characters. The only thing it does hate is you having meat in your inv. Webber and Wortox can still faithfully trade with him without being in trouble.

Plus the rabbits are already part monster with the beardlings and all that. It's only bunnymen that are little less friendly.

5 minutes ago, PunkShark said:

This is false, the rabbit does not hate monster characters. The only thing it does hate is you having meat in your inv. Webber and Wortox can still faithfully trade with him without being in trouble.

Plus the rabbits are already part monster with the beardlings and all that. It's only bunnymen that are little less friendly.

then weird that many people were saying that the king hates these 2

38 minutes ago, Echsrick said:

then weird that many people were saying that the king hates these 2

If I'm not mistaken, it was before at the very start of the beta, then changed confirmed by a dev.

I honestly wouldn't have any problems with him hating monster characters. Also you can still grief with him by giving meat to players or making him angry and ran away, leaving it there for anyone passing by.  

With that being said, I'm sad that it seems my proposition didn't reach the community and even received a shopcat lol. Probably because many people don't care about rabbit king.

38 minutes ago, Milordo said:

 

I honestly wouldn't have any problems with him hating monster characters 

so that the 2 characters just straight up cant get the new item stuff? making it probably even more so a filler/forgotten feature that probably no one will remember anyways because the rabbit king is allready feeling like a throwaway kinda thing? sure maybe first week or 2 you see people try doin it but after that no one will do in random puplic servers anyways

3 hours ago, Echsrick said:

well given the rabbit kind seems to hate webber and wortox for no reasons i guess it sould be in caves too, like you can grief way to easy with that thing, imagine base is in savana or close enought to a rabbit someone just summons the king near the base where either of the 2 are in and then the griefer just leaves leaving either of the 2 characters alone with an boss like enemy that is not even that easy to deal with alone, and it will not be a good thing for the player base

Imagine someone crafting a torch to grif

2 hours ago, Echsrick said:

so that the 2 characters just straight up cant get the new item stuff?

Sorry, I completely forgot about that ahahaha xD Yeah yeah, it makes sense for Webber and Wortox to be not discriminated by rabbit king

2 hours ago, Echsrick said:

 because the rabbit king is allready feeling like a throwaway kinda thing? sure maybe first week or 2 you see people try doin it but after that no one will do in random puplic servers anyways

That's why I really believe he should be in the caves, especially with the "special" hole at a bunnymens village, so that more people can engage with him, while giving us all the other bonus points in game design/balance. The only thing I don't have hope is the Lucky rabbit. Sure maybe Klei is listening us and change their minds, but I find it difficult for such a small new addition. I really don't find at all appealing the lucky rabbit and it's not even balanced at all in every his aspect. Why should I waste my time and run, in not even a challenging way, towards a rabbit that gives me a summon, that I can already do it far too easily with 20 carrots!!! With a name "Lucky rabbit" I would expect a real treasure/reward/gift......  

9 hours ago, Echsrick said:

then weird that many people were saying that the king hates these 2

image.png.baa7ac24527b74975724b60ac5f1d995.png
image.png.17ae40214f4c8e1d53a4a357a52af806.png

They likely didn't take into account that Webber starts with monster meat and went to the conclusion that it was playing as Webber that made them angry, when it was the monster meat. As you can see here, he doesn't care. They can freely go near him and trade with him.

1 hour ago, Jakepeng99 said:

Here is my idea:

Summoning him on the surface makes a Rabbit Monarch.

Finding him underground he is Rabbit king with more and better stuff.

Hmn...yeah. You know what, yeah. If the rabbit monarch is different from the king and doesn't have the fight component at all , I'm very content with. Cool idea! 

I'd say the rabbit King could have two versions, the one we know, and a new one down the caves. I kinda like the idea of having a new big king in the constant, like the pig and merm kings. Start a quest with the rabbit king to unlock the fluffiest king.

23 hours ago, Jakepeng99 said:

Here is my idea:

Summoning him on the surface makes a Rabbit Monarch.

Finding him underground he is Rabbit king with more and better stuff.

Kings are monarchs. Does he identify as they/them on the surface?

40 minutes ago, PunkShark said:

Side-note: He is in both. The lucky rabbit can fall from earthquakes, you can also go on a bunnyman killing spree and forcefully spawn in the bad one.
 

Yes??? I wrote and discussed it a lot about it and made a rich text how it's not scaled the same as the surface and should be removed from the surface, plus lucky rabbit having other rewards. Or substitute the surface one with a new rabbit that is not the king, as others said. Also what you mean killing spree? If you kill a lot of bunnymens, he spawns magically? I didn't knew about it but it doesn't change a bit the criticism brought up.

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