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Klei has/had a phenomenal artist team. The bridge does not honor the high standard klei itself has set


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3 hours ago, Mike23Ua said:

Maybe it’s just My age.. im old and I absolutely adore old school action movies with rickety rope bridges..

IMG_7253.gif.0bd8ed6056b3151ae40c1cbf542d3747.gif

This is exactly how a suspension bridge looks like and it's not what we got in beta at all. Even for a short bridge gravity would pull it down from the middle and it should have a bended shape instead of being stiff. 

Funny enough, I literally walked a few suspension bridges myself this Wednesday in a local aerial tree tracking forest park where I live. Some did have a few with suspension points attached to a metal rope above the bridge. All of them were still bending in the middle. 

I feel like you're completely ignoring the potential issues with code for the bridge. The is a modifiable part of the terrain, and funnily enough it looks right at home with Lakes

 

Cave_Pond.webp.5732a31042e0d7f6c1d15a1cfb1d2f0e.webp

Vitreoasis

Screenshot2024-08-24204437.png.a9703592dd184d3a79eced224909cc3e.png

Hit spring Oasis

Hot_Spring_Glass.webp.c29bd6ea04888cd6b617527becba864c.webp

So Maybe, just maybe, the way the engine is built restricts the design of the art?

The art you've provided are freestanding objects, which has nowhere near the complexity designing in-engine compared to an option that has to be be effectively portable terrain.

 

Just now, FourthLess said:

Yeah I can see why it can look off although talking about their beautiful work from the post and then showcasing Gorge which aims for a different aesthetic compared to standard wooden structures survivors usually built is a bit weird. 

It's the attention to detail I'm highlighting. 
image.png.737c7dabb26b01d6df64d351f36b3711.png
Even looking at the things that existed before ROG, look closely at the details. 

image.png.765b67047732db6e46805a93b8702d09.png

Less obstructed photo. But everything here was drawn with love. The sewing kit, the crockpot, the wood walls that aren't even meant to be a permanent fixture because of how much of a fire hazard they pose.

 

But everything here. It's all made with care and common sense. 

I highlighted gorge because it's the attention to detail and ingenuity dialled up to 11

I'm sorry I can't see it, the bridge has multiple unique boards, the ropes holding up the bridge are a cool neat detail that wasn't strictly necessary.

The only difference in quality is the fact that the bridge itself is restricted to being flush against the terrain, which is less of an art failure and more of an engine failure.

2 minutes ago, chirsg said:

It's the attention to detail I'm highlighting. 
image.png.737c7dabb26b01d6df64d351f36b3711.png
Even looking at the things that existed before ROG, look closely at the details. 

image.png.765b67047732db6e46805a93b8702d09.png

Less obstructed photo. But everything here was drawn with love. The sewing kit, the crockpot, the wood walls that aren't even meant to be a permanent fixture because of how much of a fire hazard they pose.

 

But everything here. It's all made with care and common sense. 

I highlighted gorge because it's the attention to detail and ingenuity dialled up to 11

I guess I can understand what you're talking about? Having some ropes on the sides of the bridge for more flavor could be a nice addition but when it comes to the suspension... I'm not sure if there's a way they could pull it off with the tile system dst uses. Or at least not make it look really off, although it would be nice to see their attempts on that. 

5 minutes ago, WenericMember said:

I feel like you're completely ignoring the potential issues with code for the bridge. The is a modifiable part of the terrain, and funnily enough it looks right at home with Lakes

 

Cave_Pond.webp.5732a31042e0d7f6c1d15a1cfb1d2f0e.webp

Vitreoasis

Screenshot2024-08-24204437.png.a9703592dd184d3a79eced224909cc3e.png

Hit spring Oasis

Hot_Spring_Glass.webp.c29bd6ea04888cd6b617527becba864c.webp

So Maybe, just maybe, the way the engine is built restricts the design of the art?

The art you've provided are freestanding objects, which has nowhere near the complexity designing in-engine compared to an option that has to be be effectively portable terrain.

 

I did think of that as well, and even drafted that to address it, but it's a challenge the team must overcome. It's their job. I've worked in a proper high end hoity toighty food manufacturer and we had high standards for the stuff we made. We were charging like $10 for organic and natural stuff that you usually get for like $3. When we introduced new products, we did so with attention to detail withstanding. We didn't skimp or compromise because it would be easier.

 

We made a really freakin good cacao spread that was sweetened with dates and also had super exotic nuts and all that, but we ran into issues because the dates were so high in sugar, that they were burning in the high speed mill. 

The dates burning in the mill isn't the customer's problem, it's the company's. 

 

Sure, you can understand that there might be issues with how the sausage is made, but honestly, we're literally just the taste testers. We don't actually develop the game. We can only point out what's wrong

About the bridge looking flat like a carpet, maybe there could something be done by having both ends of the bridge being raised by a wooden "step" so the whole art of the pulled down part could be "raised" above ground level to at least add the "illusion" of it being lower then both the beginning and ending part of the bridge?

At least in the caves this shouldn't look to weird. Not sure if the bridge is also supposed to be place above ponds, then it may look weirder again.

6 minutes ago, chirsg said:

I did think of that as well, and even drafted that to address it, but it's a challenge the team must overcome. It's their job. I've worked in a proper high end hoity toighty food manufacturer and we had high standards for the stuff we made. We were charging like $10 for organic and natural stuff that you usually get for like $3. When we introduced new products, we did so with attention to detail withstanding. We didn't skimp or compromise because it would be easier.

 

We made a really freakin good cacao spread that was sweetened with dates and also had super exotic nuts and all that, but we ran into issues because the dates were so high in sugar, that they were burning in the high speed mill. 

The dates burning in the mill isn't the customer's problem, it's the company's. 

 

Sure, you can understand that there might be issues with how the sausage is made, but honestly, we're literally just the taste testers. We don't actually develop the game. We can only point out what's wrong

You literally put "Had" in the title of the post.

"Artists at klei make money for their work. I truly don't believe that this is what they're paid for."

You multiple times in your original post and replies put the blame squarely at the artists feet for something they very possible have no control over. You're blaming the people who procured the nuts, not the company as a whole.

And Art is subjective. Multiple people in this thread aren't bothered by the art, so to objectively and loudly proclaim your opinion as absolute while dismissing anything to the contrary as blind isn't right.

12 minutes ago, WenericMember said:

You literally put "Had" in the title of the post.

"Artists at klei make money for their work. I truly don't believe that this is what they're paid for."

You multiple times in your original post and replies put the blame squarely at the artists feet for something they very possible have no control over. You're blaming the people who procured the nuts, not the company as a whole.

And Art is subjective. Multiple people in this thread aren't bothered by the art, so to objectively and loudly proclaim your opinion as absolute while dismissing anything to the contrary as blind isn't right.

You're barking up the wrong tree, holy f...

Klei has/had a phenomenal artist team. The bridge does not honor the high standard klei itself has set

You're quoting the "had" part without acknowledging the "has"

They still do, CURRENTLY have a great art team. Like, christ, are you serious dude?

 

I find your reply really absurd. Like, what do you mean the artists have no control? They control the stylus that makes contact with the tablet to create the art in the game.

What are you even talking about, the end decision process? Is that what you're talking about? If the artists make like,10 mockups but the supervisors pick 1, is that what you're referring to in terms of,

 

 

Actually, you know what, Your mind is made up. I don't think you and I can have a constructive discussion. You're going to continue to find an imaginary adversary within whatever I respond with and any rationale I apply to it. You post based on the hatred you have for me. That's why you nitpick things I said out of context, highlighting the "had" part of my title and not acknowledging the present tense "Has"

 

Talk to me when you think you can actually speak to me productively, because this whole act of demonizing me and my suggestions is terrible for the future of this game

12 minutes ago, chirsg said:

You're barking up the wrong tree, holy f...

Klei has/had a phenomenal artist team. The bridge does not honor the high standard klei itself has set

You're quoting the "had" part without acknowledging the "has"

They still do, CURRENTLY have a great art team. Like, christ, are you serious dude?

 

I find your reply really absurd. Like, what do you mean the artists have no control? They control the stylus that makes contact with the tablet to create the art in the game.

What are you even talking about, the end decision process? Is that what you're talking about? If the artists make like,10 mockups but the supervisors pick 1, is that what you're referring to in terms of,

 

 

Actually, you know what, Your mind is made up. I don't think you and I can have a constructive discussion. You're going to continue to find an imaginary adversary within whatever I respond with and any rationale I apply to it. You post based on the hatred you have for me. That's why you nitpick things I said out of context, highlighting the "had" part of my title and not acknowledging the present tense "Has"

 

Talk to me when you think you can actually speak to me productively, because this whole act of demonizing me and my suggestions is terrible for the future of this game

Then why put past tense in at all??? That just muddies the conversation to imply things that aren't there???

"Klei has a phenomenal art team. The bridge does not honour that standard..." is the exact same method without any ambiguity, and you conveniently didn't address the second quotation, which was a lot less uncertain. The title reads to me "They had a really good team, but I doubt they do anymore"

They have no control over the engine constraints of the game. Why don't minecraft dirt blocks have grass on the side, when interconnected to allow for properly green hills? Hills being dirt on the side is incredibly ugly! Is it the artist's fault? No! It's because the game isn't programmed in such a way that allows for it! As far as I'm aware, the bridge is under similar constraints, which limits the ability for artistic expression.

Before I entered this conversation, you had made wonderful statements about anyone who dared to like the bridge such as:

"But these bridges don't measure up. I'm not so blinded to see it. "

and

"You all have to be kidding me. Your standards are all low. "

So who has had their mind made up before entering this conversation?

 

 

2 hours ago, Mike23Ua said:

Maybe it’s just My age.. im old and I absolutely adore old school action movies with rickety rope bridges..

IMG_7253.gif.0bd8ed6056b3151ae40c1cbf542d3747.gif

My favourite one is Horton Hears a Who.

2 minutes ago, WenericMember said:

"But these bridges don't measure up. I'm not so blinded to see it. "

 

This message isn't for the forum members. I made it orange to highlight the devs directly. If you get offended by this, then you have falsely identified yourself as a developer. 

I'm on 2 strikes. if they're so offended by this, I'll get banned. This isn't for you

 

3 minutes ago, WenericMember said:

"You all have to be kidding me. Your standards are all low. "

 

we should all have high standard to our live service game. Excusing lapses in design should not be tolerated, especially given the fact that we are not getting a sequel.

 

5 minutes ago, WenericMember said:

"Klei has a phenomenal art team. The bridge does not honour that standard..." is the exact same method without any ambiguity, and you conveniently didn't address the second quotation, which was a lot less uncertain.

 

I say this and format it in a way to stir up emotions of conviction. I want to highlight both their excellent past work and when things go well in the present. 

But ESPECIALLY the past. Klei has a certain resentment to works they have made in their single player days, as if they're trying to deny it's very existence.

You want to know what I have a problem with, and why I even included the "had" in the title?

The fact that Pogs are made into a vignette despite not existing in don't starve together. That's the weirdest decision ever.

 

8 minutes ago, WenericMember said:

which limits the ability for artistic expression.

There is 100% a responsibility for an artist to do great work within time constraints.

I'd rather never get bridges than have something that looks lackluster. Let's assume they're not working under any sort of crunch, because the community is collectively OK with fewer updates spaced apart longer. Gives artists a lot of time to work within constraints, wouldn't you agree?

 

 

2 hours ago, chirsg said:

I won't get any love from anyone on this forum, and quite frankly

Well, your post gets love from me because unlike most on this forum I won't blindly shower Klei in praise or say let 'em cook when they produce lower quality stuff, but to be honest I don't point it out because I feel like there's no point it's not going to make the quality any better in certain things and usually what they produce is actually pretty good, but some stuff feels like new artists/animators worked on that doesn't have the same quality as the old stuff but that's just how it is :(..

I noticed ever since Tencent purchased Klei (though it could be before that for a little bit too I'm not exactly sure) the quality in specific things be it animations or art would randomly be lower. I don't have LOTS of examples and it would be very nitpicky for me to point them all out and I do have OCD so it could just be a me problem so I will keep it to myself to not sound too crazy for now, but one example I will provide is the recent animations for players they did because it bothers me too much and I really hope they revert the ones they changed while only keeping fixes for visual bugs and improve on the new ones they added!

 

As for the the bridge they recently added, I have no strong opinions on this mostly because it is useless to me, but from an artistic standpoint I can see the way they made it is pretty awkward. 

Especially the way they have the rope from the ceiling going into the boards it looks very unnatural.

Capture.JPG.3a51a9d95355c7a4f81ce3c80cc0eec3.JPG

I do prefer the way the mod bridge looks because it actually looks like a bridge with the railings and the wood hammered into the ground with the rope tied to it for support.

Capture2.JPG.9bcad8f51846dfac6f032a41f90f3e3a.JPG

I think they went a little too hard with the whole suspension of belief joke for the bridge..

3 minutes ago, . . . said:

do prefer the way the mod bridge looks because it actually looks like a bridge with the railings and the wood hammered into the ground with the rope tied to it for support.

Capture2.JPG.9bcad8f51846dfac6f032a41f90f3e3a.JPG

I think they went a little too hard with the whole suspension of belief joke for the bridge..

I actually prefer this design much more. It looks so cute and clean.

I actually dont like the modded bridge design at all. Not to be a hater for no reason. Those mspaint cylinders rising up to make the barrier just dont make sense to me.

25 minutes ago, chirsg said:

This message isn't for the forum members. I made it orange to highlight the devs directly. If you get offended by this, then you have falsely identified yourself as a developer. 

I'm on 2 strikes. if they're so offended by this, I'll get banned. This isn't for you

 

Hopefully you won't get one it would be bs if you get a strike for anything you said on here, but Klei sometimes acts very very silly and you know how it is if they can make up a defense then it's in their benefit to remove people that don't just give blind support because in the end all they want is to make money.

I remember I got one for saying people acting like toddlers (I wasn't even directly referring to a specific person being a toddler either so it wasn't a "personal attack") for complaining about the grotesque pengull and hound and got its color palette censored I won't forget how stupid of a moment that was. Ever since then I barely interact with anyone on this forum personally, I only come here to voice my complaints about bugs and how Klei is making the game worse over time with lower quality assets or too much focus on character refreshing

10 minutes ago, chirsg said:

This message isn't for the forum members. I made it orange to highlight the devs directly. If you get offended by this, then you have falsely identified yourself as a developer. 

I'm on 2 strikes. if they're so offended by this, I'll get banned. This isn't for you

 

we should all have high standard to our live service game. Excusing lapses in design should not be tolerated, especially given the fact that we are not getting a sequel.

 

I say this and format it in a way to stir up emotions of conviction. I want to highlight both their excellent past work and when things go well in the present. 

But ESPECIALLY the past. Klei has a certain resentment to works they have made in their single player days, as if they're trying to deny it's very existence.

You want to know what I have a problem with, and why I even included the "had" in the title?

The fact that Pogs are made into a vignette despite not existing in don't starve together. That's the weirdest decision ever.

 

There is 100% a responsibility for an artist to do great work within time constraints.

I'd rather never get bridges than have something that looks lackluster. Let's assume they're not working under any sort of crunch, because the community is collectively OK with fewer updates spaced apart longer. Gives artists a lot of time to work within constraints, wouldn't you agree?

I'm going to sleep soon, so I'll jjust say I get where you're coming from, but you'd do a lot better (and probably invokel less confrontation) if you went alont the lines of...

"I hate how flat this art is, Could you modify it so its better in line with older art. Comparing it to XYZ, I love how the older art does ABC"

rather than

"This art is terrible,  I'm not blind about how bad it is, you need to..."

Like, in the OP you said "Out of pure spite, I'm learning the summary principals "

Screenshot2024-08-24221302.png.7748bc53a8d6cb97e3add386a6303e44.png

I get wanting to invoke passion, but I don't think you're articulating yourself well and are coming off as more inflammatory then passionate right now.

I feel like saying "So I can offer more detailed advice, I'm learning the principles of"  or "To be more confident in my criticisms, I'm learning the principles of" would be better than saying what you did.

5 minutes ago, . . . said:

I don't point it out because I feel like there's no point it's not going to make the quality any better in certain things and usually what they produce is actually pretty good, but some stuff feels like new artists/animators worked on that doesn't have the same quality as the old stuff but that's just how it is :(..

This is where you and I differ, Donkey Kong. I point it out because I BELIEVE they have what it takes to improve what they've made.

And if new artists and animators are working on things, they should be able to improve on their work. And if they can't improve, fire em. 

 

12 minutes ago, GreenBowers said:

Bro's really passionate about bridges.

image.png.115dd16b35b9599cc841269593c10c5d.png
image.png.bf2197790d9a515abdc48f2d69e55306.png
You say that like it's something I should be ashamed of

1 minute ago, chirsg said:

You say that like it's something I should be ashamed of

With what im reading in every thread from you, maybe you should take a step back lol. Cool looking bridges are cool, I like the idea of a stone bridge, but there's such a thing as being way too invested in a silly online game.

The argument that wood bridges being a complete waste because a stone bridge doesn't exist is just kind of, idk, like kinda ridiculous

2 minutes ago, GreenBowers said:

With what im reading in every thread from you, maybe you should take a step back lol. Cool looking bridges are cool, I like the idea of a stone bridge, but there's such a thing as being way too invested in a silly online game.

The argument that wood bridges being a complete waste because a stone bridge doesn't exist is just kind of, idk, like kinda ridiculous

Taking a step back means there's a good chance that no one else will persist on improving upon sub mediocrity. especially now.

Voidwalking got taken... actually, I'll end it there.

 

I don't want to justify myself to you. I'll kindly ask you to mind your business. You don't tell me to take a break. If you actually came from a place of genuine concern, you would have shot me a personal message instead of trying to paint me as some sort of madman

2 minutes ago, GreenBowers said:

invested in a silly online game.

Some people just get deeply invested in things that's just how it is! Not everybody is like that some people might just play this game for a few dozen or hundred hours and not have much investment, but for example I myself have 6k+ hours in this silly online game and I got friends that have 12k+ hours (which I don't even really play online, really just by myself) and some people might find it weird how like I am getting sad that they changed an animation or so, but that's how I am because I'm deeply invested in this game and love it a lot and I want it to be in its best form :D

3 hours ago, chirsg said:

You all have to be kidding me. Your standards are all low. 

It's a rare thing, but I agree with you on this one, the bridges look off, when I saw the stream the morning after it happened, as soon as they placed them I was like "so... that looks out of place".

5 minutes ago, NotGabriel said:

I was not expecting rope bridges to be the thing that makes this forum go up in flames

I don't think pointing out a sprite being out of place with the game's artstyle a 'forums going up in flames' moment.

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