Jump to content

Should the upcoming mini boss in the caves beta, be a full fledged boss


Should the new "boss' in the beta be a REAL boss?   

73 members have voted

  1. 1. Should the new boss be a real boss?

    • Yes, the new boss should be a full fledged boss with boss tier loot
      44
    • No, the boss should be as it is in the beta,
      29


Recommended Posts

I think the game having more "big bad mobs" is a nice expansion from vargs and such. They are especially more welcomed in the late game. 

I would expand their loot to be a bit more nuanced than regular mobs thought. We don't want a sharks repeat, otherwise they're just nuisances you sidestep from.

Dropping things like from ruins set pieces for example to signify they swallowed a camp/survivor. Even spitting out a miner with a latern/miners hat would be accurate (along with the normal.meat ofc).

This makes them interesting loot bags lol!

Just now, HowlVoid said:

I think the game having more "big bad mobs" is a nice expansion from vargs and such. They are especially more welcomed in the late game. 

I would expand their loot to be a bit more nuanced than regular mobs thought. We don't want a sharks repeat, otherwise they're just nuisances you sidestep from.

Dropping things like from ruins set pieces for example to signify they swallowed a camp/survivor. Even spitting out a miner with a latern/miners hat would be accurate (along with the normal.meat ofc).

This makes them interesting loot bags lol!

The rogue and rabbit are both big bad mobs though. 

And regular worms are already pretty annoying 

The big bad monsters in general tend to have pretty crummy loot 

1 minute ago, Kwaik said:

The rogue and rabbit are both big bad mobs though. 

The rabbit is only if you attack it I think.

1 minute ago, Kwaik said:

And regular worms are already pretty annoying 

The big bad monsters in general tend to have pretty crummy loot 

Which is exactly the problem, I think, they should avoid. It should be more rewarding.

At the end of the day its supposed to be annoying, they're a replacement for worm waves. 

The point of waves is a survival check to ensure whether or not you deserve to keep living. So it's meat only reward is "fair' for it's purpose.

People are voting “boss” because they want it shoved away in a dedicated biome it can spawn within probably requiring some obscure method of summoning, rather than being the awesome thing it is right now- A Terror that can patrol the entire Cave Shard.

I bet even if it DID have good rewards, people would still not be happy & want it crammed away in a corner somewhere.

Meanwhile… im looking forward to encountering this thing on those very very long stretches of pathways that have NO CONTENT & turning it into just another biome restricted boss, would single handedly ruin it for me.

Turning it into just another boss would just make it far less interesting at least in my opinion what makes it unique is that it hunts you down devouring all in its way even at it's own disadvantage placing it in some random corner of the map where people will only ever visit it to farm it's drops kills the whole idea of the fight.

Also why does everything have to shower us in powerful loot to be worth engaging with? Can't the experience just stand on it's own sometimes?

30 minutes ago, Mike23Ua said:

People are voting “boss” because they want it shoved away in a dedicated biome it can spawn within probably requiring some obscure method of summoning, rather than being the awesome thing it is right now- A Terror that can patrol the entire Cave Shard.

Becoming a full boss fight doesn't mean it has to be restricted to one area.

Maybe instead of being tied to depths worm waves, it could be like Deerclops? Spawning annually and anywhere near any player in the caves.

Imo it's already a boss without an epic tag. It's much stronger than some bosses. I do think it should come after you but not be a wave enemy (too strong to be one). Or maybe it can be rng dependent wave enemy like 25 percent chance you get this guy and 75 percent chance for a normal wave. And you get character quotes according to the wave variaton. Maybe if you're getting the greater version you can get an earlier warning so you can prepare better.

I don't mind it being just a normal mob, but I really want a statue of it! Even the Varglet, spider queen and tree guards! It'd be nice if we have a mini-boss/ big mob statue or hear me out, a wood sculpture for them would be so nice! 

I’ve been watching some people test the beta, and it seems like large groups are getting multiple big worms per wave? This would basically ruin the caves for my friends and leave me to fight multiple big worms solo (and I thought fighting 20+ regular depths worms solo was bad…).

If this is just an issue with the beta or using commands and it will be only one worm per wave with multiple counters (particularly ways to fight it that won’t involve me losing my Beefalo just bc I happened to be riding him in the caves), then it might be cool to very occasionally have the big worm show up instead. I like the suggestions about having different quotes and/or a longer warning. Otherwise I would prefer it to be a regular boss, even if it was one than spawned annually on top of you.

4 hours ago, Mike23Ua said:

People are voting “boss” because they want it shoved away in a dedicated biome it can spawn within probably requiring some obscure method of summoning, rather than being the awesome thing it is right now- A Terror that can patrol the entire Cave Shard.

I bet even if it DID have good rewards, people would still not be happy & want it crammed away in a corner somewhere.

Meanwhile… im looking forward to encountering this thing on those very very long stretches of pathways that have NO CONTENT & turning it into just another biome restricted boss, would single handedly ruin it for me.

Now you do, once it's been released you'll complain that they forgot to put in a specific toggle for it and will be upset that the only option is how depth worms enabled or not. (cause you'll hate it and die)

See you next month for the next set of boringly predictable Mike rants! 

Seems like the biggest thing that people who do not want it to be boss have to say is that they like the surprise/mobility of it being able to pop up anytime anywhere

If that's the case why not make it like deerclops where it's a bonified boss, it still surprises/comes up on you 

All of the cave bosses are pretty stationary, there's not really any deerclops or Bearger types that are pretty mobile 

 

And for players that don't want to deal with it, willl eventually desoawn. 

Plus I think we can all say for certain, this is 100% going to be one of shadow variant bosses if those ever become a thing (ie a boss that dies and respawns all beefy and jacked up) 

Obligatory statement: I hate the forums.

 

The worm serves as a problem that deters you from being in the caves for an extended period of time.

This entire caves update has ramped up the hostility of the shard to a high level. 

If you're randomly getting attacked by a giant burrowing worm that deals 99 percent of your maximum health in damage, and in return for it's defeat, you get everything you already have a surplus of, since the condition for the worm spawning to begin with is the defeat of the Shadow Trio, Fuelweaver and werepig.

 

If you've defeated these three, you should have the means to already attain so much of what the worm already drops. the worm literally only serves as a deterrent to being in the caves to begin with.

 

I feel like I'm the only person who employs critical reasoning. Challenge for the sake of challenge is stupid. It's just a deterrent, at most, it's a gimmick.

 

You do see people occasionally play Wigfrid without eating a single thing, and recently, wortox has proven he's capable of doing this. They just play on a constant ticking timebomb they defuse with unconventional methods, but this isn't REALLY how 99% of players are interacting with the game.

 

It's a matter of problem solving. Depths worm waves are a problem, but the application of problem solving rewards you with rudimentary food and fuel.
The worm king rewards you with F-you. Why the hell would I even stay in the caves if that's what I look forward to when I'm there for a while?

 

Not to mention it breaks all your stuff within the caves. 

Worst part is, I'm the only person who sees it this way, even if I explain it

41 minutes ago, chirsg said:

the condition for the worm spawning to begin with is the defeat of the Shadow Trio, Fuelweaver and werepig

no, atm it simply spawns from every worm wave and later they'll probably make it spawn with a chance after X days like a varglet

I'd like to see it drop something that interacts with Wormholes, in line with the worm theme. Maybe it drops a heart that you can use to revive Wormholes on the surface, which then can be lured around to reposition Wormhole positions.

(# justice for Wholeworm...)

25 minutes ago, Atkvin said:

I'd like to see it drop something that interacts with Wormholes, in line with the worm theme. Maybe it drops a heart that you can use to revive Wormholes on the surface, which then can be lured around to reposition Wormhole positions.

(# justice for Wholeworm...)

This is actually the best idea that I can count on never making it into the game, because it's actually outstanding. 

Your wonderful mind is squandered in this pit.

 

Make it a suggestion on the beta thread to breathe life into it.

2 hours ago, Kwaik said:

Seems like the biggest thing that people who do not want it to be boss have to say is that they like the surprise/mobility of it being able to pop up anytime anywhere

If that's the case why not make it like deerclops where it's a bonified boss, it still surprises/comes up on you 

All of the cave bosses are pretty stationary, there's not really any deerclops or Bearger types that are pretty mobile 

 

And for players that don't want to deal with it, willl eventually desoawn. 

Plus I think we can all say for certain, this is 100% going to be one of shadow variant bosses if those ever become a thing (ie a boss that dies and respawns all beefy and jacked up) 

My only issue with this is it means you can miss it if you aren't in the caves at the right timeframe much like deerclops and I'm not really sure how you'd fix that.

 

2 hours ago, Kwaik said:

Plus I think we can all say for certain, this is 100% going to be one of shadow variant bosses if those ever become a thing (ie a boss that dies and respawns all beefy and jacked up) 

Actually there's a good chance this won't happen if they stick to what they said about not wanting the rift factions to overlap their tactics.

7 hours ago, BalkanCockroach said:

Imo it's already a boss without an epic tag. It's much stronger than some bosses. I do think it should come after you but not be a wave enemy (too strong to be one). Or maybe it can be rng dependent wave enemy like 25 percent chance you get this guy and 75 percent chance for a normal wave. And you get character quotes according to the wave variaton. Maybe if you're getting the greater version you can get an earlier warning so you can prepare better.

Honestly it being a boss is debatable I would argue varglets with hound waves would likely be more threatening to most players after they tweak it's damage output since I do agree it's a bit too high.

1 hour ago, Mysterious box said:

My only issue with this is it means you can miss it if you aren't in the caves at the right timeframe much like deerclops and I'm not really sure how you'd fix that.

 

Actually there's a good chance this won't happen if they stick to what they said about not wanting the rift factions to overlap their tactics.

Honestly it being a boss is debatable I would argue varglets with hound waves would likely be more threatening to most players after they tweak it's damage output since I do agree it's a bit too high.

Could somehow make it tied to the nightmare/rift cycle

Or trigger it spawning to another boss (ie how nightmare/junkyard werepig work(

And if all else fails you can take another page from the deerclops playbook and make a corrupted signal flare. Giving it an xyz chance to summon either the trio, a rogue, or this dude. 

That said my personal preference would be just tying this guy to his own arena. Because I personally don't want to be trying to do AFW or pearls quest or the guardian, and then have this mammoth come out of nowhere. 

It's an incredibly cool monster, so it would be disappointing for it to just be a gimmicky/avoidable trash mob. 

And if accessibility is the issue they can decide between having it be a beginner boss (ie on the deerclops bearger level) or a bonifiied post rift one 

 

 

2 hours ago, chirsg said:

This is actually the best idea that I can count on never making it into the game, because it's actually outstanding. 

Oh, that's so pessimistic.. I would probably die of happiness if the devs put an idea of mine into the game.

This idea was stolen from an old document of ideas I made for a seasons update back when I was obsessed with the game, actually. It felt like it'd work great for a unique drop for this wormhole-lookin guy too, so I suggested it. That's why I jokingly referenced the Wholeworm earlier, like anyone knows what it is lol

In the doc, there was a wormhole enemy called the Wholeworm that would only attack by sucking players into it and popping them out of the nearest wormhole. When two were slain, the Wholeworms would form a new pair of connected wormholes in the world. It also had a beardling-style counterpart for insane survivors called the Woeworm... which would drop a heart you could use to revive and reposition poorly-placed Wholeworms, as well as world-generated wormholes, reviving them into Wholeworms. It was probably my favorite idea in the whole dang doc.. And it was still pretty clunky haha

dstseasonsautumnfinal3sig.png.3b6ebf56dea3a82bbeb1b5faa3de1d37.pngimage.png.dee16e46d827bafc0986488115ecdeac.png

1 hour ago, Kwaik said:

And if all else fails you can take another page from the deerclops playbook and make a corrupted signal flare. Giving it an xyz chance to summon either the trio, a rogue, or this dude. 

Please no....

 

1 hour ago, Kwaik said:

It's an incredibly cool monster, so it would be disappointing for it to just be a gimmicky/avoidable trash mob. 

I feel like attaching it to the wave is what would make it so most players would experience it though.

 

1 hour ago, Kwaik said:

Could somehow make it tied to the nightmare/rift cycle

Or trigger it spawning to another boss (ie how nightmare/junkyard werepig work(

And if all else fails you can take another page from the deerclops playbook and make a corrupted signal flare. Giving it an xyz chance to summon either the trio, a rogue, or this dude. 

That said my personal preference would be just tying this guy to his own arena. Because I personally don't want to be trying to do AFW or pearls quest or the guardian, and then have this mammoth come out of nowhere. 

It's an incredibly cool monster, so it would be disappointing for it to just be a gimmicky/avoidable trash mob. 

And if accessibility is the issue they can decide between having it be a beginner boss (ie on the deerclops bearger level) or a bonifiied post rift one 

 

 

I feel like it is already a fairly easy mob to fight just that the damage output it currently does makes people think it's a bigger deal than it actually is.

5 hours ago, chirsg said:

If you're randomly getting attacked by a giant burrowing worm that deals 99 percent of your maximum health in damage, and in return for it's defeat, you get everything you already have a surplus of, since the condition for the worm spawning to begin with is the defeat of the Shadow Trio, Fuelweaver and werepig.

this is actually incorrect, because the current way the worm spawns is based off the number of days you've survived; it's not related to rifts at all.

5 hours ago, chirsg said:

Worst part is, I'm the only person who sees it this way, even if I explain it

i mean this genuinely, as someone who's observed behaviors on the internet: holding your opinions high on a pedestal and thinking you're the only correct person is a really toxic mindset, and in some situations can become outright harmful behavior. it's healthy to have contrasting opinions, but thinking they're the 'objective' best opinions and bathing yourself in ignorance because of this esteem harms everyone involved. i'm not a therapist or psychologist, but i've seen so many people do this and make themselves look bad to everyone else. 

we're all just trying to make the game better, and that involves cooperation and communication on everybody's end.

if you feel like the forums are being too stupid, taking a break and communicating about the game with some friends or something would probably be a better option. outside of update logs, there's really no obligation to interact here, especially if you think it falls on deaf ears ^-^

The Depth Worms already get a boost during Acid Rains, I’m not sure if that would also apply to the Giant Worm… but it should probably be weaker when rifts aren’t open and beef’d up when rifts are open and acid rain is boosting it.

But if it ends up being another boring optional boss, people could just avoid going to go fight it during acid rains.

Bosses also have like 20 day cooldown timers, or longer if they’re season tied.

Please don’t turn this thing into a “Boss”

It’s fine being a Mini-Boss, though like I said… Weaker outside of Acid Rain, so it has Easy or Harder variations.

2 hours ago, Atkvin said:

Oh, that's so pessimistic.. I would probably die of happiness if the devs put an idea of mine into the game.

This idea was stolen from an old document of ideas I made for a seasons update back when I was obsessed with the game, actually. It felt like it'd work great for a unique drop for this wormhole-lookin guy too, so I suggested it. That's why I jokingly referenced the Wholeworm earlier, like anyone knows what it is lol

In the doc, there was a wormhole enemy called the Wholeworm that would only attack by sucking players into it and popping them out of the nearest wormhole. When two were slain, the Wholeworms would form a new pair of connected wormholes in the world. It also had a beardling-style counterpart for insane survivors called the Woeworm... which would drop a heart you could use to revive and reposition poorly-placed Wholeworms, as well as world-generated wormholes, reviving them into Wholeworms. It was probably my favorite idea in the whole dang doc.. And it was still pretty clunky haha

dstseasonsautumnfinal3sig.png.3b6ebf56dea3a82bbeb1b5faa3de1d37.pngimage.png.dee16e46d827bafc0986488115ecdeac.png

You actually need to put this image and your suggestion that the worm will drop the item that influences wormholes. There's a really good chance people will get behind it. I would post it myself, but basically, I'm the villain of the forums and everyone hates me.

If someone else posts it, they'll get support, I promise you.

 

be the hero

40 minutes ago, lenship2 said:

holding your opinions high on a pedestal and thinking you're the only correct person is a really toxic mindset,

Not if I'm right.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...