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Are we due for a sequel anytime soon?


Sequel  

125 members have voted

  1. 1. Are we due for a sequel?

    • Yes.
      8
    • No.
      117
  2. 2. Would you want a sequel within the next 5 years?

    • Yes.
      27
    • No.
      98


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4 hours ago, Echsrick said:

question would be: will it be multiplayer? and if so, will the player base be split? will people not like the sequel and return back to together and play that instead? are there enought differences between together and sequel to even warrant a sequel in the first place? i seen sequels of a game where it sure was not warranted like at all and sometimes even not sure if it was realy needed, example dontstarve together, it litteraly was just "dont starve but theres 1 other person" and that was more so base dont starve

so i dont think a sequel shows up, especialy with the rift contend seemingly somewhat feeling "unfinished"

I asked the question specifically on the Don't Starve Together portion of the forums to indicate that a sequel would be multiplayer. I don't know how I could have possibly made it more clear.

I'm somewhat sure this game could handle having a lot more content, considering how they been adding more and more assets into the game. A sequel would be cool but not necessary. I would rather have a new DLC world in DST than anything else.

It's not good either to split your audience. It adds different problems and harder to please everyone.

 

NewHome exists in testing phases and might be like another way to play DST, but it'll take so much time and resources to redraw all assets and to do animations till we see it's daylight. Who knows what they're even planning with the game, for what we seen is a singleplayer like world travel, but maybe that will change too. I'm still waiting for that game to show progress and what it's trying to achieve.

I think a sequel is virtually guaranteed. 

 

First thing to keep in mind is a sequel will take years, so there's plenty of time for them to wrap up rifts portals etc

 

Then remember that when dst came out Klei was a pretty small company with not so many resources. 

Now Klei us worth exponentially more and can invest way more time and resources into fleshing out it's sequel 

 

Most importantly is one of the biggest wealthiest video game companies in the world bought the majority stake in Klei. And DST is Kleis greatest asset. It wouldn't make a whole lot of sense for this giant company to invest in Klei and not take advantage of its greatest asset. 

 

As far as I'm concerned the only question at this point is will the DST sequel be focused on PC/console or mobile 

And Kleis licensing deal with Netflix hints at the sequel being a mobile title 

5 minutes ago, Kwaik said:

I think a sequel is virtually guaranteed. 

 

First thing to keep in mind is a sequel will take years, so there's plenty of time for them to wrap up rifts portals etc

 

Then remember that when dst came out Klei was a pretty small company with not so many resources. 

Now Klei us worth exponentially more and can invest way more time and resources into fleshing out it's sequel 

 

Most importantly is one of the biggest wealthiest video game companies in the world bought the majority stake in Klei. And DST is Kleis greatest asset. It wouldn't make a whole lot of sense for this giant company to invest in Klei and not take advantage of its greatest asset. 

 

As far as I'm concerned the only question at this point is will the DST sequel be focused on PC/console or mobile 

And Kleis licensing deal with Netflix hints at the sequel being a mobile title 

this, but if it's mobile I am sadly out, because mobile phone games don't do me good at all (unless it is games that make you be active irl or old-school mobile phone games that used to not be spammed with microtransactions or ads. [do those games even still exist?]) (also I refuse to buy a new non over 10 years old phone just for it to be compatible with a DS game lol)

1 hour ago, NPCMaxwell said:

this, but if it's mobile I am sadly out, because mobile phone games don't do me good at all (unless it is games that make you be active irl or old-school mobile phone games that used to not be spammed with microtransactions or ads. [do those games even still exist?]) (also I refuse to buy a new non over 10 years old phone just for it to be compatible with a DS game lol)

100% would prefer it to not be mobile as well 

But Tencent is one of the global leaders in mobile/social media gaming and this whole Netflix thing kinda nudge it that direction. 

That said with all the cloud/streaming stuff a lot of mobile games are playable right on your TV (aka basically console gaming) 

 

Obviously all speculation but still leads still most likely scenario being a sequel, which will be playable in some part on mobile devices 

30 minutes ago, Kwaik said:

100% would prefer it to not be mobile as well 

But Tencent is one of the global leaders in mobile/social media gaming and this whole Netflix thing kinda nudge it that direction. 

That said with all the cloud/streaming stuff a lot of mobile games are playable right on your TV (aka basically console gaming) 

 

Obviously all speculation but still leads still most likely scenario being a sequel, which will be playable in some part on mobile devices 

Well maybe I WILL give it a try in case it passes most of my other "what makes me adore a computer game" checklist.

Why do so many people vote for “No?”

Are you guys just… hesitant to embrace something New?

Okay so like listen I’m not a game designer, I know next to nothing at all about game design except how to make really freaking cool levels, maps, modes etc when a game presents me the In-Game tools to do so.

BUT… what I do know is what would make a DS Sequel worthy of creating.

And I’ll provide ONE out of a Billion & one examples.

The Hambat! Or well to be more precise, the freshness of a Hambat…

A Next Gen DS game can have cool updated visuals where much like Wanda and her aging process, the Hambat has several visible stages of “spoilage” that changes its appearance.

And that’s just one of many examples of “Next Gen” DS…

10 minutes ago, Mike23Ua said:

Почему так много людей голосуют “Нет”?

Вы, ребята, просто… не решаетесь освоить что-то новое?

Ладно, я не геймдизайнер, я почти ничего не смыслю в геймдизайне, за исключением того, как создавать действительно чертовски крутые уровни, карты, режимы и т.д., Когда игра предоставляет мне для этого внутриигровые инструменты.

НО… что я точно знаю, так это то, что сделало бы продолжение DS достойным создания.

И я приведу ОДИН из миллиарда примеров.

Хамбат! Или, если быть более точным, свежесть Хамбата…

Игра следующего поколения для DS может иметь классные обновленные визуальные эффекты, в которых, подобно Ванде и ее процессу старения, Хамбат проходит несколько видимых стадий “порчи”, меняющих его внешний вид.

И это лишь один из многих примеров DS “следующего поколения”…

I think it's because the game doesn't need it that much. I think there is enough content and even more so something new in the game, and with each update the developers show it, take the same Winona and the updated CK. And finally, before the continuation of the DS Klei series of games, we must complete don't starve together, at least skill trees and a new series of updates tied to the rifts

26 minutes ago, Mike23Ua said:

Why do so many people vote for “No?”

DST won't even be finished in the next 5 years, for starters.

Starting development on a sequel basically means you trade all updates for the next several years in exchange for some kind of dubious benefit. (We're expected to pay for this, I suppose, as we split the community into DST and DS3 players?)

Answer this: Why can't they update hambat visuals in DST? That's not even one of those controversial changes that people are going to endlessly moan about.

the biggest thing i would want from a sequel is to fix input lag while playing solo, hosting from my own computer.

its pretty unrealistic for klei to do that with dst but with a potential new engine it would be more feasible, even if it isnt easy to do.

20 hours ago, Bumber64 said:

Answer this: Why can't they update hambat visuals in DST? That's not even one of those controversial changes that people are going to endlessly moan about.

Probably because Klei already skimps out on animations without adding new ones? I mean the ocean for DST is just so flat, lifeless and boring it’s like traveling through a loading screen of nothingness until you reach a point of interest where something might actually happen.

I highly doubt they’ll add animation stages to show how much rot your Hambat has or if the Hambat had a cool Scrappy Werepig Electronic Scrap Skin- How much of its broken apart over time. When the game doesn’t even have proper ocean waves or other small details like birds actually landing in and sitting in trees (like they’re seen doing in animated shorts)

I feel the need to bring up Hamlet- Hamlet had a more believable world that felt like it was inhabited by creatures, you chop down a tree, Piko squirrel falls out of said tree… it flees away from you picking up its tree nuts & then has an animation to scurry back up a tree into hiding again.

older hardware (particularly PCs made in 2013) would likely Explode trying to run all these extra details.

But that’s just my assumption anyway.

13 minutes ago, Clopsy627 said:

I would like after the together storyline we get wagstaff and Charlie as permanent members of the playable characters like Maxwell

I hope Wagstaff will keep his quotes, I really like them a lot, though I can imagine some being adjusted depending on Wagstaff's future involving on how the storyline continues.

23 hours ago, Mike23Ua said:

I know next to nothing at all about game design except how to make really freaking cool levels, maps, modes etc when a game presents me the In-Game tools to do so.

is there anyway to see these id really like to see some of these levels because im really bored with games lately :)

 

1 hour ago, Clopsy627 said:

I would like after the together storyline we get wagstaff and Charlie as permanent members of the playable characters like Maxwell

I'm not opposed to new characters, but Wagstaff/Charlie seem pretty locked in to NPC status.

If Klei did this, where would the power for the capstone lunar/shadow skills come from? The skills indicate that they are given to the character from Wagstaff or Charlie respectively. How could these skills be earned if Wagstaff or Charlie aren't around to grant them.

Not to mention that the in game sequence for Charlie and Wagstaff opening the rifts wouldn't really make sense if they are playable characters.

Again, I'm not against new characters, but I just don't see Wagstaff or Charlie becoming playable.

1 hour ago, GimplyGoose said:

I'm not opposed to new characters, but Wagstaff/Charlie seem pretty locked in to NPC status.

If Klei did this, where would the power for the capstone lunar/shadow skills come from? The skills indicate that they are given to the character from Wagstaff or Charlie respectively. How could these skills be earned if Wagstaff or Charlie aren't around to grant them.

Not to mention that the in game sequence for Charlie and Wagstaff opening the rifts wouldn't really make sense if they are playable characters.

Again, I'm not against new characters, but I just don't see Wagstaff or Charlie becoming playable.

Perhaps there roles are passed to the respective entitys?

3 hours ago, GimplyGoose said:

I'm not opposed to new characters, but Wagstaff/Charlie seem pretty locked in to NPC status.

If Klei did this, where would the power for the capstone lunar/shadow skills come from? The skills indicate that they are given to the character from Wagstaff or Charlie respectively. How could these skills be earned if Wagstaff or Charlie aren't around to grant them.

Not to mention that the in game sequence for Charlie and Wagstaff opening the rifts wouldn't really make sense if they are playable characters.

Again, I'm not against new characters, but I just don't see Wagstaff or Charlie becoming playable.

Your not thinking big enough, Wagstaff is seen all over EVERYWHERE as a Hologram, and Maxwell (in single player DS) is seen all over Everywhere mocking the player.. even though at the end of the game- We find out his real physical form has been stuck trapped on the Nightmare throne endlessly listening to music playing

Wagstaff & Charlie both can still be NPCs and also playable characters.. 

Think of Wagstaff as being Mirage from Apex Legends, and Charlie as The Morrigan for Smite.

Or the Scene from Thor Love & Thunder where Thors physical body is somewhere else safe while telepathically communicating with the captured villagers (being inside the cage with them)

But that’s not really the topic of this thread, I’ve expressed all the smaller details I’d like to see from a true next Gen DS game.

Im talking about advanced stuff like seeing the actual leaves falling off Birchnut trees at the end of Autumn, landing and cluttering the ground in Spring, Blowing away in the wind etc…

All of which an Xbox Series X would be more than capable of, but a original Xbox One would probably explode trying to run.

7 hours ago, Mike23Ua said:

Probably because Klei already skimps out on animations without adding new ones?

So why would they bother in a sequel? Sounds like an issue of priorities, not game limitations.

They could devote a DST dev arc to making stuff pretty if they really wanted to.

5 minutes ago, Bumber64 said:

So why would they bother in a sequel? Sounds like an issue of priorities, not game limitations.

They could devote a DST dev arc to making stuff pretty if they really wanted to.

Well.. actually, history has proven that actually no they really can’t. Because some peoples really old and highly outdated PCs started having problems when Klei made even the smallest little change of making animated floating head icons in the character selection screen.

They had to add an additional option to disable these just so people on older platforms could continue playing.

Im pretty sure dedicating a team of devs to “make things prettier” isn’t possible, until we get a true next Gen sequel.

On 8/19/2024 at 6:25 PM, Mike23Ua said:

Why do so many people vote for “No?”

Are you guys just… hesitant to embrace something New?

Okay so like listen I’m not a game designer, I know next to nothing at all about game design except how to make really freaking cool levels, maps, modes etc when a game presents me the In-Game tools to do so.

BUT… what I do know is what would make a DS Sequel worthy of creating.

And I’ll provide ONE out of a Billion & one examples.

The Hambat! Or well to be more precise, the freshness of a Hambat…

A Next Gen DS game can have cool updated visuals where much like Wanda and her aging process, the Hambat has several visible stages of “spoilage” that changes its appearance.

And that’s just one of many examples of “Next Gen” DS…

So many people vote no, most likely because this was originally a single player game, and most of the people sticking around on this forums are probably single player gamers. 

 

Meanwhile a future sequel 100000% is going to be expanding on the multiplayer component, ideally making multiplayer more seamless and accessible 

 

(unless it's a mobile sequel, in which case who the hell knows)

At the end of the day Klei wants to make money, and DST needs more players. IIRC you're also a console player, there's usually like 20 multiplayer gamers on Xbox. It's not terrible on steam, but DST is leaving a LOT of money on the table by not having a sequel. And the people on this board would just prefer the old single player game, and the posts on here reflect that 

 

The tencent purchase, the skill trees, the Netflix expansion. All point to the direction of multiplayer and sequels in the future 

 

But the TLDR is a sequel will be to cater to an entirely different audience than the handful of people on this board. 

The new beta (mild spoilers ahead) 

now features dead “carcasses” for Beefalo, that is great and everything (for its intended beta purposes..) BUT…

Its also an animation of a Dead Animal, which could be expanded upon by attracting other animals to come harvest it (like Buzzards or Hounds)

Something like that makes sense, but realistically would probably only ever make it in to the franchise as part of a Sequel.

11 minutes ago, Mike23Ua said:

The new beta (mild spoilers ahead) 

now features dead “carcasses” for Beefalo, that is great and everything (for its intended beta purposes..) BUT…

Its also an animation of a Dead Animal, which could be expanded upon by attracting other animals to come harvest it (like Buzzards or Hounds)

Something like that makes sense, but realistically would probably only ever make it in to the franchise as part of a Sequel.

The dead bodies fading away has ALWAYS been annoying me so much xD I'd rather have corpses piling up and scavengers coming to eat them. It would kind of feed my hunger for decay.

 

Also for some reason since ewecus can jump out of a carcass I imagine them as carnivorous sheepies :3 Or at least occasional carnivours so if carcasses had a chance to attract a ewecus among the scavenger animals too I'd be so excited.

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