Dextops Posted August 11, 2024 Share Posted August 11, 2024 With the announcement of the next update being a cave update, I’d like an update to ruins generation to be more similar to ds, that’s it that’s the thread. Link to comment https://forums.kleientertainment.com/forums/topic/158981-ruins-generation/ Share on other sites More sharing options...
Larael Posted August 11, 2024 Share Posted August 11, 2024 I wanna know what's better about DS ruins generation? Like the strong points of it vs the actual ruins generation on DST Link to comment https://forums.kleientertainment.com/forums/topic/158981-ruins-generation/#findComment-1740234 Share on other sites More sharing options...
Wormboi Posted August 11, 2024 Share Posted August 11, 2024 I have one question about the ruins, whats with the spaghetti bridges? Link to comment https://forums.kleientertainment.com/forums/topic/158981-ruins-generation/#findComment-1740237 Share on other sites More sharing options...
DegenerateFurry Posted August 11, 2024 Share Posted August 11, 2024 Whenever this topic comes up, I like to bring up the Don't Starve-like Ruins mod. Here's what it does: I've highlighted the ruins in red. As you can see, current ruins involve a whole lot of empty, pointless spaghetti bridges and overall are way smaller, which results in both less challenge (there's less clockworks and nightmare lights) and less resources (there's less clockworks, ruined clockworks, and ancient statues). Meanwhile, with DS-like ruins, you get much larger ruins biomes overall (the labyrinth just RNG'd to be small in that world), so there's more risk and more reward, and it also gives the ruins more of their own feel by having ruins turf be the main thing you see when travelling in them instead of generic spaghetti bridges. Some of the ruins areas are also just filled with nightmare lights, which makes the peak of the cycle a significant threat even to characters who deal with nightmares well if they're in the wrong place at the wrong time. 1 hour ago, Larael said: I wanna know what's better about DS ruins generation? Like the strong points of it vs the actual ruins generation on DST I hope this post explains it. Basically, the DST ruins have been stripped down to the bare minimum and we're actually missing out on a lot because of it. Link to comment https://forums.kleientertainment.com/forums/topic/158981-ruins-generation/#findComment-1740246 Share on other sites More sharing options...
Larael Posted August 11, 2024 Share Posted August 11, 2024 39 minutes ago, DegenerateFurry said: I hope this post explains it. Basically, the DST ruins have been stripped down to the bare minimum and we're actually missing out on a lot because of it. It does and thx for that but personally i think is better for the devs to have a check list like they know we want a ds ruins generation but they can't change everything maybe some aspects of it. As you said the spaghetti bridges are a downside and that can be fixed and so on. My point is if we give the devs a well made list with the downsides of every aspect we want a change or fix or balance they may see the light in a future, but if we post things so general well is harder. Link to comment https://forums.kleientertainment.com/forums/topic/158981-ruins-generation/#findComment-1740252 Share on other sites More sharing options...
Jimothywastaken Posted August 11, 2024 Share Posted August 11, 2024 PLEASE i am BEGGING KLEI PLEASE GOD (i like the singleplayer ruins) Link to comment https://forums.kleientertainment.com/forums/topic/158981-ruins-generation/#findComment-1740261 Share on other sites More sharing options...
Reiko24 Posted August 12, 2024 Share Posted August 12, 2024 17 hours ago, DegenerateFurry said: Whenever this topic comes up, I like to bring up the Don't Starve-like Ruins mod. Here's what it does: both less challenge (there's less clockworks and nightmare lights) and less resources (there's less clockworks, ruined clockworks, and ancient statues). I don't really get what Klei wanted to do with this. Less resources for more players, less challenge for more players? That seems pretty weird. Why not increase the reward and challenge when more players are supposed to conquer the ruins? So everyone can have loot? Link to comment https://forums.kleientertainment.com/forums/topic/158981-ruins-generation/#findComment-1740345 Share on other sites More sharing options...
DegenerateFurry Posted August 12, 2024 Share Posted August 12, 2024 3 hours ago, Reiko24 said: I don't really get what Klei wanted to do with this. Less resources for more players, less challenge for more players? That seems pretty weird. Why not increase the reward and challenge when more players are supposed to conquer the ruins? So everyone can have loot? Yeah, exactly. Also, it just makes the ruins feel less special and unique, too. There's spaghetti bridges everywhere depending on RNG. Link to comment https://forums.kleientertainment.com/forums/topic/158981-ruins-generation/#findComment-1740361 Share on other sites More sharing options...
dois raios Posted August 12, 2024 Share Posted August 12, 2024 I say that putting work and effort on something finished and with no grave problems is not wise. prioritizing new content over ruins generation would be the best. Link to comment https://forums.kleientertainment.com/forums/topic/158981-ruins-generation/#findComment-1740366 Share on other sites More sharing options...
DegenerateFurry Posted August 12, 2024 Share Posted August 12, 2024 1 hour ago, dois raios said: I say that putting work and effort on something finished and with no grave problems is not wise. prioritizing new content over ruins generation would be the best. And I say that making a central part of the game better forever when it's kind of lackluster in comparison to what it could be with some minor changes is a far better use of dev time than adding a gimmicky new mob that has little impact on gameplay like Maurotters. Sure, they're cute and they're yet another thing you can kill for food, but that's kind of it. I'm not criticizing the Klei devs for spending their time on new content instead of fixing old stuff, for clarity - but I am saying that new content isn't automatically better than refreshing outdated/flawed content just because of that novelty. Link to comment https://forums.kleientertainment.com/forums/topic/158981-ruins-generation/#findComment-1740377 Share on other sites More sharing options...
Frosty_Mentos Posted August 13, 2024 Share Posted August 13, 2024 Ruins generate actually quite fine and good when cave gen is set to Huge. More resources and threads and biome diversity to which normal generation been kinda weird. Link to comment https://forums.kleientertainment.com/forums/topic/158981-ruins-generation/#findComment-1740475 Share on other sites More sharing options...
gaymime Posted August 13, 2024 Share Posted August 13, 2024 hm, i increase my resource/mob settings so i have never noticed, in fact the bridges are a reprieve more than anything for me Link to comment https://forums.kleientertainment.com/forums/topic/158981-ruins-generation/#findComment-1740485 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.