goblinball Posted August 9, 2024 Share Posted August 9, 2024 Dst has a lot of creatures and goobers. What creatures would you like to see added? It could be a gameplay idea for a mob or just the design for something, go wild! One thing I would like is more creatures we can put in pens and farm. I love setting up grass gator pens and having my own zoo that has a practical purpose. In particular, I’d like a mob that’s in the caves that we’d need to retrieve and escort to the surface. I LOVE doing this with slurpers, it’s such a fun idea, but slurper pens are sadly purely a cosmetic thing. I’d love for something like slurpers but with some benefit to taking them home. Link to comment https://forums.kleientertainment.com/forums/topic/158955-what-types-of-mobs-would-you-like-to-be-added-to-dst/ Share on other sites More sharing options...
NPCMaxwell Posted August 9, 2024 Share Posted August 9, 2024 Currently whenever I head this question I immeditely want to think of a cave subspecies of the ewecus with mineral wool that could be used for insulation in both ways and building material. Link to comment https://forums.kleientertainment.com/forums/topic/158955-what-types-of-mobs-would-you-like-to-be-added-to-dst/#findComment-1740014 Share on other sites More sharing options...
DegenerateFurry Posted August 9, 2024 Share Posted August 9, 2024 A while back, someone had an idea of a sort of lake in the caves that uses ocean mechanics. I think something like that would be really cool, but it'd need its own host of mobs to come with it. Cave-specific fish (mudfish can join too since they look like they'd be in a cave anyway), eel dens instead of wobster dens, and maybe some kind of beefalo-sized, blind cave saladmander that doesn't actively pursue you, but attacks if you get close and periodically emerges from below (like how mushgnomes spawn)? There's not really a good way to get leafy meat in the caves aside from killing carrats that rarely drop in the lunar grotto, after all. Also, the cave lake should count as fresh water, so you can fill a watering can from it. Link to comment https://forums.kleientertainment.com/forums/topic/158955-what-types-of-mobs-would-you-like-to-be-added-to-dst/#findComment-1740019 Share on other sites More sharing options...
Evelo Posted August 9, 2024 Share Posted August 9, 2024 More plant creatures. (I wonder why...) Link to comment https://forums.kleientertainment.com/forums/topic/158955-what-types-of-mobs-would-you-like-to-be-added-to-dst/#findComment-1740020 Share on other sites More sharing options...
NPCMaxwell Posted August 9, 2024 Share Posted August 9, 2024 22 minutes ago, DegenerateFurry said: A while back, someone had an idea of a sort of lake in the caves that uses ocean mechanics. I think something like that would be really cool, but it'd need its own host of mobs to come with it. Cave-specific fish (mudfish can join too since they look like they'd be in a cave anyway), eel dens instead of wobster dens, and maybe some kind of beefalo-sized, blind cave saladmander that doesn't actively pursue you, but attacks if you get close and periodically emerges from below (like how mushgnomes spawn)? There's not really a good way to get leafy meat in the caves aside from killing carrats that rarely drop in the lunar grotto, after all. Also, the cave lake should count as fresh water, so you can fill a watering can from it. (There is a mod in the workshop that adds a "diving" interaction revealing an under water ecosystem that could be quite well be used as inspiration for cave oceans.) (sadly I can't tell what it does exactly since it's incompatible with my other favourite mods) ( https://steamcommunity.com/sharedfiles/filedetails/?id=2085762931 ) Link to comment https://forums.kleientertainment.com/forums/topic/158955-what-types-of-mobs-would-you-like-to-be-added-to-dst/#findComment-1740023 Share on other sites More sharing options...
Keknutui Posted August 9, 2024 Share Posted August 9, 2024 I have a strong suspicion that it will be a snake because the next Chinese New Year event will be held by them And this guy.. Link to comment https://forums.kleientertainment.com/forums/topic/158955-what-types-of-mobs-would-you-like-to-be-added-to-dst/#findComment-1740034 Share on other sites More sharing options...
gaymime Posted August 10, 2024 Share Posted August 10, 2024 i second the big moth boi~ but honestly any new passive would be loved. i already crank up my mobs just because i adore how the world looks when it is full<3<3 Link to comment https://forums.kleientertainment.com/forums/topic/158955-what-types-of-mobs-would-you-like-to-be-added-to-dst/#findComment-1740049 Share on other sites More sharing options...
Dr.Webber Posted August 10, 2024 Share Posted August 10, 2024 Spider queen variants more shadows and gestalts more spider types non-shadow creature gestalt shadow equivalent non-gestalt shadow creature lunar equivalent Lord of the friendly fruit flies/friendly Lord of the fruit flies more befriendable mobs Bunnyguards Bunny king Etc. Link to comment https://forums.kleientertainment.com/forums/topic/158955-what-types-of-mobs-would-you-like-to-be-added-to-dst/#findComment-1740052 Share on other sites More sharing options...
Ohan Posted August 10, 2024 Share Posted August 10, 2024 Id love something like the Doydoy from Shipwrecked in DST. Including their spawning mechanic and starting with only 2 in the whole world. so maybe in dst one could spawn in the caves and the other on the surface. finding and pairing up the Doydoys was always my favorite part of Shipwrecked and first priority. Id always make a little sanctuary island for them and never kill any. in dst it could be a different type of creature just with the same/similar spawning and mating mechanics. Link to comment https://forums.kleientertainment.com/forums/topic/158955-what-types-of-mobs-would-you-like-to-be-added-to-dst/#findComment-1740058 Share on other sites More sharing options...
BalkanCockroach Posted August 10, 2024 Share Posted August 10, 2024 I would really like to see the unimplemented zebs from hamlet in the savanna biome. Also the other clockwork counterparts too. Someone published them a while ago i don't remember who. Really suprised me that bishop is a bird or something. I don't know how a small AG would fit into the games lore and mechanics... this idea is kinda unrealistic so maybe their fossils or skeletons being implemented as just a nod to those designs and a piece of additional cool lore would be fun. Link to comment https://forums.kleientertainment.com/forums/topic/158955-what-types-of-mobs-would-you-like-to-be-added-to-dst/#findComment-1740059 Share on other sites More sharing options...
Golden Daemon Posted August 10, 2024 Share Posted August 10, 2024 Treeguard variants for more tree types please. Also more mob interactions between already existing mobs could be way more effective at bringing novelty to the game than introducing entirely new ones. Link to comment https://forums.kleientertainment.com/forums/topic/158955-what-types-of-mobs-would-you-like-to-be-added-to-dst/#findComment-1740061 Share on other sites More sharing options...
gaymime Posted August 10, 2024 Share Posted August 10, 2024 46 minutes ago, Dr.Webber said: Bunnyguards Link to comment https://forums.kleientertainment.com/forums/topic/158955-what-types-of-mobs-would-you-like-to-be-added-to-dst/#findComment-1740067 Share on other sites More sharing options...
Dr.Webber Posted August 10, 2024 Share Posted August 10, 2024 4 minutes ago, gaymime said: I was actually thinking something more akin to pig guards Link to comment https://forums.kleientertainment.com/forums/topic/158955-what-types-of-mobs-would-you-like-to-be-added-to-dst/#findComment-1740069 Share on other sites More sharing options...
gaymime Posted August 10, 2024 Share Posted August 10, 2024 9 minutes ago, Dr.Webber said: I was actually thinking something more akin to pig guards oh, in that case klei already has you covered! Link to comment https://forums.kleientertainment.com/forums/topic/158955-what-types-of-mobs-would-you-like-to-be-added-to-dst/#findComment-1740076 Share on other sites More sharing options...
Dr.Webber Posted August 10, 2024 Share Posted August 10, 2024 1 minute ago, gaymime said: oh, in that case klei already has you covered! What do you mean Link to comment https://forums.kleientertainment.com/forums/topic/158955-what-types-of-mobs-would-you-like-to-be-added-to-dst/#findComment-1740077 Share on other sites More sharing options...
Wormboi Posted August 10, 2024 Share Posted August 10, 2024 I want more trader mobs like pearl and sharkboi, maybe add some of the traders from gorge that would nice. Link to comment https://forums.kleientertainment.com/forums/topic/158955-what-types-of-mobs-would-you-like-to-be-added-to-dst/#findComment-1740078 Share on other sites More sharing options...
BalkanCockroach Posted August 10, 2024 Share Posted August 10, 2024 3 minutes ago, gaymime said: oh, in that case klei already has you covered! Beardlords are more like werepigs me thinks. Link to comment https://forums.kleientertainment.com/forums/topic/158955-what-types-of-mobs-would-you-like-to-be-added-to-dst/#findComment-1740079 Share on other sites More sharing options...
gaymime Posted August 10, 2024 Share Posted August 10, 2024 6 minutes ago, Dr.Webber said: What do you mean if you carry meat there is a radius where they will be alerted of your presence and will come attack you the same as guard pigs do. also like pig guards they stop following once they get a certain distance from their "home" though it is a lot farther than it is for guards Link to comment https://forums.kleientertainment.com/forums/topic/158955-what-types-of-mobs-would-you-like-to-be-added-to-dst/#findComment-1740082 Share on other sites More sharing options...
Dr.Webber Posted August 10, 2024 Share Posted August 10, 2024 Just now, gaymime said: if you carry meat there is a radius where they will be alert and will come attack you the same as guard pigs do. also like pig guards they stop following once they get a certain distance from their "home" though it is a lot farther than it is for guards Then I guess the guard version would be a lot more hard core than both Link to comment https://forums.kleientertainment.com/forums/topic/158955-what-types-of-mobs-would-you-like-to-be-added-to-dst/#findComment-1740085 Share on other sites More sharing options...
NPCMaxwell Posted August 10, 2024 Share Posted August 10, 2024 1 hour ago, Dr.Webber said: Then I guess the guard version would be a lot more hard core than both What if he would chase you until you drop your meat items? determined bunnyprotector 1 hour ago, gaymime said: if you carry meat there is a radius where they will be alerted of your presence and will come attack you the same as guard pigs do. also like pig guards they stop following once they get a certain distance from their "home" though it is a lot farther than it is for guards I used to hate this mechanic sooooo much in my early cave exploration days (meanwhile I laugh at the sight of Maxwell being hunted down by giant bunnies whenever I forget I carry meat. Makes me feel like they take revenge for their small counterparts being used in magician stage performances and being sacrificed for building the Prestihatitator [I always have to look up this horrible name!] ) Link to comment https://forums.kleientertainment.com/forums/topic/158955-what-types-of-mobs-would-you-like-to-be-added-to-dst/#findComment-1740091 Share on other sites More sharing options...
gaymime Posted August 10, 2024 Share Posted August 10, 2024 3 hours ago, NPCMaxwell said: What if he would chase you until you drop your meat items? determined bunnyprotector I used to hate this mechanic sooooo much in my early cave exploration days (meanwhile I laugh at the sight of Maxwell being hunted down by giant bunnies whenever I forget I carry meat. Makes me feel like they take revenge for their small counterparts being used in magician stage performances and being sacrificed for building the Prestihatitator [I always have to look up this horrible name!] ) they know where earmuffs come from Link to comment https://forums.kleientertainment.com/forums/topic/158955-what-types-of-mobs-would-you-like-to-be-added-to-dst/#findComment-1740102 Share on other sites More sharing options...
NPCMaxwell Posted August 10, 2024 Share Posted August 10, 2024 2 hours ago, gaymime said: they know where earmuffs come from basically two bunnies being tied to a stick xD Yes it's very obvious. (I always imagine that during bunny-holes-being-collapsed state the small bunnies usually resident inside the big bunnies houses so the big bunnies know EVERYTHING you have done to their smaller counterparts until then, and only when you dig the hole open it means bunnies will mistake it for bunny-holes-collapsed-season being over so they run around panicking as soon as they notice they were lured outside with false promises.) Link to comment https://forums.kleientertainment.com/forums/topic/158955-what-types-of-mobs-would-you-like-to-be-added-to-dst/#findComment-1740117 Share on other sites More sharing options...
JosePapp Posted August 10, 2024 Share Posted August 10, 2024 Just more mobs that interact between one another. The Marotters rock because they interact with most ground bound creatures to defend themselves/ eat, fish, and steal from players and containers. They really feel like clever, living animals. I would love it if there were more mobs like those Link to comment https://forums.kleientertainment.com/forums/topic/158955-what-types-of-mobs-would-you-like-to-be-added-to-dst/#findComment-1740140 Share on other sites More sharing options...
Jakepeng99 Posted August 10, 2024 Share Posted August 10, 2024 Much more reptiles and insects. Link to comment https://forums.kleientertainment.com/forums/topic/158955-what-types-of-mobs-would-you-like-to-be-added-to-dst/#findComment-1740143 Share on other sites More sharing options...
ADM Posted August 10, 2024 Share Posted August 10, 2024 Probably my favorite addition of a mob was the Rockjaw, and the Marotters now. How I love mean stuff, the ocean has some vile encounters like that and the mainland has little to none of it. Land mobs that can pop in a less scripted fashion than hound waves would make the constant look so much less tame than it is. That would be very appreciated from my behalf, they don’t need to be a pain for builds or whatever we typically don’t like creatures doing but just more face to face combats in the wildness is what I wait for. Link to comment https://forums.kleientertainment.com/forums/topic/158955-what-types-of-mobs-would-you-like-to-be-added-to-dst/#findComment-1740170 Share on other sites More sharing options...
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