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What types of mobs would you like to be added to dst?


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Dst has a lot of creatures and goobers. What creatures would you like to see added? It could be a gameplay idea for a mob or just the design for something, go wild!

One thing I would like is more creatures we can put in pens and farm. I love setting up grass gator pens and having my own zoo that has a practical purpose. In particular, I’d like a mob that’s in the caves that we’d need to retrieve and escort to the surface. I LOVE doing this with slurpers, it’s such a fun idea, but slurper pens are sadly purely a cosmetic thing. I’d love for something like slurpers but with some benefit to taking them home.

A while back, someone had an idea of a sort of lake in the caves that uses ocean mechanics. I think something like that would be really cool, but it'd need its own host of mobs to come with it. Cave-specific fish (mudfish can join too since they look like they'd be in a cave anyway), eel dens instead of wobster dens, and maybe some kind of beefalo-sized, blind cave saladmander that doesn't actively pursue you, but attacks if you get close and periodically emerges from below (like how mushgnomes spawn)? There's not really a good way to get leafy meat in the caves aside from killing carrats that rarely drop in the lunar grotto, after all. Also, the cave lake should count as fresh water, so you can fill a watering can from it.

22 minutes ago, DegenerateFurry said:

A while back, someone had an idea of a sort of lake in the caves that uses ocean mechanics. I think something like that would be really cool, but it'd need its own host of mobs to come with it. Cave-specific fish (mudfish can join too since they look like they'd be in a cave anyway), eel dens instead of wobster dens, and maybe some kind of beefalo-sized, blind cave saladmander that doesn't actively pursue you, but attacks if you get close and periodically emerges from below (like how mushgnomes spawn)? There's not really a good way to get leafy meat in the caves aside from killing carrats that rarely drop in the lunar grotto, after all. Also, the cave lake should count as fresh water, so you can fill a watering can from it.

(There is a mod in the workshop that adds a "diving" interaction revealing an under water ecosystem that could be quite well be used as inspiration for cave oceans.) (sadly I can't tell what it does exactly since it's incompatible with my other favourite mods)

( https://steamcommunity.com/sharedfiles/filedetails/?id=2085762931 )

 

Spider queen variants

more shadows and gestalts

more spider types

 non-shadow creature gestalt shadow equivalent 

non-gestalt shadow creature lunar equivalent 

Lord of the friendly fruit flies/friendly Lord of the fruit flies

more befriendable mobs

Bunnyguards

Bunny king

Etc.

 

Id love something like the Doydoy from Shipwrecked in DST. Including their spawning mechanic and starting with only 2 in the whole world. 

so maybe in dst one could spawn in the caves and the other on the surface. 
 

finding and pairing up the Doydoys was always my favorite part of Shipwrecked and first priority. Id always make a little sanctuary island for them and never kill any. :rolleyes:
 

in dst it could be a different type of creature just with the same/similar spawning and mating mechanics.

I would really like to see the unimplemented zebs from hamlet in the savanna biome. Also the other clockwork counterparts too. Someone published them a while ago i don't remember who. Really suprised me that bishop is a bird or something. I don't know how a small AG would fit into the games lore and mechanics... this idea is kinda unrealistic so maybe their fossils or skeletons being implemented as just a nod to those designs and a piece of additional cool lore would be fun. 

6 minutes ago, Dr.Webber said:

What do you mean 

if you carry meat there is a radius where they will be alerted of your presence and will come attack you the same as guard pigs do. also like pig guards they stop following once they get a certain distance from their "home" though it is a lot farther than it is for guards

Just now, gaymime said:

if you carry meat there is a radius where they will be alert and will come attack you the same as guard pigs do. also like pig guards they stop following once they get a certain distance from their "home" though it is a lot farther than it is for guards

Then I guess the guard version  would be a lot more hard core than both 

1 hour ago, Dr.Webber said:

Then I guess the guard version  would be a lot more hard core than both 

What if he would chase you until you drop your meat items? :wilson_drool: determined bunnyprotector

1 hour ago, gaymime said:

if you carry meat there is a radius where they will be alerted of your presence and will come attack you the same as guard pigs do. also like pig guards they stop following once they get a certain distance from their "home" though it is a lot farther than it is for guards

I used to hate this mechanic sooooo much in my early cave exploration days (meanwhile I laugh at the sight of Maxwell being hunted down by giant bunnies whenever I forget I carry meat. Makes me feel like they take revenge for their small counterparts being used in magician stage performances and being sacrificed for building the Prestihatitator [I always have to look up this horrible name!] )

3 hours ago, NPCMaxwell said:

What if he would chase you until you drop your meat items? :wilson_drool: determined bunnyprotector

I used to hate this mechanic sooooo much in my early cave exploration days (meanwhile I laugh at the sight of Maxwell being hunted down by giant bunnies whenever I forget I carry meat. Makes me feel like they take revenge for their small counterparts being used in magician stage performances and being sacrificed for building the Prestihatitator [I always have to look up this horrible name!] )

they know where earmuffs come from :wilson_evil:

2 hours ago, gaymime said:

they know where earmuffs come from :wilson_evil:

basically two bunnies being tied to a stick xD Yes it's very obvious. (I always imagine that during bunny-holes-being-collapsed state the small bunnies usually resident inside the big bunnies houses so the big bunnies know EVERYTHING you have done to their smaller counterparts until then, and only when you dig the hole open it means bunnies will mistake it for bunny-holes-collapsed-season being over so they run around panicking as soon as they notice they were lured outside with false promises.)

Just more mobs that interact between one another. The Marotters rock because they interact with most ground bound creatures to defend themselves/ eat, fish, and steal from players and containers. They really feel like clever, living animals.

 

I would love it if there were more mobs like those

Probably my favorite addition of a mob was the Rockjaw, and the Marotters now. How I love mean stuff, the ocean has some vile encounters like that and the mainland has little to none of it. Land mobs that can pop in a less scripted fashion than hound waves would make the constant look so much less tame than it is. That would be very appreciated from my behalf, they don’t need to be a pain for builds or whatever we typically don’t like creatures doing but just more face to face combats in the wildness is what I wait for.

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