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My Wendy Skill Tree Wishlist.


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If I’m doing my math correctly Klei said they wanted to take 3 months between content updates now, which would mean that the next big DST update is set to arrive somewhere around October, the Official Month of Spooky!

And this leads me to believe that Wendy is almost certain to be next in line to get a skill tree so I figured NOW right Now is the time to get those Ideas & Suggestions out there before the Creepy little girl who communicates with ghosts sits on tombstones plucking flower petals and takes casual strolls through graveyards gets her skill tree.

I want to state very clearly that I am a Wendy main, both from Solo DS & Also in DST.. so the ideas I’m about to suggest will be to fix a few of the things I feel like Klei “broke” (in my opinion) with her Rework.

When Wolfgang got Reworked he had his Super Speed removed, only to later get a speed buff ability added back in in the form of his skill tree.

With that in Mind and as a Solo DS Wendy player, I hate how DST completely removed Abigail’s cooldown time between uses.. this allows players to endlessly Summon Abigail with no consequences, when in Solo DS you at least had to wait till the flower blossomed back out again before you could summon your sisters spirit to do your bidding.

So let’s nerf Wendy by reinstating that Bloom timer cooldown, but let’s also give players skill points that should they choose to do so: Can re-invest enough points into buffing the Sisturn to remove that cooldown again.

that’s the FIRST thing I want as part of her skill tree but for people like myself, who actually miss and enjoyed having a Cooldown bloom rate, where will we be investing our skill points if not into Sisturn buffs?

Well.. for starters other characters not named Wendy have a whole bunch of unique skill tree perks and kit items that flesh them out and help them to feel like a character with more than just one “thing” that they can do.

For example: Willow has a Lighter that is now capable of sucking up fires, and Embers used for her Firemage skills, and neat buffs to Bernie.

Winona has “Insert all this crazy new stuff here”

Woodie even got a beaver butt slam, hard hats & walking stick.

So it should go without saying I’ll be extremely disappointed with a Wendy Skill tree if it ends up being just buffs to Abigail’s damage and nothing else.

So what did I have in mind? Well.. Abigail is a ghost, she’s a follower that is almost permanently with Wendy.. so it has NEVER made any sense at all to me why a Dead Players Ghost can “Haunt” things in the game world to trigger different effects, but Wendy who has a dead ghost following her at all times, can’t get Abigail to perform the same actions that WONT require a real human player to turn into a ghost to perform?

Things like haunting Pigmen to force their Wereform transformation, haunting flowers to turn them evil flowers, haunting hounds to switch between red, blue and normal variants, haunting pig/Merm heads on sticks to animate them to life temporarily (which can be hammered while alive for nightmare fuel) 

These are all things a dead players ghost can already do, and it frustrates me as a Wendy main that I don’t have access to.

Now then moving on.. speaking of moving on, Klei added a silly little completely useless gimmick to Wendy’s Ectoherbology potions for when a dead human player “Haunts” a Vigor Mortis potion that is left on the ground that it will speed up the movement speed of their ghost so they can get back to the florid gate to respawn faster.

But this is highly boring, clutters the world with potions laying around… and makes the dead player who just floats back to a revival point spend a ton of time not actually getting to play the game, and instead backtracking to a revival location.

And after seeing Winona’s new skill tree for Teleportation through Wormhole portals or Wagstaff gadgets..

I feel like the Vigor Mortis speed buff to dead players is obviously in need of changes.

I want to suggest a Shrine of sorts, something Wendy can build (like a small graveyard set piece) that only DEAD players Ghosts can use as a Teleportation Network.  So like.. haunting a gravestone to teleport from one Graveyard to Another. (Can even work with the games naturally spawning graveyards in addition to the ones created by Wendy)

The intent is to give her something Similar to Winona’s Wormhole Teleport, but requires the player to be DEAD to utilize.

This would be useful in cases for things like dying deep in the caves and instead of needing to boringly float alllllll the way back to an cave entrance, exit the entrance float to the florid portal and revive: The player can instead haunt the Wendy Crafted Graveyard Shrines to Teleport to another shrine of their choice (again very similar to Winona’s Wormholes)

Or the TL:DR- Less time haunting a trail of Vigor Mortis speed boost potions, quicker returns to a location they can respawn from.

Lastly Mourning Glories I feel could have one more significant use- Let Wendy craft a Head Garland from them, and place these onto the games graveyard headstones, this will “calm” restless spirits, and will allow Wendy to do tasks such as- dig up Grave loot without suffering Sanity loss penalties or being chased by angry ghost spirits.

consider it a symbol of “I’m very sorry my dearly departed friend, but you no longer need this & it may keep me alive a little longer so please accept these flowers as a token of forgiveness”

These are just some of the things I can come up with that I’d like to see that go beyond just Abigail’s one trick pony ordeal.

Oh wait one more thing.. Wendy as a character has lower damage than most characters, so when she uses an item like a Boomerang it can’t actually deal enough damage to kill a bird or rabbit like it can other characters, So I’d like to be able to have Abigail “haunt” the Boomerang, this’ll boost its damage by a crazy amount because well it’s being haunted and moved about by a ghost DUH!!

It can function similar to a Brightshade staff I guess (bouncing between multiple targets) but I just want to be able to effectively use boomerangs while playing as Wendy.

I’d sacrifice Sisturn buffs for instant Abigail Cooldown, by not investing points here & having the old Bloom wait time but make up for that by being able to invest in crazier perks like the stuff I’ve suggested here.

Thank You if you actually took the time to read this, thank you that much more if there’s a Dev out there who can consider making it part of the game, and last but certainly not least- The month of Spooky can not get here soon enough! :wilson_love:

13 minutes ago, Mike23Ua said:

Well.. for starters other characters not named Wendy have a whole bunch of unique skill tree perks and kit items that flesh them out and help them to feel like a character with more than just one “thing” that they can do.

For example: Willow has a Lighter that is now capable of sucking up fires, and Embers used for her Firemage skills, and neat buffs to Bernie.

Winona has “Insert all this crazy new stuff here”

Woodie even got a beaver butt slam, hard hats & walking stick.

So it should go without saying I’ll be extremely disappointed with a Wendy Skill tree if it ends up being just buffs to Abigail’s damage and nothing else.

I want to counter this here in stating that I feel this is a horrible thing Klei is doing with the Skillsets. Wolfgang's skillset while criticized as being boring is quite good I feel personally (aside from the new dumbbells that should be baseline imo.) So that is my critique of this personally. More so with Klei and not you Mike.

15 minutes ago, Mike23Ua said:

Things like haunting Pigmen to force their Wereform transformation, haunting flowers to turn them evil flowers, haunting hounds to switch between red, blue and normal variants, haunting pig/Merm heads on sticks to animate them to life temporarily (which can be hammered while alive for nightmare fuel) 

These are all things a dead players ghost can already do, and it frustrates me as a Wendy main that I don’t have access to.

Awesome mention! Hope this is added!

16 minutes ago, Mike23Ua said:

I want to suggest a Shrine of sorts, something Wendy can build (like a small graveyard set piece) that only DEAD players Ghosts can use as a Teleportation Network.  So like.. haunting a gravestone to teleport from one Graveyard to Another. (Can even work with the games naturally spawning graveyards in addition to the ones created by Wendy)

The intent is to give her something Similar to Winona’s Wormhole Teleport, but requires the player to be DEAD to utilize.

Neat idea. Quite a fan of it (again imo should be baseline and not tied to skills but that's my opinion.)

Over all I hope you and other Wendy Mains (I may not main wendy but she is one of my favorites based on personality alone.) are satisfied with her skillsets when they come in eventually. I also would be really upset if Webber's skillset didn't come alongside Wendy's. They are great friends and have been for a long time now, not having them share a moment in the sun... er Night, would be a missed opportunity.

 

As far as less "massive" skills, I think some changes to abby could be improved upon like, as you mentioned a "rearming time". A skill that causes flowers to rot slower or not at all in the Sisturn, etc. I am almost certain we will get affinity potions similar to Wigfrid's Affinity skills that buff Abby's ability to deal with shadow and lunar creatures. For wendy herself, skills to increase the number of Mourning Glories would be welcome, and maybe even have a talent that lets Abby absorb some damage from Wendy. I know they changed the mechanic in DST with her refresh to make it so Abby no longer deals more damage based on how damaged Wendy is in favor of day/night patterns. So seeing some mention of this reflected in the skillset would be cool I think. Looking forward to when Wendy's skillset comes as I really love Wendy and Abigail. :love_heart:

2 hours ago, Mike23Ua said:

So let’s nerf Wendy by reinstating that Bloom timer cooldown, but let’s also give players skill points that should they choose to do so: Can re-invest enough points into buffing the Sisturn to remove that cooldown again.

why do you want cool down back? It was just annoying and didnt really added anything. also if you gonna get rid of the downside after added back in whats the point?

 

2 hours ago, Mike23Ua said:

Now then moving on.. speaking of moving on, Klei added a silly little completely useless gimmick to Wendy’s Ectoherbology potions for when a dead human player “Haunts” a Vigor Mortis potion that is left on the ground that it will speed up the movement speed of their ghost so they can get back to the florid gate to respawn faster.

Nobody does this. Why not just make the ghosts faster instead?

2 hours ago, Mike23Ua said:

I want to suggest a Shrine of sorts, something Wendy can build (like a small graveyard set piece) that only DEAD players Ghosts can use as a Teleportation Network.  So like.. haunting a gravestone to teleport from one Graveyard to Another. (Can even work with the games naturally spawning graveyards in addition to the ones created by Wendy)

 this doesn't seem necessary tbh.

 Here’s one more that might be fitting for a spooky little girl who communicates with dead spirits.

My Ghostly Possessions- Wendy can already find and bring lost ghostly items back to Pipspook, but what If… we reverse those roles?

What if Ghosts (the grown adult ones that spawn from graves when dug up or on every 11th day) could bring Wendy Ectoplasmic unstable “Copies” of her loot after she dies?

We’ve all died before in DST and we all know it sucks to have to try to track all the way across the map to get back to your loot.. I’ve actually ended up dying repeatedly several times in a unpreventable death loop in things like Winter because I couldn’t stay warm enough to make it back to my dead carcasses dropped thermal stone.

Cue this idea: What if when Wendy “dies” her inventory is copied in the Spirit Realm, and she can respawn with it but with a catch…

They’re Transparent ghost realm items- So they all have a constantly depleting durability, and they won’t be as effective as the real items.

The intention is to allow her to respawn after dying with a phantom inventory, so like she can sort of use a ghost thermal until it vanishes? 

it won’t last long enough to get her back to her REAL Thermal, but it’s better than nothing..

And it fits perfectly in line with being able to see and bring ghosts spirit realm toys.

I wonder if Klei categorizes her as powerful or not because that determines if we’re gonna get a Wolfgang update or a Willow update. If they think she’s powerful it’s gonna be five skill points with “Abigail does X planar damage… and now even more planar damage” as well as a random non-synergistic tree like a pastry chef “because lore”. (Now you can planar damage Abigail and make 50% better pumpkin cookies)

I’m leaning towards Klei judging her as middle of the road or not that powerful. IMO she is powerful but you have to know what you are doing in order to take on the tankier challenges, else Abigail gets flattened in 20 seconds and you’re left alone with your 75% damage modifier eek.

Personally I would like to design my own pig funeral business industry (merms can come to) by killing pigs and then letting them give me quests for mourning glory. The ghosts will have amnesia about their deaths (let’s say) so no grudges. 

5 minutes ago, abrocator said:

I wonder if Klei categorizes her as powerful or not because that determines if we’re gonna get a Wolfgang update or a Willow update. If they think she’s powerful it’s gonna be five skill points with “Abigail does X planar damage… and now even more planar damage” as well as a random non-synergistic tree like a pastry chef “because lore”. (Now you can planar damage Abigail and make 50% better pumpkin cookies)

I’m leaning towards Klei judging her as middle of the road or not that powerful. IMO she is powerful but you have to know what you are doing in order to take on the tankier challenges, else Abigail gets flattened in 20 seconds and you’re left alone with your 75% damage modifier eek.

Personally I would like to design my own pig funeral business industry (merms can come to) by killing pigs and then letting them give me quests for mourning glory. The ghosts will have amnesia about their deaths (let’s say) so no grudges. 

I feel they'll, hopefully, add interactions with skeletons and I feel maybe a new resource (or utilise Mourning Glory) you'll get from things dying - Hopefully not another Wortox soul mechanic. Flowers i'm guessing will feature to a degree. 

4 hours ago, abrocator said:

else Abigail gets flattened in 20 seconds and you’re left alone

I forsee Abigail gets a Shadow and Lunar form like Bernie with planar damage so she becomes an unstoppable tank. I hope I am wrong. Having Abigail deal planar damage while also increasing wendy's shadow or lunar damage would be welcome. I feel giving Abigail Planar Defense would be too strong for her tanking viability. She isn't Bernie after all.

7 hours ago, Mike23Ua said:

With that in Mind and as a Solo DS Wendy player, I hate how DST completely removed Abigail’s cooldown time between uses.. this allows players to endlessly Summon Abigail with no consequences, when in Solo DS you at least had to wait till the flower blossomed back out again before you could summon your sisters spirit to do your bidding.

So let’s nerf Wendy by reinstating that Bloom timer cooldown, but let’s also give players skill points that should they choose to do so: Can re-invest enough points into buffing the Sisturn to remove that cooldown again.

I love Wendy’s DST rework. Having more control over Abigail allows so much interesting gameplay. The (lack of) cooldown is fine currently. Since Abigail comes back with little to no health, inexperienced players will just lose her over and over again (tanking their sanity in the process). If you don’t use the Sisturn, it’s still three days before Abigail is back at full health. It would really just be a punishment for people who love combat (especially boss fights) and utilize strategies based around being able to summon and dismiss Abigail.

7 hours ago, Mike23Ua said:

Well.. for starters other characters not named Wendy have a whole bunch of unique skill tree perks and kit items that flesh them out and help them to feel like a character with more than just one “thing” that they can do.

Yes. This is what I want.

7 hours ago, Mike23Ua said:

So what did I have in mind? Well.. Abigail is a ghost, she’s a follower that is almost permanently with Wendy.. so it has NEVER made any sense at all to me why a Dead Players Ghost can “Haunt” things in the game world to trigger different effects, but Wendy who has a dead ghost following her at all times, can’t get Abigail to perform the same actions that WONT require a real human player to turn into a ghost to perform?

This is a cool idea.

7 hours ago, Mike23Ua said:

I want to suggest a Shrine of sorts, something Wendy can build (like a small graveyard set piece) that only DEAD players Ghosts can use as a Teleportation Network.

Would any dead player be able to use it, or just Wendy? I could see it being useful either way, but it’s not something I would invest points in unless my friends could use it.

7 hours ago, Mike23Ua said:

Lastly Mourning Glories I feel could have one more significant use- Let Wendy craft a Head Garland from them, and place these onto the games graveyard headstones, this will “calm” restless spirits, and will allow Wendy to do tasks such as- dig up Grave loot without suffering Sanity loss penalties or being chased by angry ghost spirits.

Interesting. I’ll take literally anything related to graves. I think I also saw a suggestion to allow Wendy to create craftable graves (without loot of course) for decoration and easier access to Pipspooks, and I love that too.

7 hours ago, Mike23Ua said:

Oh wait one more thing.. Wendy as a character has lower damage than most characters, so when she uses an item like a Boomerang it can’t actually deal enough damage to kill a bird or rabbit like it can other characters, So I’d like to be able to have Abigail “haunt” the Boomerang, this’ll boost its damage by a crazy amount because well it’s being haunted and moved about by a ghost DUH!!

It can function similar to a Brightshade staff I guess (bouncing between multiple targets) but I just want to be able to effectively use boomerangs while playing as Wendy.

I have never in my life used a boomerang and I don’t think I’d care that much about a skill like this, but it does seem like silly fun. I support silly fun.

I’ve been meaning to maybe make my own post about my thoughts for a Wendy skill tree, but I also don’t want to get my hopes up too much. I really want Wendy to have some stuff of her own, even if it’s just relatively simple stuff like this. She doesn’t have to be a full on necromancer or anything (although I would so be down for some necromancer-type skills).

For Abigail’s stuff, I really want some new potions. Currently both healing potions are good and Vigor Mortis and Nightshade Nostrum have their uses, but the shield potions just aren’t that useful. I mostly want potions that have new effects (planar potions, etc.), but it would also be nice to have something that actually makes Abigail’s shield viable. Klei could also go the route of buffing Abigail’s AoE or Wendy’s petal bonus, but flat number increases are boring (and Wendy’s damage buff is really good already).

To go with the new potions I desperately want, it would be nice if the Sisturn passively generated mourning glories when fully fueled. Even if it was really slow, it would be a nice QoL thing.

I think Allowing Abigail to haunt stuff could be a fun addition~

Other than that, most ideas that would come to my head would be like... Numbers tweaks. Like improving sisturn. Improving amount of Mourning Glories you get. Improved effects of Elixirs. Raw upgrades for Abigail... Stuff like that, I guess.

As for stuff related to dead players... I think it's flavorful, but mostly useless, so I don't see it happening... Though maybe a skill that lets dead players help out in fights could be interesting? If a player dies in a boss fight, you can use them as a pseudo-Abigail to help you out in killing the boss before going to grab a Telltale Heart. Could be interesting, alright, though not sure how it would need to be implemented to function. Maybe Wendy would need to lose some Max Health to enable that to happen.

Just now, AliceShiki said:

As for stuff related to dead players... I think it's flavorful, but mostly useless, so I don't see it happening... Though maybe a skill that lets dead players help out in fights could be interesting? If a player dies in a boss fight, you can use them as a pseudo-Abigail to help you out in killing the boss before going to grab a Telltale Heart. Could be interesting, alright, though not sure how it would need to be implemented to function. Maybe Wendy would need to lose some Max Health to enable that to happen.

I also had an idea about something like that, since my friends tend to die in a lot of the fights. It would be nice if they could still help out before I’m able to revive them. Maybe there could be some potions Wendy gives specifically to dead players…

Giving Wendy some specific revival perks could be cool too, even if it’s just that she’s more efficient with Telltale Hearts or something. It would be cooler if it was a potion though

Nothing specific in mind but....

  • More skill expression and versatility.
  • A way to deal with tougher bosses. 
  • Something with ghosts and graves. 
  • Maybe something with sanity or creatures dying? Like more damage the lower sanity she is? She's emo idk
  • Abigail armor or susanoo(ok maybe this one's kinda unrealistic but it'd be cool as hell)
  • Goblin companion named george. 

Yes, all players ghosts rather they’re Wendy or Not, could use the ghost teleportation Network, but bear in mind that- You are already DEAD, you WILL Suffer a maximum Health Point Loss & Won’t be able to carry any of your stuff with you. It’s honestly just something to get you from deep in a cave tunnel back to a revival spot faster..

But I can see Creative players placing them strategically with “Loot Caches” nearby to re-arm themselves after Deaths.

(a Cheaper anyone can use alternative to Meat Effigy where you can set up a Wanda/Winona style Teleport network if you will..)

Base Kit change: Wendy will no longer lose sanity from their being dead players in the world.

As far as a Haunted Boomerang that can bounce between targets like a Brightshade staff goes, I imagine it would be super useful in dealing with Large Cave Tentacles without the threat of it hurting or killing Abigail (since she’s possessing the Boomerang and it loses durability when thrown)

As a neat flavor perk for this and since it’s being haunted by her sisters spirit, Wendy auto-catches the “Possessed Boomerang”

Speaking of Possessed, I thought up One more team-based perk… Commanding Abigail to “Haunt” small Bernie could force him into large form but only if there’s an active Willow player nearby for the Coop Synergy.

19 minutes ago, Mike23Ua said:

Yes, all players ghosts rather they’re Wendy or Not, could use the ghost teleportation Network, but bear in mind that- You are already DEAD, you WILL Suffer a maximum Health Point Loss & Won’t be able to carry any of your stuff with you. It’s honestly just something to get you from deep in a cave tunnel back to a revival spot faster..

But I can see Creative players placing them strategically with “Loot Caches” nearby to re-arm themselves after Deaths.

Yeah, I think it’s more interesting if everyone can use it. I think something like that would be nice for new players. I see a lot of newbies point out that it’s very boring to float around as a ghost until you revive yourself or get revived. This could help them be able to just play the game faster.

Though admittedly, my mind went more towards the “loot cache” idea. It could even potentially become a “strategic death” sort of thing. Wendy would probably like that. But for it to really be worth it, I agree that it would have to work across shards.

19 minutes ago, Mike23Ua said:

Base Kit change: Wendy will no longer lose sanity from their being dead players in the world.

Is this not already a thing?

19 minutes ago, Mike23Ua said:

Speaking of Possessed, I thought up One more team-based perk… Commanding Abigail to “Haunt” small Bernie could force him into large form but only if there’s an active Willow player nearby for the Coop Synergy.

Would that allow multiple large Bernies with just one Willow? I can’t imagine it would be very useful without that, but I’m also not sure how that would work. Having multiple Bernies might also be too strong.

I always wanted a way to speed up the pipspook minigame and/or a buff to the abigail potions since I didn’t care much for the pipspook minigame and I rarely find myself using the potions. They simply take too long to get for what they’re worth. 

I also like the idea of increasing abigail’s light range. It’d be a small thing but it’d help deal with combat in the dark alot while also having alot of risk reward to it (if you rely on abigail for light you’re kinda screwed if she dies)

I love your idea for the ghost shrine, it makes perfect sense for Wendy to help player ghosts and I could see something like this being very helpful in pub lobbies (and also just in general, lol).

15 hours ago, Wormboi said:

I least want Abigail to be better against bosses because she still gets destroyed even with potions and stuff. I heard a suggestion about making enemies ignore her if shes attacking in her passive state.

She is already really good at most bosses with some practise which removes her downside at the cost of skill managing abi

But dont worry, planar abigail day1 with extra hp regen and better shields is what one can expect after seeing willow's tree...

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