Jakepeng99 Posted July 7, 2024 Share Posted July 7, 2024 Please. The one Winona interaction is not strong enough. It is an expensive and cool looking item thats seen as a worse campfire. Quick Ideas to add on to the existing concept Easy and quick Ideas: Immune to wetness. Restores 10% of fuel when a nightmare creature is killed near it. Immune to the campfire hands, along with nearby campfires if ignited. If lighted on a boat, wavy jones will avoid you. Bigger idea- Sainity mechanics The light is brighter the lower your sainity is. It begins getting brighter at 85% sainity and below. When fully insane, it will be the largest light source in the game the player can make, though nightmare creatures will be annoying still and it drains sainity. But remember, killing nightmares near it restores fuel. Link to comment https://forums.kleientertainment.com/forums/topic/158046-make-the-night-light-good/ Share on other sites More sharing options...
chirsg Posted July 7, 2024 Share Posted July 7, 2024 lmao. since it's a reverse kind of darkness fire, how about if when placing cooked meat on it, it becomes raw again? Or basically any cooked ingredient. I think that would be great utility without being completely broken. Would have to cost something though... either sanity... or your soul... But sanity penalty makes sense, because if you witnessed a cooked piece of meat become uncooked, surely you'd go mad. Link to comment https://forums.kleientertainment.com/forums/topic/158046-make-the-night-light-good/#findComment-1733445 Share on other sites More sharing options...
zhangsheng Posted July 7, 2024 Share Posted July 7, 2024 Sacrifice your rationality for a brief moment of light..... What is the cost under shelter..... Link to comment https://forums.kleientertainment.com/forums/topic/158046-make-the-night-light-good/#findComment-1733448 Share on other sites More sharing options...
abrocator Posted July 7, 2024 Share Posted July 7, 2024 I’ve never made it but I guess it made sense in DS since despawning nightmare creatures in the ruins drop nightmare fuel (last I played). Since that’s not a thing in DST the item should change, you’re right. Link to comment https://forums.kleientertainment.com/forums/topic/158046-make-the-night-light-good/#findComment-1733449 Share on other sites More sharing options...
arubaro Posted July 7, 2024 Share Posted July 7, 2024 I wish it required less fuel to be max out since in dst you dont get insane ammounts of fuel as easily as in ds or in hamlet. It gives a lot of range without messing with temperature Link to comment https://forums.kleientertainment.com/forums/topic/158046-make-the-night-light-good/#findComment-1733455 Share on other sites More sharing options...
Jakepeng99 Posted July 7, 2024 Author Share Posted July 7, 2024 1 hour ago, chirsg said: how about if when placing cooked meat on it, it becomes raw again? Cool idea. It would lose freshness. But i think it should be for the endothermic fire instead. Link to comment https://forums.kleientertainment.com/forums/topic/158046-make-the-night-light-good/#findComment-1733458 Share on other sites More sharing options...
chirsg Posted July 7, 2024 Share Posted July 7, 2024 4 minutes ago, Jakepeng99 said: But i think it should be for the endothermic fire instead. Endo fire is just a cold fire. If you cool down a cooked piece of steak, it wouldn't uncook it. I was about to suggest that it should lose freshness as you have. Maybe that should be a downside of it. If you ever need to uncook a piece of meat or cooked vegetable, it would either be for a craft or to feed to a bird for seeds. Yeah, you're right. Link to comment https://forums.kleientertainment.com/forums/topic/158046-make-the-night-light-good/#findComment-1733461 Share on other sites More sharing options...
Littlefat1213 Posted July 7, 2024 Share Posted July 7, 2024 can't agree more, hope klei guy can buff the old things from DS to make them reasonable in DST Link to comment https://forums.kleientertainment.com/forums/topic/158046-make-the-night-light-good/#findComment-1733466 Share on other sites More sharing options...
NPCMaxwell Posted July 7, 2024 Share Posted July 7, 2024 If I had the power I would simply replace it to be the old maxwelllight but craftable. I adored those things and other maxwellcrafts. The DST nightlight I sadly only craft when I feel like adding some piece of decoration next to a Maxwell statue for no actual purpose other then for a feeling of nostalgia. Link to comment https://forums.kleientertainment.com/forums/topic/158046-make-the-night-light-good/#findComment-1733549 Share on other sites More sharing options...
Frashaw27 Posted July 7, 2024 Share Posted July 7, 2024 An interesting concept is that within it's radius it prevents nightmares from attacking but prevents natural sanity gain while being in it so you just have the creatures constantly waiting for to escape, as your only moment of reprieve slowly dwindles. Link to comment https://forums.kleientertainment.com/forums/topic/158046-make-the-night-light-good/#findComment-1733554 Share on other sites More sharing options...
loopuleasa Posted July 7, 2024 Share Posted July 7, 2024 I like the idea of night light pacifying / keeping away nightmare creatures Link to comment https://forums.kleientertainment.com/forums/topic/158046-make-the-night-light-good/#findComment-1733556 Share on other sites More sharing options...
Jakepeng99 Posted July 8, 2024 Author Share Posted July 8, 2024 11 hours ago, Frashaw27 said: An interesting concept is that within it's radius it prevents nightmares from attacking but prevents natural sanity gain while being in it so you just have the creatures constantly waiting for to escape, as your only moment of reprieve slowly dwindles. Too op. 11 hours ago, loopuleasa said: I like the idea of night light pacifying / keeping away nightmare creatures Too op Link to comment https://forums.kleientertainment.com/forums/topic/158046-make-the-night-light-good/#findComment-1733703 Share on other sites More sharing options...
Demigardenerner Posted July 8, 2024 Share Posted July 8, 2024 22 minutes ago, Jakepeng99 said: Too op. Too op Make so shadows spawned by wickerbottom or Maxwell reading books while insane still attacks.thats the only use I can really see the nightmare light being abused over other then that holding back base nightmare creatures won’t really help to much and it would only be a nice convince thing.but if that still isn’t enough for you can also add the speed at which the fires goes out per insane player within its radius so there’s no way this could be op? Link to comment https://forums.kleientertainment.com/forums/topic/158046-make-the-night-light-good/#findComment-1733716 Share on other sites More sharing options...
Jakepeng99 Posted July 8, 2024 Author Share Posted July 8, 2024 3 minutes ago, Demigardenerner said: Make so shadows spawned by wickerbottom or Maxwell reading books while insane still attacks.thats the only use I can really see the nightmare light being abused over other then that holding back base nightmare creatures won’t really help to much and it would only be a nice convince thing.but if that still isn’t enough for you can also add the speed at which the fires goes out per insane player within its radius so there’s no way this could be op? Having a structure that just removes the downsides of insanity is waaayyy too strong. Link to comment https://forums.kleientertainment.com/forums/topic/158046-make-the-night-light-good/#findComment-1733718 Share on other sites More sharing options...
Demigardenerner Posted July 8, 2024 Share Posted July 8, 2024 37 minutes ago, Jakepeng99 said: Having a structure that just removes the downsides of insanity is waaayyy too strong. First it’s a non moving structure that requires a gem so also it requires nightmare fuel and unless your playing Winona with her rose colored glasses which is 1 fuel every 4 minutes you kinda have to deal with the downsides of insanity and get a perk that temporary holds of the downsides of insanity.also after the first year you should atleast be somewhat ok at dealing with nightmares so yea the idea won’t be op at all just a tad helpful Link to comment https://forums.kleientertainment.com/forums/topic/158046-make-the-night-light-good/#findComment-1733723 Share on other sites More sharing options...
loopuleasa Posted July 8, 2024 Share Posted July 8, 2024 2 hours ago, Jakepeng99 said: Too op. Too op It would be very strong yes But to balance it you could make it temporary It pacifies shadows for like 10 seconds, so it just buys you time Link to comment https://forums.kleientertainment.com/forums/topic/158046-make-the-night-light-good/#findComment-1733734 Share on other sites More sharing options...
sosiskaKi Posted July 8, 2024 Share Posted July 8, 2024 When lit scares Brightshade Gestalts. Link to comment https://forums.kleientertainment.com/forums/topic/158046-make-the-night-light-good/#findComment-1733828 Share on other sites More sharing options...
W0l0l0 Posted July 10, 2024 Share Posted July 10, 2024 Alternatively it could increase shadow spawn rates to help nightmare fuel farming? Link to comment https://forums.kleientertainment.com/forums/topic/158046-make-the-night-light-good/#findComment-1734212 Share on other sites More sharing options...
Jakepeng99 Posted July 10, 2024 Author Share Posted July 10, 2024 On 7/8/2024 at 7:52 PM, sosiskaKi said: When lit scares Brightshade Gestalts. It already does this but its kinda useless. Link to comment https://forums.kleientertainment.com/forums/topic/158046-make-the-night-light-good/#findComment-1734213 Share on other sites More sharing options...
sosiskaKi Posted July 11, 2024 Share Posted July 11, 2024 On 7/10/2024 at 10:50 AM, Jakepeng99 said: It already does this but its kinda useless. Not usual Gestalts, Rift ones! Who turns plants into Brightshades. Link to comment https://forums.kleientertainment.com/forums/topic/158046-make-the-night-light-good/#findComment-1734689 Share on other sites More sharing options...
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